Current Changes (#14)

* Couple minor fixes

* test

* OTR changes

* More otr stuff

* Some fixes

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
This commit is contained in:
MegaMech
2024-05-08 13:03:35 -06:00
committed by GitHub
parent a09909ac23
commit 12553beabd
37 changed files with 3516 additions and 8969 deletions
+65 -47
View File
@@ -4,8 +4,9 @@
**/
#include <libultraship.h>
#include <mk64.h>
#include <libultra/gbi.h>
#include <mk64.h>
#include <align_asset_macro.h>
#include <macros.h>
#include <defines.h>
#include <common_structs.h>
@@ -3081,19 +3082,22 @@ void func_80052080(void) {
func_80051C60(240 - D_800DC5F0->cameraHeight, D_8018D1F0);
}
void func_800520C0(s32 arg0) {
Lights1 *D_800E45C0l = LOAD_ASSET(D_800E45C0);
if (gObjectList[arg0].unk_0D5 == 0) {
D_800E45C0[0].l[0].l.dir[0] = D_800E45C0[1].l[0].l.dir[0] = D_800E45C0[2].l[0].l.dir[0] = D_800E45C0[3].l[0].l.dir[0] = 0;
D_800E45C0[0].l[0].l.dir[1] = D_800E45C0[1].l[0].l.dir[1] = D_800E45C0[2].l[0].l.dir[1] = D_800E45C0[3].l[0].l.dir[1] = -0x78;
D_800E45C0[0].l[0].l.dir[2] = D_800E45C0[1].l[0].l.dir[2] = D_800E45C0[2].l[0].l.dir[2] = D_800E45C0[3].l[0].l.dir[2] = 0;
D_800E45C0l[0].l[0].l.dir[0] = D_800E45C0l[1].l[0].l.dir[0] = D_800E45C0l[2].l[0].l.dir[0] = D_800E45C0l[3].l[0].l.dir[0] = 0;
D_800E45C0l[0].l[0].l.dir[1] = D_800E45C0l[1].l[0].l.dir[1] = D_800E45C0l[2].l[0].l.dir[1] = D_800E45C0l[3].l[0].l.dir[1] = -0x78;
D_800E45C0l[0].l[0].l.dir[2] = D_800E45C0l[1].l[0].l.dir[2] = D_800E45C0l[2].l[0].l.dir[2] = D_800E45C0l[3].l[0].l.dir[2] = 0;
} else {
D_800E45C0[0].l[0].l.dir[0] = D_800E45C0[1].l[0].l.dir[0] = D_800E45C0[2].l[0].l.dir[0] = D_800E45C0[3].l[0].l.dir[0] = 0x63;
D_800E45C0[0].l[0].l.dir[1] = D_800E45C0[1].l[0].l.dir[1] = D_800E45C0[2].l[0].l.dir[1] = D_800E45C0[3].l[0].l.dir[1] = 0x42;
D_800E45C0[0].l[0].l.dir[2] = D_800E45C0[1].l[0].l.dir[2] = D_800E45C0[2].l[0].l.dir[2] = D_800E45C0[3].l[0].l.dir[2] = 0;
D_800E45C0l[0].l[0].l.dir[0] = D_800E45C0l[1].l[0].l.dir[0] = D_800E45C0l[2].l[0].l.dir[0] = D_800E45C0l[3].l[0].l.dir[0] = 0x63;
D_800E45C0l[0].l[0].l.dir[1] = D_800E45C0l[1].l[0].l.dir[1] = D_800E45C0l[2].l[0].l.dir[1] = D_800E45C0l[3].l[0].l.dir[1] = 0x42;
D_800E45C0l[0].l[0].l.dir[2] = D_800E45C0l[1].l[0].l.dir[2] = D_800E45C0l[2].l[0].l.dir[2] = D_800E45C0l[3].l[0].l.dir[2] = 0;
}
}
void func_8005217C(UNUSED s32 arg0) {
Lights1 *D_800E45C0l = LOAD_ASSET(D_800E45C0);
Objects *object;
s32 temp_a3;
@@ -3105,17 +3109,17 @@ void func_8005217C(UNUSED s32 arg0) {
func_800520C0(temp_a3);
gSPDisplayList(gDisplayListHead++, D_0D007828);
gSPLight(gDisplayListHead++, &D_800E45C0[0].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0[0].a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E45C0l[0].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[0].a, LIGHT_2);
gSPDisplayList(gDisplayListHead++, d_course_banshee_boardwalk_dl_7B38);
gSPLight(gDisplayListHead++, &D_800E45C0[1].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0[1].a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E45C0l[1].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[1].a, LIGHT_2);
gSPDisplayList(gDisplayListHead++, d_course_banshee_boardwalk_dl_7978);
gSPLight(gDisplayListHead++, &D_800E45C0[2].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0[2].a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E45C0l[2].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[2].a, LIGHT_2);
gSPDisplayList(gDisplayListHead++, d_course_banshee_boardwalk_dl_78C0);
gSPLight(gDisplayListHead++, &D_800E45C0[3].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0[3].a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E45C0l[3].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[3].a, LIGHT_2);
gSPDisplayList(gDisplayListHead++, d_course_banshee_boardwalk_dl_7650);
}
}
@@ -3216,14 +3220,15 @@ void func_800528EC(s32 arg0) {
s32 var_s3;
s32 objectIndex;
Objects *object;
Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
D_80183E80[0] = D_8016582C[0];
D_80183E80[1] = D_8016582C[1];
D_80183E80[2] = D_8016582C[2];
gSPDisplayList(gDisplayListHead++, D_0D007B00);
gSPNumLights(gDisplayListHead++, 1);
gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4620l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620l.a, LIGHT_2);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
@@ -3261,12 +3266,12 @@ void func_800528EC(s32 arg0) {
void render_ice_block(s32 arg0) {
s32 playerId;
s32 objectIndex;
D_800E4620.l[0].l.dir[0] = D_80165840[0];
D_800E4620.l[0].l.dir[1] = D_80165840[1];
D_800E4620.l[0].l.dir[2] = D_80165840[2];
gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
D_800E4620l.l[0].l.dir[0] = D_80165840[0];
D_800E4620l.l[0].l.dir[1] = D_80165840[1];
D_800E4620l.l[0].l.dir[2] = D_80165840[2];
gSPLight(gDisplayListHead++, &D_800E4620l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620l.a, LIGHT_2);
for (playerId = 0; playerId < gPlayerCountSelection1; playerId++) {
objectIndex = gIndexLakituList[playerId];
if (objectIndex) {}
@@ -3294,12 +3299,12 @@ void func_80052D70(s32 playerId) {
void func_80052E30(UNUSED s32 arg0) {
s32 var_s0;
D_800E4620.l[0].l.dir[0] = D_80165840[0];
D_800E4620.l[0].l.dir[1] = D_80165840[1];
D_800E4620.l[0].l.dir[2] = D_80165840[2];
gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
D_800E4620l.l[0].l.dir[0] = D_80165840[0];
D_800E4620l.l[0].l.dir[1] = D_80165840[1];
D_800E4620l.l[0].l.dir[2] = D_80165840[2];
gSPLight(gDisplayListHead++, &D_800E4620l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620l.a, LIGHT_2);
D_80183E80[0] = 0;
D_80183E80[1] = 0;
D_80183E80[2] = 0;
@@ -3405,33 +3410,42 @@ void render_lakitu(s32 cameraId) {
void func_800534A4(UNUSED s32 arg0) {
func_800419F8();
D_800E4638.l[0].l.dir[0] = D_80165840[0];
D_800E4638.l[0].l.dir[1] = D_80165840[1];
D_800E4638.l[0].l.dir[2] = D_80165840[2];
Lights1 D_800E4638l = *(Lights1 *) LOAD_ASSET(D_800E4638);
D_800E4638l.l[0].l.dir[0] = D_80165840[0];
D_800E4638l.l[0].l.dir[1] = D_80165840[1];
D_800E4638l.l[0].l.dir[2] = D_80165840[2];
}
void func_800534E8(s32 objectIndex) {
Lights1 D_800E4638l = *(Lights1 *) LOAD_ASSET(D_800E4638);
Lights1 D_800E4650l = *(Lights1 *) LOAD_ASSET(D_800E4650);
Lights1 D_800E4668l = *(Lights1 *) LOAD_ASSET(D_800E4668);
Lights1 D_800E4680l = *(Lights1 *) LOAD_ASSET(D_800E4680);
Lights1 D_800E4698l = *(Lights1 *) LOAD_ASSET(D_800E4698);
// Why these don't just use `gSPSetLights1` calls...
switch (gObjectList[objectIndex].type) { // hmm very strange 80165C18
case 0:
gSPLight(gDisplayListHead++, &D_800E4638.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4638.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4638l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4638l.a, LIGHT_2);
break;
case 1:
gSPLight(gDisplayListHead++, &D_800E4650.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4650.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4650l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4650l.a, LIGHT_2);
break;
case 2:
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4668l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4668l.a, LIGHT_2);
break;
case 3:
gSPLight(gDisplayListHead++, &D_800E4680.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4680.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4680l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4680l.a, LIGHT_2);
break;
case 4:
gSPLight(gDisplayListHead++, &D_800E4698.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4698.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4698l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4698l.a, LIGHT_2);
break;
default:
break;
@@ -3458,6 +3472,7 @@ void render_object_thwomps(s32 cameraId) {
s16 minusone, plusone;
Camera *camera;
Objects *object;
Lights1 D_800E4668l = *(Lights1 *) LOAD_ASSET(D_800E4668);
camera = &camera1[cameraId];
if (cameraId == PLAYER_ONE) {
@@ -3484,8 +3499,8 @@ void render_object_thwomps(s32 cameraId) {
gSPDisplayList(gDisplayListHead++, D_0D0079C8);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gSPNumLights(gDisplayListHead++, 1);
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4668l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4668l.a, LIGHT_2);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
load_texture_block_rgba16_mirror(d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020);
@@ -4169,9 +4184,12 @@ void render_object_neon(s32 cameraId) {
}
void func_800562E4(s32 arg0, s32 arg1, s32 arg2) {
D_80165860 = D_800E46F8[arg0][0];
D_8016586C = D_800E46F8[arg0][1];
D_80165878 = D_800E46F8[arg0][2];
Vec3iu *A_800E46F8 = LOAD_ASSET(D_800E46F8);
D_80165860 = A_800E46F8[arg0][0];
D_8016586C = A_800E46F8[arg0][1];
D_80165878 = A_800E46F8[arg0][2];
func_8004B138(D_80165860, D_8016586C, D_80165878, arg2);
rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f);
func_80044BF8(common_texture_particle_spark[arg1], 0x00000020, 0x00000020);