From 26ec8eebfe1c47bec69acc17daad6df14efd5e66 Mon Sep 17 00:00:00 2001 From: KiritoDv Date: Thu, 15 May 2025 21:26:57 -0600 Subject: [PATCH] Removed stupid registers --- src/animation.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/src/animation.c b/src/animation.c index ee758a8ae..d81123ae9 100644 --- a/src/animation.c +++ b/src/animation.c @@ -21,10 +21,10 @@ void convert_to_fixed_point_matrix_animation(Mtx* dest, Mat4 src) { guMtxF2L(src, dest); #else s32 asFixedPoint; - register s32 i; - register s16* a3 = (s16*) dest; // all integer parts stored in first 16 bytes - register s16* t0 = (s16*) dest + 16; // all fraction parts stored in last 16 bytes - register f32* t1 = (f32*) src; + s32 i; + s16* a3 = (s16*) dest; // all integer parts stored in first 16 bytes + s16* t0 = (s16*) dest + 16; // all fraction parts stored in last 16 bytes + f32* t1 = (f32*) src; for (i = 0; i < 16; i++) { asFixedPoint = *t1++ * (1 << 16); //! float-to-integer conversion responsible for PU crashes @@ -35,14 +35,14 @@ void convert_to_fixed_point_matrix_animation(Mtx* dest, Mat4 src) { } void mtxf_translate_rotate2(Mat4 dest, Vec3f pos, Vec3s angle) { - register f32 sx = sins(angle[0]); - register f32 cx = coss(angle[0]); + f32 sx = sins(angle[0]); + f32 cx = coss(angle[0]); - register f32 sy = sins(angle[1]); - register f32 cy = coss(angle[1]); + f32 sy = sins(angle[1]); + f32 cy = coss(angle[1]); - register f32 sz = sins(angle[2]); - register f32 cz = coss(angle[2]); + f32 sz = sins(angle[2]); + f32 cz = coss(angle[2]); dest[0][0] = cy * cz; dest[0][1] = cy * sz;