Add Courses (#49)

* castle and stadium

* castle

* boardwalk & snowland

* turnpike

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
This commit is contained in:
MegaMech
2024-08-13 22:26:16 -06:00
committed by GitHub
parent 745ed093ec
commit 177504c495
86 changed files with 4811 additions and 89987 deletions
+8 -8
View File
@@ -26,28 +26,28 @@ void render_actor_box_truck(Camera *arg0, struct Actor *arg1) {
switch(arg1->state) {
case 0:
gSPDisplayList(gDisplayListHead++, &d_course_toads_turnpike_dl_23858);
gSPDisplayList(gDisplayListHead++, d_course_toads_turnpike_dl_23858);
break;
case 1:
gSPDisplayList(gDisplayListHead++, &d_course_toads_turnpike_dl_238A0);
gSPDisplayList(gDisplayListHead++, d_course_toads_turnpike_dl_238A0);
break;
case 2:
gSPDisplayList(gDisplayListHead++, &d_course_toads_turnpike_dl_238E8);
gSPDisplayList(gDisplayListHead++, d_course_toads_turnpike_dl_238E8);
break;
}
if (gActiveScreenMode == SCREEN_MODE_1P) {
if (temp_f0 < 160000.0f) {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_0);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_0);
} else if (temp_f0 < 640000.0f) {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_1);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_1);
} else {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_2);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_2);
}
} else if (temp_f0 < 160000.0f) {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_1);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_1);
} else {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_2);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_2);
}
}
}
+5 -5
View File
@@ -28,16 +28,16 @@ void render_actor_car(Camera *arg0, struct Actor *arg1) {
if (gActiveScreenMode == SCREEN_MODE_1P) {
if (temp_f0 < 160000.0f) {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_9);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_9);
} else if (temp_f0 < 640000.0f) {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_10);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_10);
} else {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_11);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_11);
}
} else if (temp_f0 < 160000.0f) {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_10);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_10);
} else {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_11);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_11);
}
}
}
+5 -5
View File
@@ -29,16 +29,16 @@ void render_actor_school_bus(Camera *arg0, struct Actor *arg1) {
if (gActiveScreenMode == SCREEN_MODE_1P) {
if (temp_f0 < 160000.0f) {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_3);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_3);
} else if (temp_f0 < 640000.0f) {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_4);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_4);
} else {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_5);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_5);
}
} else if (temp_f0 < 160000.0f) {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_4);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_4);
} else {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_5);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_5);
}
}
}
+5 -5
View File
@@ -27,16 +27,16 @@ void render_actor_tanker_truck(Camera *camera, struct Actor* arg1) {
if (gActiveScreenMode == SCREEN_MODE_1P) {
if (temp_f0 < 160000.0f) {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_6);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_6);
} else if (temp_f0 < 640000.0f) {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_7);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_7);
} else {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_8);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_8);
}
} else if (temp_f0 < 160000.0f) {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_7);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_7);
} else {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_8);
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_8);
}
}
}
+1
View File
@@ -4,6 +4,7 @@
#include <assets/common_data.h>
#include "courses/all_course_data.h"
#include <assets/kalimari_desert_data.h>
#include <assets/bowsers_castle_data.h>
/**
* @brief Renders the tree actor in Mario rawceay.
+1 -1
View File
@@ -1,7 +1,7 @@
#include <actors.h>
#include <libultra/gbi.h>
#include <main.h>
#include "courses/wario_stadium/course_data.h"
#include <assets/wario_stadium_data.h>
/**
* @brief Renders the Wario sign actor.
+16 -16
View File
@@ -316,11 +316,11 @@ void func_80003040(void) {
break;
case COURSE_BOWSER_CASTLE:
// d_course_bowsers_castle_packed_dl_1350
find_vtx_and_set_colours(0x07001350, 0x32, 0, 0, 0);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07001350), 0x32, 0, 0, 0);
break;
case COURSE_BANSHEE_BOARDWALK:
// d_course_banshee_boardwalk_packed_dl_878
find_vtx_and_set_colours(0x07000878, -0x80, 0, 0, 0);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000878), -0x80, 0, 0, 0);
break;
case COURSE_YOSHI_VALLEY:
vec3f_set(position, -2300.0f, 0.0f, 634.0f);
@@ -344,17 +344,17 @@ void func_80003040(void) {
break;
case COURSE_SHERBET_LAND:
// d_course_sherbet_land_packed_dl_1EB8
find_vtx_and_set_colours(0x07001EB8, -0x4C, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07001EB8), -0x4C, 0xFF, 0xFF, 0xFF);
// d_course_sherbet_land_packed_dl_2308
find_vtx_and_set_colours(0x07002308, -0x6A, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07002308), -0x6A, 0xFF, 0xFF, 0xFF);
break;
case COURSE_RAINBOW_ROAD:
// d_course_rainbow_road_packed_dl_2068
find_vtx_and_set_colours(0x07002068, -0x6A, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07002068), -0x6A, 0xFF, 0xFF, 0xFF);
// d_course_rainbow_road_packed_dl_1E18
find_vtx_and_set_colours(0x07001E18, -0x6A, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07001E18), -0x6A, 0xFF, 0xFF, 0xFF);
// d_course_rainbow_road_packed_dl_1318
find_vtx_and_set_colours(0x07001318, -1, 0xFF, 0xFF, 0);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07001318), -1, 0xFF, 0xFF, 0);
break;
case COURSE_WARIO_STADIUM:
vec3f_set(position, -131.0f, 83.0f, 286.0f);
@@ -364,25 +364,25 @@ void func_80003040(void) {
vec3f_set(position, -2622.0f, 79.0f, 739.0f);
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
// d_course_wario_stadium_packed_dl_C50
find_vtx_and_set_colours(0x07000C50, 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000C50), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_BD8
find_vtx_and_set_colours(0x07000BD8, 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000BD8), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_B60
find_vtx_and_set_colours(0x07000B60, 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000B60), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_AE8
find_vtx_and_set_colours(0x07000AE8, 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000AE8), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_CC8
find_vtx_and_set_colours(0x07000CC8, 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000CC8), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_D50
find_vtx_and_set_colours(0x07000D50, 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000D50), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_DD0
find_vtx_and_set_colours(0x07000DD0, 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000DD0), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_E48
find_vtx_and_set_colours(0x07000E48, 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000E48), 0x64, 0xFF, 0xFF, 0xFF);
break;
case COURSE_DK_JUNGLE:
// d_course_dks_jungle_parkway_packed_dl_3FA8
find_vtx_and_set_colours(0x07003FA8, 0x78, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07003FA8), 0x78, 0xFF, 0xFF, 0xFF);
break;
default:
break;
+2 -1
View File
@@ -34,6 +34,7 @@
#include "sounds.h"
#include "data/path_spawn_metadata.h"
#include <assets/kalimari_desert_data.h>
#include <assets/frappe_snowland_data.h>
s32 unk_code_80005FD0_pad[24];
Collision D_80162E70;
@@ -4324,7 +4325,7 @@ void func_800120C8(void) {
}
void func_80012190(void) {
TrackWaypoint *tree = d_frappe_snowland_tree;
TrackWaypoint *tree = NULL; // LOAD_ASSET(d_course_dks_jungle_parkway_unknown_waypoints2);
s32 i;
for (i = 0; ; i++) {
+6 -1
View File
@@ -26,6 +26,7 @@
#include "code_80091750.h"
#include "src/data/some_data.h"
#include "effects.h"
#include <assets/boo_frames.h>
void init_hud(void) {
@@ -742,6 +743,10 @@ void func_80070714(void) {
D_80165748 = 0xA;
}
const char *sBoardwalkTexList[] = {
gTextureBat1, gTextureBat2, gTextureBat3, gTextureBat4
};
void init_course_object(void) {
s32 objectId;
s32 i;
@@ -807,7 +812,7 @@ void init_course_object(void) {
case COURSE_BANSHEE_BOARDWALK:
if (gGamestate != CREDITS_SEQUENCE) {
objectId = indexObjectList1[0];
init_texture_object(objectId, d_course_banshee_boardwalk_bat_tlut, *d_course_banshee_boardwalk_bat, 0x20U, (u16) 0x00000040);
init_texture_object(objectId, d_course_banshee_boardwalk_bat_tlut, sBoardwalkTexList, 0x20U, (u16) 0x00000040);
gObjectList[objectId].orientation[0] = 0;
gObjectList[objectId].orientation[1] = 0;
gObjectList[objectId].orientation[2] = 0x8000;
+3
View File
@@ -7,6 +7,9 @@
#include <assets/kalimari_desert_data.h>
#include <assets/moo_moo_farm_data.h>
#include <assets/choco_mountain_data.h>
#include <assets/wario_stadium_data.h>
#include <assets/bowsers_castle_data.h>
#include <assets/frappe_snowland_data.h>
// @warning Array contains an extra zero element at the end.
KartAIBehaviour *gKartAIBehaviourLUT[] = {
+2
View File
@@ -29,6 +29,8 @@
#include <assets/other_textures.h>
#include <assets/mario_raceway_data.h>
#include <assets/luigi_raceway_data.h>
#include <assets/wario_stadium_data.h>
#include <assets/frappe_snowland_data.h>
// Appears to be textures
// or tluts
+34 -70
View File
@@ -13,46 +13,10 @@
#include "code_800029B0.h"
#include "math_util.h"
#include "courses/courseTable.h"
#include "courses/all_course_data.h"
#include "courses/all_course_packed.h"
#include "courses/all_course_model.h"
#include "defines.h"
#include <assets/mario_raceway_displaylists.h>
#include <assets/mario_raceway_vertices.h>
#include <assets/mario_raceway_data.h>
#include <assets/luigi_raceway_displaylists.h>
#include <assets/luigi_raceway_vertices.h>
#include <assets/luigi_raceway_data.h>
#include <assets/royal_raceway_displaylists.h>
#include <assets/royal_raceway_vertices.h>
#include <assets/royal_raceway_data.h>
#include <assets/kalimari_desert_displaylists.h>
#include <assets/kalimari_desert_vertices.h>
#include <assets/kalimari_desert_data.h>
#include <assets/moo_moo_farm_displaylists.h>
#include <assets/moo_moo_farm_vertices.h>
#include <assets/moo_moo_farm_data.h>
#include <assets/big_donut_displaylists.h>
#include <assets/big_donut_vertices.h>
#include <assets/big_donut_data.h>
#include <assets/choco_mountain_displaylists.h>
#include <assets/choco_mountain_vertices.h>
#include <assets/choco_mountain_data.h>
#include <assets/skyscraper_displaylists.h>
#include <assets/skyscraper_vertices.h>
#include <assets/skyscraper_data.h>
#include <assets/block_fort_displaylists.h>
#include <assets/block_fort_vertices.h>
#include <assets/block_fort_data.h>
#include <assets/double_deck_displaylists.h>
#include <assets/double_deck_vertices.h>
#include <assets/double_deck_data.h>
#include <assert.h>
#include <course_offsets.h>
@@ -1486,19 +1450,19 @@ NewCourseTable gNewCourseTable[] = {
.displaylists = d_course_choco_mountain_packed_dls,
.dlSize = 2910
}, { // bowser_castle
.data = NULL,
.vtx = NULL,
.vtxSize = 0,
.textures = NULL,
.displaylists = NULL,
.dlSize = 0
.data = d_course_bowsers_castle_dl_0,
.vtx = d_course_bowsers_castle_vertex,
.vtxSize = 9527,
.textures = bowsers_castle_textures,
.displaylists = d_course_bowsers_castle_packed_dls,
.dlSize = 4900
}, { // banshee_boardwalk
.data = NULL,
.vtx = NULL,
.vtxSize = 4326,
.textures = NULL,
.displaylists = NULL,
.dlSize = 0
.data = d_course_banshee_boardwalk_dl_0,
.vtx = d_course_banshee_boardwalk_vertex,
.vtxSize = 4945,
.textures = banshee_boardwalk_textures,
.displaylists = d_course_banshee_boardwalk_packed_dls,
.dlSize = 3689
}, { // maze
.data = NULL,
.vtx = NULL,
@@ -1507,12 +1471,12 @@ NewCourseTable gNewCourseTable[] = {
.displaylists = NULL,
.dlSize = 0
}, { // snow
.data = NULL,
.vtx = NULL,
.vtxSize = 0,
.textures = NULL,
.displaylists = NULL,
.dlSize = 0
.data = d_course_frappe_snowland_dl_0,
.vtx = d_course_frappe_snowland_vertex,
.vtxSize = 5529,
.textures = frappe_snowland_textures,
.displaylists = d_course_frappe_snowland_packed_dls,
.dlSize = 3274
}, { // koopa_troopa_beach
.data = NULL,
.vtx = NULL,
@@ -1542,12 +1506,12 @@ NewCourseTable gNewCourseTable[] = {
.displaylists = d_course_moo_moo_farm_packed_dls,
.dlSize = 3304
}, { // highway
.data = NULL,
.vtx = NULL,
.vtxSize = 0,
.textures = NULL,
.displaylists = NULL,
.dlSize = 0
.data = d_course_toads_turnpike_dl_0,
.vtx = d_course_toads_turnpike_vertex,
.vtxSize = 6359,
.textures = toads_turnpike_textures,
.displaylists = d_course_toads_turnpike_packed_dls,
.dlSize = 3427
}, { // kalimari_desert
.data = d_course_kalimari_desert_dl_0,
.vtx = d_course_kalimari_desert_vertex,
@@ -1565,17 +1529,17 @@ NewCourseTable gNewCourseTable[] = {
}, { // rainbow
.data = NULL,
.vtx = NULL,
.vtxSize = 0,
.vtxSize = 6067,
.textures = NULL,
.displaylists = NULL,
.dlSize = 0
}, { // wario
.data = NULL,
.vtx = NULL,
.vtxSize = 0,
.textures = NULL,
.displaylists = NULL,
.dlSize = 0
.data = d_course_wario_stadium_dl_0,
.vtx = d_course_wario_stadium_vertex,
.vtxSize = 6067,
.textures = wario_stadium_textures,
.displaylists = d_course_wario_stadium_packed_dls,
.dlSize = 5272
}, { // block fort
.data = d_course_block_fort_dl,
.vtx = d_course_block_fort_vertex,
+60 -50
View File
@@ -32,6 +32,12 @@
#include <assets/moo_moo_farm_displaylists.h>
#include <assets/choco_mountain_data.h>
#include <assets/choco_mountain_displaylists.h>
#include <assets/wario_stadium_data.h>
#include <assets/wario_stadium_displaylists.h>
#include <assets/bowsers_castle_data.h>
#include <assets/bowsers_castle_displaylists.h>
#include <assets/frappe_snowland_data.h>
#include <assets/frappe_snowland_displaylists.h>
s16 D_802B87B0 = 995;
s16 D_802B87B4 = 1000;
@@ -278,7 +284,7 @@ void func_8029122C(struct UnkStruct_800DC5EC *arg0, s32 playerId) {
gDPSetBlendMask(gDisplayListHead++, 0xFF);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
// d_course_banshee_boardwalk_packed_dl_878
gSPDisplayList(gDisplayListHead++, 0x07000878);
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000878));
gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
gDPPipeSync(gDisplayListHead++);
break;
@@ -372,7 +378,7 @@ void func_8029122C(struct UnkStruct_800DC5EC *arg0, s32 playerId) {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_SURF, G_RM_AA_ZB_XLU_SURF2);
gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0x00, 0xFF);
// d_course_wario_stadium_packed_dl_EC0
gSPDisplayList(gDisplayListHead++, 0x07000EC0);
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000EC0));
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 1, 1, G_OFF);
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
@@ -712,7 +718,7 @@ void render_bowsers_castle(struct UnkStruct_800DC5EC *arg0) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_bowsers_castle_packed_dl_6A80
gSPDisplayList(gDisplayListHead++, ((uintptr_t)0x07006A80));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07006A80));
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
@@ -722,12 +728,12 @@ void render_bowsers_castle(struct UnkStruct_800DC5EC *arg0) {
if (D_802B87BC > 255) {
D_802B87BC = 0;
}
render_course_segments((uintptr_t) bowsers_castle_dls, arg0);
render_course_segments(bowsers_castle_dls, arg0);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
// d_course_bowsers_castle_packed_dl_248
gSPDisplayList(gDisplayListHead++, ((uintptr_t)0x07000248));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000248));
}
void render_banshee_boardwalk(struct UnkStruct_800DC5EC *arg0) {
@@ -740,7 +746,7 @@ void render_banshee_boardwalk(struct UnkStruct_800DC5EC *arg0) {
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPSetCombineMode(gDisplayListHead++, G_CC_DECALRGBA, G_CC_DECALRGBA);
// d_course_banshee_boardwalk_packed_dl_7228
gSPDisplayList(gDisplayListHead++, ((uintptr_t)0x07007228));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07007228));
gSPFogPosition(gDisplayListHead++, D_802B87B0, D_802B87B4);
@@ -755,13 +761,13 @@ void render_banshee_boardwalk(struct UnkStruct_800DC5EC *arg0) {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
// d_course_banshee_boardwalk_packed_dl_5CD0
gSPDisplayList(gDisplayListHead++, ((uintptr_t)0x07005CD0));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07005CD0));
// d_course_banshee_boardwalk_packed_dl_4E60
gSPDisplayList(gDisplayListHead++, ((uintptr_t)0x07004E60));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07004E60));
// d_course_banshee_boardwalk_packed_dl_69B0
gSPDisplayList(gDisplayListHead++, ((uintptr_t)0x070069B0));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x070069B0));
render_course_segments((uintptr_t) banshee_boardwalk_dls, arg0);
render_course_segments(banshee_boardwalk_dls, arg0);
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
@@ -769,15 +775,15 @@ void render_banshee_boardwalk(struct UnkStruct_800DC5EC *arg0) {
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH);
// d_course_banshee_boardwalk_packed_dl_580
gSPDisplayList(gDisplayListHead++, ((uintptr_t)0x07000580));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000580));
// d_course_banshee_boardwalk_packed_dl_60
gSPDisplayList(gDisplayListHead++, ((uintptr_t)0x07000060));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000060));
// d_course_banshee_boardwalk_packed_dl_540
gSPDisplayList(gDisplayListHead++, ((uintptr_t)0x07000540));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000540));
if (camera->pos[1] < -20.0f) {
// d_course_banshee_boardwalk_packed_dl_6310
gSPDisplayList(gDisplayListHead++, ((uintptr_t)0x07006310));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07006310));
}
spA8[0] = camera->pos[0];
spA8[1] = -82.0f;
@@ -809,12 +815,12 @@ void render_frappe_snowland(struct UnkStruct_800DC5EC *arg0) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_frappe_snowland_packed_dl_65E0
gSPDisplayList(gDisplayListHead++, ((uintptr_t)0x070065E0));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x070065E0));
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
render_course_segments((uintptr_t) d_course_frappe_snowland_dl_list, arg0);
render_course_segments(frappe_snowland_dls, arg0);
}
void render_koopa_troopa_beach(struct UnkStruct_800DC5EC *arg0) {
@@ -1037,16 +1043,16 @@ void render_toads_turnpike(struct UnkStruct_800DC5EC *arg0) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_PASS2);
gDPSetRenderMode(gDisplayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2);
render_course_segments((uintptr_t) d_course_toads_turnpike_dl_list, arg0);
render_course_segments(toads_turnpike_dls, arg0);
gDPSetRenderMode(gDisplayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2);
gDPSetCombineMode(gDisplayListHead++, G_CC_DECALRGBA, G_CC_PASS2);
// d_course_toads_turnpike_packed_dl_0
gSPDisplayList(gDisplayListHead++, ((uintptr_t)0x07000000));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000000));
// d_course_toads_turnpike_packed_dl_68
gSPDisplayList(gDisplayListHead++, ((uintptr_t)0x07000068));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000068));
// d_course_toads_turnpike_packed_dl_D8
gSPDisplayList(gDisplayListHead++, ((uintptr_t)0x070000D8));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x070000D8));
gSPClearGeometryMode(gDisplayListHead++, G_FOG);
gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE);
}
@@ -1116,21 +1122,21 @@ void render_wario_stadium(struct UnkStruct_800DC5EC *arg0) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_wario_stadium_packed_dl_A0C8
gSPDisplayList(gDisplayListHead++, ((uintptr_t)0x0700A0C8));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x0700A0C8));
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATERGBA, G_CC_MODULATERGBA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
render_course_segments((uintptr_t) wario_stadium_dls, arg0);
render_course_segments(wario_stadium_dls, arg0);
// d_course_wario_stadium_packed_dl_A228
gSPDisplayList(gDisplayListHead++, ((uintptr_t)0x0700A228));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x0700A228));
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_wario_stadium_packed_dl_A88
gSPDisplayList(gDisplayListHead++, ((uintptr_t)0x07000A88));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(0x07000A88));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
D_800DC5DC = 88;
@@ -1148,22 +1154,22 @@ void render_wario_stadium(struct UnkStruct_800DC5EC *arg0) {
}
switch (currentScreenSection) {
case 0:
copy_framebuffer(D_800DC5DC, D_800DC5E0, 64, 32, (u16 *) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]), (u16 *) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x8800));
//copy_framebuffer(D_800DC5DC, D_800DC5E0, 64, 32, (u16 *) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]), (u16 *) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x8800));
break;
case 1:
copy_framebuffer(D_800DC5DC + 64, D_800DC5E0, 64, 32, (u16 *) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]), (u16 *) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x9800));
//copy_framebuffer(D_800DC5DC + 64, D_800DC5E0, 64, 32, (u16 *) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]), (u16 *) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x9800));
break;
case 2:
copy_framebuffer(D_800DC5DC, D_800DC5E0 + 32, 64, 32, (u16 *) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]), (u16 *) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xA800));
//copy_framebuffer(D_800DC5DC, D_800DC5E0 + 32, 64, 32, (u16 *) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]), (u16 *) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xA800));
break;
case 3:
copy_framebuffer(D_800DC5DC + 64, D_800DC5E0 + 32, 64, 32, (u16 *) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]), (u16 *) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xB800));
//copy_framebuffer(D_800DC5DC + 64, D_800DC5E0 + 32, 64, 32, (u16 *) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]), (u16 *) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xB800));
break;
case 4:
copy_framebuffer(D_800DC5DC, D_800DC5E0 + 64, 64, 32, (u16 *) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]), (u16 *) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xC800));
//copy_framebuffer(D_800DC5DC, D_800DC5E0 + 64, 64, 32, (u16 *) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]), (u16 *) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xC800));
break;
case 5:
copy_framebuffer(D_800DC5DC + 64, D_800DC5E0 + 64, 64, 32, (u16 *) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]), (u16 *) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xD800));
//copy_framebuffer(D_800DC5DC + 64, D_800DC5E0 + 64, 64, 32, (u16 *) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]), (u16 *) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xD800));
break;
}
}
@@ -1506,9 +1512,10 @@ void func_80295D88(void) {
D_8015F8E4 = -80.0f;
break;
case COURSE_BOWSER_CASTLE:
parse_course_displaylists((uintptr_t) d_course_bowsers_castle_addr);
TrackSectionsI *section3 = (TrackSectionsI *) LOAD_ASSET(d_course_bowsers_castle_addr);
parse_course_displaylists(section3);
func_80295C6C();
find_vtx_and_set_colours((uintptr_t) d_course_bowsers_castle_packed_dl_1350, 0x32, 0, 0, 0);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07001350), 0x32, 0, 0, 0);
D_8015F8E4 = -50.0f;
break;
case COURSE_BANSHEE_BOARDWALK:
@@ -1516,10 +1523,10 @@ void func_80295D88(void) {
D_801625EC = 0;
D_801625F4 = 0;
D_801625F0 = 0;
parse_course_displaylists((uintptr_t) d_course_banshee_boardwalk_track_sections);
TrackSectionsI *section4 = (TrackSectionsI *) LOAD_ASSET(d_course_banshee_boardwalk_track_sections);
parse_course_displaylists(section4);
func_80295C6C();
find_vtx_and_set_colours((uintptr_t) d_course_banshee_boardwalk_packed_dl_878, 128, 0, 0,
0);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000878), 128, 0, 0, 0);
D_8015F8E4 = -80.0f;
break;
case COURSE_YOSHI_VALLEY:
@@ -1529,7 +1536,8 @@ void func_80295D88(void) {
D_8015F8E4 = gCourseMinY - 10.0f;
break;
case COURSE_FRAPPE_SNOWLAND:
parse_course_displaylists((uintptr_t) d_course_frappe_snowland_addr);
TrackSectionsI *section5 = (TrackSectionsI *) LOAD_ASSET(d_course_frappe_snowland_addr);
parse_course_displaylists(section5);
func_80295C6C();
D_8015F8E4 = -50.0f;
break;
@@ -1569,7 +1577,8 @@ void func_80295D88(void) {
D_801625F0 = 4;
D_802B87B0 = 993;
D_802B87B4 = 1000;
parse_course_displaylists((uintptr_t) d_course_toads_turnpike_addr);
TrackSectionsI *section10 = (TrackSectionsI *) LOAD_ASSET(d_course_toads_turnpike_addr);
parse_course_displaylists(section10);
func_80295C6C();
D_8015F8E4 = gCourseMinY - 10.0f;
break;
@@ -1605,25 +1614,26 @@ void func_80295D88(void) {
}
break;
case COURSE_WARIO_STADIUM:
parse_course_displaylists((uintptr_t) d_course_wario_stadium_addr);
TrackSectionsI *sectionXIV = (TrackSectionsI *) LOAD_ASSET(d_course_wario_stadium_addr);
parse_course_displaylists(sectionXIV);
func_80295C6C();
D_8015F8E4 = gCourseMinY - 10.0f;
// d_course_wario_stadium_packed_dl_C50
find_vtx_and_set_colours((uintptr_t)0x07000C50, 100, 255, 255, 255);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000C50), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_BD8
find_vtx_and_set_colours((uintptr_t)0x07000BD8, 100, 255, 255, 255);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000BD8), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_B60
find_vtx_and_set_colours((uintptr_t)0x07000B60, 100, 255, 255, 255);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000B60), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_AE8
find_vtx_and_set_colours((uintptr_t)0x07000AE8, 100, 255, 255, 255);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000AE8), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_CC8
find_vtx_and_set_colours((uintptr_t)0x07000CC8, 100, 255, 255, 255);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000CC8), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_D50
find_vtx_and_set_colours((uintptr_t)0x07000D50, 100, 255, 255, 255);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000D50), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_DD0
find_vtx_and_set_colours((uintptr_t)0x07000DD0, 100, 255, 255, 255);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000DD0), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_E48
find_vtx_and_set_colours((uintptr_t)0x07000E48, 100, 255, 255, 255);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000E48), 100, 255, 255, 255);
break;
case COURSE_BLOCK_FORT:
// d_course_block_fort_packed_dl_15C0
@@ -1691,9 +1701,9 @@ void func_802966A0(void) {
}
// waterfall animation
// d_course_koopa_troopa_beach_packed_dl_9D58
find_and_set_tile_size((uintptr_t)0x07009D58, 0, D_802B87BC);
find_and_set_tile_size(segmented_gfx_to_virtual(0x07009D58), 0, D_802B87BC);
// d_course_koopa_troopa_beach_packed_dl_9CD0
find_and_set_tile_size((uintptr_t)0x07009CD0, 0, D_802B87C4);
find_and_set_tile_size(segmented_gfx_to_virtual(0x07009CD0), 0, D_802B87C4);
D_802B87CC = random_int(300) / 40;
if (D_802B87C8 < 0) {
D_802B87C8 = random_int(300) / 40;
@@ -1702,7 +1712,7 @@ void func_802966A0(void) {
}
// Waterfall bubbling effect? (unused)
// d_course_koopa_troopa_beach_packed_dl_2E8
find_and_set_tile_size((uintptr_t)0x070002E8, D_802B87C8, D_802B87CC);
find_and_set_tile_size(segmented_gfx_to_virtual(0x070002E8), D_802B87C8, D_802B87CC);
break;
case COURSE_BANSHEE_BOARDWALK:
D_802B87BC++;
@@ -1710,7 +1720,7 @@ void func_802966A0(void) {
if (D_802B87BC >= 0x100) {
D_802B87BC = 0;
}
find_and_set_tile_size((uintptr_t)d_course_banshee_boardwalk_dl_B278, 0, D_802B87BC);
find_and_set_tile_size((uintptr_t) LOAD_ASSET(d_course_banshee_boardwalk_dl_B278), 0, D_802B87BC);
break;
case COURSE_ROYAL_RACEWAY:
D_802B87BC -= 20;
+123 -49
View File
@@ -39,6 +39,73 @@
#include <assets/some_data.h>
#include <assets/luigi_raceway_data.h>
#include <assets/moo_moo_farm_data.h>
#include <assets/bowsers_castle_data.h>
#include <assets/frappe_snowland_data.h>
Lights1 D_800E45C0[] = {
gdSPDefLights1(
100, 0, 0,
100, 0, 0, 0, -120, 0
),
gdSPDefLights1(
100, 100, 0,
255, 255, 0, 0, -120, 0
),
gdSPDefLights1(
100, 100, 100,
255, 255, 255, 0, -120, 0
),
gdSPDefLights1(
100, 0, 0,
100, 0, 0, 0, -120, 0
),
};
Lights1 D_800E4620 = gdSPDefLights1(
150, 180, 250,
255, 255, 255, 0, 0, 0
);
Lights1 D_800E4638 = gdSPDefLights1(
85, 85, 85,
255, 255, 255, 0, -120, 0
);
Lights1 D_800E4650 = gdSPDefLights1(
85, 85, 0,
255, 255, 0, 0, 120, 0
);
Lights1 D_800E4668 = gdSPDefLights1(
85, 85, 85,
255, 255, 255, -66, 82, -55
);
Lights1 D_800E4680 = gdSPDefLights1(
85, 85, 85,
255, 255, 255, 0, 0, 120
);
Lights1 D_800E4698 = gdSPDefLights1(
85, 85, 85,
255, 255, 255, 0, 0, 120
);
Lights1 D_800E46B0 = gdSPDefLights1(
85, 85, 85,
255, 255, 255, 0, 0, 120
);
Lights1 D_800E46C8 = gdSPDefLights1(
85, 85, 85,
255, 255, 255, 0, 0, 120
);
Lights1 D_800E46E0 = gdSPDefLights1(
85, 85, 85,
255, 255, 255, 0, 0, 120
);
void func_800431B0(Vec3f pos, Vec3su orientation, f32 scale, Vtx *vtx) {
rsp_set_matrix_transformation(pos, orientation, scale);
@@ -3090,15 +3157,15 @@ void func_80052080(void) {
void func_800520C0(s32 arg0) {
Lights1 *D_800E45C0l = LOAD_ASSET(D_800E45C0);
//Lights1 *D_800E45C0 = LOAD_ASSET(D_800E45C0);
if (gObjectList[arg0].unk_0D5 == 0) {
D_800E45C0l[0].l[0].l.dir[0] = D_800E45C0l[1].l[0].l.dir[0] = D_800E45C0l[2].l[0].l.dir[0] = D_800E45C0l[3].l[0].l.dir[0] = 0;
D_800E45C0l[0].l[0].l.dir[1] = D_800E45C0l[1].l[0].l.dir[1] = D_800E45C0l[2].l[0].l.dir[1] = D_800E45C0l[3].l[0].l.dir[1] = -0x78;
D_800E45C0l[0].l[0].l.dir[2] = D_800E45C0l[1].l[0].l.dir[2] = D_800E45C0l[2].l[0].l.dir[2] = D_800E45C0l[3].l[0].l.dir[2] = 0;
D_800E45C0[0].l[0].l.dir[0] = D_800E45C0[1].l[0].l.dir[0] = D_800E45C0[2].l[0].l.dir[0] = D_800E45C0[3].l[0].l.dir[0] = 0;
D_800E45C0[0].l[0].l.dir[1] = D_800E45C0[1].l[0].l.dir[1] = D_800E45C0[2].l[0].l.dir[1] = D_800E45C0[3].l[0].l.dir[1] = -0x78;
D_800E45C0[0].l[0].l.dir[2] = D_800E45C0[1].l[0].l.dir[2] = D_800E45C0[2].l[0].l.dir[2] = D_800E45C0[3].l[0].l.dir[2] = 0;
} else {
D_800E45C0l[0].l[0].l.dir[0] = D_800E45C0l[1].l[0].l.dir[0] = D_800E45C0l[2].l[0].l.dir[0] = D_800E45C0l[3].l[0].l.dir[0] = 0x63;
D_800E45C0l[0].l[0].l.dir[1] = D_800E45C0l[1].l[0].l.dir[1] = D_800E45C0l[2].l[0].l.dir[1] = D_800E45C0l[3].l[0].l.dir[1] = 0x42;
D_800E45C0l[0].l[0].l.dir[2] = D_800E45C0l[1].l[0].l.dir[2] = D_800E45C0l[2].l[0].l.dir[2] = D_800E45C0l[3].l[0].l.dir[2] = 0;
D_800E45C0[0].l[0].l.dir[0] = D_800E45C0[1].l[0].l.dir[0] = D_800E45C0[2].l[0].l.dir[0] = D_800E45C0[3].l[0].l.dir[0] = 0x63;
D_800E45C0[0].l[0].l.dir[1] = D_800E45C0[1].l[0].l.dir[1] = D_800E45C0[2].l[0].l.dir[1] = D_800E45C0[3].l[0].l.dir[1] = 0x42;
D_800E45C0[0].l[0].l.dir[2] = D_800E45C0[1].l[0].l.dir[2] = D_800E45C0[2].l[0].l.dir[2] = D_800E45C0[3].l[0].l.dir[2] = 0;
}
}
@@ -3226,15 +3293,15 @@ void func_800528EC(s32 arg0) {
s32 var_s3;
s32 objectIndex;
Object *object;
Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
//Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
D_80183E80[0] = D_8016582C[0];
D_80183E80[1] = D_8016582C[1];
D_80183E80[2] = D_8016582C[2];
gSPDisplayList(gDisplayListHead++, D_0D007B00);
gSPNumLights(gDisplayListHead++, 1);
gSPLight(gDisplayListHead++, &D_800E4620l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620l.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
@@ -3272,12 +3339,12 @@ void func_800528EC(s32 arg0) {
void render_ice_block(s32 arg0) {
s32 playerId;
s32 objectIndex;
Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
D_800E4620l.l[0].l.dir[0] = D_80165840[0];
D_800E4620l.l[0].l.dir[1] = D_80165840[1];
D_800E4620l.l[0].l.dir[2] = D_80165840[2];
gSPLight(gDisplayListHead++, &D_800E4620l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620l.a, LIGHT_2);
//Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
D_800E4620.l[0].l.dir[0] = D_80165840[0];
D_800E4620.l[0].l.dir[1] = D_80165840[1];
D_800E4620.l[0].l.dir[2] = D_80165840[2];
gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
for (playerId = 0; playerId < gPlayerCountSelection1; playerId++) {
objectIndex = gIndexLakituList[playerId];
if (objectIndex) {}
@@ -3305,12 +3372,12 @@ void func_80052D70(s32 playerId) {
void func_80052E30(UNUSED s32 arg0) {
s32 var_s0;
Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
D_800E4620l.l[0].l.dir[0] = D_80165840[0];
D_800E4620l.l[0].l.dir[1] = D_80165840[1];
D_800E4620l.l[0].l.dir[2] = D_80165840[2];
gSPLight(gDisplayListHead++, &D_800E4620l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620l.a, LIGHT_2);
//Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
D_800E4620.l[0].l.dir[0] = D_80165840[0];
D_800E4620.l[0].l.dir[1] = D_80165840[1];
D_800E4620.l[0].l.dir[2] = D_80165840[2];
gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
D_80183E80[0] = 0;
D_80183E80[1] = 0;
D_80183E80[2] = 0;
@@ -3416,42 +3483,42 @@ void render_lakitu(s32 cameraId) {
void func_800534A4(UNUSED s32 arg0) {
func_800419F8();
Lights1 D_800E4638l = *(Lights1 *) LOAD_ASSET(D_800E4638);
D_800E4638l.l[0].l.dir[0] = D_80165840[0];
D_800E4638l.l[0].l.dir[1] = D_80165840[1];
D_800E4638l.l[0].l.dir[2] = D_80165840[2];
//Lights1 *D_800E4638l = (Lights1 *) LOAD_ASSET(D_800E4638);
D_800E4638.l[0].l.dir[0] = D_80165840[0];
D_800E4638.l[0].l.dir[1] = D_80165840[1];
D_800E4638.l[0].l.dir[2] = D_80165840[2];
}
void func_800534E8(s32 objectIndex) {
Lights1 D_800E4638l = *(Lights1 *) LOAD_ASSET(D_800E4638);
Lights1 D_800E4650l = *(Lights1 *) LOAD_ASSET(D_800E4650);
Lights1 D_800E4668l = *(Lights1 *) LOAD_ASSET(D_800E4668);
Lights1 D_800E4680l = *(Lights1 *) LOAD_ASSET(D_800E4680);
Lights1 D_800E4698l = *(Lights1 *) LOAD_ASSET(D_800E4698);
//Lights1 *D_800E4638l = (Lights1 *) LOAD_ASSET(D_800E4638);
//Lights1 *D_800E4650l = (Lights1 *) LOAD_ASSET(D_800E4650);
//Lights1 *D_800E4668l = (Lights1 *) LOAD_ASSET(D_800E4668);
//Lights1 *D_800E4680l = (Lights1 *) LOAD_ASSET(D_800E4680);
//Lights1 *D_800E4698l = (Lights1 *) LOAD_ASSET(D_800E4698);
// Why these don't just use `gSPSetLights1` calls...
switch (gObjectList[objectIndex].type) { // hmm very strange 80165C18
case 0:
gSPLight(gDisplayListHead++, &D_800E4638l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4638l.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4638.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4638.a, LIGHT_2);
break;
case 1:
gSPLight(gDisplayListHead++, &D_800E4650l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4650l.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4650.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4650.a, LIGHT_2);
break;
case 2:
gSPLight(gDisplayListHead++, &D_800E4668l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4668l.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
break;
case 3:
gSPLight(gDisplayListHead++, &D_800E4680l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4680l.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4680.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4680.a, LIGHT_2);
break;
case 4:
gSPLight(gDisplayListHead++, &D_800E4698l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4698l.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4698.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4698.a, LIGHT_2);
break;
default:
break;
@@ -3478,7 +3545,7 @@ void render_object_thwomps(s32 cameraId) {
s16 minusone, plusone;
Camera *camera;
Object *object;
Lights1 D_800E4668l = *(Lights1 *) LOAD_ASSET(D_800E4668);
//Lights1 *D_800E4668l = (Lights1 *) LOAD_ASSET(D_800E4668);
camera = &camera1[cameraId];
if (cameraId == PLAYER_ONE) {
@@ -3505,8 +3572,8 @@ void render_object_thwomps(s32 cameraId) {
gSPDisplayList(gDisplayListHead++, D_0D0079C8);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gSPNumLights(gDisplayListHead++, 1);
gSPLight(gDisplayListHead++, &D_800E4668l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4668l.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
load_texture_block_rgba16_mirror(d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020);
@@ -4199,13 +4266,20 @@ void render_object_neon(s32 cameraId) {
}
}
Vec3iu D_800E46F8A[] = {
{255, 255, 255}, {255, 255, 0}, {255, 0, 0},
};
u8 D_800E471CA[] = {
0, 1, 2, 3, 2, 1, 0,
};
void func_800562E4(s32 arg0, s32 arg1, s32 arg2) {
Vec3iu *A_800E46F8 = LOAD_ASSET(D_800E46F8);
//Vec3iu *A_800E46F8 = LOAD_ASSET(D_800E46F8);
D_80165860 = A_800E46F8[arg0][0];
D_8016586C = A_800E46F8[arg0][1];
D_80165878 = A_800E46F8[arg0][2];
D_80165860 = D_800E46F8A[arg0][0];
D_8016586C = D_800E46F8A[arg0][1];
D_80165878 = D_800E46F8A[arg0][2];
func_8004B138(D_80165860, D_8016586C, D_80165878, arg2);
rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f);
func_80044BF8(common_texture_particle_spark[arg1], 32, 32);
@@ -4335,7 +4409,7 @@ void func_80056BF0(s32 bombIndex) {
BombKart sp40 = gBombKarts[bombIndex];
temp_v0 = D_801655CC % 6U;
thing = D_800E471C[temp_v0];
thing = D_800E471CA[temp_v0];
bombFrame = common_texture_bomb[thing];
D_80183E40[0] = sp40.bombPos[0];
D_80183E40[1] = sp40.bombPos[1] + 1.0;
-2
View File
@@ -449,6 +449,4 @@ extern u8* D_8018D4C0;
extern u8 *gPortraitTextures[];
extern u8 d_course_bowsers_castle_thwomp_tlut[]; // Some type of pallette?
#endif
+20 -9
View File
@@ -37,6 +37,9 @@
#include "memory.h"
#include <assets/luigi_raceway_data.h>
#include <assets/moo_moo_farm_data.h>
#include <assets/bowsers_castle_data.h>
#include <assets/frappe_snowland_data.h>
#include <assets/boo_frames.h>
//! @todo unused?
f32 D_800E43B0[] = {
@@ -4397,7 +4400,7 @@ void func_8007C550(s32 objectIndex) {
void func_8007C5B4(s32 objectIndex) {
Object *object;
init_texture_object(objectIndex, d_course_banshee_boardwalk_boo_tlut, D_80165880, 48, 40);
init_texture_object(objectIndex, d_course_banshee_boardwalk_boo_tlut, gTextureGhosts, 48, 40);
object = &gObjectList[objectIndex];
object->pos[0] = 0.0f;
object->pos[1] = 0.0f;
@@ -7001,12 +7004,16 @@ void func_8008379C(s32 objectIndex) {
gObjectList[objectIndex].orientation[2] += gObjectList[objectIndex].primAlpha;
}
static const char*sSnowmanHeadList[] = {
d_course_frappe_snowland_snowman_head
};
void func_80083868(s32 objectIndex) {
Object *object;
init_texture_object(objectIndex, d_course_frappe_snowland_snowman_tlut, d_course_frappe_snowland_snowman_head, 0x40U, (u16) 0x00000040);
Vtx *vtx = (Vtx *) LOAD_ASSET(D_0D0061B0);
init_texture_object(objectIndex, d_course_frappe_snowland_snowman_tlut, sSnowmanHeadList, 0x40U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
object->vertex = D_0D0061B0;
object->vertex = vtx;
object->sizeScaling = 0.1f;
object->itemDisplay = 0;
func_80072488(objectIndex);
@@ -7056,7 +7063,7 @@ void func_80083A94(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
case 1: // snowman head
func_80083868(objectIndex);
break;
}
@@ -7066,9 +7073,13 @@ void func_80083A94(s32 objectIndex) {
func_80083948(objectIndex);
}
static const char*sSnowmanBodyList[] = {
d_course_frappe_snowland_snowman_body
};
void func_80083B0C(s32 objectIndex) {
Vtx *vtx = (Vtx *) LOAD_ASSET(common_vtx_hedgehog);
init_texture_object(objectIndex, d_course_frappe_snowland_snowman_tlut, d_course_frappe_snowland_snowman_body, 0x40U, (u16) 0x00000040);
init_texture_object(objectIndex, d_course_frappe_snowland_snowman_tlut, sSnowmanBodyList, 0x40U, (u16) 0x00000040);
gObjectList[objectIndex].vertex = vtx;
gObjectList[objectIndex].sizeScaling = 0.1f;
gObjectList[objectIndex].itemDisplay = 0;
@@ -7093,7 +7104,7 @@ void func_80083C04(s32 objectIndex) {
switch (object->state) {
case 0:
break;
case 1:
case 1: // snowmanbody
func_80083B0C(objectIndex);
break;
case 2:
@@ -7148,8 +7159,8 @@ void update_snowmen(void) {
for (var_s0 = 0; var_s0 < NUM_SNOWMEN; var_s0++) {
var_s4 = indexObjectList1[var_s0];
var_s3 = indexObjectList2[var_s0];
func_80083A94(var_s3);
func_80083C04(var_s4);
func_80083A94(var_s3); // snowman head
func_80083C04(var_s4); // snowman body
if (is_obj_index_flag_status_inactive(var_s4, 0x00001000) != 0) {
object = &gObjectList[var_s4];
if ((func_8008A8B0(object->unk_0D5 - 1, object->unk_0D5 + 1) != 0) && (func_80089B50(var_s4) != 0)) {