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Editor sun face the camera
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@@ -42,7 +42,7 @@ void Clear(MtxF* mf);
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bool IntersectRayTriangle(const Ray& ray, const Triangle& tri, const FVector& objectPos, float& t);
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bool IntersectRaySphere(const Ray& ray, const FVector& sphereCenter, float radius, float& t);
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void Editor_Matrixidentity(Mat4 mtx);
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void Editor_MatrixIdentity(Mat4 mtx);
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void Editor_AddMatrix(Mat4 mtx, int32_t flags);
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float CalculateAngle(const FVector& start, const FVector& end);
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void SetDirectionFromRotator(IRotator rot, s8 direction[3]);
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