mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-18 14:02:48 -04:00
Impl new intro (#193)
* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f7.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
This commit is contained in:
@@ -52,67 +52,5 @@ void render_actor_falling_rock(Camera* camera, struct FallingRock* rock) {
|
||||
if (render_set_position(sp4C, 0) == 0) {
|
||||
return;
|
||||
}
|
||||
// gSPDisplayList(gDisplayListHead++, d_course_choco_mountain_dl_falling_rock);
|
||||
//! @todo: Placeholder DLs weird vtx issues
|
||||
gSPSetGeometryMode(gDisplayListHead++, G_LIGHTING);
|
||||
gDPSetCycleType(gDisplayListHead++, G_CYC_2CYCLE);
|
||||
gDPPipeSync(gDisplayListHead++);
|
||||
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
|
||||
gSPSetGeometryMode(gDisplayListHead++, G_FOG);
|
||||
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_PASS2);
|
||||
gDPSetRenderMode(gDisplayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2);
|
||||
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
|
||||
gDPPipeSync(gDisplayListHead++);
|
||||
gDPTileSync(gDisplayListHead++);
|
||||
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD);
|
||||
gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x007C, 0x007C);
|
||||
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, d_course_choco_mountain_wall_texture);
|
||||
gDPTileSync(gDisplayListHead++);
|
||||
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
|
||||
gDPLoadSync(gDisplayListHead++);
|
||||
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 1023, 256);
|
||||
gSPVertex(gDisplayListHead++, d_course_choco_mountain_falling_rock_model, 15, 0);
|
||||
gSP1Triangle(gDisplayListHead++, 0, 1, 2, 0);
|
||||
gSP1Triangle(gDisplayListHead++, 3, 4, 5, 0);
|
||||
gSP1Triangle(gDisplayListHead++, 6, 7, 8, 0);
|
||||
gSP1Triangle(gDisplayListHead++, 9, 10, 11, 0);
|
||||
gSP1Triangle(gDisplayListHead++, 12, 13, 14, 0);
|
||||
gSPVertex(gDisplayListHead++, d_course_choco_mountain_6006C28, 5, 0);
|
||||
gSPVertex(gDisplayListHead++, d_course_choco_mountain_6006D08, 10, 5);
|
||||
gSP1Triangle(gDisplayListHead++, 0, 5, 6, 0);
|
||||
gSP1Triangle(gDisplayListHead++, 1, 7, 8, 0);
|
||||
gSP1Triangle(gDisplayListHead++, 2, 9, 10, 0);
|
||||
gSP1Triangle(gDisplayListHead++, 3, 11, 12, 0);
|
||||
gSP1Triangle(gDisplayListHead++, 4, 13, 14, 0);
|
||||
gSPVertex(gDisplayListHead++, d_course_choco_mountain_6006C78, 5, 0);
|
||||
gSPVertex(gDisplayListHead++, d_course_choco_mountain_6006DA8, 10, 5);
|
||||
gSP1Triangle(gDisplayListHead++, 0, 5, 6, 0);
|
||||
gSP1Triangle(gDisplayListHead++, 1, 7, 8, 0);
|
||||
gSP1Triangle(gDisplayListHead++, 2, 9, 10, 0);
|
||||
gSP1Triangle(gDisplayListHead++, 3, 11, 12, 0);
|
||||
gSP1Triangle(gDisplayListHead++, 4, 13, 14, 0);
|
||||
gSPVertex(gDisplayListHead++, d_course_choco_mountain_6006CC8, 4, 0);
|
||||
gSPVertex(gDisplayListHead++, d_course_choco_mountain_6006E48, 8, 4);
|
||||
gSP1Triangle(gDisplayListHead++, 0, 4, 5, 0);
|
||||
gSP1Triangle(gDisplayListHead++, 1, 6, 7, 0);
|
||||
gSP1Triangle(gDisplayListHead++, 2, 8, 9, 0);
|
||||
gSP1Triangle(gDisplayListHead++, 3, 10, 11, 0);
|
||||
gDPTileSync(gDisplayListHead++);
|
||||
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0, G_TX_MIRROR | G_TX_WRAP,
|
||||
5, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, 5, G_TX_NOLOD);
|
||||
gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x007C, 0x007C);
|
||||
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, d_course_choco_mountain_rock_texture);
|
||||
gDPTileSync(gDisplayListHead++);
|
||||
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
|
||||
gDPLoadSync(gDisplayListHead++);
|
||||
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 1023, 256);
|
||||
gSPVertex(gDisplayListHead++, d_course_choco_mountain_6006EC8, 3, 0);
|
||||
gSP1Triangle(gDisplayListHead++, 0, 1, 2, 0);
|
||||
gSPClearGeometryMode(gDisplayListHead++, G_FOG | G_LIGHTING);
|
||||
gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE);
|
||||
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 1, 1, G_OFF);
|
||||
gDPPipeSync(gDisplayListHead++);
|
||||
gSPDisplayList(gDisplayListHead++, d_course_choco_mountain_dl_falling_rock);
|
||||
}
|
||||
|
||||
@@ -76,7 +76,7 @@ void update_actor_falling_rocks(struct FallingRock* rock) {
|
||||
rock->respawnTimer -= 1;
|
||||
return;
|
||||
}
|
||||
if (rock->pos[1] < D_8015F8E4) {
|
||||
if (rock->pos[1] < CM_GetWaterLevel(rock->pos, NULL)) {
|
||||
func_8029CF0C(sRockSpawnData, rock);
|
||||
}
|
||||
rock->rot[0] += (s16) ((rock->velocity[2] * 5461.0f) / 20.0f);
|
||||
|
||||
@@ -15,9 +15,9 @@ void render_actor_train_engine(Camera* camera, struct TrainCar* actor) {
|
||||
UNUSED s32 pad[2];
|
||||
s32 maxObjectsReached;
|
||||
Vec3f sp160;
|
||||
Mat4 sp120;
|
||||
Mat4 spE0;
|
||||
Mat4 spA0;
|
||||
Mat4 mainMtx;
|
||||
Mat4 objectMtx;
|
||||
Mat4 resultMtx;
|
||||
|
||||
f32 distance = is_within_render_distance(camera->pos, actor->pos, camera->rot[1], 2500.0f,
|
||||
gCameraZoom[camera - camera1], 9000000.0f);
|
||||
@@ -36,8 +36,8 @@ void render_actor_train_engine(Camera* camera, struct TrainCar* actor) {
|
||||
|
||||
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
||||
|
||||
mtxf_pos_rotation_xyz(sp120, actor->pos, actor->rot);
|
||||
maxObjectsReached = render_set_position(sp120, 0) == 0;
|
||||
mtxf_pos_rotation_xyz(mainMtx, actor->pos, actor->rot);
|
||||
maxObjectsReached = render_set_position(mainMtx, 0) == 0;
|
||||
if (maxObjectsReached) {
|
||||
return;
|
||||
}
|
||||
@@ -62,12 +62,12 @@ void render_actor_train_engine(Camera* camera, struct TrainCar* actor) {
|
||||
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
||||
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22D28);
|
||||
|
||||
mtxf_rotate_x(sp120, actor->wheelRot);
|
||||
mtxf_rotate_x(mainMtx, actor->wheelRot);
|
||||
vec3f_set(sp160, 17.0f, 6.0f, 32.0f);
|
||||
mtxf_translate(spE0, sp160);
|
||||
mtxf_multiplication(spA0, sp120, spE0);
|
||||
mtxf_translate(objectMtx, sp160);
|
||||
mtxf_multiplication(resultMtx, mainMtx, objectMtx);
|
||||
|
||||
maxObjectsReached = render_set_position(spA0, 3) == 0;
|
||||
maxObjectsReached = render_set_position(resultMtx, 3) == 0;
|
||||
if (maxObjectsReached) {
|
||||
return;
|
||||
}
|
||||
@@ -75,12 +75,12 @@ void render_actor_train_engine(Camera* camera, struct TrainCar* actor) {
|
||||
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
||||
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
||||
|
||||
mtxf_rotate_x(sp120, actor->wheelRot);
|
||||
mtxf_rotate_x(mainMtx, actor->wheelRot);
|
||||
vec3f_set(sp160, -17.0, 6.0f, 32.0f);
|
||||
mtxf_translate(spE0, sp160);
|
||||
mtxf_multiplication(spA0, sp120, spE0);
|
||||
mtxf_translate(objectMtx, sp160);
|
||||
mtxf_multiplication(resultMtx, mainMtx, objectMtx);
|
||||
|
||||
maxObjectsReached = render_set_position(spA0, 3) == 0;
|
||||
maxObjectsReached = render_set_position(resultMtx, 3) == 0;
|
||||
if (maxObjectsReached) {
|
||||
return;
|
||||
}
|
||||
@@ -88,12 +88,12 @@ void render_actor_train_engine(Camera* camera, struct TrainCar* actor) {
|
||||
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
||||
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
||||
|
||||
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x16C));
|
||||
mtxf_rotate_x(mainMtx, (s16) (actor->wheelRot + 0x16C));
|
||||
vec3f_set(sp160, 17.0f, 6.0f, 16.0f);
|
||||
mtxf_translate(spE0, sp160);
|
||||
mtxf_multiplication(spA0, sp120, spE0);
|
||||
mtxf_translate(objectMtx, sp160);
|
||||
mtxf_multiplication(resultMtx, mainMtx, objectMtx);
|
||||
|
||||
maxObjectsReached = render_set_position(spA0, 3) == 0;
|
||||
maxObjectsReached = render_set_position(resultMtx, 3) == 0;
|
||||
if (maxObjectsReached) {
|
||||
return;
|
||||
}
|
||||
@@ -101,12 +101,12 @@ void render_actor_train_engine(Camera* camera, struct TrainCar* actor) {
|
||||
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
||||
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
||||
|
||||
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x16C));
|
||||
mtxf_rotate_x(mainMtx, (s16) (actor->wheelRot + 0x16C));
|
||||
vec3f_set(sp160, -17.0f, 6.0f, 16.0f);
|
||||
mtxf_translate(spE0, sp160);
|
||||
mtxf_multiplication(spA0, sp120, spE0);
|
||||
mtxf_translate(objectMtx, sp160);
|
||||
mtxf_multiplication(resultMtx, mainMtx, objectMtx);
|
||||
|
||||
maxObjectsReached = render_set_position(spA0, 3) == 0;
|
||||
maxObjectsReached = render_set_position(resultMtx, 3) == 0;
|
||||
if (maxObjectsReached) {
|
||||
return;
|
||||
}
|
||||
@@ -114,12 +114,12 @@ void render_actor_train_engine(Camera* camera, struct TrainCar* actor) {
|
||||
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22DB8);
|
||||
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
||||
|
||||
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x444));
|
||||
mtxf_rotate_x(mainMtx, (s16) (actor->wheelRot + 0x444));
|
||||
vec3f_set(sp160, 17.0f, 12.0f, -12.0f);
|
||||
mtxf_translate(spE0, sp160);
|
||||
mtxf_multiplication(spA0, sp120, spE0);
|
||||
mtxf_translate(objectMtx, sp160);
|
||||
mtxf_multiplication(resultMtx, mainMtx, objectMtx);
|
||||
|
||||
maxObjectsReached = render_set_position(spA0, 3) == 0;
|
||||
maxObjectsReached = render_set_position(resultMtx, 3) == 0;
|
||||
if (maxObjectsReached) {
|
||||
return;
|
||||
}
|
||||
@@ -127,12 +127,12 @@ void render_actor_train_engine(Camera* camera, struct TrainCar* actor) {
|
||||
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22D70);
|
||||
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
||||
|
||||
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x444));
|
||||
mtxf_rotate_x(mainMtx, (s16) (actor->wheelRot + 0x444));
|
||||
vec3f_set(sp160, -17.0f, 12.0f, -12.0f);
|
||||
mtxf_translate(spE0, sp160);
|
||||
mtxf_multiplication(spA0, sp120, spE0);
|
||||
mtxf_translate(objectMtx, sp160);
|
||||
mtxf_multiplication(resultMtx, mainMtx, objectMtx);
|
||||
|
||||
maxObjectsReached = render_set_position(spA0, 3) == 0;
|
||||
maxObjectsReached = render_set_position(resultMtx, 3) == 0;
|
||||
if (maxObjectsReached) {
|
||||
return;
|
||||
}
|
||||
@@ -140,12 +140,12 @@ void render_actor_train_engine(Camera* camera, struct TrainCar* actor) {
|
||||
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22D70);
|
||||
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
||||
|
||||
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x2D8));
|
||||
mtxf_rotate_x(mainMtx, (s16) (actor->wheelRot + 0x2D8));
|
||||
vec3f_set(sp160, 17.0f, 12.0f, -34.0f);
|
||||
mtxf_translate(spE0, sp160);
|
||||
mtxf_multiplication(spA0, sp120, spE0);
|
||||
mtxf_translate(objectMtx, sp160);
|
||||
mtxf_multiplication(resultMtx, mainMtx, objectMtx);
|
||||
|
||||
maxObjectsReached = render_set_position(spA0, 3) == 0;
|
||||
maxObjectsReached = render_set_position(resultMtx, 3) == 0;
|
||||
if (maxObjectsReached) {
|
||||
return;
|
||||
}
|
||||
@@ -153,12 +153,12 @@ void render_actor_train_engine(Camera* camera, struct TrainCar* actor) {
|
||||
gSPDisplayList(gDisplayListHead++, d_course_kalimari_desert_dl_22D70);
|
||||
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
||||
|
||||
mtxf_rotate_x(sp120, (s16) (actor->wheelRot + 0x2D8));
|
||||
mtxf_rotate_x(mainMtx, (s16) (actor->wheelRot + 0x2D8));
|
||||
vec3f_set(sp160, -17.0f, 12.0f, -34.0f);
|
||||
mtxf_translate(spE0, sp160);
|
||||
mtxf_multiplication(spA0, sp120, spE0);
|
||||
mtxf_translate(objectMtx, sp160);
|
||||
mtxf_multiplication(resultMtx, mainMtx, objectMtx);
|
||||
|
||||
maxObjectsReached = render_set_position(spA0, 3) == 0;
|
||||
maxObjectsReached = render_set_position(resultMtx, 3) == 0;
|
||||
if (maxObjectsReached) {
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user