mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-10 23:22:33 -04:00
Impl new intro (#193)
* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f7.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
This commit is contained in:
+162
-16
@@ -3,6 +3,9 @@
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#include "Course.h"
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#include "MarioRaceway.h"
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#include "ChocoMountain.h"
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#include "port/Game.h"
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#include "port/resource/type/TrackWaypoint.h"
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#include "port/resource/type/TrackSections.h"
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extern "C" {
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#include "main.h"
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@@ -18,20 +21,36 @@ extern "C" {
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#include "staff_ghosts.h"
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#include "code_800029B0.h"
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#include "render_courses.h"
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#include "collision.h"
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#include "actors.h"
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extern StaffGhost* d_mario_raceway_staff_ghost;
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}
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Course::Course() {
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// Props.Name = "Course Name";
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// Props.DebugName = "CName";
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// Props.CourseLength = "567m";
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Props.SetText(Props.CourseLength, "100m", sizeof(Props.CourseLength));
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// Props.Cup = FLOWER_CUP;
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// Props.CupIndex = 3;
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Id = "";
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Props.Minimap.Texture = gTextureCourseOutlineMarioRaceway;
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Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
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Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
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Props.Minimap.Pos[0].X = 257;
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Props.Minimap.Pos[0].Y = 170;
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Props.Minimap.PlayerX = 0;
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Props.Minimap.PlayerY = 0;
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Props.Minimap.PlayerScaleFactor = 0.22f;
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Props.Minimap.FinishlineX = 0;
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Props.Minimap.FinishlineY = 0;
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Props.Minimap.Colour = {255, 255, 255};
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Props.WaterLevel = -10.0f;
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Props.LakituTowType = (s32) OLakitu::LakituTowType::NORMAL;
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Props.AIBehaviour = D_0D008F28;
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Props.AIMaximumSeparation = 50.0f;
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Props.AIMinimumSeparation = 0.3f;
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Props.SomePtr = D_800DCB34;
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Props.AIDistance = gMarioRacewayAIDistances;
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Props.AISteeringSensitivity = 48;
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Props.NearPersp = 3.0f;
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@@ -71,11 +90,10 @@ Course::Course() {
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Props.Clouds = NULL;
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Props.CloudList = NULL;
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Props.MinimapFinishlineX = 0;
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Props.MinimapFinishlineY = 0;
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Props.Sequence = MusicSeq::MUSIC_SEQ_UNKNOWN;
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}
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// Load custom track from code
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void Course::Load(Vtx* vtx, Gfx* gfx) {
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gSegmentTable[4] = reinterpret_cast<uintptr_t>(&vtx[0]);
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gSegmentTable[7] = reinterpret_cast<uintptr_t>(&gfx[0]);
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@@ -83,8 +101,60 @@ void Course::Load(Vtx* vtx, Gfx* gfx) {
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Course::Init();
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}
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void Course::LoadO2R(std::string trackPath) {
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if (!trackPath.empty()) {
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TrackSectionsPtr = (trackPath + "/data_track_sections");
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std::string path_file = (trackPath + "/data_paths").c_str();
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auto res = std::dynamic_pointer_cast<MK64::Paths>(ResourceLoad(path_file.c_str()));
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if (res != nullptr) {
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auto& paths = res->PathList;
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size_t i = 0;
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for (auto& path : paths) {
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if (i == 0) {
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Props.PathTable[0] = (TrackWaypoint*)path.data();
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Props.PathTable[1] = NULL;
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Props.PathTable[2] = NULL;
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Props.PathTable[3] = NULL;
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Props.PathTable2[0] = (TrackWaypoint*)path.data();
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Props.PathTable2[1] = NULL;
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Props.PathTable2[2] = NULL;
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Props.PathTable2[3] = NULL;
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}
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i += 1;
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}
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}
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} else {
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printf("Course.cpp: LoadO2R: trackPath str is empty\n");
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}
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}
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// Load stock track
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void Course::Load() {
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// Load from O2R
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if (!TrackSectionsPtr.empty()) {
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bIsMod = true;
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//auto res = std::dynamic_pointer_cast<MK64::TrackSectionsO2RClass>(ResourceLoad(TrackSectionsPtr.c_str()));
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TrackSectionsO2R* sections = (TrackSectionsO2R*) LOAD_ASSET_RAW(TrackSectionsPtr.c_str());
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size_t size = ResourceGetSizeByName(TrackSectionsPtr.c_str());
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if (sections != nullptr) {
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Course::Init();
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ParseCourseSections(sections, size);
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func_80295C6C();
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Props.WaterLevel = gCourseMinY - 10.0f;
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}
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return;
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}
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// Stock
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size_t vtxSize = (ResourceGetSizeByName(this->vtx) / sizeof(CourseVtx)) * sizeof(Vtx);
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size_t texSegSize;
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@@ -129,6 +199,53 @@ void Course::Load() {
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Course::Init();
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}
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// C++ version of parse_course_displaylists()
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void Course::ParseCourseSections(TrackSectionsO2R* sections, size_t size) {
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for (size_t i = 0; i < (size / sizeof(TrackSectionsO2R)); i++) {
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if (sections[i].flags & 0x8000) {
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D_8015F59C = 1;
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} else {
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D_8015F59C = 0;
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}
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if (sections[i].flags & 0x2000) {
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D_8015F5A0 = 1;
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} else {
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D_8015F5A0 = 0;
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}
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if (sections[i].flags & 0x4000) {
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D_8015F5A4 = 1;
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} else {
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D_8015F5A4 = 0;
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}
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printf("LOADING DL %s\n", sections[i].addr.c_str());
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generate_collision_mesh((Gfx*)LOAD_ASSET_RAW(sections[i].addr.c_str()), sections[i].surfaceType, sections[i].sectionId);
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}
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}
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void Course::TestPath() {
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// DEBUG ONLY TO VISUALIZE PATH
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return;
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s16 x;
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s16 y;
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s16 z;
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Vec3s rot = {0, 0, 0};
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Vec3f vel = {0, 0, 0};
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for (size_t i = 0; i < gWaypointCountByPathIndex[0]; i++) {
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x = D_80164550[0][i].posX;
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y = D_80164550[0][i].posY;
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z = D_80164550[0][i].posZ;
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if (((x & 0xFFFF) == 0x8000) && ((y & 0xFFFF) == 0x8000) && ((z & 0xFFFF) == 0x8000)) {
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break;
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}
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f32 height = spawn_actor_on_surface(x, 2000.0f, z);
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Vec3f itemPos = {x, height, z};
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add_actor_to_empty_slot(itemPos, rot, vel, ACTOR_ITEM_BOX);
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}
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}
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void Course::Init() {
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gNumActors = 0;
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gCourseMinX = 0;
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@@ -153,6 +270,7 @@ void Course::LoadTextures() {
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}
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void Course::BeginPlay() {
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TestPath();
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}
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void Course::InitClouds() {
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@@ -181,9 +299,6 @@ void Course::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f ar
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func_8003E048(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
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}
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void Course::MinimapSettings() {
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}
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void Course::InitCourseObjects() {
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}
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@@ -206,13 +321,6 @@ void Course::WhatDoesThisDo(Player* player, int8_t playerId) {
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void Course::WhatDoesThisDoAI(Player* player, int8_t playerId) {
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}
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// Positions the finishline on the minimap
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void Course::MinimapFinishlinePosition() {
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//! todo: Place hard-coded values here.
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draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY,
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(u8*) common_texture_minimap_finish_line);
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}
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void Course::SetStaffGhost() {
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D_80162DD6 = 1;
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D_80162DF4 = 1;
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@@ -226,11 +334,49 @@ void Course::Waypoints(Player* player, int8_t playerId) {
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}
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void Course::Render(struct UnkStruct_800DC5EC* arg0) {
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if (!TrackSectionsPtr.empty()) {
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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// set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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if (func_80290C20(arg0->camera) == 1) {
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gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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// d_course_big_donut_packed_dl_DE8
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}
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TrackSectionsO2R* sections = (TrackSectionsO2R*)LOAD_ASSET_RAW(TrackSectionsPtr.c_str());
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size_t size = ResourceGetSizeByName(TrackSectionsPtr.c_str());
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for (size_t i = 0; i < (size / sizeof(TrackSectionsO2R)); i++) {
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gSPDisplayList(gDisplayListHead++, (Gfx*)LOAD_ASSET_RAW(sections[i].addr.c_str()));
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}
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}
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}
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void Course::RenderCredits() {
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}
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void Course::Collision() {
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f32 Course::GetWaterLevel(FVector pos, Collision* collision) {
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float highestWater = -FLT_MAX;
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bool found = false;
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for (const auto& volume : gWorldInstance.CurrentCourse->WaterVolumes) {
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if (pos.x >= volume.MinX && pos.x <= volume.MaxX &&
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pos.z >= volume.MinZ && pos.z <= volume.MaxZ) {
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// Choose the highest water volume the player is over
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if (!found || volume.Height > highestWater) {
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highestWater = volume.Height;
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found = true;
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}
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}
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}
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// If player is not over-top of a water volume then return the courses default water level
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return found ? highestWater : gWorldInstance.CurrentCourse->Props.WaterLevel;
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}
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void Course::ScrollingTextures() {
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}
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void Course::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
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@@ -241,7 +387,7 @@ void Course::Destroy() {
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}
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bool Course::IsMod() {
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return false;
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return bIsMod;
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}
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Course* currentCourse = nullptr;
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