update with the decomp (#97)

* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo include (#658)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix course (#659)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo debug (#660)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo data (#661)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo src (#652)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update linkonly_generator.py (#670)

* some rename for torch (#588)

* rename gBombKartSpawns, and fix cup ID

* Update doxygen_syms.md

* rename for gCourseIndexInCup and his constant

* rename to gCupSelectedCourseIndex

* forget a change in constant

* fix compilation issue

* Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674)

* Fix color font matrix function (#676)

* Fix label variables used in menus (#675)

* Fix label variables used in menus

* split D_800F2BDC and clang format menu.c

---------

Co-authored-by: coco875 <pereira.jannin@gmail.com>

* Fix some libultra struct types (#677)

* Uintptr (#671)

* Update render_courses.c

* Update math_util.c

* Update math_util.c

* Update math_util.h

* Update render_courses.c

* Clang suggest (#678)

* add clang suggestion

* Update clang-format-suggest.yml

* Update clang-format-suggest.yml

* simplify

* switch to ubuntu

* Update clang-format-suggest.yml

* update ubuntu

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Clang pr (#679)

* Create clang-pr.yml

* Update clang-pr.yml

* Update osCreateMesgQueue.c

* Update osCreateMesgQueue.c

* Update clang-pr.yml

* Update clang-pr.yml

* Update clang-format.yml

* clang format (#680)

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>

* some rename in ceremony (#647)

* rename ceremony

* apply some suggestion

* some rename

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* clang format (#681)

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>

* Rename Object Timing Related Code (#673)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* rename around object

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

* rename to initiate_next_state

* Revert "Merge branch '3d-objects' into general-object"

This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing
changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299.

* revert the revert...

* revert 3d-models PR

* finish some revert

* Update code_80005FD0.c

* fix code_80091750.c

* Update code_80091750.c

* rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state

* rename to initialize_next_state

* rename to object_next_state

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* extract models with blender (#577)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* other

* fix some error of compilation

* finish fix all error

---------

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Co-authored-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MisterSheeple <27652712+MisterSheeple@users.noreply.github.com>
Co-authored-by: AloXado320 <38191089+AloXado320@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
This commit is contained in:
coco875
2024-09-17 17:32:50 +02:00
committed by GitHub
parent d36d7dcd60
commit 203090e591
112 changed files with 4945 additions and 1524 deletions
+31 -31
View File
@@ -2388,7 +2388,7 @@ s16 find_closest_waypoint_track_section(f32 posX, f32 posY, f32 posZ, u16 trackS
/**
* Tries to find the waypoint nearest to (posX, posY, posZ)
* Only consider waypoints in the same segment as trackSectionId
* Only considers waypoints within 500 units of (posX, posY, posZ)
* Only considers waypoints within 500 units of(posX, posY, posZ)
* Looks 3 waypoints behind and 6 waypoints ahead of waypointIndex
**/
s16 func_8000C884(f32 posX, f32 posY, f32 posZ, s16 waypointIndex, s32 pathIndex, u16 trackSectionId) {
@@ -2931,24 +2931,24 @@ void set_bomb_kart_spawn_positions(void) {
s32 var_s3;
TrackWaypoint* temp_v0;
UNUSED BombKart* var_s0;
BombKartSpawn* temp_s1;
BombKartSpawn* bombKartSpawn;
for (var_s3 = 0; var_s3 < NUM_BOMB_KARTS_VERSUS; var_s3++) {
temp_s1 = &gBombKartSpawns[gCurrentCourseId][var_s3];
bombKartSpawn = &gBombKartSpawns[gCurrentCourseId][var_s3];
switch (gCurrentCourseId) {
case COURSE_YOSHI_VALLEY:
startingXPos = temp_s1->startingXPos;
startingZPos = temp_s1->startingZPos;
startingXPos = bombKartSpawn->startingXPos;
startingZPos = bombKartSpawn->startingZPos;
startingYPos = spawn_actor_on_surface(startingXPos, 2000.0f, startingZPos);
break;
case COURSE_AWARD_CEREMONY:
temp_v0 = &D_80164550[3][temp_s1->waypointIndex];
temp_v0 = &D_80164550[3][bombKartSpawn->waypointIndex];
startingXPos = temp_v0->posX;
startingYPos = temp_v0->posY;
startingZPos = temp_v0->posZ;
break;
default:
temp_v0 = &D_80164550[0][temp_s1->waypointIndex];
temp_v0 = &D_80164550[0][bombKartSpawn->waypointIndex];
startingXPos = temp_v0->posX;
startingYPos = temp_v0->posY;
startingZPos = temp_v0->posZ;
@@ -2969,11 +2969,11 @@ void set_bomb_kart_spawn_positions(void) {
gBombKarts[var_s3].wheel4Pos[0] = startingXPos;
gBombKarts[var_s3].wheel4Pos[1] = startingYPos;
gBombKarts[var_s3].wheel4Pos[2] = startingZPos;
gBombKarts[var_s3].waypointIndex = temp_s1->waypointIndex;
gBombKarts[var_s3].unk_3C = temp_s1->unk_04;
gBombKarts[var_s3].waypointIndex = bombKartSpawn->waypointIndex;
gBombKarts[var_s3].unk_3C = bombKartSpawn->unk_04;
gBombKarts[var_s3].bounceTimer = 0;
gBombKarts[var_s3].circleTimer = 0;
gBombKarts[var_s3].state = temp_s1->startingState;
gBombKarts[var_s3].state = bombKartSpawn->startingState;
gBombKarts[var_s3].unk_4A = 0;
gBombKarts[var_s3].unk_4C = 1;
gBombKarts[var_s3].yPos = startingYPos;
@@ -5423,26 +5423,26 @@ void func_80014D30(s32 cameraId, s32 pathIndex) {
(f32) temp_v0->posZ);
}
void func_80014DE4(s32 arg0) {
void func_80014DE4(s32 cameraIndex) {
s32 cameraId;
D_801646CC = 0;
D_80164678[arg0] = D_80164670[arg0];
if ((gModeSelection != 1) && ((gCupCourseSelection == 0) || (gDemoMode == (u16) 1))) {
D_80164678[arg0] = 0;
} else if ((D_80164678[arg0] != 0) && (D_80164678[arg0] != (s16) 1) && (D_80164678[arg0] != 2) &&
(D_80164678[arg0] != 3)) {
D_80164678[arg0] = 0;
D_80164678[cameraIndex] = D_80164670[cameraIndex];
if ((gModeSelection != 1) && ((gCourseIndexInCup == COURSE_ONE) || (gDemoMode == (u16) 1))) {
D_80164678[cameraIndex] = 0;
} else if ((D_80164678[cameraIndex] != 0) && (D_80164678[cameraIndex] != (s16) 1) &&
(D_80164678[cameraIndex] != 2) && (D_80164678[cameraIndex] != 3)) {
D_80164678[cameraIndex] = 0;
}
D_80164680[arg0] = -1;
D_80164680[cameraIndex] = -1;
D_80163238 = 0;
D_801646C0[arg0] = 0;
D_801646C0[cameraIndex] = 0;
D_801646C8 = 0;
D_801646D0[arg0].unk0 = 0;
D_801646D0[arg0].unk2 = 0;
D_801646D0[arg0].unk4 = 0;
D_801646D0[cameraIndex].unk0 = 0;
D_801646D0[cameraIndex].unk2 = 0;
D_801646D0[cameraIndex].unk4 = 0;
if ((gModeSelection == 1) && (D_8018EDFC == 0)) {
D_80164678[arg0] = 0;
D_80164678[cameraIndex] = 0;
}
for (cameraId = 0; cameraId < 4; cameraId++) {
@@ -5529,7 +5529,7 @@ f32 func_80014EE4(f32 arg0, s32 arg1) {
return arg0;
}
void func_800151A4(Camera* camera, s32 arg1) {
void calculate_camera_up_vector(Camera* camera, s32 cameraIndex) {
f32 xnorm;
f32 ynorm;
f32 znorm;
@@ -5540,7 +5540,7 @@ void func_800151A4(Camera* camera, s32 arg1) {
f32 sp28;
u16 thing;
thing = D_801646C0[arg1];
thing = D_801646C0[cameraIndex];
if (thing == 0) {
camera->up[0] = 0.0f;
camera->up[2] = 0.0f;
@@ -6662,10 +6662,10 @@ void func_80019890(s32 playerId, s32 cameraId) {
}
}
void func_80019B50(s32 arg0, u16 arg1) {
void func_80019B50(s32 cameraIndex, u16 arg1) {
u16 var_v0;
var_v0 = D_801646C0[arg0];
var_v0 = D_801646C0[cameraIndex];
if (var_v0 < arg1) {
if ((arg1 - var_v0) < 0x8000) {
var_v0 += 0x5A;
@@ -6689,10 +6689,10 @@ void func_80019B50(s32 arg0, u16 arg1) {
}
} else if ((var_v0 - arg1) >= 0x8000) {
var_v0 += 0x5A;
if (!arg0) {} // wtf?
if (!cameraIndex) {} // wtf?
}
}
D_801646C0[arg0] = (s16) var_v0;
D_801646C0[cameraIndex] = (s16) var_v0;
}
void func_80019C50(s32 arg0) {
@@ -6720,7 +6720,7 @@ void func_80019D2C(Camera* camera, Player* player, s32 arg2) {
playerId = camera->playerId;
if ((D_80163378 != 0) && (gCurrentCourseId == 8)) {
func_800151A4(camera, arg2);
calculate_camera_up_vector(camera, arg2);
nearestWaypoint = gNearestWaypointByPlayerId[playerId];
if (((nearestWaypoint >= 0x65) && (nearestWaypoint < 0xFA)) ||
((nearestWaypoint >= 0x1AF) && (nearestWaypoint < 0x226))) {
@@ -6956,7 +6956,7 @@ void func_8001A588(UNUSED u16* localD_80152300, Camera* camera, Player* player,
func_80019D2C(camera, player, cameraIndex);
} else {
D_801646C0[cameraIndex] = 0;
func_800151A4(camera, cameraIndex);
calculate_camera_up_vector(camera, cameraIndex);
}
switch ((u16) D_801646CC) {
case 1: