This commit is contained in:
MegaMech
2025-02-26 15:46:20 -07:00
parent 00cbcf2ce5
commit 08f0d261d1
16 changed files with 1181 additions and 296 deletions
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#include <libultraship.h>
#include <libultra/gbi.h>
#include "../CoreMath.h"
#include <libultra/types.h>
#include "../World.h"
#include "Gizmo.h"
#include "port/Engine.h"
#include <controller/controldevice/controller/mapping/keyboard/KeyboardScancodes.h>
#include <window/Window.h>
#include "engine/actors/Ship.h"
#include "port/Game.h"
extern "C" {
#include "common_structs.h"
#include "main.h"
#include "defines.h"
#include "actors.h"
#include "math_util.h"
#include "math_util_2.h"
#include "camera.h"
#include "courses/harbour/ship_model.h"
}
Gizmo::Gizmo() {
}
void Gizmo::Tick() {
}
std::pair<FVector, FVector> Gizmo::GetBoundingBox(GizmoHandle handle) {
FVector min = Pos + HandleOffsets[(int)handle] - FVector(HandleSize, HandleSize, HandleSize);
FVector max = Pos + HandleOffsets[(int)handle] + FVector(HandleSize, HandleSize, HandleSize);
return {min, max};
}
void Gizmo::StartManipulation(GizmoHandle handle) {
printf("HANDLE SELECTED %d\n", (s32)handle);
auto wnd = GameEngine::Instance->context->GetWindow();
if (wnd->GetMouseState(Ship::LUS_MOUSE_BTN_LEFT)) {
switch(handle) {
case GizmoHandle::None:
break;
case GizmoHandle::Center:
break;
case GizmoHandle::X_Axis:
break;
case GizmoHandle::Y_Axis:
Gizmo::Translate();
break;
case GizmoHandle::Z_Axis:
break;
}
}
}
void Gizmo::Enable(Vec3f* object, FVector ray) {
static float length = 180.0f; // Default value
// static AActor* lastSelected = nullptr;
// if (object != lastSelected) {
// length = sqrt(
// pow(object->Pos[0] - cameras[0].pos[0], 2) +
// pow(object->Pos[1] - cameras[0].pos[1], 2) +
// pow(object->Pos[2] - cameras[0].pos[2], 2)
// );
// lastSelected = object;
// }
//_selected->Pos[0] = cameras[0].pos[0] + ray.x * length;
//object->Pos[1] = cameras[0].pos[1] + ray.y * length;
//_selected->Pos[2] = cameras[0].pos[2] + ray.z * length;
_selected = &object[0];
_ray = ray;
Pos = FVector(
object[0][0],
object[0][1],
object[0][2]
);
}
void Gizmo::Translate() {
static float length = 180.0f; // Default value
if (Enabled) {
//FVector ray = ScreenRayTrace();
length = sqrt(
pow(_selected[0][0] - cameras[0].pos[0], 2) +
pow(_selected[0][1] - cameras[0].pos[1], 2) +
pow(_selected[0][2] - cameras[0].pos[2], 2)
);
//_selected->Pos[0] = cameras[0].pos[0] + ray.x * length;
_selected[0][0] = cameras[0].pos[1] + _ray.y * length;
//_selected->Pos[2] = cameras[0].pos[2] + ray.z * length;
Pos = FVector(
_selected[0][0],
_selected[0][1],
_selected[0][2]
);
}
}
// void Gizmo::Rotate() {
// }
// void Gizmo::Scale() {
// }
void Gizmo::Draw() {
if (Enabled) {
DrawHandles();
}
}
void Gizmo::DrawHandles() {
Mat4 mainMtx;
Vec3s rot = {0, 0, 0};
mtxf_pos_rotation_xyz(mainMtx, &Pos.x, rot);
//mtxf_scale(mainMtx, 0.05f);
if (render_set_position(mainMtx, 0) != 0) {
//gSPDisplayList(gDisplayListHead++, wheels_Spaghetti_002_mesh);
//gSPDisplayList(gDisplayListHead++, handle_Cylinder_mesh);
}
handle_f3dlite_material_lights = gdSPDefLights1(
0x7F, 0x7F, 0x7F,
0xFF, 0, 0, 0x49, 0x49, 0x49);
Mat4 RedXMtx;
Vec3s rot1 = {0, 0, 0};
Vec3f pos1 = {Pos.x, Pos.y, Pos.z - _gizmoOffset};
mtxf_pos_rotation_xyz(RedXMtx, pos1, rot1);
mtxf_scale(RedXMtx, 0.05);
if (render_set_position(RedXMtx, 0) != 0) {
gSPDisplayList(gDisplayListHead++, handle_Cylinder_mesh);
}
Vec3s rot2 = {0, 0x4000, 0};
handle_f3dlite_material_lights = gdSPDefLights1(
0x7F, 0x7F, 0x7F,
0, 0xFF, 0, 0x49, 0x49, 0x49);
Mat4 GreenYMtx;
Vec3f pos2 = {Pos.x - _gizmoOffset, Pos.y, Pos.z};
mtxf_pos_rotation_xyz(GreenYMtx, pos2, rot2);
mtxf_scale(GreenYMtx, 0.05);
if (render_set_position(GreenYMtx, 0) != 0) {
gSPDisplayList(gDisplayListHead++, handle_Cylinder_mesh);
}
Vec3s rot3 = {0x4000, 0, 0};
handle_f3dlite_material_lights = gdSPDefLights1(
0x7F, 0x7F, 0x7F,
0, 0, 0xFF, 0x49, 0x49, 0x49);
Mat4 BlueZMtx;
Vec3f pos3 = {Pos.x, Pos.y + _gizmoOffset, Pos.z};
mtxf_pos_rotation_xyz(BlueZMtx, pos3, rot3);
mtxf_scale(BlueZMtx, 0.05);
if (render_set_position(BlueZMtx, 0) != 0) {
gSPDisplayList(gDisplayListHead++, handle_Cylinder_mesh);
}
}