diff --git a/charactermenu.js b/charactermenu.js index 057b38670..652fcca7a 100644 --- a/charactermenu.js +++ b/charactermenu.js @@ -2,13 +2,13 @@ var charactermenu = [ [ "Overview", "characteroverview.html", [ [ "Custom characters", "characteroverview.html#custom-characters", null ], - [ "Examples for all characters:", "characteroverview.html#examples-for-all-characters-1", null ], - [ "Additional Files", "characteroverview.html#additional-files-1", [ - [ "Tips", "characteroverview.html#tips-1", [ - [ "Change Viewport Render Settings", "characteroverview.html#change-viewport-render-settings-1", null ] + [ "Examples for all characters:", "characteroverview.html#examples-for-all-characters", null ], + [ "Additional Files", "characteroverview.html#additional-files", [ + [ "Tips", "characteroverview.html#tips", [ + [ "Change Viewport Render Settings", "characteroverview.html#change-viewport-render-settings", null ] ] ], - [ "Tools To Help", "characteroverview.html#tools-to-help-1", null ], - [ "Future plans", "characteroverview.html#future-plans-2", null ] + [ "Tools To Help", "characteroverview.html#tools-to-help", null ], + [ "Future plans", "characteroverview.html#future-plans", null ] ] ] ] ] ]; \ No newline at end of file diff --git a/characteroverview.html b/characteroverview.html index a25aa18e4..5ccabe5ef 100644 --- a/characteroverview.html +++ b/characteroverview.html @@ -119,7 +119,7 @@ Custom characters
  • In the above toad example, zip up the toad_kart folder and rename it to a .o2r file.
  • Put it in mods folder and run.
  • -

    +

    Examples for all characters:

    mario_kart/mario_kart_frame###

    luigi_kart/luigi_kart_frame###

    @@ -129,27 +129,27 @@ Examples for all characters:

    donkeykong_kart/donkeykong_kart_frame###

    bowser_kart/bowser_kart_frame###

    yoshi_kart/yoshi_kart_frame###

    -

    +

    Additional Files

    Some other files to look out for(still using toad as a example)

    placement icon = common_data/common_texture_portrait_toad.png Original frame is 32x32

    player selection frames = player_selection/toad_face_00.png ~ toad_face_16.png Original frames is 64x64 (note that Donkeykong uses donkey_kong here instead)

    player select nameplate = texture_tkmk00/gTextureNameToad.png Original frame is 64x12 (note that Donkeykong uses DK here instead)

    -

    +

    Tips

    -

    +

    Change Viewport Render Settings

    Assuming your using the overkart setup kart.

    In object mode, select View -> Cameras -> Active Camera

    Set your render resolution and path as shown in the image below

    Then render your animation by selecting View -> Viewport Render Animation

    Viewport Render Settings

    -

    +

    Tools To Help

    -

    +

    Future plans