Editor scaling/rot works properly now

This commit is contained in:
MegaMech
2025-03-30 12:37:42 -06:00
parent 6fd37ef551
commit 2668713f47
6 changed files with 62 additions and 28 deletions
+1
View File
@@ -77,6 +77,7 @@ namespace Editor {
if (!isMouseDown && wasMouseDown) {
// Mouse just released (Released state)
eObjectPicker.eGizmo.SelectedHandle = Gizmo::GizmoHandle::None;
eObjectPicker.eGizmo.ManipulationStart = true;
if (!isDragging) {
eObjectPicker.SelectObject(eGameObjects);
}