update with the decomp (#97)

* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo include (#658)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix course (#659)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo debug (#660)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo data (#661)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo src (#652)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update linkonly_generator.py (#670)

* some rename for torch (#588)

* rename gBombKartSpawns, and fix cup ID

* Update doxygen_syms.md

* rename for gCourseIndexInCup and his constant

* rename to gCupSelectedCourseIndex

* forget a change in constant

* fix compilation issue

* Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674)

* Fix color font matrix function (#676)

* Fix label variables used in menus (#675)

* Fix label variables used in menus

* split D_800F2BDC and clang format menu.c

---------

Co-authored-by: coco875 <pereira.jannin@gmail.com>

* Fix some libultra struct types (#677)

* Uintptr (#671)

* Update render_courses.c

* Update math_util.c

* Update math_util.c

* Update math_util.h

* Update render_courses.c

* Clang suggest (#678)

* add clang suggestion

* Update clang-format-suggest.yml

* Update clang-format-suggest.yml

* simplify

* switch to ubuntu

* Update clang-format-suggest.yml

* update ubuntu

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Clang pr (#679)

* Create clang-pr.yml

* Update clang-pr.yml

* Update osCreateMesgQueue.c

* Update osCreateMesgQueue.c

* Update clang-pr.yml

* Update clang-pr.yml

* Update clang-format.yml

* clang format (#680)

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>

* some rename in ceremony (#647)

* rename ceremony

* apply some suggestion

* some rename

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* clang format (#681)

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>

* Rename Object Timing Related Code (#673)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* rename around object

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

* rename to initiate_next_state

* Revert "Merge branch '3d-objects' into general-object"

This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing
changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299.

* revert the revert...

* revert 3d-models PR

* finish some revert

* Update code_80005FD0.c

* fix code_80091750.c

* Update code_80091750.c

* rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state

* rename to initialize_next_state

* rename to object_next_state

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* extract models with blender (#577)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* other

* fix some error of compilation

* finish fix all error

---------

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Co-authored-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MisterSheeple <27652712+MisterSheeple@users.noreply.github.com>
Co-authored-by: AloXado320 <38191089+AloXado320@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
This commit is contained in:
coco875
2024-09-17 17:32:50 +02:00
committed by GitHub
parent d36d7dcd60
commit 203090e591
112 changed files with 4945 additions and 1524 deletions
+87
View File
@@ -0,0 +1,87 @@
/*====================================================================
* os_rdp.h
*
* Copyright 1995, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: os_rdp.h,v $
$Revision: 1.1 $
$Date: 1998/10/09 08:01:16 $
*---------------------------------------------------------------------*/
#ifndef _OS_RDP_H_
#define _OS_RDP_H_
#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif
#include <PR/ultratypes.h>
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Type definitions
*
*/
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
/**************************************************************************
*
* Global definitions
*
*/
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Macro definitions
*
*/
/**************************************************************************
*
* Extern variables
*
*/
/**************************************************************************
*
* Function prototypes
*
*/
/* Display processor interface (Dp) */
extern u32 osDpGetStatus(void);
extern void osDpSetStatus(u32);
extern void osDpGetCounters(u32*);
extern s32 osDpSetNextBuffer(void*, u64);
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
#ifdef _LANGUAGE_C_PLUS_PLUS
}
#endif
#endif /* !_OS_RDP_H_ */
+72
View File
@@ -0,0 +1,72 @@
#ifndef _ULTRA64_THREAD_H_
#define _ULTRA64_THREAD_H_
#include "ultratypes.h"
/* Recommended priorities for system threads */
#define OS_PRIORITY_MAX 255
#define OS_PRIORITY_VIMGR 254
#define OS_PRIORITY_RMON 250
#define OS_PRIORITY_RMONSPIN 200
#define OS_PRIORITY_PIMGR 150
#define OS_PRIORITY_SIMGR 140
#define OS_PRIORITY_APPMAX 127
#define OS_PRIORITY_IDLE 0
#define OS_STATE_STOPPED 1
#define OS_STATE_RUNNABLE 2
#define OS_STATE_RUNNING 4
#define OS_STATE_WAITING 8
/* Types */
typedef s32 OSPri;
typedef s32 OSId;
typedef union {
struct {
f32 f_odd;
f32 f_even;
} f;
} __OSfp;
typedef struct {
/* registers */
/*0x20*/ u64 at, v0, v1, a0, a1, a2, a3;
/*0x58*/ u64 t0, t1, t2, t3, t4, t5, t6, t7;
/*0x98*/ u64 s0, s1, s2, s3, s4, s5, s6, s7;
/*0xD8*/ u64 t8, t9, gp, sp, s8, ra;
/*0x108*/ u64 lo, hi;
/*0x118*/ u32 sr, pc, cause, badvaddr, rcp;
/*0x12C*/ u32 fpcsr;
__OSfp fp0, fp2, fp4, fp6, fp8, fp10, fp12, fp14;
__OSfp fp16, fp18, fp20, fp22, fp24, fp26, fp28, fp30;
} __OSThreadContext;
typedef struct {
u32 flag;
u32 count;
u64 time;
} __OSThreadprofile_s;
typedef struct OSThread_s {
/*0x00*/ struct OSThread_s* next;
/*0x04*/ OSPri priority;
/*0x08*/ struct OSThread_s** queue;
/*0x0C*/ struct OSThread_s* tlnext;
/*0x10*/ u16 state;
/*0x12*/ u16 flags;
/*0x14*/ OSId id;
/*0x18*/ int fp;
/*0x1C*/ __OSThreadprofile_s* thprof;
/*0x20*/ __OSThreadContext context;
} OSThread;
/* Functions */
void osCreateThread(OSThread* thread, OSId id, void (*entry)(void*), void* arg, void* sp, OSPri pri);
OSId osGetThreadId(OSThread* thread);
OSPri osGetThreadPri(OSThread* thread);
void osSetThreadPri(OSThread* thread, OSPri pri);
void osStartThread(OSThread* thread);
void osStopThread(OSThread* thread);
#endif
+26
View File
@@ -0,0 +1,26 @@
#ifndef _ULTRA64_TIME_H_
#define _ULTRA64_TIME_H_
#include <PR/ultratypes.h>
#include <PR/os_message.h>
/* Types */
typedef struct OSTimer_str {
struct OSTimer_str* next;
struct OSTimer_str* prev;
u64 interval;
u64 remaining;
OSMesgQueue* mq;
OSMesg* msg;
} OSTimer;
typedef u64 OSTime;
/* Functions */
OSTime osGetTime(void);
void osSetTime(OSTime time);
u32 osSetTimer(OSTimer*, OSTime, u64, OSMesgQueue*, OSMesg);
#endif
+102
View File
@@ -0,0 +1,102 @@
/*====================================================================
* os_tlb.h
*
* Copyright 1995, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: os_tlb.h,v $
$Revision: 1.1 $
$Date: 1998/10/09 08:01:20 $
*---------------------------------------------------------------------*/
#ifndef _OS_TLB_H_
#define _OS_TLB_H_
#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif
#include <PR/ultratypes.h>
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Type definitions
*
*/
typedef u32 OSPageMask;
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
/**************************************************************************
*
* Global definitions
*
*/
/*
* Page size argument for TLB routines
*/
#define OS_PM_4K 0x0000000
#define OS_PM_16K 0x0006000
#define OS_PM_64K 0x001e000
#define OS_PM_256K 0x007e000
#define OS_PM_1M 0x01fe000
#define OS_PM_4M 0x07fe000
#define OS_PM_16M 0x1ffe000
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Macro definitions
*
*/
/**************************************************************************
*
* Extern variables
*
*/
/**************************************************************************
*
* Function prototypes
*
*/
/* TLB management routines */
extern void osMapTLB(s32, OSPageMask, void*, u32, u32, s32);
extern void osMapTLBRdb(void);
extern void osUnmapTLB(s32);
extern void osUnmapTLBAll(void);
extern void osSetTLBASID(s32);
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
#ifdef _LANGUAGE_C_PLUS_PLUS
}
#endif
#endif /* !_OS_TLB_H_ */
+17 -12
View File
@@ -1,7 +1,11 @@
#ifndef _COMMON_STRUCTS_H_
#define _COMMON_STRUCTS_H_
#ifndef TARGET_N64
#include <libultraship.h>
#else
#include <ultra64.h>
#endif
typedef f32 Vec3f[3];
typedef f32 Vec4f[4];
@@ -364,22 +368,23 @@ typedef struct {
/* 0x0DAC */ f32 unk_DAC;
/* 0x0DB0 */ f32 unk_DB0;
/* 0x0DB4 */ struct UnkPlayerInner unk_DB4;
/* 0x0DB6 */ // s16 unk_DB6;
/* 0x0DB8 */ // f32 unk_DB8;
/* 0x0DBC */ // f32 unk_DBC;
/* 0x0DC0 */ // f32 unk_DC0;
/* 0x0DC4 */ // f32 unk_DC4;
/* 0x0DC8 */ // f32 unk_DC8;
/* 0x0DCC */ // s16 unk_DCC;
/* 0x0DCE */ // s16 unk_DCE;
/* 0x0DD0 */ // s16 unk_DD0;
/* 0x0DD2 */ // s16 unk_DD2;
/* 0x0DD4 */ // s16 unk_DD4;
/* 0x0DB6 */ // s16 unk_DB6;
/* 0x0DB8 */ // f32 unk_DB8;
/* 0x0DBC */ // f32 unk_DBC;
/* 0x0DC0 */ // f32 unk_DC0;
/* 0x0DC4 */ // f32 unk_DC4;
/* 0x0DC8 */ // f32 unk_DC8;
/* 0x0DCC */ // s16 unk_DCC;
/* 0x0DCE */ // s16 unk_DCE;
/* 0x0DD0 */ // s16 unk_DD0;
/* 0x0DD2 */ // s16 unk_DD2;
/* 0x0DD4 */ // s16 unk_DD4;
u32 nControlFlags; // Is racer human, ai, or networked controlled?
s32 nCharacter; // Networked character choice
s32 nStartingRank;
u32 nHasAuthority;
} Player; // size = 0xDD8
} Player; // size = 0xDD8
typedef struct {
// Something related to time trial ghost data?
+1 -1
View File
@@ -10,7 +10,7 @@
*/
typedef struct {
uintptr_t addr;
Gfx* addr;
u8 surfaceType;
u8 sectionId;
u16 flags;
+1 -1
View File
@@ -60,7 +60,7 @@ extern Animation d_rainbow_road_unk2;
extern Animation* d_rainbow_road_unk3[];
extern u32 d_rainbow_road_unk5[];
extern Gfx* koopa_troopa_beach_dls1[];
extern Gfx* d_course_koopa_troopa_beach_dl_list1[];
extern Gfx* koopa_troopa_beach_dls2[];
extern uintptr_t d_course_koopa_troopa_beach_unk_data1[];
extern s16 d_course_koopa_troopa_beach_unk_data2[];
+3
View File
@@ -2,6 +2,9 @@
#define _FUNCTIONS_H_
#include <common_structs.h>
#ifdef TARGET_N64
void mio0decode(u8* arg0, u8* arg1);
#endif
// Unused mio0decode function.
void func_80040030(u8* arg0, u8* arg1);
+15 -12
View File
@@ -165,12 +165,14 @@ enum PlayerId {
* the battle courses could be displayed in the same
* way race courses are.
*/
#define MUSHROOM_CUP 0
#define FLOWER_CUP 1
#define STAR_CUP 2
#define SPECIAL_CUP 3
#define BATTLE_CUP 4
#define NUM_CUPS 5
enum { MUSHROOM_CUP, FLOWER_CUP, STAR_CUP, SPECIAL_CUP, BATTLE_CUP, NUM_CUPS };
#define NUM_COURSES_PER_CUP 4
/**
* @brief Options for gCourseIndexInCup
*/
enum { COURSE_ONE, COURSE_TWO, COURSE_THREE, COURSE_FOUR };
/**
* @brief Character IDs
@@ -297,12 +299,6 @@ enum PlayerId {
#define DEMO_SIX 5 // Mario Luigi Peach Toad, Sherbert Land, Versus
#define NUM_DEMOS 6
#define CUP_COURSE_ONE 0
#define CUP_COURSE_TWO 1
#define CUP_COURSE_THREE 2
#define CUP_COURSE_FOUR 3
#define NUM_COURSES_PER_CUP 4
/**
* @brief Item IDs
*/
@@ -341,6 +337,13 @@ enum KART_AI_BEHAVIOURS {
BEHAVIOUR_MAX_SPEED
};
enum DIRECTION {
NORTH,
EAST,
SOUTH,
WEST
};
/**
* @brief Balloon status
*/
+4
View File
@@ -1,7 +1,11 @@
#ifndef STDDEF_H
#define STDDEF_H
#ifndef TARGET_N64
#include <libultra/types.h>
#else
#include <PR/ultratypes.h>
#endif
#ifndef offsetof
#define offsetof(st, m) ((size_t) & (((st*) 0)->m))
+4
View File
@@ -1,7 +1,11 @@
#ifndef STRING_H
#define STRING_H
#ifndef TARGET_N64
#include <libultra/types.h>
#else
#include <PR/ultratypes.h>
#endif
void* memcpy(void* dst, const void* src, size_t size);
size_t strlen(const char* str);
+10
View File
@@ -87,6 +87,7 @@
}
// convert a virtual address to physical.
#ifndef TARGET_N64
#define VIRTUAL_TO_PHYSICAL(addr) (addr)
// convert a physical address to virtual.
@@ -94,6 +95,15 @@
// another way of converting virtual to physical
#define VIRTUAL_TO_PHYSICAL2(addr) (addr)
#else
#define VIRTUAL_TO_PHYSICAL(addr) ((uintptr_t) (addr) & 0x1FFFFFFF)
// convert a physical address to virtual.
#define PHYSICAL_TO_VIRTUAL(addr) ((uintptr_t) (addr) | 0x80000000)
// another way of converting virtual to physical
#define VIRTUAL_TO_PHYSICAL2(addr) ((u8*) (addr) - 0x80000000U)
#endif
// aligns an address to the next 16 bytes
#define ALIGN16(val) (((val) + 0xF) & ~0xF)
+16 -7
View File
@@ -18,26 +18,35 @@ typedef struct {
/* 0x44 */ f32 surfaceHeight;
/* 0x48 */ s32 unk_048;
/* 0x4C */ s32 unk_04C;
/* 0x50 */ s32 unk_050;
/* 0x50 */ s32 timer;
/* 0x54 */ s32 status;
/* 0x58 */ s32 unk_058;
/* 0x5C */ s32 unk_05C;
#ifndef TARGET_N64
/* 0x60 */ const char* activeTLUT;
/* 0x64 */ const char* activeTexture;
#else
/* 0x60 */ u8* activeTLUT;
/* 0x64 */ u8* activeTexture;
#endif
/**
* "list" is something of a misnomer for the names here
* they can be pointers to just 1 tlut/texture, but it is common for one or the other
* to be a pointer to an array of tluts/textures.
**/
/* 0x68 */ u8* tlutList; // I feel like this should actually be `u8 (*tlutList)[512]`, but that causes mismatches
#ifndef TARGET_N64
/* 0x6C */ const char** textureList;
#else
/* 0x6C */ u8* textureList;
#endif
/* 0x70 */ Gfx* model;
/* 0x74 */ Vtx* vertex;
/* 0x78 */ s8 unk_078[0x04];
/* 0x7C */ SplineControlPoint* controlPoints;
/* 0x80 */ SplineData* spline;
/* 0x84 */ s16 unk_084[0xA];
/* 0x98 */ u16 timer;
/* 0x98 */ u16 animationTimer;
/* 0x9A */ u16 unk_09A;
/* 0x9C */ s16 unk_09C;
/* 0x9E */ s16 unk_09E;
@@ -57,14 +66,14 @@ typedef struct {
/* 0xC6 */ u16 unk_0C6;
/* 0xC8 */ u16 boundingBoxSize;
/* 0xCA */ s8 unk_0CA;
/* 0xCB */ s8 unk_0CB;
/* 0xCB */ s8 isTimerActive;
/* 0xCC */ s8 unk_0CC;
/* 0xCD */ s8 unk_0CD;
/* 0xCE */ s8 unk_0CE;
/* 0xCF */ s8 unk_0CF;
/* 0xD0 */ s8 unk_0D0;
/* 0xD1 */ s8 unk_0D1;
/* 0xD2 */ s8 itemDisplay;
/* 0xD2 */ s8 textureListIndex;
/* 0xD3 */ s8 unk_0D3;
/* 0xD4 */ s8 unk_0D4;
/* 0xD5 */ u8 unk_0D5;
@@ -93,7 +102,7 @@ typedef struct {
/* 0x44 */ f32 unk_044;
/* 0x48 */ s32 unk_048;
/* 0x4C */ s32 unk_04C;
/* 0x50 */ s32 unk_050;
/* 0x50 */ s32 timer;
/* 0x54 */ s32 status;
/* 0x58 */ s32 unk_058;
/* 0x5C */ s32 unk_05C;
@@ -132,14 +141,14 @@ typedef struct {
/* 0xC6 */ u16 unk_0C6;
/* 0xC8 */ u16 unk_0C8;
/* 0xCA */ s8 unk_0CA;
/* 0xCB */ s8 unk_0CB;
/* 0xCB */ s8 isTimerActive;
/* 0xCC */ s8 unk_0CC;
/* 0xCD */ s8 unk_0CD;
/* 0xCE */ s8 unk_0CE;
/* 0xCF */ s8 unk_0CF;
/* 0xD0 */ s8 unk_0D0;
/* 0xD1 */ s8 unk_0D1;
/* 0xD2 */ s8 itemDisplay;
/* 0xD2 */ s8 textureListIndex;
/* 0xD3 */ s8 unk_0D3;
/* 0xD4 */ s8 unk_0D4;
/* 0xD5 */ u8 unk_0D5;
-6
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@@ -40,12 +40,6 @@
#define RENDER_VEHICLE 1
#define TRAIN_SMOKE_RENDER_DISTANCE 2000.0f
#define TRAIN_CROSSING_AI_DISTANCE 1000.0f
#define BOAT_SMOKE_RENDER_DISTANCE 2000.0f
#define RENDER_VEHICLE 1
typedef struct {
/* 0x00 */ s16 isActive; // Only used for Tender and Passenger Cars, unused for Locomotives
/* 0x02 */ s16 compilerPadding;