texture filter no longer needs to be disabled by default.

This commit is contained in:
Sonic Dreamcaster
2025-01-12 15:03:29 -03:00
parent 810aec9df1
commit 14f4b10359
-3
View File
@@ -76,9 +76,6 @@ GameEngine::GameEngine() {
auto wnd = std::make_shared<Fast::Fast3dWindow>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
//auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
// Turn off texture filtering because menus are borked with it on
CVarRegisterInteger("gTextureFilter", 2);
this->context->Init(OTRFiles, {}, 3, { 26800, 512, 1100 }, wnd, controlDeck);