mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-09-12 21:06:16 -04:00
Fix small mistake (#409)
* Update other_textures.yml * Update menu_items.c * remove mkload --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
This commit is contained in:
+14
-14
@@ -2976,7 +2976,7 @@ Gfx* func_80095BD0(Gfx* displayListHead, u8* arg1, f32 arg2, f32 arg3, u32 arg4,
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displayListHead = AddTextMatrix(displayListHead, mf);
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// gSPMatrix(displayListHead++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gMKLoadTextureTile_4b(displayListHead++, arg1, G_IM_FMT_I, arg4, 0, 0, 0, arg4, arg5, 0, G_TX_NOMIRROR | G_TX_WRAP,
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gDPLoadTextureTile_4b(displayListHead++, arg1, G_IM_FMT_I, arg4, 0, 0, 0, arg4-1, arg5-1, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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switch (arg4) {
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default:
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@@ -3018,7 +3018,7 @@ Gfx* func_80095BD0_wide_right(Gfx* displayListHead, u8* arg1, f32 arg2, f32 arg3
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displayListHead = AddTextMatrix(displayListHead, mf);
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// gSPMatrix(displayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxEffect[gMatrixEffectCount++]),
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// G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gMKLoadTextureTile_4b(displayListHead++, arg1, G_IM_FMT_I, arg4, 0, 0, 0, arg4, arg5, 0, G_TX_NOMIRROR | G_TX_WRAP,
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gDPLoadTextureTile_4b(displayListHead++, arg1, G_IM_FMT_I, arg4, 0, 0, 0, arg4-1, arg5-1, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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switch (arg4) {
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default:
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@@ -3045,7 +3045,7 @@ Gfx* func_80095E10(Gfx* displayListHead, s8 textureFormat, s32 texScaleS, s32 te
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s32 srcWidth, s32 srcHeight, s32 screenX, s32 screenY, u8* textureData, u32 texWidth,
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u32 texHeight) {
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gDPLoadTextureTile(displayListHead++, textureData, textureFormat, G_IM_SIZ_16b, texWidth, texHeight, srcX, srcY,
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srcX + srcWidth - 1, srcY + srcHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
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srcX + srcWidth - 1, srcY + srcHeight - 1, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, 0, 0, G_TX_NOLOD, G_TX_NOLOD);
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gSPWideTextureRectangle(displayListHead++, screenX << 2, screenY << 2, (screenX + srcWidth) << 2,
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(screenY + srcHeight) << 2, G_TX_RENDERTILE, 0, 0, texScaleS, texScaleT);
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@@ -3252,7 +3252,7 @@ Gfx* func_80097A14(Gfx* displayListHead, s8 arg1, s32 arg2, s32 arg3, s32 arg4,
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}
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Gfx* func_80097AE4(Gfx* displayListHead, s8 textureFormat, s32 destX, s32 destY, u8* textureData, s32 sourceWidth) {
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gMKLoadTextureTile(displayListHead++, textureData, textureFormat, G_IM_SIZ_16b, 64, 64, 0, 0, sourceWidth, 32, 0,
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gDPLoadTextureTile(displayListHead++, textureData, textureFormat, G_IM_SIZ_16b, 64, 64, 0, 0, sourceWidth - 1, 32-1, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
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gSPWideTextureRectangle(displayListHead++, destX << 2, destY << 2, (destX + sourceWidth) << 2, (destY + 64) << 2, 0,
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0, 0, 1024, 1024);
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@@ -3285,10 +3285,10 @@ Gfx* func_80098558(Gfx* displayListHead, u32 arg1, u32 arg2, u32 arg3, u32 arg4,
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arg5Copy = arg5;
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for (var_v0 = arg2; var_v0 < arg4; var_v0 += 0x20) {
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for (var_a3 = arg1; var_a3 < arg3; var_a3 += 0x20) {
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gMKLoadTextureTile(displayListHead++, sMenuTextureList, G_IM_FMT_RGBA, G_IM_SIZ_16b, arg8, 0, var_a3,
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var_v0, var_a3 + 0x20, var_v0 + 0x20, 0, G_TX_NOMIRROR | G_TX_WRAP,
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gDPLoadTextureTile(displayListHead++, sMenuTextureList, G_IM_FMT_RGBA, G_IM_SIZ_16b, arg8, 0, var_a3,
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var_v0, var_a3 + 32-1, var_v0 + 32-1, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(displayListHead++, arg5 << 2, arg6 << 2, (arg5 + 0x20) << 2, (arg6 + 0x20) << 2, 0, 0,
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gSPTextureRectangle(displayListHead++, arg5 << 2, arg6 << 2, (arg5 + 32) << 2, (arg6 + 32) << 2, 0, 0,
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0, 1024, 1024);
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arg5 += 0x20;
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}
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@@ -3319,13 +3319,13 @@ Gfx* func_800987D0(Gfx* displayListHead, u32 arg1, u32 arg2, u32 width, u32 heig
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columnCopy = column;
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for (var_v0_2 = arg2; (u32) var_v0_2 < height; var_v0_2 += 0x20) {
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for (var_a2 = arg1; (u32) var_a2 < width; var_a2 += 0x20) {
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gMKLoadTextureTile(displayListHead++, sMenuTextureList, G_IM_FMT_RGBA, G_IM_SIZ_16b, textureWidth, 0,
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var_a2, var_v0_2, var_a2 + 0x20, var_v0_2 + 0x20, 0, G_TX_NOMIRROR | G_TX_WRAP,
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gDPLoadTextureTile(displayListHead++, sMenuTextureList, G_IM_FMT_RGBA, G_IM_SIZ_16b, textureWidth, 0,
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var_a2, var_v0_2, var_a2 + 32 - 1, var_v0_2 + 32 - 1, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
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temp_f6 = (temp_f18 * ((temp_f0 * (column - 0xA0)) + (temp_f24 * (row - 0x78)))) + 160.0f;
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temp_f4_2 = (temp_f18 * ((-temp_f24 * (column - 0xA0)) + (temp_f0 * (row - 0x78)))) + 120.0f;
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gSPTextureRectangle(displayListHead++, temp_f6 * 4, temp_f4_2 * 4, ((temp_f6 + 0x20) ^ 0) * 4,
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((temp_f4_2 + 0x20) ^ 0) * 4, 0, 0, 0, 1024, 1024);
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gSPTextureRectangle(displayListHead++, temp_f6 * 4, temp_f4_2 * 4, ((temp_f6 + 32) ^ 0) * 4,
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((temp_f4_2 + 32) ^ 0) * 4, 0, 0, 0, 1024, 1024);
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column += 0x20;
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}
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column = columnCopy;
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@@ -4526,10 +4526,10 @@ Gfx* render_menu_textures(Gfx* arg0, MenuTexture* arg1, s32 column, s32 row) {
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if (temp_v0_3 != NULL) {
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if (gTransitionType[4] != 4) {
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arg0 = func_80095E10(arg0, var_s4, 0x00000400, 0x00000400, 0, 0, arg1->width, arg1->height,
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arg1->dX + column, arg1->dY + row, temp_v0_3, arg1->width, arg1->height);
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arg1->dX + column, arg1->dY + row, arg1->textureData, arg1->width, arg1->height);
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} else {
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arg0 = func_800987D0(arg0, 0U, 0U, arg1->width, arg1->height, arg1->dX + column, arg1->dY + row,
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temp_v0_3, arg1->width, arg1->height);
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arg1->textureData, arg1->width, arg1->height);
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}
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}
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arg1++;
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@@ -7034,7 +7034,7 @@ void func_800A143C(MenuItem* arg0, s32 arg1) {
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case 1:
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case 4:
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gDisplayListHead =
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func_8009BC9C(gDisplayListHead, segmented_to_virtual_dupe(gMenuTexturesTrackSelection[arg1 + 1]),
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func_8009BC9C(gDisplayListHead, gMenuTexturesTrackSelection[arg1 + 1],
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arg0->column, arg0->row, 2, arg0->param1);
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break;
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}
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@@ -201,7 +201,7 @@ void load_texture_block_rgba32_nomirror(u8* texture, s32 width, s32 height) {
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}
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void load_texture_tile_rgba32_nomirror(u8* texture, s32 width, s32 height) {
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gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, 0, width - 1,
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gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, 0, width - 1,
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height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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}
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@@ -219,7 +219,7 @@ void load_texture_block_rgba16_nomirror(u8* texture, s32 width, s32 height, s32
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}
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void load_texture_tile_rgba16_nomirror(u8* texture, s32 width, s32 height) {
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gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, 0, width - 1,
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gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, 0, width - 1,
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height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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}
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@@ -231,7 +231,7 @@ void load_texture_block_ia16_nomirror(u8* texture, s32 width, s32 height) {
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}
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void load_texture_tile_ia16_nomirror(u8* texture, s32 width, s32 height) {
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gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0, 0, width - 1,
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gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0, 0, width - 1,
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height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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}
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@@ -243,7 +243,7 @@ void load_texture_block_ia8_nomirror(u8* texture, s32 width, s32 height) {
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}
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void load_texture_tile_ia8_nomirror(u8* texture, s32 width, s32 height) {
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gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, 0, width - 1,
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gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, 0, width - 1,
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height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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}
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@@ -277,7 +277,7 @@ void func_80044924(u8* texture, s32 width, s32 height) {
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}
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UNUSED void func_80044AB8(u8* texture, s32 width, s32 height) {
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gMKLoadTextureTile_4b(gDisplayListHead++, texture, G_IM_FMT_IA, width, height, 0, 0, width - 1, height - 1, 0,
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gDPLoadTextureTile_4b(gDisplayListHead++, texture, G_IM_FMT_IA, width, height, 0, 0, width - 1, height - 1, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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}
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@@ -367,7 +367,7 @@ void rsp_load_texture_mask(u8* texture, s32 width, s32 height, s32 someMask) {
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}
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UNUSED void func_80045614(u8* texture, s32 width, s32 height) {
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gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, width, height, 0, 0, width - 1,
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gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, width, height, 0, 0, width - 1,
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height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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}
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