Fixed more errors, we are rendering the logo, Yay

This commit is contained in:
KiritoDv
2024-05-03 18:20:20 -06:00
parent c78629d5b9
commit 1fbf28a78d
31 changed files with 273 additions and 252 deletions
+2 -1
View File
@@ -22,7 +22,7 @@ GameEngine* GameEngine::Instance;
GameEngine::GameEngine() {
std::vector<std::string> OTRFiles;
if (const std::string cube_path = LUS::Context::GetPathRelativeToAppDirectory("sp.otr"); std::filesystem::exists(cube_path)) {
if (const std::string cube_path = LUS::Context::GetPathRelativeToAppDirectory("mkcube.otr"); std::filesystem::exists(cube_path)) {
OTRFiles.push_back(cube_path);
}
if (const std::string sm64_otr_path = LUS::Context::GetPathRelativeToAppBundle("sm64.otr"); std::filesystem::exists(sm64_otr_path)) {
@@ -60,6 +60,7 @@ void GameEngine::Destroy(){
bool ShouldClearTextureCacheAtEndOfFrame = false;
void GameEngine::StartFrame() const{
using LUS::KbScancode;
const int32_t dwScancode = this->context->GetWindow()->GetLastScancode();