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https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-06 18:12:28 -04:00
texture filter no longer needs to be disabled by default.
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@@ -76,9 +76,6 @@ GameEngine::GameEngine() {
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auto wnd = std::make_shared<Fast::Fast3dWindow>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
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//auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
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// Turn off texture filtering because menus are borked with it on
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CVarRegisterInteger("gTextureFilter", 2);
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this->context->Init(OTRFiles, {}, 3, { 26800, 512, 1100 }, wnd, controlDeck);
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