Fix small mistake (#409)

* Update other_textures.yml

* Update menu_items.c

* remove mkload

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
This commit is contained in:
coco875
2025-07-03 12:38:28 +00:00
committed by GitHub
parent f9d2b51a53
commit 23b6478ce6
4 changed files with 23 additions and 56 deletions
+6 -6
View File
@@ -201,7 +201,7 @@ void load_texture_block_rgba32_nomirror(u8* texture, s32 width, s32 height) {
}
void load_texture_tile_rgba32_nomirror(u8* texture, s32 width, s32 height) {
gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, 0, width - 1,
gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, 0, width - 1,
height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
}
@@ -219,7 +219,7 @@ void load_texture_block_rgba16_nomirror(u8* texture, s32 width, s32 height, s32
}
void load_texture_tile_rgba16_nomirror(u8* texture, s32 width, s32 height) {
gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, 0, width - 1,
gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, 0, width - 1,
height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
}
@@ -231,7 +231,7 @@ void load_texture_block_ia16_nomirror(u8* texture, s32 width, s32 height) {
}
void load_texture_tile_ia16_nomirror(u8* texture, s32 width, s32 height) {
gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0, 0, width - 1,
gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0, 0, width - 1,
height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
}
@@ -243,7 +243,7 @@ void load_texture_block_ia8_nomirror(u8* texture, s32 width, s32 height) {
}
void load_texture_tile_ia8_nomirror(u8* texture, s32 width, s32 height) {
gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, 0, width - 1,
gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, 0, width - 1,
height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
}
@@ -277,7 +277,7 @@ void func_80044924(u8* texture, s32 width, s32 height) {
}
UNUSED void func_80044AB8(u8* texture, s32 width, s32 height) {
gMKLoadTextureTile_4b(gDisplayListHead++, texture, G_IM_FMT_IA, width, height, 0, 0, width - 1, height - 1, 0,
gDPLoadTextureTile_4b(gDisplayListHead++, texture, G_IM_FMT_IA, width, height, 0, 0, width - 1, height - 1, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
}
@@ -367,7 +367,7 @@ void rsp_load_texture_mask(u8* texture, s32 width, s32 height, s32 someMask) {
}
UNUSED void func_80045614(u8* texture, s32 width, s32 height) {
gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, width, height, 0, 0, width - 1,
gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, width, height, 0, 0, width - 1,
height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
}