mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-04 05:21:09 -04:00
Impl new intro (#193)
* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f7.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
This commit is contained in:
@@ -6,7 +6,7 @@
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#include "KoopaTroopaBeach.h"
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#include "World.h"
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#include "engine/actors/AFinishline.h"
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#include "engine/actors/Finishline.h"
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#include "engine/objects/BombKart.h"
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#include "engine/objects/Crab.h"
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#include "assets/koopa_troopa_beach_data.h"
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@@ -32,6 +32,7 @@ extern "C" {
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#include "collision.h"
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#include "code_8003DC40.h"
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#include "memory.h"
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#include "course.h"
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extern const char *koopa_troopa_beach_dls[];
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extern s8 gPlayerCount;
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}
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@@ -61,17 +62,25 @@ KoopaTroopaBeach::KoopaTroopaBeach() {
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this->gfx = d_course_koopa_troopa_beach_packed_dls;
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this->gfxSize = 5720;
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Props.textures = koopa_troopa_beach_textures;
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Props.MinimapTexture = gTextureCourseOutlineKoopaTroopaBeach;
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Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture));
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Props.Minimap.Texture = gTextureCourseOutlineKoopaTroopaBeach;
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Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
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Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
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Props.Minimap.Pos[0].X = 268;
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Props.Minimap.Pos[0].Y = 170;
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Props.Minimap.PlayerX = 40;
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Props.Minimap.PlayerY = 21;
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Props.Minimap.PlayerScaleFactor = 0.014f;
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Props.Minimap.FinishlineX = 0;
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Props.Minimap.FinishlineY = 0;
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Id = "mk:koopa_beach";
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Props.SetText(Props.Name, "koopa troopa beach", sizeof(Props.Name));
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Props.SetText(Props.DebugName, "beach", sizeof(Props.DebugName));
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Props.SetText(Props.CourseLength, "691m", sizeof(Props.CourseLength));
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Props.Id = "mk:koopa_beach";
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Props.Name = "koopa troopa beach";
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Props.DebugName = "beach";
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Props.CourseLength = "691m";
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Props.AIBehaviour = D_0D009158;
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Props.AIMaximumSeparation = 50.0f;
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Props.AIMinimumSeparation = 0.5f;
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Props.SomePtr = D_800DCAF4;
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Props.AISteeringSensitivity = 53;
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Props.NearPersp = 1.0f;
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@@ -109,10 +118,9 @@ KoopaTroopaBeach::KoopaTroopaBeach() {
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Props.PathTable2[2] = NULL;
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Props.PathTable2[3] = NULL;
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Props.CloudTexture = (u8*) LOAD_ASSET_RAW(gTextureExhaust3);
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Props.Clouds = gKoopaTroopaBeachClouds;
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Props.CloudList = gKoopaTroopaBeachClouds;
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Props.MinimapFinishlineX = 0;
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Props.MinimapFinishlineY = 0;
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Props.Skybox.TopRight = {48, 152, 120};
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Props.Skybox.BottomRight = {216, 232, 248};
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@@ -123,12 +131,16 @@ KoopaTroopaBeach::KoopaTroopaBeach() {
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {48, 152, 120};
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Props.Sequence = MusicSeq::MUSIC_SEQ_KOOPA_TROOPA_BEACH;
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Props.WaterLevel = 0.0f;
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gWaterVelocity = -0.1f;
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WaterVolumes.push_back({0.8f, 67.0f, 239.0f, 2233.0f, 2405.0f});
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}
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void KoopaTroopaBeach::Load() {
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Course::Load();
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parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_koopa_troopa_beach_addr));
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parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_koopa_troopa_beach_addr));
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func_80295C6C();
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x0700ADE0), -0x6A, 255, 255, 255);
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find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x0700A540), -0x6A, 255, 255, 255);
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@@ -172,7 +184,7 @@ void KoopaTroopaBeach::BeginPlay() {
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}
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if (gModeSelection == VERSUS) {
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Vec3f pos = {0, 0, 0};
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FVector pos = { 0, 0, 0 };
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gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][60], 60, 1, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][120], 120, 1, 0.8333333f));
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@@ -184,15 +196,6 @@ void KoopaTroopaBeach::BeginPlay() {
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}
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}
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// Likely sets minimap boundaries
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void KoopaTroopaBeach::MinimapSettings() {
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D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust3, 0x3C8U, 0x1000));
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D_8018D2A0 = 0.014f;
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D_8018D2C0[0] = 268;
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D_8018D2E0 = 40;
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D_8018D2E8 = 21;
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}
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void KoopaTroopaBeach::InitCourseObjects() {
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}
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@@ -228,12 +231,6 @@ void KoopaTroopaBeach::WhatDoesThisDo(Player* player, int8_t playerId) {}
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void KoopaTroopaBeach::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
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// Positions the finishline on the minimap
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void KoopaTroopaBeach::MinimapFinishlinePosition() {
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//! todo: Place hard-coded values here.
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draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
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}
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void KoopaTroopaBeach::Render(struct UnkStruct_800DC5EC* arg0) {
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gDPPipeSync(gDisplayListHead++);
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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@@ -264,21 +261,20 @@ void KoopaTroopaBeach::RenderCredits() {
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gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_koopa_troopa_beach_dl_18D68));
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}
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void KoopaTroopaBeach::Collision() {}
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void KoopaTroopaBeach::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
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func_8003E37C(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
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}
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void KoopaTroopaBeach::ScrollingTextures() {
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// clang-format off
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if (D_8015F8E8 < 0.0f) {
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if (D_8015F8E4 < -20.0f) { D_8015F8E8 *= -1.0f; }
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// This flips the velocity from 0.1f to -0.1f
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if (gWaterVelocity < 0.0f) {
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if (Props.WaterLevel < -20.0f) { gWaterVelocity *= -1.0f; }
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} else {
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if (D_8015F8E4 > 0.0f) { D_8015F8E8 *= -1.0f; }
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if (Props.WaterLevel > 0.0f) { gWaterVelocity *= -1.0f; }
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}
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// clang-format on
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D_8015F8E4 += D_8015F8E8;
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Props.WaterLevel += gWaterVelocity;
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D_802B87BC += 9;
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if (D_802B87BC > 255) {
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@@ -330,7 +326,7 @@ void KoopaTroopaBeach::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pat
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break;
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}
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vector[0] = 0.0f;
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vector[1] = D_8015F8E4;
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vector[1] = Props.WaterLevel;
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vector[2] = 0.0f;
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mtxf_translate(matrix, vector);
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render_set_position(matrix, 0);
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