Editor tooling wip

This commit is contained in:
MegaMech
2025-03-18 17:38:00 -06:00
parent 3b343e3676
commit 2e1e2a1a4b
63 changed files with 746 additions and 139 deletions
+20 -3
View File
@@ -32,7 +32,7 @@ namespace Editor {
void Editor::Load() {
printf("Editor: Loading Editor...\n");
eObjectPicker.Load();;
eObjectPicker.Load();
for (auto& object : eGameObjects) {
GenerateCollisionMesh(object, object->Model, 1.0f);
object->Load();
@@ -52,7 +52,7 @@ namespace Editor {
eGameObjects.erase(
std::remove_if(eGameObjects.begin(), eGameObjects.end(),
[](const auto& object) { return (*object->DespawnFlag) == object->DespawnValue; printf("DELETED OBJ\n"); }),
[](const auto& object) { return (*object->DespawnFlag) == object->DespawnValue; }),
eGameObjects.end());
if (isMouseDown && !wasMouseDown) {
@@ -100,7 +100,9 @@ namespace Editor {
}
void Editor::AddObject(const char* name, FVector* pos, Vec3s* rot, FVector* scale, Gfx* model, float collScale, GameObject::CollisionType collision, float boundingBoxSize, int32_t* despawnFlag, int32_t despawnValue) {
if (model != NULL) {
//printf("After AddObj: Pos(%f, %f, %f), Name: %s, Model: %s\n",
// pos->x, pos->y, pos->z, name, model);
if (model != nullptr) {
eGameObjects.push_back(new GameObject(name, pos, rot, scale, model, {}, collision, boundingBoxSize, despawnFlag, despawnValue));
GenerateCollisionMesh(eGameObjects.back(), model, collScale);
} else { // to bounding box or sphere collision
@@ -117,6 +119,17 @@ namespace Editor {
for (auto& obj : eGameObjects) {
delete obj;
}
eGameObjects.clear();
}
void Editor::DeleteObject() {
GameObject* obj = eObjectPicker.eGizmo._selected;
if (obj) {
*obj->DespawnFlag = obj->DespawnValue;
obj = nullptr;
eObjectPicker._selected = nullptr;
}
}
void Editor::ClearMatrixPool() {
@@ -137,4 +150,8 @@ namespace Editor {
eObjectPicker.eGizmo.dimensions.MinZ = minZ + -1000;
eObjectPicker.eGizmo.dimensions.MaxZ = maxZ + 1000;
}
void Editor::NewTrack() {
auto course = gWorldInstance.CurrentCourse = new Course();
course->Props.New();
}
}