Add Courses (#49)

* castle and stadium

* castle

* boardwalk & snowland

* turnpike

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
This commit is contained in:
MegaMech
2024-08-13 22:26:16 -06:00
committed by GitHub
parent 745ed093ec
commit 177504c495
86 changed files with 4811 additions and 89987 deletions
+16 -16
View File
@@ -316,11 +316,11 @@ void func_80003040(void) {
break;
case COURSE_BOWSER_CASTLE:
// d_course_bowsers_castle_packed_dl_1350
find_vtx_and_set_colours(0x07001350, 0x32, 0, 0, 0);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07001350), 0x32, 0, 0, 0);
break;
case COURSE_BANSHEE_BOARDWALK:
// d_course_banshee_boardwalk_packed_dl_878
find_vtx_and_set_colours(0x07000878, -0x80, 0, 0, 0);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000878), -0x80, 0, 0, 0);
break;
case COURSE_YOSHI_VALLEY:
vec3f_set(position, -2300.0f, 0.0f, 634.0f);
@@ -344,17 +344,17 @@ void func_80003040(void) {
break;
case COURSE_SHERBET_LAND:
// d_course_sherbet_land_packed_dl_1EB8
find_vtx_and_set_colours(0x07001EB8, -0x4C, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07001EB8), -0x4C, 0xFF, 0xFF, 0xFF);
// d_course_sherbet_land_packed_dl_2308
find_vtx_and_set_colours(0x07002308, -0x6A, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07002308), -0x6A, 0xFF, 0xFF, 0xFF);
break;
case COURSE_RAINBOW_ROAD:
// d_course_rainbow_road_packed_dl_2068
find_vtx_and_set_colours(0x07002068, -0x6A, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07002068), -0x6A, 0xFF, 0xFF, 0xFF);
// d_course_rainbow_road_packed_dl_1E18
find_vtx_and_set_colours(0x07001E18, -0x6A, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07001E18), -0x6A, 0xFF, 0xFF, 0xFF);
// d_course_rainbow_road_packed_dl_1318
find_vtx_and_set_colours(0x07001318, -1, 0xFF, 0xFF, 0);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07001318), -1, 0xFF, 0xFF, 0);
break;
case COURSE_WARIO_STADIUM:
vec3f_set(position, -131.0f, 83.0f, 286.0f);
@@ -364,25 +364,25 @@ void func_80003040(void) {
vec3f_set(position, -2622.0f, 79.0f, 739.0f);
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
// d_course_wario_stadium_packed_dl_C50
find_vtx_and_set_colours(0x07000C50, 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000C50), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_BD8
find_vtx_and_set_colours(0x07000BD8, 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000BD8), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_B60
find_vtx_and_set_colours(0x07000B60, 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000B60), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_AE8
find_vtx_and_set_colours(0x07000AE8, 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000AE8), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_CC8
find_vtx_and_set_colours(0x07000CC8, 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000CC8), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_D50
find_vtx_and_set_colours(0x07000D50, 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000D50), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_DD0
find_vtx_and_set_colours(0x07000DD0, 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000DD0), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_E48
find_vtx_and_set_colours(0x07000E48, 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07000E48), 0x64, 0xFF, 0xFF, 0xFF);
break;
case COURSE_DK_JUNGLE:
// d_course_dks_jungle_parkway_packed_dl_3FA8
find_vtx_and_set_colours(0x07003FA8, 0x78, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual(0x07003FA8), 0x78, 0xFF, 0xFF, 0xFF);
break;
default:
break;