diff --git a/Game_8cpp.html b/Game_8cpp.html index 75ee11c88..55ed08d8c 100644 --- a/Game_8cpp.html +++ b/Game_8cpp.html @@ -2146,7 +2146,7 @@ Here is the caller graph for this function:
-
Todo
Move gGfxPool out of main.h
+
Todo
Move gGfxPool out of main.h
Here is the caller graph for this function:
diff --git a/Game_8h.html b/Game_8h.html index 11d3604ab..84abd0b79 100644 --- a/Game_8h.html +++ b/Game_8h.html @@ -2040,7 +2040,7 @@ Here is the caller graph for this function:
-
Todo
Move gGfxPool out of main.h
+
Todo
Move gGfxPool out of main.h
diff --git a/Game_8h_source.html b/Game_8h_source.html index 501600a48..7194461d8 100644 --- a/Game_8h_source.html +++ b/Game_8h_source.html @@ -345,132 +345,132 @@ $(function(){initNavTree('Game_8h_source.html',''); initResizable(true); });
CM_SomeSounds
void CM_SomeSounds()
Definition Game.cpp:510
GetCupIndex
u32 GetCupIndex(void)
Definition Game.cpp:229
CM_Editor_SetLevelDimensions
void CM_Editor_SetLevelDimensions(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY)
Definition Game.cpp:438
-
CM_GetActorSize
size_t CM_GetActorSize()
Definition Game.cpp:729
-
IsBlockFort
bool IsBlockFort()
Definition Game.cpp:762
+
CM_GetActorSize
size_t CM_GetActorSize()
Definition Game.cpp:731
+
IsBlockFort
bool IsBlockFort()
Definition Game.cpp:764
CM_CleanWorld
void CM_CleanWorld(void)
Definition Game.cpp:663
-
SelectDkJungle
void SelectDkJungle()
Definition Game.cpp:787
-
SelectSkyscraper
void SelectSkyscraper()
Definition Game.cpp:785
+
SelectDkJungle
void SelectDkJungle()
Definition Game.cpp:789
+
SelectSkyscraper
void SelectSkyscraper()
Definition Game.cpp:787
CM_DrawWater
void CM_DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition Game.cpp:557
-
SelectChocoMountain
void SelectChocoMountain()
Definition Game.cpp:771
-
IsWarioStadium
bool IsWarioStadium()
Definition Game.cpp:761
+
SelectChocoMountain
void SelectChocoMountain()
Definition Game.cpp:773
+
IsWarioStadium
bool IsWarioStadium()
Definition Game.cpp:763
CM_AICrossingBehaviour
void CM_AICrossingBehaviour(s32 playerId)
Definition Game.cpp:323
CM_ActorGenerateCollision
void CM_ActorGenerateCollision(struct Actor *actor)
Definition Game.cpp:704
-
SelectToadsTurnpike
void SelectToadsTurnpike()
Definition Game.cpp:779
+
SelectToadsTurnpike
void SelectToadsTurnpike()
Definition Game.cpp:781
CM_DrawActors
void CM_DrawActors(Camera *camera)
Definition Game.cpp:372
SetCourseById
void SetCourseById(s32 course)
Definition Game.cpp:264
CM_DisplayBattleBombKart
void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)
Definition Game.cpp:290
NextCourse
void NextCourse()
Definition Game.cpp:256
-
SelectBlockFort
void SelectBlockFort()
Definition Game.cpp:784
+
SelectBlockFort
void SelectBlockFort()
Definition Game.cpp:786
CM_SetStaffGhost
void CM_SetStaffGhost()
Definition Game.cpp:534
-
IsLuigiRaceway
bool IsLuigiRaceway()
Definition Game.cpp:748
+
IsLuigiRaceway
bool IsLuigiRaceway()
Definition Game.cpp:750
CM_UpdateClouds
void CM_UpdateClouds(s32 arg0, Camera *camera)
Definition Game.cpp:470
CM_GetProps
Properties * CM_GetProps()
Definition Game.cpp:540
CM_DrawParticles
void CM_DrawParticles(s32 cameraId)
Definition Game.cpp:448
CM_DrawStaticMeshActors
void CM_DrawStaticMeshActors()
Definition Game.cpp:381
SetCourseFromCup
void SetCourseFromCup()
Definition Game.cpp:621
HM_DrawIntro
void HM_DrawIntro(void)
Definition Game.cpp:193
-
IsBansheeBoardwalk
bool IsBansheeBoardwalk()
Definition Game.cpp:751
-
SelectMooMooFarm
void SelectMooMooFarm()
Definition Game.cpp:778
-
SelectWarioStadium
void SelectWarioStadium()
Definition Game.cpp:783
+
IsBansheeBoardwalk
bool IsBansheeBoardwalk()
Definition Game.cpp:753
+
SelectMooMooFarm
void SelectMooMooFarm()
Definition Game.cpp:780
+
SelectWarioStadium
void SelectWarioStadium()
Definition Game.cpp:785
CM_AddBaseActor
struct Actor * CM_AddBaseActor()
Definition Game.cpp:696
-
IsSherbetLand
bool IsSherbetLand()
Definition Game.cpp:759
-
IsDkJungle
bool IsDkJungle()
Definition Game.cpp:765
+
IsSherbetLand
bool IsSherbetLand()
Definition Game.cpp:761
+
IsDkJungle
bool IsDkJungle()
Definition Game.cpp:767
CM_RenderCourse
void CM_RenderCourse(struct UnkStruct_800DC5EC *arg0)
Definition Game.cpp:344
-
IsDoubleDeck
bool IsDoubleDeck()
Definition Game.cpp:764
+
IsDoubleDeck
bool IsDoubleDeck()
Definition Game.cpp:766
CM_RenderCredits
void CM_RenderCredits()
Definition Game.cpp:360
-
IsMarioRaceway
bool IsMarioRaceway()
Definition Game.cpp:747
-
IsRainbowRoad
bool IsRainbowRoad()
Definition Game.cpp:760
+
IsMarioRaceway
bool IsMarioRaceway()
Definition Game.cpp:749
+
IsRainbowRoad
bool IsRainbowRoad()
Definition Game.cpp:762
CM_ClearVehicles
void CM_ClearVehicles(void)
Definition Game.cpp:311
CM_Waypoints
void CM_Waypoints(Player *player, int8_t playerId)
Definition Game.cpp:476
HM_InitIntro
void HM_InitIntro(void)
Definition Game.cpp:185
CM_DrawObjects
void CM_DrawObjects(s32 cameraId)
Definition Game.cpp:424
-
CM_RunGarbageCollector
void CM_RunGarbageCollector(void)
Definition Game.cpp:813
+
CM_RunGarbageCollector
void CM_RunGarbageCollector(void)
Definition Game.cpp:815
CM_UpdateCourseObjects
void CM_UpdateCourseObjects()
Definition Game.cpp:495
GetCourseIndex
size_t GetCourseIndex()
Definition Game.cpp:248
CM_GetActor
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:629
-
SelectYoshiValley
void SelectYoshiValley()
Definition Game.cpp:774
-
Editor_CleanWorld
void Editor_CleanWorld()
Definition Game.cpp:722
+
SelectYoshiValley
void SelectYoshiValley()
Definition Game.cpp:776
+
Editor_CleanWorld
void Editor_CleanWorld()
Definition Game.cpp:724
CM_TickEditor
void CM_TickEditor()
Definition Game.cpp:430
-
GetSpecialCup
void * GetSpecialCup(void)
Definition Game.cpp:804
-
GetBattleCup
void * GetBattleCup(void)
Definition Game.cpp:808
+
GetSpecialCup
void * GetSpecialCup(void)
Definition Game.cpp:806
+
GetBattleCup
void * GetBattleCup(void)
Definition Game.cpp:810
CM_TickObjects
void CM_TickObjects()
Definition Game.cpp:410
CM_InitCourseObjects
void CM_InitCourseObjects()
Definition Game.cpp:489
CM_DrawBombKarts
void CM_DrawBombKarts(s32 cameraId)
CM_ActivateFinalLapLakitu
void CM_ActivateFinalLapLakitu(s32 playerId)
Definition Game.cpp:594
CM_TickParticles
void CM_TickParticles(void)
Definition Game.cpp:442
-
IsToadsTurnpike
bool IsToadsTurnpike()
Definition Game.cpp:757
+
IsToadsTurnpike
bool IsToadsTurnpike()
Definition Game.cpp:759
CM_SetCupIndex
void CM_SetCupIndex(size_t index)
Definition Game.cpp:233
-
CM_GetWaterLevel
f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:741
+
CM_GetWaterLevel
f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:743
CM_DoesFinishlineExist
bool CM_DoesFinishlineExist()
Definition Game.cpp:455
CM_BeginPlay
void CM_BeginPlay()
Definition Game.cpp:385
CM_WhatDoesThisDo
void CM_WhatDoesThisDo(Player *player, int8_t playerId)
Definition Game.cpp:522
-
IsMooMooFarm
bool IsMooMooFarm()
Definition Game.cpp:756
+
IsMooMooFarm
bool IsMooMooFarm()
Definition Game.cpp:758
CM_SomeCollisionThing
void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)
Definition Game.cpp:482
-
SelectRainbowRoad
void SelectRainbowRoad()
Definition Game.cpp:782
-
IsBowsersCastle
bool IsBowsersCastle()
Definition Game.cpp:750
-
GetMushroomCup
void * GetMushroomCup(void)
Definition Game.cpp:792
-
Editor_ClearMatrix
void Editor_ClearMatrix()
Definition Game.cpp:718
+
SelectRainbowRoad
void SelectRainbowRoad()
Definition Game.cpp:784
+
IsBowsersCastle
bool IsBowsersCastle()
Definition Game.cpp:752
+
GetMushroomCup
void * GetMushroomCup(void)
Definition Game.cpp:794
+
Editor_ClearMatrix
void Editor_ClearMatrix()
Definition Game.cpp:720
CM_FindActorIndex
size_t CM_FindActorIndex(struct Actor *actor)
Definition Game.cpp:639
CM_ActivateFinishLakitu
void CM_ActivateFinishLakitu(s32 playerId)
Definition Game.cpp:580
-
SelectBowsersCastle
void SelectBowsersCastle()
Definition Game.cpp:772
-
SelectPodiumCeremony
void SelectPodiumCeremony()
Definition Game.cpp:789
-
SelectRoyalRaceway
void SelectRoyalRaceway()
Definition Game.cpp:777
-
GetStarCup
void * GetStarCup(void)
Definition Game.cpp:800
+
SelectBowsersCastle
void SelectBowsersCastle()
Definition Game.cpp:774
+
SelectPodiumCeremony
void SelectPodiumCeremony()
Definition Game.cpp:791
+
SelectRoyalRaceway
void SelectRoyalRaceway()
Definition Game.cpp:779
+
GetStarCup
void * GetStarCup(void)
Definition Game.cpp:802
CM_RenderCourseObjects
void CM_RenderCourseObjects(s32 cameraId)
Definition Game.cpp:502
-
SelectFrappeSnowland
void SelectFrappeSnowland()
Definition Game.cpp:775
+
SelectFrappeSnowland
void SelectFrappeSnowland()
Definition Game.cpp:777
CM_SpawnFromLevelProps
void CM_SpawnFromLevelProps()
Definition Game.cpp:197
-
IsChocoMountain
bool IsChocoMountain()
Definition Game.cpp:749
+
IsChocoMountain
bool IsChocoMountain()
Definition Game.cpp:751
CM_ActivateReverseLakitu
void CM_ActivateReverseLakitu(s32 playerId)
Definition Game.cpp:601
-
IsSkyscraper
bool IsSkyscraper()
Definition Game.cpp:763
+
IsSkyscraper
bool IsSkyscraper()
Definition Game.cpp:765
CM_GetCrossingOnTriggered
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:331
-
IsKoopaTroopaBeach
bool IsKoopaTroopaBeach()
Definition Game.cpp:754
+
IsKoopaTroopaBeach
bool IsKoopaTroopaBeach()
Definition Game.cpp:756
WorldPreviousCup
u32 WorldPreviousCup(void)
Definition Game.cpp:217
GetCup
void * GetCup()
Definition Game.cpp:225
CM_DrawBattleBombKarts
void CM_DrawBattleBombKarts(s32 cameraId)
Definition Game.cpp:305
-
SelectMarioRaceway
void SelectMarioRaceway()
Definition Game.cpp:769
-
IsPodiumCeremony
bool IsPodiumCeremony()
Definition Game.cpp:767
+
SelectMarioRaceway
void SelectMarioRaceway()
Definition Game.cpp:771
+
IsPodiumCeremony
bool IsPodiumCeremony()
Definition Game.cpp:769
CM_TickDraw
void CM_TickDraw()
LoadCourse
void LoadCourse()
Definition Game.cpp:241
-
SelectDoubleDeck
void SelectDoubleDeck()
Definition Game.cpp:786
+
SelectDoubleDeck
void SelectDoubleDeck()
Definition Game.cpp:788
CM_CreditsSpawnActors
void CM_CreditsSpawnActors()
Definition Game.cpp:516
-
IsYoshiValley
bool IsYoshiValley()
Definition Game.cpp:752
-
SelectKoopaTroopaBeach
void SelectKoopaTroopaBeach()
Definition Game.cpp:776
+
IsYoshiValley
bool IsYoshiValley()
Definition Game.cpp:754
+
SelectKoopaTroopaBeach
void SelectKoopaTroopaBeach()
Definition Game.cpp:778
CM_WhatDoesThisDoAI
void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)
Definition Game.cpp:528
-
GetFlowerCup
void * GetFlowerCup(void)
Definition Game.cpp:796
+
GetFlowerCup
void * GetFlowerCup(void)
Definition Game.cpp:798
CM_TickObjects60fps
void CM_TickObjects60fps()
Definition Game.cpp:418
CM_VehicleCollision
void CM_VehicleCollision(s32 playerId, Player *player)
Definition Game.cpp:272
WorldNextCup
u32 WorldNextCup(void)
Definition Game.cpp:213
-
IsBigDonut
bool IsBigDonut()
Definition Game.cpp:766
+
IsBigDonut
bool IsBigDonut()
Definition Game.cpp:768
CM_SpawnStarterLakitu
void CM_SpawnStarterLakitu()
Definition Game.cpp:567
HM_TickIntro
void HM_TickIntro(void)
Definition Game.cpp:189
-
SelectBigDonut
void SelectBigDonut()
Definition Game.cpp:788
+
SelectBigDonut
void SelectBigDonut()
Definition Game.cpp:790
CM_ActivateSecondLapLakitu
void CM_ActivateSecondLapLakitu(s32 playerId)
Definition Game.cpp:587
CM_ActorBeginPlay
void CM_ActorBeginPlay(struct Actor *actor)
Definition Game.cpp:700
CM_DrawEditor
void CM_DrawEditor()
Definition Game.cpp:434
CM_DeleteActor
void CM_DeleteActor(size_t index)
Definition Game.cpp:653
PreviousCourse
void PreviousCourse()
Definition Game.cpp:260
-
IsKalimariDesert
bool IsKalimariDesert()
Definition Game.cpp:758
+
IsKalimariDesert
bool IsKalimariDesert()
Definition Game.cpp:760
CM_BombKartsWaypoint
void CM_BombKartsWaypoint(s32 cameraId)
Definition Game.cpp:280
CM_ScrollingTextures
void CM_ScrollingTextures()
Definition Game.cpp:551
CM_GetPropsCourseId
Properties * CM_GetPropsCourseId(s32 courseId)
Definition Game.cpp:547
-
SelectLuigiRaceway
void SelectLuigiRaceway()
Definition Game.cpp:770
-
CM_ActorCollision
void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:733
-
SelectBansheeBoardwalk
void SelectBansheeBoardwalk()
Definition Game.cpp:773
+
SelectLuigiRaceway
void SelectLuigiRaceway()
Definition Game.cpp:772
+
CM_ActorCollision
void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:735
+
SelectBansheeBoardwalk
void SelectBansheeBoardwalk()
Definition Game.cpp:775
CM_SetCup
void CM_SetCup(void *)
Definition Game.cpp:221
GetCupCursorPosition
size_t GetCupCursorPosition()
Definition Game.cpp:608
CM_TickActors
void CM_TickActors()
Definition Game.cpp:366
SetCupCursorPosition
void SetCupCursorPosition(size_t position)
Definition Game.cpp:612
CM_CrossingTrigger
void CM_CrossingTrigger()
Definition Game.cpp:315
-
Editor_AddLight
void Editor_AddLight(s8 *direction)
Definition Game.cpp:712
+
Editor_AddLight
void Editor_AddLight(s8 *direction)
Definition Game.cpp:714
GetCupSize
size_t GetCupSize()
Definition Game.cpp:617
CM_LoadTextures
void CM_LoadTextures()
Definition Game.cpp:338
SetMarioRaceway
void SetMarioRaceway(void)
Definition Game.cpp:206
GetCupName
const char * GetCupName(void)
Definition Game.cpp:237
-
SelectKalimariDesert
void SelectKalimariDesert()
Definition Game.cpp:780
-
IsFrappeSnowland
bool IsFrappeSnowland()
Definition Game.cpp:753
-
SelectSherbetLand
void SelectSherbetLand()
Definition Game.cpp:781
+
SelectKalimariDesert
void SelectKalimariDesert()
Definition Game.cpp:782
+
IsFrappeSnowland
bool IsFrappeSnowland()
Definition Game.cpp:755
+
SelectSherbetLand
void SelectSherbetLand()
Definition Game.cpp:783
SetCourse
void SetCourse(const char *name)
Definition Game.cpp:252
-
IsRoyalRaceway
bool IsRoyalRaceway()
Definition Game.cpp:755
+
IsRoyalRaceway
bool IsRoyalRaceway()
Definition Game.cpp:757
GetCourse
void * GetCourse(void)
Definition Game.cpp:625
HM_Intro.h
actor_types.h
diff --git a/Penguin_8h_source.html b/Penguin_8h_source.html index 78cfedbc0..d9bb4042b 100644 --- a/Penguin_8h_source.html +++ b/Penguin_8h_source.html @@ -194,14 +194,14 @@ $(function(){initNavTree('Penguin_8h_source.html',''); initResizable(true); });
Object.h
World.h
OObject::OObject
OObject()
Definition Object.cpp:13
-
OPenguin::InitEmperorPenguin
void InitEmperorPenguin(s32 objectIndex)
Definition Penguin.cpp:299
-
OPenguin::Draw
virtual void Draw(s32 cameraId) override
Definition Penguin.cpp:100
-
OPenguin::EmperorPenguin
void EmperorPenguin(s32 objectIndex)
Definition Penguin.cpp:286
-
OPenguin::DrawEditorProperties
virtual void DrawEditorProperties() override
Definition Penguin.cpp:420
+
OPenguin::InitEmperorPenguin
void InitEmperorPenguin(s32 objectIndex)
Definition Penguin.cpp:302
+
OPenguin::Draw
virtual void Draw(s32 cameraId) override
Definition Penguin.cpp:103
+
OPenguin::EmperorPenguin
void EmperorPenguin(s32 objectIndex)
Definition Penguin.cpp:289
+
OPenguin::DrawEditorProperties
virtual void DrawEditorProperties() override
Definition Penguin.cpp:423
OPenguin::Type
PenguinType Type
Definition Penguin.h:55
-
OPenguin::func_80084D2C
void func_80084D2C(s32 objectIndex, s32 arg1)
Definition Penguin.cpp:187
-
OPenguin::OtherPenguin
void OtherPenguin(s32 objectIndex)
Definition Penguin.cpp:318
-
OPenguin::Behaviours
void Behaviours(s32 objectIndex)
Definition Penguin.cpp:142
+
OPenguin::func_80084D2C
void func_80084D2C(s32 objectIndex, s32 arg1)
Definition Penguin.cpp:190
+
OPenguin::OtherPenguin
void OtherPenguin(s32 objectIndex)
Definition Penguin.cpp:321
+
OPenguin::Behaviours
void Behaviours(s32 objectIndex)
Definition Penguin.cpp:145
OPenguin::Behaviour
Behaviour
Definition Penguin.h:27
OPenguin::STRUT
@ STRUT
Definition Penguin.h:29
OPenguin::SLIDE4
@ SLIDE4
Definition Penguin.h:32
@@ -210,7 +210,7 @@ $(function(){initNavTree('Penguin_8h_source.html',''); initResizable(true); });
OPenguin::SLIDE6
@ SLIDE6
Definition Penguin.h:34
OPenguin::CIRCLE
@ CIRCLE
Definition Penguin.h:30
OPenguin::SLIDE3
@ SLIDE3
Definition Penguin.h:31
-
OPenguin::Reset
virtual void Reset() override
Definition Penguin.cpp:416
+
OPenguin::Reset
virtual void Reset() override
Definition Penguin.cpp:419
OPenguin::PenguinType
PenguinType
Definition Penguin.h:20
OPenguin::ADULT
@ ADULT
Definition Penguin.h:22
OPenguin::EMPEROR
@ EMPEROR
Definition Penguin.h:24
@@ -218,11 +218,11 @@ $(function(){initNavTree('Penguin_8h_source.html',''); initResizable(true); });
OPenguin::CHICK
@ CHICK
Definition Penguin.h:21
OPenguin::SpawnBhv
Behaviour SpawnBhv
Definition Penguin.h:56
OPenguin::OPenguin
OPenguin(const SpawnParams &params)
Definition Penguin.cpp:36
-
OPenguin::Tick
virtual void Tick() override
Definition Penguin.cpp:74
-
OPenguin::InitOtherPenguin
void InitOtherPenguin(s32 objectIndex)
Definition Penguin.cpp:367
+
OPenguin::Tick
virtual void Tick() override
Definition Penguin.cpp:77
+
OPenguin::InitOtherPenguin
void InitOtherPenguin(s32 objectIndex)
Definition Penguin.cpp:370
OPenguin::Spawn
static OPenguin * Spawn(FVector pos, u16 direction, u16 mirrorModeAngleOffset, f32 diameter, PenguinType type, Behaviour behaviour)
Definition Penguin.h:41
-
OPenguin::func_8008502C
void func_8008502C(s32 objectIndex)
Definition Penguin.cpp:279
-
OPenguin::func_80085080
void func_80085080(s32 objectIndex)
Definition Penguin.cpp:273
+
OPenguin::func_8008502C
void func_8008502C(s32 objectIndex)
Definition Penguin.cpp:282
+
OPenguin::func_80085080
void func_80085080(s32 objectIndex)
Definition Penguin.cpp:276
OPenguin::_toggle
static bool _toggle
Definition Penguin.h:73
common_structs.h
course_offsets.h
diff --git a/actor__types_8h_source.html b/actor__types_8h_source.html index 18adac835..5c1bd14da 100644 --- a/actor__types_8h_source.html +++ b/actor__types_8h_source.html @@ -600,7 +600,7 @@ $(function(){initNavTree('actor__types_8h_source.html',''); initResizable(true);
HELD_BANANA
@ HELD_BANANA
Definition actor_types.h:111
BANANA_BUNCH_BANANA
@ BANANA_BUNCH_BANANA
Definition actor_types.h:114
FIRST_BANANA_BUNCH_BANANA
@ FIRST_BANANA_BUNCH_BANANA
Definition actor_types.h:113
-
CM_GetActorSize
size_t CM_GetActorSize(void)
Definition Game.cpp:729
+
CM_GetActorSize
size_t CM_GetActorSize(void)
Definition Game.cpp:731
gActorList
struct Actor gActorList[100]
Definition code_800029B0.c:154
common_structs.h
Vec4s
s16 Vec4s[4]
Definition common_structs.h:17
diff --git a/actors_8c.html b/actors_8c.html index afe990208..e71601fd3 100644 --- a/actors_8c.html +++ b/actors_8c.html @@ -455,7 +455,7 @@ Here is the caller graph for this function:
-
Todo
Commented out because deletes too soon.
+
Todo
Commented out because deletes too soon.
Here is the call graph for this function:
@@ -1882,7 +1882,7 @@ Here is the caller graph for this function:
-
Todo
actorType needs to be passed into this function for flexibility
+
Todo
actorType needs to be passed into this function for flexibility
Here is the call graph for this function:
diff --git a/actorsmenu.html b/actorsmenu.html index 6439033df..e7edcbc47 100644 --- a/actorsmenu.html +++ b/actorsmenu.html @@ -177,7 +177,7 @@ $(function(){initNavTree('actorsmenu.html',''); initResizable(true); });

-

Actors Objects Vehicles Items

+

Actors Objects Vehicles Items

diff --git a/actorsmenu.js b/actorsmenu.js index a1f7e0e44..03d6a6bce 100644 --- a/actorsmenu.js +++ b/actorsmenu.js @@ -4,7 +4,7 @@ var actorsmenu = [ "Actors", "actors.html#actors", null ] ] ], [ "Objects", "objects.html", [ - [ "Objects", "objects.html#objects-1", null ] + [ "Objects", "objects.html#objects", null ] ] ], [ "Vehicles", "vehicles.html", [ [ "Trains", "vehicles.html#trains", null ], diff --git a/basics.js b/basics.js index e44238fef..8888e6745 100644 --- a/basics.js +++ b/basics.js @@ -25,7 +25,7 @@ var basics = [ "Menus", "controlflow.html#menus", null ], [ "Players", "controlflow.html#players", null ], [ "Actors", "controlflow.html#actors-1", null ], - [ "Objects", "controlflow.html#objects", null ], + [ "Objects", "controlflow.html#objects-1", null ], [ "Courses", "controlflow.html#courses", [ [ "Course Folder", "controlflow.html#course-folder", null ] ] ], diff --git a/ceremony__and__credits_8c.html b/ceremony__and__credits_8c.html index e8b13246b..126a94374 100644 --- a/ceremony__and__credits_8c.html +++ b/ceremony__and__credits_8c.html @@ -1363,7 +1363,7 @@ Here is the caller graph for this function:
-
Todo
Does this match as a return of s8?
+
Todo
Does this match as a return of s8?
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diff --git a/code__80281780_8c.html b/code__80281780_8c.html index 1b3286697..74e2a7a17 100644 --- a/code__80281780_8c.html +++ b/code__80281780_8c.html @@ -194,7 +194,7 @@ Variables
-
Todo
confirm this.
+
Todo
confirm this.
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diff --git a/code__80281780_8h.html b/code__80281780_8h.html index 019a21c7a..7f11d5737 100644 --- a/code__80281780_8h.html +++ b/code__80281780_8h.html @@ -170,7 +170,7 @@ Variables
-
Todo
confirm this.
+
Todo
confirm this.
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diff --git a/controlflow.html b/controlflow.html index 143de1bb3..a93579b75 100644 --- a/controlflow.html +++ b/controlflow.html @@ -135,7 +135,7 @@ $(function(){initNavTree('controlflow.html',''); initResizable(true); }); Actors
  • - Objects + Objects
  • Courses @@ -270,7 +270,7 @@ Actors code_80005FD0 Vehicles; trains, cars, trucks, boats -

    +

    Objects

    Object related code resides in

    diff --git a/controller_8h.html b/controller_8h.html index 69699e72f..fae350631 100644 --- a/controller_8h.html +++ b/controller_8h.html @@ -1324,7 +1324,7 @@ Here is the caller graph for this function:
  • -
    Todo
    magic number
    +
    Todo
    magic number
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    -
    f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
    Definition Game.cpp:741
    +
    f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
    Definition Game.cpp:743
    @ ACTOR_FALLING_ROCK
    Definition actor_types.h:44
    #define GET_ACTOR(index)
    Definition actor_types.h:90
    s16 add_actor_to_empty_slot(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
    Definition actors.c:1482
    diff --git a/main_8c.html b/main_8c.html index 0dee9b0c7..e20b069f2 100644 --- a/main_8c.html +++ b/main_8c.html @@ -597,7 +597,7 @@ Here is the caller graph for this function:
    -
    Todo
    Why did void* work for matching
    +
    Todo
    Why did void* work for matching
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    diff --git a/main_8h.html b/main_8h.html index 93ff54d1a..4633474ad 100644 --- a/main_8h.html +++ b/main_8h.html @@ -621,7 +621,7 @@ Variables
    -
    Todo
    Verify with proper documentation
    +
    Todo
    Verify with proper documentation
    @@ -650,7 +650,7 @@ Variables
    -
    Todo
    Verify with proper documentation
    +
    Todo
    Verify with proper documentation
    @@ -669,7 +669,7 @@ Variables
    -
    Todo
    Why did void* work for matching
    +
    Todo
    Why did void* work for matching
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    diff --git a/md_docs_2custom-audio.html b/md_docs_2custom-audio.html index e2c2fb273..80a174676 100644 --- a/md_docs_2custom-audio.html +++ b/md_docs_2custom-audio.html @@ -132,7 +132,7 @@ Example:
    └── sequences
    └── main_menu.mp3
    └── main_menu.json
    -

    +

    Future plans