Add Courses (#49)

* castle and stadium

* castle

* boardwalk & snowland

* turnpike

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
This commit is contained in:
MegaMech
2024-08-13 22:26:16 -06:00
committed by GitHub
parent 745ed093ec
commit 177504c495
86 changed files with 4811 additions and 89987 deletions
+123 -49
View File
@@ -39,6 +39,73 @@
#include <assets/some_data.h>
#include <assets/luigi_raceway_data.h>
#include <assets/moo_moo_farm_data.h>
#include <assets/bowsers_castle_data.h>
#include <assets/frappe_snowland_data.h>
Lights1 D_800E45C0[] = {
gdSPDefLights1(
100, 0, 0,
100, 0, 0, 0, -120, 0
),
gdSPDefLights1(
100, 100, 0,
255, 255, 0, 0, -120, 0
),
gdSPDefLights1(
100, 100, 100,
255, 255, 255, 0, -120, 0
),
gdSPDefLights1(
100, 0, 0,
100, 0, 0, 0, -120, 0
),
};
Lights1 D_800E4620 = gdSPDefLights1(
150, 180, 250,
255, 255, 255, 0, 0, 0
);
Lights1 D_800E4638 = gdSPDefLights1(
85, 85, 85,
255, 255, 255, 0, -120, 0
);
Lights1 D_800E4650 = gdSPDefLights1(
85, 85, 0,
255, 255, 0, 0, 120, 0
);
Lights1 D_800E4668 = gdSPDefLights1(
85, 85, 85,
255, 255, 255, -66, 82, -55
);
Lights1 D_800E4680 = gdSPDefLights1(
85, 85, 85,
255, 255, 255, 0, 0, 120
);
Lights1 D_800E4698 = gdSPDefLights1(
85, 85, 85,
255, 255, 255, 0, 0, 120
);
Lights1 D_800E46B0 = gdSPDefLights1(
85, 85, 85,
255, 255, 255, 0, 0, 120
);
Lights1 D_800E46C8 = gdSPDefLights1(
85, 85, 85,
255, 255, 255, 0, 0, 120
);
Lights1 D_800E46E0 = gdSPDefLights1(
85, 85, 85,
255, 255, 255, 0, 0, 120
);
void func_800431B0(Vec3f pos, Vec3su orientation, f32 scale, Vtx *vtx) {
rsp_set_matrix_transformation(pos, orientation, scale);
@@ -3090,15 +3157,15 @@ void func_80052080(void) {
void func_800520C0(s32 arg0) {
Lights1 *D_800E45C0l = LOAD_ASSET(D_800E45C0);
//Lights1 *D_800E45C0 = LOAD_ASSET(D_800E45C0);
if (gObjectList[arg0].unk_0D5 == 0) {
D_800E45C0l[0].l[0].l.dir[0] = D_800E45C0l[1].l[0].l.dir[0] = D_800E45C0l[2].l[0].l.dir[0] = D_800E45C0l[3].l[0].l.dir[0] = 0;
D_800E45C0l[0].l[0].l.dir[1] = D_800E45C0l[1].l[0].l.dir[1] = D_800E45C0l[2].l[0].l.dir[1] = D_800E45C0l[3].l[0].l.dir[1] = -0x78;
D_800E45C0l[0].l[0].l.dir[2] = D_800E45C0l[1].l[0].l.dir[2] = D_800E45C0l[2].l[0].l.dir[2] = D_800E45C0l[3].l[0].l.dir[2] = 0;
D_800E45C0[0].l[0].l.dir[0] = D_800E45C0[1].l[0].l.dir[0] = D_800E45C0[2].l[0].l.dir[0] = D_800E45C0[3].l[0].l.dir[0] = 0;
D_800E45C0[0].l[0].l.dir[1] = D_800E45C0[1].l[0].l.dir[1] = D_800E45C0[2].l[0].l.dir[1] = D_800E45C0[3].l[0].l.dir[1] = -0x78;
D_800E45C0[0].l[0].l.dir[2] = D_800E45C0[1].l[0].l.dir[2] = D_800E45C0[2].l[0].l.dir[2] = D_800E45C0[3].l[0].l.dir[2] = 0;
} else {
D_800E45C0l[0].l[0].l.dir[0] = D_800E45C0l[1].l[0].l.dir[0] = D_800E45C0l[2].l[0].l.dir[0] = D_800E45C0l[3].l[0].l.dir[0] = 0x63;
D_800E45C0l[0].l[0].l.dir[1] = D_800E45C0l[1].l[0].l.dir[1] = D_800E45C0l[2].l[0].l.dir[1] = D_800E45C0l[3].l[0].l.dir[1] = 0x42;
D_800E45C0l[0].l[0].l.dir[2] = D_800E45C0l[1].l[0].l.dir[2] = D_800E45C0l[2].l[0].l.dir[2] = D_800E45C0l[3].l[0].l.dir[2] = 0;
D_800E45C0[0].l[0].l.dir[0] = D_800E45C0[1].l[0].l.dir[0] = D_800E45C0[2].l[0].l.dir[0] = D_800E45C0[3].l[0].l.dir[0] = 0x63;
D_800E45C0[0].l[0].l.dir[1] = D_800E45C0[1].l[0].l.dir[1] = D_800E45C0[2].l[0].l.dir[1] = D_800E45C0[3].l[0].l.dir[1] = 0x42;
D_800E45C0[0].l[0].l.dir[2] = D_800E45C0[1].l[0].l.dir[2] = D_800E45C0[2].l[0].l.dir[2] = D_800E45C0[3].l[0].l.dir[2] = 0;
}
}
@@ -3226,15 +3293,15 @@ void func_800528EC(s32 arg0) {
s32 var_s3;
s32 objectIndex;
Object *object;
Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
//Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
D_80183E80[0] = D_8016582C[0];
D_80183E80[1] = D_8016582C[1];
D_80183E80[2] = D_8016582C[2];
gSPDisplayList(gDisplayListHead++, D_0D007B00);
gSPNumLights(gDisplayListHead++, 1);
gSPLight(gDisplayListHead++, &D_800E4620l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620l.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
@@ -3272,12 +3339,12 @@ void func_800528EC(s32 arg0) {
void render_ice_block(s32 arg0) {
s32 playerId;
s32 objectIndex;
Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
D_800E4620l.l[0].l.dir[0] = D_80165840[0];
D_800E4620l.l[0].l.dir[1] = D_80165840[1];
D_800E4620l.l[0].l.dir[2] = D_80165840[2];
gSPLight(gDisplayListHead++, &D_800E4620l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620l.a, LIGHT_2);
//Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
D_800E4620.l[0].l.dir[0] = D_80165840[0];
D_800E4620.l[0].l.dir[1] = D_80165840[1];
D_800E4620.l[0].l.dir[2] = D_80165840[2];
gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
for (playerId = 0; playerId < gPlayerCountSelection1; playerId++) {
objectIndex = gIndexLakituList[playerId];
if (objectIndex) {}
@@ -3305,12 +3372,12 @@ void func_80052D70(s32 playerId) {
void func_80052E30(UNUSED s32 arg0) {
s32 var_s0;
Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
D_800E4620l.l[0].l.dir[0] = D_80165840[0];
D_800E4620l.l[0].l.dir[1] = D_80165840[1];
D_800E4620l.l[0].l.dir[2] = D_80165840[2];
gSPLight(gDisplayListHead++, &D_800E4620l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620l.a, LIGHT_2);
//Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
D_800E4620.l[0].l.dir[0] = D_80165840[0];
D_800E4620.l[0].l.dir[1] = D_80165840[1];
D_800E4620.l[0].l.dir[2] = D_80165840[2];
gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
D_80183E80[0] = 0;
D_80183E80[1] = 0;
D_80183E80[2] = 0;
@@ -3416,42 +3483,42 @@ void render_lakitu(s32 cameraId) {
void func_800534A4(UNUSED s32 arg0) {
func_800419F8();
Lights1 D_800E4638l = *(Lights1 *) LOAD_ASSET(D_800E4638);
D_800E4638l.l[0].l.dir[0] = D_80165840[0];
D_800E4638l.l[0].l.dir[1] = D_80165840[1];
D_800E4638l.l[0].l.dir[2] = D_80165840[2];
//Lights1 *D_800E4638l = (Lights1 *) LOAD_ASSET(D_800E4638);
D_800E4638.l[0].l.dir[0] = D_80165840[0];
D_800E4638.l[0].l.dir[1] = D_80165840[1];
D_800E4638.l[0].l.dir[2] = D_80165840[2];
}
void func_800534E8(s32 objectIndex) {
Lights1 D_800E4638l = *(Lights1 *) LOAD_ASSET(D_800E4638);
Lights1 D_800E4650l = *(Lights1 *) LOAD_ASSET(D_800E4650);
Lights1 D_800E4668l = *(Lights1 *) LOAD_ASSET(D_800E4668);
Lights1 D_800E4680l = *(Lights1 *) LOAD_ASSET(D_800E4680);
Lights1 D_800E4698l = *(Lights1 *) LOAD_ASSET(D_800E4698);
//Lights1 *D_800E4638l = (Lights1 *) LOAD_ASSET(D_800E4638);
//Lights1 *D_800E4650l = (Lights1 *) LOAD_ASSET(D_800E4650);
//Lights1 *D_800E4668l = (Lights1 *) LOAD_ASSET(D_800E4668);
//Lights1 *D_800E4680l = (Lights1 *) LOAD_ASSET(D_800E4680);
//Lights1 *D_800E4698l = (Lights1 *) LOAD_ASSET(D_800E4698);
// Why these don't just use `gSPSetLights1` calls...
switch (gObjectList[objectIndex].type) { // hmm very strange 80165C18
case 0:
gSPLight(gDisplayListHead++, &D_800E4638l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4638l.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4638.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4638.a, LIGHT_2);
break;
case 1:
gSPLight(gDisplayListHead++, &D_800E4650l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4650l.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4650.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4650.a, LIGHT_2);
break;
case 2:
gSPLight(gDisplayListHead++, &D_800E4668l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4668l.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
break;
case 3:
gSPLight(gDisplayListHead++, &D_800E4680l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4680l.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4680.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4680.a, LIGHT_2);
break;
case 4:
gSPLight(gDisplayListHead++, &D_800E4698l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4698l.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4698.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4698.a, LIGHT_2);
break;
default:
break;
@@ -3478,7 +3545,7 @@ void render_object_thwomps(s32 cameraId) {
s16 minusone, plusone;
Camera *camera;
Object *object;
Lights1 D_800E4668l = *(Lights1 *) LOAD_ASSET(D_800E4668);
//Lights1 *D_800E4668l = (Lights1 *) LOAD_ASSET(D_800E4668);
camera = &camera1[cameraId];
if (cameraId == PLAYER_ONE) {
@@ -3505,8 +3572,8 @@ void render_object_thwomps(s32 cameraId) {
gSPDisplayList(gDisplayListHead++, D_0D0079C8);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gSPNumLights(gDisplayListHead++, 1);
gSPLight(gDisplayListHead++, &D_800E4668l.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4668l.a, LIGHT_2);
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
load_texture_block_rgba16_mirror(d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020);
@@ -4199,13 +4266,20 @@ void render_object_neon(s32 cameraId) {
}
}
Vec3iu D_800E46F8A[] = {
{255, 255, 255}, {255, 255, 0}, {255, 0, 0},
};
u8 D_800E471CA[] = {
0, 1, 2, 3, 2, 1, 0,
};
void func_800562E4(s32 arg0, s32 arg1, s32 arg2) {
Vec3iu *A_800E46F8 = LOAD_ASSET(D_800E46F8);
//Vec3iu *A_800E46F8 = LOAD_ASSET(D_800E46F8);
D_80165860 = A_800E46F8[arg0][0];
D_8016586C = A_800E46F8[arg0][1];
D_80165878 = A_800E46F8[arg0][2];
D_80165860 = D_800E46F8A[arg0][0];
D_8016586C = D_800E46F8A[arg0][1];
D_80165878 = D_800E46F8A[arg0][2];
func_8004B138(D_80165860, D_8016586C, D_80165878, arg2);
rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f);
func_80044BF8(common_texture_particle_spark[arg1], 32, 32);
@@ -4335,7 +4409,7 @@ void func_80056BF0(s32 bombIndex) {
BombKart sp40 = gBombKarts[bombIndex];
temp_v0 = D_801655CC % 6U;
thing = D_800E471C[temp_v0];
thing = D_800E471CA[temp_v0];
bombFrame = common_texture_bomb[thing];
D_80183E40[0] = sp40.bombPos[0];
D_80183E40[1] = sp40.bombPos[1] + 1.0;