Impl new intro (#193)

* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f7.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
This commit is contained in:
MegaMech
2025-05-14 18:30:32 -06:00
committed by GitHub
parent 70f049cb6c
commit 32632cacdb
374 changed files with 43640 additions and 11666 deletions
+54 -30
View File
@@ -5,7 +5,7 @@
#include "DKJungle.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/actors/Finishline.h"
#include "engine/objects/BombKart.h"
#include "assets/dks_jungle_parkway_data.h"
@@ -14,6 +14,7 @@
extern "C" {
#include "main.h"
#include "common_structs.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
@@ -34,6 +35,7 @@ extern "C" {
#include "code_8003DC40.h"
#include "memory.h"
#include "sounds.h"
#include "course.h"
extern const char *d_course_dks_jungle_parkway_unknown_dl_list[];
extern s16 currentScreenSection;
}
@@ -71,16 +73,24 @@ DKJungle::DKJungle() {
this->gfx = d_course_dks_jungle_parkway_packed_dls;
this->gfxSize = 4997;
Props.textures = dks_jungle_parkway_textures;
Props.MinimapTexture = gTextureCourseOutlineDksJungleParkway;
Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture));
Props.Minimap.Texture = gTextureCourseOutlineDksJungleParkway;
Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
Props.Minimap.Pos[0].X = 255;
Props.Minimap.Pos[0].Y = 170;
Props.Minimap.PlayerX = 29;
Props.Minimap.PlayerY = 47;
Props.Minimap.PlayerScaleFactor = 0.0155f;
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 0;
Props.SetText(Props.Name, "d.k.'s jungle parkway", sizeof(Props.Name));
Props.SetText(Props.DebugName, "jungle", sizeof(Props.DebugName));
Props.SetText(Props.CourseLength, "893m", sizeof(Props.CourseLength));
Props.Name = "d.k.'s jungle parkway";
Props.DebugName = "jungle";
Props.CourseLength = "893m";
Props.AIBehaviour = D_0D0093C0;
Props.AIMaximumSeparation = 40.0f;
Props.AIMinimumSeparation = 0.1f;
Props.SomePtr = D_800DCAF4;
Props.AISteeringSensitivity = 53;
Props.NearPersp = 9.0f;
@@ -120,8 +130,6 @@ DKJungle::DKJungle() {
Props.Clouds = NULL; // no clouds
Props.CloudList = NULL;
Props.MinimapFinishlineX = 0;
Props.MinimapFinishlineY = 0;
Props.Skybox.TopRight = {255, 174, 0};
Props.Skybox.BottomRight = {255, 229, 124};
@@ -132,18 +140,50 @@ DKJungle::DKJungle() {
Props.Skybox.FloorBottomLeft = {0, 0, 0};
Props.Skybox.FloorTopLeft = {22, 145, 22};
Props.Sequence = MusicSeq::MUSIC_SEQ_DK_JUNGLE;
Props.WaterLevel = -475.0f;
}
void DKJungle::Load() {
Course::Load();
parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_dks_jungle_parkway_addr));
parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_dks_jungle_parkway_addr));
func_80295C6C();
D_8015F8E4 = -475.0f;
// d_course_dks_jungle_parkway_packed_dl_3FA8
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07003FA8), 120, 255, 255, 255);
}
f32 DKJungle::GetWaterLevel(FVector pos, Collision* collision) {
int32_t temp_v1 = get_track_section_id(collision->meshIndexZX) & 0xFF;
if (temp_v1 == 0xFF) {
if ((get_surface_type(collision->meshIndexZX) & 0xFF) == CAVE) {
return -475.0f;
}
if (pos.x > -478.0f) {
return -33.9f;
}
if (pos.x < -838.0f) {
return -475.0f;
}
if (pos.z > -436.0f) {
return -475.0f;
}
if (pos.z < -993.0f) {
return -33.9f;
}
if (pos.z < pos.x) {
return -475.0f;
}
return -33.9f;
}
if (temp_v1 >= 0x14) {
return -475.0f;
}
return -33.9f;
}
void DKJungle::LoadTextures() {
dma_textures(gTextureDksJungleParkwayKiwanoFruit1, 0x0000032FU, 0x00000400U);
dma_textures(gTextureDksJungleParkwayKiwanoFruit2, 0x00000369U, 0x00000400U);
@@ -164,7 +204,7 @@ void DKJungle::BeginPlay() {
gWorldInstance.AddActor(new ABoat((0.6666666f)/4, 0));
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
FVector pos = { 0, 0, 0 };
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f));
@@ -177,14 +217,6 @@ void DKJungle::BeginPlay() {
}
}
// Likely sets minimap boundaries
void DKJungle::MinimapSettings() {
D_8018D2A0 = 0.0155f;
D_8018D2C0[0] = 255;
D_8018D2E0 = 29;
D_8018D2E8 = 47;
}
void DKJungle::InitCourseObjects() {
for (size_t i = 0; i < NUM_TORCHES; i++) {
init_smoke_particles(i);
@@ -253,15 +285,9 @@ void DKJungle::WhatDoesThisDoAI(Player* player, int8_t playerId) {
}
}
// Positions the finishline on the minimap
void DKJungle::MinimapFinishlinePosition() {
//! todo: Place hard-coded values here.
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
}
void DKJungle::Render(struct UnkStruct_800DC5EC* arg0) {
func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
func_802B5D64(&D_800DC610[1], D_802B87D4, D_802B87D0, 1);
set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
set_track_light_direction(&D_800DC610[1], D_802B87D4, D_802B87D0, 1);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK | G_LIGHTING);
@@ -286,8 +312,6 @@ void DKJungle::RenderCredits() {
gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_dks_jungle_parkway_dl_13C30));
}
void DKJungle::Collision() {}
void DKJungle::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
func_8003F138(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}