Impl new intro (#193)

* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f7.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
This commit is contained in:
MegaMech
2025-05-14 18:30:32 -06:00
committed by GitHub
parent 70f049cb6c
commit 32632cacdb
374 changed files with 43640 additions and 11666 deletions
+33 -65
View File
@@ -6,7 +6,7 @@
#include "Harbour.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/actors/Finishline.h"
#include "engine/actors/BowserStatue.h"
#include "engine/actors/Ship.h"
#include "engine/actors/SpaghettiShip.h"
@@ -16,8 +16,8 @@
#include "assets/mario_raceway_data.h"
#include "assets/bowsers_castle_data.h"
#include "assets/bowsers_castle_displaylists.h"
#include "engine/actors/ATree.h"
#include "engine/actors/ACloud.h"
#include "engine/actors/Tree.h"
#include "engine/actors/Cloud.h"
#include "engine/vehicles/Train.h"
#include "engine/objects/Trophy.h"
#include "engine/objects/CheepCheep.h"
@@ -28,6 +28,7 @@
#include "engine/objects/HotAirBalloon.h"
#include "engine/objects/Crab.h"
#include "engine/objects/Boos.h"
#include "engine/objects/GrandPrixBalloons.h"
extern "C" {
#include "main.h"
@@ -50,12 +51,7 @@ extern "C" {
#include "collision.h"
#include "memory.h"
#include "courses/harbour/track.h"
typedef struct {
Gfx* addr;
u8 surfaceType;
u8 sectionId;
u16 flags;
} TrackSections;
#include "course.h"
}
TrackWaypoint harbour_path[] = {
@@ -518,27 +514,28 @@ TrackWaypoint harbour_path[] = {
{13,-121,0,0},
{15,-121,-14,0},
{-32768, -32768, -32768, 0}
};
Harbour::Harbour() {
this->gfxSize = 100;
this->textures = NULL;
Props.MinimapTexture = gTextureCourseOutlineMarioRaceway;
Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture));
Props.Minimap.Texture = gTextureCourseOutlineMarioRaceway;
Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
Props.Minimap.Pos[0].X = 260;
Props.Minimap.Pos[0].Y = 170;
Props.Minimap.PlayerX = 6;
Props.Minimap.PlayerY = 28;
Props.Minimap.PlayerScaleFactor = 0.022f;
Props.Id = "mk:harbour";
Props.Name = "Harbour";
Props.DebugName = "harbour";
Props.CourseLength = "99m";
Id = "mk:harbour";
Props.SetText(Props.Name, "Harbour", sizeof(Props.Name));
Props.SetText(Props.DebugName, "harbour", sizeof(Props.DebugName));
Props.SetText(Props.CourseLength, "99m", sizeof(Props.CourseLength));
Props.AIBehaviour = D_0D008F28;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.3f;
Props.SomePtr = D_800DCB34;
Props.AISteeringSensitivity = 48;
Props.NearPersp = 9.0f;
@@ -576,10 +573,11 @@ Harbour::Harbour() {
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
Props.CloudTexture = (u8*) LOAD_ASSET_RAW(gTextureExhaust5);
Props.Clouds = gKalimariDesertClouds;
Props.CloudList = gLuigiRacewayClouds;
Props.MinimapFinishlineX = 0;
Props.MinimapFinishlineY = 0;
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 0;
Props.Skybox.TopRight = {120, 140, 188};
Props.Skybox.BottomRight = {216, 232, 248};
@@ -601,6 +599,12 @@ TrackSections harbour_surfaces[] = {
void Harbour::Load() {
Course::Load(road_map_001_mesh_vtx_0, NULL);
// The light gets overridden in hm_intro, reset to normal
ground_f3d_material_013_lights = gdSPDefLights1(
0x7F, 0x7F, 0x7F,
0xFF, 0xFF, 0xFF, 0x49, 0x49, 0x49
);
generate_collision_mesh_with_default_section_id(ground_map_mesh, 8);
generate_collision_mesh_with_default_section_id(road_map_001_mesh, 1);
generate_collision_mesh_with_defaults(castle_map_002_mesh);
@@ -608,9 +612,9 @@ void Harbour::Load() {
generate_collision_mesh_with_defaults(bush_map_004_mesh);
generate_collision_mesh_with_defaults(statue_map_005_mesh);
parse_course_displaylists((TrackSectionsI*)harbour_surfaces);
parse_course_displaylists((TrackSections*)harbour_surfaces);
func_80295C6C();
D_8015F8E4 = gCourseMinY - 10.0f;
Props.WaterLevel = gCourseMinY - 10.0f;
}
void Harbour::LoadTextures() {
@@ -726,7 +730,7 @@ void Harbour::BeginPlay() {
// gWorldInstance.AddObject(new OCheepCheep(FVector(0, 40, 0), OCheepCheep::CheepType::RACE, IPathSpan(0, 10)));
// gWorldInstance.AddObject(new OTrophy(FVector(0,0,0), OTrophy::TrophyType::GOLD, OTrophy::Behaviour::GO_FISH));
//gWorldInstance.AddObject(new OSnowman(FVector(0, 0, 0)));
//gWorldInstance.AddObject(new OTrashBin(FVector(0.0f, 0.0f, 0.0f), FRotation(0, 90, 0), 1.0f, OTrashBin::Behaviour::MUNCHING));
//gWorldInstance.AddObject(new OTrashBin(FVector(0.0f, 0.0f, 0.0f), IRotator(0, 90, 0), 1.0f, OTrashBin::Behaviour::MUNCHING));
//gWorldInstance.AddObject(new OHedgehog(FVector(0, 0, 0), FVector2D(0, -200), 9));
//gWorldInstance.AddObject(new OFlagpole(FVector(0, 0, -200), 0x400));
@@ -750,34 +754,11 @@ void Harbour::BeginPlay() {
// add_actor_to_empty_slot(itemPos, rot, vel, ACTOR_ITEM_BOX);
// }
// }
gWorldInstance.AddActor(new AShip(FVector(-1694, -111, 1451), AShip::Skin::GHOSTSHIP));
gWorldInstance.AddActor(new AShip(FVector(2811, -83, 966), AShip::Skin::SHIP2));
gWorldInstance.AddActor(new AShip(FVector(1526, -36, -2228), AShip::Skin::SHIP3));
gWorldInstance.AddActor(new ASpaghettiShip(FVector(582, -70, -650)));
//gWorldInstance.AddActor(new ASpaghettiShip(FVector(2811, -83, 966 )));
gWorldInstance.AddActor(new AStarship(FVector(1019, 160, 1987)));
//gWorldInstance.AddActor(new AShip(FVector(-1694, -111, 1451), AShip::Skin::GHOSTSHIP));
//gWorldInstance.AddActor(new AShip(FVector(2811, -83, 966), AShip::Skin::SHIP2));
//gWorldInstance.AddObject(new OGrandPrixBalloons(FVector(16, -136, -34)));
}
// Likely sets minimap boundaries
void Harbour::MinimapSettings() {
D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust5, 0x443, 0x1000));
D_8018D2A0 = 0.022f;
D_8018D2E0 = 6;
D_8018D2E8 = 28;
D_8018D2C0[0] = 260;
D_8018D2D8[0] = 170;
D_80165718 = 0;
D_80165720 = 5;
D_80165728 = -240;
}
void Harbour::InitCourseObjects() {}
void Harbour::SomeSounds() {}
void Harbour::WhatDoesThisDo(Player* player, int8_t playerId) {
if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) &&
((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
@@ -808,16 +789,10 @@ void Harbour::WhatDoesThisDoAI(Player* player, int8_t playerId) {
}
}
// Positions the finishline on the minimap
void Harbour::MinimapFinishlinePosition() {
//! todo: Place hard-coded values here.
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
}
void Harbour::Render(struct UnkStruct_800DC5EC* arg0) {
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
@@ -836,13 +811,6 @@ void Harbour::Render(struct UnkStruct_800DC5EC* arg0) {
gSPDisplayList(gDisplayListHead++, moon_moon_mesh);
}
void Harbour::RenderCredits() {
}
void Harbour::Collision() {}
void Harbour::Destroy() { }
bool Harbour::IsMod() {
return true;
}