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https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-30 01:40:23 -04:00
Fixed more errors, we are rendering the logo, Yay
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+2
-1
@@ -22,7 +22,7 @@ GameEngine* GameEngine::Instance;
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GameEngine::GameEngine() {
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std::vector<std::string> OTRFiles;
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if (const std::string cube_path = LUS::Context::GetPathRelativeToAppDirectory("sp.otr"); std::filesystem::exists(cube_path)) {
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if (const std::string cube_path = LUS::Context::GetPathRelativeToAppDirectory("mkcube.otr"); std::filesystem::exists(cube_path)) {
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OTRFiles.push_back(cube_path);
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}
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if (const std::string sm64_otr_path = LUS::Context::GetPathRelativeToAppBundle("sm64.otr"); std::filesystem::exists(sm64_otr_path)) {
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@@ -60,6 +60,7 @@ void GameEngine::Destroy(){
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bool ShouldClearTextureCacheAtEndOfFrame = false;
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void GameEngine::StartFrame() const{
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using LUS::KbScancode;
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const int32_t dwScancode = this->context->GetWindow()->GetLastScancode();
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