Patched hud textures to draw on point mode

This commit is contained in:
KiritoDv 2025-07-28 21:55:46 -06:00
parent 7eb925d351
commit 212436726f
1 changed files with 2 additions and 0 deletions

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@ -2023,10 +2023,12 @@ void draw_hud_2d_texture(s32 x, s32 y, u32 width, u32 height, u8* texture) {
void draw_hud_2d_texture_wide(s32 x, s32 y, u32 width, u32 height, u8* texture) { void draw_hud_2d_texture_wide(s32 x, s32 y, u32 width, u32 height, u8* texture) {
gSPDisplayList(gDisplayListHead++, D_0D008108); gSPDisplayList(gDisplayListHead++, D_0D008108);
gSPDisplayList(gDisplayListHead++, D_0D007EF8); gSPDisplayList(gDisplayListHead++, D_0D007EF8);
gDPSetTextureFilter(gDisplayListHead++, G_TF_POINT);
gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD); gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
load_texture_block_rgba16_mirror(texture, width, height); load_texture_block_rgba16_mirror(texture, width, height);
func_8004B97C_wide(x - (width >> 1), y - (height >> 1), width, height, 0); func_8004B97C_wide(x - (width >> 1), y - (height >> 1), width, height, 0);
gSPDisplayList(gDisplayListHead++, D_0D007EB8); gSPDisplayList(gDisplayListHead++, D_0D007EB8);
gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP);
} }
void func_8004C450(s32 arg0, s32 arg1, u32 arg2, u32 arg3, u8* texture) { void func_8004C450(s32 arg0, s32 arg1, u32 arg2, u32 arg3, u8* texture) {