mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-09-05 11:07:30 -04:00
load course dl textures from otr and move objects
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@@ -4,10 +4,9 @@
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#include <memory>
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#include "BansheeBoardwalk.h"
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#include "GameObject.h"
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#include "World.h"
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#include "engine/actors/AFinishline.h"
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#include "engine/vehicles/OBombKart.h"
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#include "engine/objects/OBombKart.h"
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#include "assets/banshee_boardwalk_data.h"
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#include "assets/boo_frames.h"
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@@ -31,14 +30,41 @@ extern "C" {
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#include "actors.h"
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#include "collision.h"
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#include "memory.h"
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#include "course_offsets.h"
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extern const char *banshee_boardwalk_dls[];
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}
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const course_texture banshee_boardwalk_textures[] = {
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{ gTexture6447C4, 0x0106, 0x0800, 0x0 },
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{ gTexture676FB0, 0x0525, 0x0800, 0x0 },
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{ gTexture643B3C, 0x0798, 0x0800, 0x0 },
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{ gTexture64BB60, 0x0169, 0x0800, 0x0 },
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{ gTexture64BCCC, 0x0450, 0x0800, 0x0 },
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{ gTexture64FBF4, 0x0274, 0x0800, 0x0 },
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{ gTexture651B20, 0x041D, 0x0800, 0x0 },
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{ gTexture66262C, 0x02F7, 0x0800, 0x0 },
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{ gTexture668728, 0x01F5, 0x0800, 0x0 },
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{ gTexture66A3DC, 0x07C5, 0x0800, 0x0 },
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{ gTexture66CA98, 0x02C9, 0x0800, 0x0 },
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{ gTexture66CD64, 0x02C0, 0x0800, 0x0 },
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{ gTexture66D698, 0x0370, 0x0800, 0x0 },
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{ gTexture66E608, 0x05E8, 0x0800, 0x0 },
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{ gTexture67B388, 0x03D2, 0x0800, 0x0 },
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{ gTextureSignWelcome0, 0x0A2E, 0x1000, 0x0 },
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{ gTextureSignWelcome1, 0x0A0A, 0x1000, 0x0 },
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{ gTextureSignWoodenBack0, 0x06EF, 0x1000, 0x0 },
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{ gTextureSignWoodenBack1, 0x06D1, 0x1000, 0x0 },
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{ gTextureSignWoodRedArrow, 0x04E1, 0x1000, 0x0 },
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{ gTexture68D940, 0x057D, 0x0800, 0x0 },
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{ gTexture685AC0, 0x07CC, 0x1000, 0x0 },
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{ 0x00000000, 0x0000, 0x0000, 0x0 },
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};
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BansheeBoardwalk::BansheeBoardwalk() {
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this->vtx = d_course_banshee_boardwalk_vertex;
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this->gfx = d_course_banshee_boardwalk_packed_dls;
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this->gfxSize = 3689;
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this->textures = banshee_boardwalk_textures;
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Props.textures = banshee_boardwalk_textures;
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Props.MinimapTexture = gTextureCourseOutlineBansheeBoardwalk;
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Props.D_800E5548[0] = 64;
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Props.D_800E5548[1] = 64;
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