mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-07 06:05:31 -04:00
Impl new intro (#193)
* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f7.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,81 @@
|
||||
#include <libultraship.h>
|
||||
#include <libultra/gbi.h>
|
||||
#include "CoreMath.h"
|
||||
|
||||
#include "Finishline.h"
|
||||
#include "engine/Actor.h"
|
||||
#include "World.h"
|
||||
#include "assets/common_data.h"
|
||||
|
||||
extern "C" {
|
||||
#include "macros.h"
|
||||
#include "common_structs.h"
|
||||
#include "math_util.h"
|
||||
#include "actor_types.h"
|
||||
#include "actors.h"
|
||||
extern f32 gKartHopInitialVelocityTable[];
|
||||
extern f32 gKartGravityTable[];
|
||||
}
|
||||
|
||||
AFinishline::AFinishline(std::optional<FVector> pos) {
|
||||
Name = "Finishline";
|
||||
|
||||
if (pos.has_value()) {
|
||||
// Set spawn point to the provided position
|
||||
Pos[0] = D_8015F8D0[0] = pos.value().x;
|
||||
Pos[1] = D_8015F8D0[1] = pos.value().y - 15;
|
||||
Pos[2] = D_8015F8D0[2] = pos.value().z;
|
||||
} else {
|
||||
// Set spawn point to the tracks first path point.
|
||||
Pos[0] = D_8015F8D0[0] = D_80164490->posX;
|
||||
Pos[1] = D_8015F8D0[1] = (f32) (D_80164490->posY - 15);
|
||||
Pos[2] = D_8015F8D0[2] = D_80164490->posZ;
|
||||
}
|
||||
|
||||
Rot[0] = 0;
|
||||
Rot[1] = 0;
|
||||
Rot[2] = 0;
|
||||
|
||||
Flags = -0x8000 | 0x4000;
|
||||
|
||||
BoundingBoxSize = 0.0f;
|
||||
}
|
||||
|
||||
void AFinishline::Tick() {}
|
||||
|
||||
void AFinishline::Draw(Camera *camera) {
|
||||
Mat4 mtx;
|
||||
s16 temp = Pos[2];
|
||||
s32 maxObjectsReached;
|
||||
|
||||
|
||||
if (gGamestate == CREDITS_SEQUENCE) {
|
||||
return;
|
||||
}
|
||||
|
||||
mtxf_pos_rotation_xyz(mtx, Pos, Rot);
|
||||
|
||||
maxObjectsReached = render_set_position(mtx, 0) == 0;
|
||||
if (maxObjectsReached) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (temp < camera->pos[2]) {
|
||||
if (D_800DC5BC != 0) {
|
||||
|
||||
gDPSetFogColor(gDisplayListHead++, D_801625EC, D_801625F4, D_801625F0, 0xFF);
|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D001C20);
|
||||
} else {
|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D001B90);
|
||||
}
|
||||
} else if (D_800DC5BC != 0) {
|
||||
gDPSetFogColor(gDisplayListHead++, D_801625EC, D_801625F4, D_801625F0, 0xFF);
|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D001C88);
|
||||
} else {
|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D001BD8);
|
||||
}
|
||||
}
|
||||
|
||||
void AFinishline::Collision(Player* player, AActor* actor) {}
|
||||
|
||||
bool AFinishline::IsMod() { return true; }
|
||||
Reference in New Issue
Block a user