mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-10 15:14:33 -04:00
Add Courses (#49)
* castle and stadium * castle * boardwalk & snowland * turnpike --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
This commit is contained in:
+123
-49
@@ -39,6 +39,73 @@
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#include <assets/some_data.h>
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#include <assets/luigi_raceway_data.h>
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#include <assets/moo_moo_farm_data.h>
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#include <assets/bowsers_castle_data.h>
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#include <assets/frappe_snowland_data.h>
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Lights1 D_800E45C0[] = {
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gdSPDefLights1(
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100, 0, 0,
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100, 0, 0, 0, -120, 0
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),
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gdSPDefLights1(
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100, 100, 0,
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255, 255, 0, 0, -120, 0
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),
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gdSPDefLights1(
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100, 100, 100,
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255, 255, 255, 0, -120, 0
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),
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gdSPDefLights1(
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100, 0, 0,
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100, 0, 0, 0, -120, 0
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),
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};
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Lights1 D_800E4620 = gdSPDefLights1(
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150, 180, 250,
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255, 255, 255, 0, 0, 0
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);
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Lights1 D_800E4638 = gdSPDefLights1(
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85, 85, 85,
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255, 255, 255, 0, -120, 0
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);
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Lights1 D_800E4650 = gdSPDefLights1(
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85, 85, 0,
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255, 255, 0, 0, 120, 0
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);
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Lights1 D_800E4668 = gdSPDefLights1(
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85, 85, 85,
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255, 255, 255, -66, 82, -55
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);
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Lights1 D_800E4680 = gdSPDefLights1(
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85, 85, 85,
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255, 255, 255, 0, 0, 120
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);
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Lights1 D_800E4698 = gdSPDefLights1(
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85, 85, 85,
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255, 255, 255, 0, 0, 120
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);
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Lights1 D_800E46B0 = gdSPDefLights1(
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85, 85, 85,
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255, 255, 255, 0, 0, 120
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);
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Lights1 D_800E46C8 = gdSPDefLights1(
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85, 85, 85,
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255, 255, 255, 0, 0, 120
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);
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Lights1 D_800E46E0 = gdSPDefLights1(
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85, 85, 85,
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255, 255, 255, 0, 0, 120
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);
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void func_800431B0(Vec3f pos, Vec3su orientation, f32 scale, Vtx *vtx) {
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rsp_set_matrix_transformation(pos, orientation, scale);
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@@ -3090,15 +3157,15 @@ void func_80052080(void) {
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void func_800520C0(s32 arg0) {
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Lights1 *D_800E45C0l = LOAD_ASSET(D_800E45C0);
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//Lights1 *D_800E45C0 = LOAD_ASSET(D_800E45C0);
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if (gObjectList[arg0].unk_0D5 == 0) {
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D_800E45C0l[0].l[0].l.dir[0] = D_800E45C0l[1].l[0].l.dir[0] = D_800E45C0l[2].l[0].l.dir[0] = D_800E45C0l[3].l[0].l.dir[0] = 0;
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D_800E45C0l[0].l[0].l.dir[1] = D_800E45C0l[1].l[0].l.dir[1] = D_800E45C0l[2].l[0].l.dir[1] = D_800E45C0l[3].l[0].l.dir[1] = -0x78;
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D_800E45C0l[0].l[0].l.dir[2] = D_800E45C0l[1].l[0].l.dir[2] = D_800E45C0l[2].l[0].l.dir[2] = D_800E45C0l[3].l[0].l.dir[2] = 0;
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D_800E45C0[0].l[0].l.dir[0] = D_800E45C0[1].l[0].l.dir[0] = D_800E45C0[2].l[0].l.dir[0] = D_800E45C0[3].l[0].l.dir[0] = 0;
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D_800E45C0[0].l[0].l.dir[1] = D_800E45C0[1].l[0].l.dir[1] = D_800E45C0[2].l[0].l.dir[1] = D_800E45C0[3].l[0].l.dir[1] = -0x78;
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D_800E45C0[0].l[0].l.dir[2] = D_800E45C0[1].l[0].l.dir[2] = D_800E45C0[2].l[0].l.dir[2] = D_800E45C0[3].l[0].l.dir[2] = 0;
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} else {
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D_800E45C0l[0].l[0].l.dir[0] = D_800E45C0l[1].l[0].l.dir[0] = D_800E45C0l[2].l[0].l.dir[0] = D_800E45C0l[3].l[0].l.dir[0] = 0x63;
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D_800E45C0l[0].l[0].l.dir[1] = D_800E45C0l[1].l[0].l.dir[1] = D_800E45C0l[2].l[0].l.dir[1] = D_800E45C0l[3].l[0].l.dir[1] = 0x42;
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D_800E45C0l[0].l[0].l.dir[2] = D_800E45C0l[1].l[0].l.dir[2] = D_800E45C0l[2].l[0].l.dir[2] = D_800E45C0l[3].l[0].l.dir[2] = 0;
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D_800E45C0[0].l[0].l.dir[0] = D_800E45C0[1].l[0].l.dir[0] = D_800E45C0[2].l[0].l.dir[0] = D_800E45C0[3].l[0].l.dir[0] = 0x63;
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D_800E45C0[0].l[0].l.dir[1] = D_800E45C0[1].l[0].l.dir[1] = D_800E45C0[2].l[0].l.dir[1] = D_800E45C0[3].l[0].l.dir[1] = 0x42;
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D_800E45C0[0].l[0].l.dir[2] = D_800E45C0[1].l[0].l.dir[2] = D_800E45C0[2].l[0].l.dir[2] = D_800E45C0[3].l[0].l.dir[2] = 0;
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}
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}
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@@ -3226,15 +3293,15 @@ void func_800528EC(s32 arg0) {
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s32 var_s3;
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s32 objectIndex;
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Object *object;
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Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
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//Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
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D_80183E80[0] = D_8016582C[0];
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D_80183E80[1] = D_8016582C[1];
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D_80183E80[2] = D_8016582C[2];
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gSPDisplayList(gDisplayListHead++, D_0D007B00);
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gSPNumLights(gDisplayListHead++, 1);
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gSPLight(gDisplayListHead++, &D_800E4620l.l[0], LIGHT_1);
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gSPLight(gDisplayListHead++, &D_800E4620l.a, LIGHT_2);
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gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
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gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
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gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
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@@ -3272,12 +3339,12 @@ void func_800528EC(s32 arg0) {
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void render_ice_block(s32 arg0) {
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s32 playerId;
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s32 objectIndex;
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Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
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D_800E4620l.l[0].l.dir[0] = D_80165840[0];
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D_800E4620l.l[0].l.dir[1] = D_80165840[1];
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D_800E4620l.l[0].l.dir[2] = D_80165840[2];
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gSPLight(gDisplayListHead++, &D_800E4620l.l[0], LIGHT_1);
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gSPLight(gDisplayListHead++, &D_800E4620l.a, LIGHT_2);
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//Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
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D_800E4620.l[0].l.dir[0] = D_80165840[0];
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D_800E4620.l[0].l.dir[1] = D_80165840[1];
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D_800E4620.l[0].l.dir[2] = D_80165840[2];
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gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
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gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
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for (playerId = 0; playerId < gPlayerCountSelection1; playerId++) {
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objectIndex = gIndexLakituList[playerId];
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if (objectIndex) {}
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@@ -3305,12 +3372,12 @@ void func_80052D70(s32 playerId) {
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void func_80052E30(UNUSED s32 arg0) {
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s32 var_s0;
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Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
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D_800E4620l.l[0].l.dir[0] = D_80165840[0];
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D_800E4620l.l[0].l.dir[1] = D_80165840[1];
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D_800E4620l.l[0].l.dir[2] = D_80165840[2];
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gSPLight(gDisplayListHead++, &D_800E4620l.l[0], LIGHT_1);
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gSPLight(gDisplayListHead++, &D_800E4620l.a, LIGHT_2);
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//Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
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D_800E4620.l[0].l.dir[0] = D_80165840[0];
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D_800E4620.l[0].l.dir[1] = D_80165840[1];
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D_800E4620.l[0].l.dir[2] = D_80165840[2];
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gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
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gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
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D_80183E80[0] = 0;
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D_80183E80[1] = 0;
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D_80183E80[2] = 0;
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@@ -3416,42 +3483,42 @@ void render_lakitu(s32 cameraId) {
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void func_800534A4(UNUSED s32 arg0) {
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func_800419F8();
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Lights1 D_800E4638l = *(Lights1 *) LOAD_ASSET(D_800E4638);
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D_800E4638l.l[0].l.dir[0] = D_80165840[0];
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D_800E4638l.l[0].l.dir[1] = D_80165840[1];
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D_800E4638l.l[0].l.dir[2] = D_80165840[2];
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//Lights1 *D_800E4638l = (Lights1 *) LOAD_ASSET(D_800E4638);
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D_800E4638.l[0].l.dir[0] = D_80165840[0];
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D_800E4638.l[0].l.dir[1] = D_80165840[1];
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D_800E4638.l[0].l.dir[2] = D_80165840[2];
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}
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void func_800534E8(s32 objectIndex) {
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Lights1 D_800E4638l = *(Lights1 *) LOAD_ASSET(D_800E4638);
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Lights1 D_800E4650l = *(Lights1 *) LOAD_ASSET(D_800E4650);
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Lights1 D_800E4668l = *(Lights1 *) LOAD_ASSET(D_800E4668);
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Lights1 D_800E4680l = *(Lights1 *) LOAD_ASSET(D_800E4680);
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Lights1 D_800E4698l = *(Lights1 *) LOAD_ASSET(D_800E4698);
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//Lights1 *D_800E4638l = (Lights1 *) LOAD_ASSET(D_800E4638);
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//Lights1 *D_800E4650l = (Lights1 *) LOAD_ASSET(D_800E4650);
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//Lights1 *D_800E4668l = (Lights1 *) LOAD_ASSET(D_800E4668);
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//Lights1 *D_800E4680l = (Lights1 *) LOAD_ASSET(D_800E4680);
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//Lights1 *D_800E4698l = (Lights1 *) LOAD_ASSET(D_800E4698);
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// Why these don't just use `gSPSetLights1` calls...
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switch (gObjectList[objectIndex].type) { // hmm very strange 80165C18
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case 0:
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gSPLight(gDisplayListHead++, &D_800E4638l.l[0], LIGHT_1);
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gSPLight(gDisplayListHead++, &D_800E4638l.a, LIGHT_2);
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gSPLight(gDisplayListHead++, &D_800E4638.l[0], LIGHT_1);
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gSPLight(gDisplayListHead++, &D_800E4638.a, LIGHT_2);
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break;
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case 1:
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gSPLight(gDisplayListHead++, &D_800E4650l.l[0], LIGHT_1);
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gSPLight(gDisplayListHead++, &D_800E4650l.a, LIGHT_2);
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gSPLight(gDisplayListHead++, &D_800E4650.l[0], LIGHT_1);
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gSPLight(gDisplayListHead++, &D_800E4650.a, LIGHT_2);
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break;
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case 2:
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gSPLight(gDisplayListHead++, &D_800E4668l.l[0], LIGHT_1);
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gSPLight(gDisplayListHead++, &D_800E4668l.a, LIGHT_2);
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gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
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gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
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break;
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case 3:
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gSPLight(gDisplayListHead++, &D_800E4680l.l[0], LIGHT_1);
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gSPLight(gDisplayListHead++, &D_800E4680l.a, LIGHT_2);
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gSPLight(gDisplayListHead++, &D_800E4680.l[0], LIGHT_1);
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gSPLight(gDisplayListHead++, &D_800E4680.a, LIGHT_2);
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break;
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case 4:
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gSPLight(gDisplayListHead++, &D_800E4698l.l[0], LIGHT_1);
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gSPLight(gDisplayListHead++, &D_800E4698l.a, LIGHT_2);
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gSPLight(gDisplayListHead++, &D_800E4698.l[0], LIGHT_1);
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gSPLight(gDisplayListHead++, &D_800E4698.a, LIGHT_2);
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break;
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default:
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break;
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@@ -3478,7 +3545,7 @@ void render_object_thwomps(s32 cameraId) {
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s16 minusone, plusone;
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Camera *camera;
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Object *object;
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Lights1 D_800E4668l = *(Lights1 *) LOAD_ASSET(D_800E4668);
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//Lights1 *D_800E4668l = (Lights1 *) LOAD_ASSET(D_800E4668);
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camera = &camera1[cameraId];
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if (cameraId == PLAYER_ONE) {
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@@ -3505,8 +3572,8 @@ void render_object_thwomps(s32 cameraId) {
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gSPDisplayList(gDisplayListHead++, D_0D0079C8);
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gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
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gSPNumLights(gDisplayListHead++, 1);
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gSPLight(gDisplayListHead++, &D_800E4668l.l[0], LIGHT_1);
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gSPLight(gDisplayListHead++, &D_800E4668l.a, LIGHT_2);
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gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
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gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
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gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
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load_texture_block_rgba16_mirror(d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020);
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@@ -4199,13 +4266,20 @@ void render_object_neon(s32 cameraId) {
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}
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}
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Vec3iu D_800E46F8A[] = {
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{255, 255, 255}, {255, 255, 0}, {255, 0, 0},
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};
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u8 D_800E471CA[] = {
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0, 1, 2, 3, 2, 1, 0,
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};
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void func_800562E4(s32 arg0, s32 arg1, s32 arg2) {
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Vec3iu *A_800E46F8 = LOAD_ASSET(D_800E46F8);
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//Vec3iu *A_800E46F8 = LOAD_ASSET(D_800E46F8);
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D_80165860 = A_800E46F8[arg0][0];
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D_8016586C = A_800E46F8[arg0][1];
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D_80165878 = A_800E46F8[arg0][2];
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D_80165860 = D_800E46F8A[arg0][0];
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D_8016586C = D_800E46F8A[arg0][1];
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D_80165878 = D_800E46F8A[arg0][2];
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func_8004B138(D_80165860, D_8016586C, D_80165878, arg2);
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rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f);
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func_80044BF8(common_texture_particle_spark[arg1], 32, 32);
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@@ -4335,7 +4409,7 @@ void func_80056BF0(s32 bombIndex) {
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BombKart sp40 = gBombKarts[bombIndex];
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temp_v0 = D_801655CC % 6U;
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thing = D_800E471C[temp_v0];
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thing = D_800E471CA[temp_v0];
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bombFrame = common_texture_bomb[thing];
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D_80183E40[0] = sp40.bombPos[0];
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D_80183E40[1] = sp40.bombPos[1] + 1.0;
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