This commit is contained in:
MegaMech
2026-02-24 23:27:03 +00:00
parent 00f73df94f
commit 26116a1e57
156 changed files with 1228 additions and 1078 deletions
+7 -7
View File
@@ -108,7 +108,7 @@ $(function(){initNavTree('characteroverview.html',''); initResizable(true); });
<div class="headertitle"><div class="title">Overview</div></div>
</div><!--header-->
<div class="contents">
<div class="textblock"><h1><a class="anchor" id="custom-characters"></a>
<div class="textblock"><h1><a class="anchor" id="custom-characters-1"></a>
Custom characters</h1>
<p>Custom characters can only replace existing characters for now.</p>
<ol type="1">
@@ -119,7 +119,7 @@ Custom characters</h1>
<li>In the above toad example, zip up the toad_kart folder and rename it to a .o2r file.</li>
<li>Put it in mods folder and run.</li>
</ol>
<h1><a class="anchor" id="examples-for-all-characters"></a>
<h1><a class="anchor" id="examples-for-all-characters-1"></a>
Examples for all characters:</h1>
<p>mario_kart/mario_kart_frame###</p>
<p>luigi_kart/luigi_kart_frame###</p>
@@ -129,27 +129,27 @@ Examples for all characters:</h1>
<p>donkeykong_kart/donkeykong_kart_frame###</p>
<p>bowser_kart/bowser_kart_frame###</p>
<p>yoshi_kart/yoshi_kart_frame###</p>
<h1><a class="anchor" id="additional-files"></a>
<h1><a class="anchor" id="additional-files-1"></a>
Additional Files</h1>
<p>Some other files to look out for(still using toad as a example)</p>
<p>placement icon = common_data/common_texture_portrait_toad.png Original frame is 32x32</p>
<p>player selection frames = player_selection/toad_face_00.png ~ toad_face_16.png Original frames is 64x64 (note that Donkeykong uses donkey_kong here instead)</p>
<p>player select nameplate = texture_tkmk00/gTextureNameToad.png Original frame is 64x12 (note that Donkeykong uses DK here instead)</p>
<h2><a class="anchor" id="tips"></a>
<h2><a class="anchor" id="tips-1"></a>
Tips</h2>
<h3><a class="anchor" id="change-viewport-render-settings"></a>
<h3><a class="anchor" id="change-viewport-render-settings-1"></a>
Change Viewport Render Settings</h3>
<p>Assuming your using the overkart setup kart.</p>
<p>In object mode, select View -&gt; Cameras -&gt; Active <a class="el" href="structCamera.html">Camera</a></p>
<p>Set your render resolution and path as shown in the image below</p>
<p>Then render your animation by selecting View -&gt; Viewport Render <a class="el" href="structAnimation.html">Animation</a></p>
<p><img src="change_viewport.png" alt="Viewport Render Settings" class="inline"/></p>
<h2><a class="anchor" id="tools-to-help"></a>
<h2><a class="anchor" id="tools-to-help-1"></a>
Tools To Help</h2>
<ul>
<li>There is <a href="https://vinievex.itch.io/racer-ready-up">Racer Ready-Up</a> which is a tool to help you create custom characters for SpaghettiKart.</li>
</ul>
<h2><a class="anchor" id="future-plans"></a>
<h2><a class="anchor" id="future-plans-2"></a>
Future plans</h2>
<ul>
<li>Support for custom characters that do not replace existing ones.</li>