Actor decomp (#183)

* Actor decomp
This commit is contained in:
MegaMech
2022-04-26 16:48:36 -06:00
committed by GitHub
parent 626513f90a
commit 2f8a1bfcb6
57 changed files with 1869 additions and 5545 deletions
+3 -3
View File
@@ -24,9 +24,9 @@ extern Gfx D_00284EE0[];
extern Camera cameras[];
extern f32 D_80150130, D_80150148, D_8015014C, D_80150150;
extern f32 D_80150148, D_8015014C, D_80150150;
extern f32 D_80150130[];
void func_80281C40(void) {
s32 i;
@@ -64,7 +64,7 @@ void func_80281D00(void) {
}
func_8028150C();
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
guPerspective((Mtx*) &gGfxPool->mtxPool[1], &sp64[39], D_80150130, D_80150148, D_80150150, D_8015014C, 1.0f);
guPerspective((Mtx*) &gGfxPool->mtxPool[1], &sp64[39], D_80150130[0], D_80150148, D_80150150, D_8015014C, 1.0f);
gDPHalf1(gDisplayListHead++, sp64[39]);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt((Mtx*) &gGfxPool->mtxPool[7], camera->pos[0], camera->pos[1], camera->pos[2], camera->unk, camera->unk1, camera->unk2, camera->angleX, camera->angleY, camera->angleZ);