Impl new intro (#193)

* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f7.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
This commit is contained in:
MegaMech
2025-05-14 18:30:32 -06:00
committed by GitHub
parent 70f049cb6c
commit 32632cacdb
374 changed files with 43640 additions and 11666 deletions
+74 -1
View File
@@ -4,6 +4,8 @@
extern "C" {
#include "common_structs.h"
#include "math_util.h"
#include "math_util_2.h"
}
void AddMatrix(std::vector<Mtx>& stack, Mat4 mtx, s32 flags) {
@@ -26,7 +28,7 @@ Mtx* GetMatrix(std::vector<Mtx>& stack) {
}
/**
* Use GetMatrix first
* Use GetMatrix() first
*/
void AddMatrixFixed(std::vector<Mtx>& stack, s32 flags) {
// Load the matrix
@@ -58,6 +60,76 @@ Mtx* SetTextMatrix(f32 arg1, f32 arg2, f32 arg3, f32 arg4) {
return mtx;
}
void ApplyMatrixTransformations(Mat4 mtx, FVector pos, IRotator rot, FVector scale) {
f32 sine1, cosine1;
f32 sine2, cosine2;
f32 sine3, cosine3;
// Compute the sine and cosine of the orientation (Euler angles)
sine1 = sins(rot.pitch);
cosine1 = coss(rot.pitch);
sine2 = sins(rot.yaw);
cosine2 = coss(rot.yaw);
sine3 = sins(rot.roll);
cosine3 = coss(rot.roll);
// Compute the rotation matrix
mtx[0][0] = (cosine2 * cosine3) + ((sine1 * sine2) * sine3);
mtx[1][0] = (-cosine2 * sine3) + ((sine1 * sine2) * cosine3);
mtx[2][0] = cosine1 * sine2;
mtx[3][0] = pos.x;
mtx[0][1] = cosine1 * sine3;
mtx[1][1] = cosine1 * cosine3;
mtx[2][1] = -sine1;
mtx[3][1] = pos.y;
mtx[0][2] = (-sine2 * cosine3) + ((sine1 * cosine2) * sine3);
mtx[1][2] = (sine2 * sine3) + ((sine1 * cosine2) * cosine3);
mtx[2][2] = cosine1 * cosine2;
mtx[3][2] = pos.z;
// Apply scaling
mtx[0][0] *= scale.x;
mtx[1][0] *= scale.x;
mtx[2][0] *= scale.x;
mtx[0][1] *= scale.y;
mtx[1][1] *= scale.y;
mtx[2][1] *= scale.y;
mtx[0][2] *= scale.z;
mtx[1][2] *= scale.z;
mtx[2][2] *= scale.z;
// Set the last row and column for the homogeneous coordinate system
mtx[0][3] = 0.0f;
mtx[1][3] = 0.0f;
mtx[2][3] = 0.0f;
mtx[3][3] = 1.0f;
}
void AddLocalRotation(Mat4 mat, IRotator rot) {
f32 sin_pitch = sins(rot.pitch);
f32 cos_pitch = coss(rot.pitch);
f32 sin_yaw = sins(rot.yaw);
f32 cos_yaw = coss(rot.yaw);
f32 sin_roll = sins(rot.roll);
f32 cos_roll = coss(rot.roll);
// Modify only the rotation part (keep translation intact)
mat[0][0] = (cos_yaw * cos_roll) + (sin_pitch * sin_yaw * sin_roll);
mat[0][1] = (cos_pitch * sin_roll);
mat[0][2] = (-sin_yaw * cos_roll) + (sin_pitch * cos_yaw * sin_roll);
mat[1][0] = (-cos_yaw * sin_roll) + (sin_pitch * sin_yaw * cos_roll);
mat[1][1] = (cos_pitch * cos_roll);
mat[1][2] = (sin_yaw * sin_roll) + (sin_pitch * cos_yaw * cos_roll);
mat[2][0] = (cos_pitch * sin_yaw);
mat[2][1] = -sin_pitch;
mat[2][2] = (cos_pitch * cos_yaw);
}
// API
extern "C" {
@@ -122,3 +194,4 @@ extern "C" {
gWorldInstance.Mtx.Objects.clear();
}
}