Impl new intro (#193)

* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f7.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
This commit is contained in:
MegaMech
2025-05-14 18:30:32 -06:00
committed by GitHub
parent 70f049cb6c
commit 32632cacdb
374 changed files with 43640 additions and 11666 deletions
+23 -33
View File
@@ -12,6 +12,7 @@
#include "engine/objects/Podium.h"
#include "engine/objects/CheepCheep.h"
#include "engine/particles/StarEmitter.h"
#include "engine/objects/GrandPrixBalloons.h"
extern "C" {
#include "main.h"
@@ -35,6 +36,7 @@ extern "C" {
#include "memory.h"
#include "courses/staff_ghost_data.h"
#include "podium_ceremony_actors.h"
#include "course.h"
extern const char *royal_raceway_dls[];
}
@@ -90,15 +92,23 @@ PodiumCeremony::PodiumCeremony() {
this->gfx = d_course_royal_raceway_packed_dls;
this->gfxSize = 5670;
Props.textures = podium_ceremony_textures;
Props.MinimapDimensions = IVector2D(0, 0);
Props.Minimap.Width = 0;
Props.Minimap.Height = 0;
Props.Minimap.Pos[0].X = 262;
Props.Minimap.Pos[0].Y = 170;
Props.Minimap.PlayerX = 37;
Props.Minimap.PlayerY = 50;
Props.Minimap.PlayerScaleFactor = 0.014f;
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 0;
Props.SetText(Props.Name, "royal raceway", sizeof(Props.Name));
Props.SetText(Props.DebugName, "p circuit", sizeof(Props.DebugName));
Props.SetText(Props.CourseLength, "1025m", sizeof(Props.CourseLength));
Props.Name = "royal raceway";
Props.DebugName = "p circuit";
Props.CourseLength = "1025m";
Props.AIBehaviour = D_0D009188;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.4f;
Props.SomePtr = D_800DCAF4;
Props.AISteeringSensitivity = 53;
Props.PathSizes = {500, 500, 500, 500, 1, 0, 0, 0, 0, 0, 0};
@@ -133,10 +143,9 @@ PodiumCeremony::PodiumCeremony() {
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
Props.CloudTexture = (u8*) LOAD_ASSET_RAW(gTextureExhaust4);
Props.Clouds = NULL; // no clouds
Props.CloudList = NULL;
Props.MinimapFinishlineX = 0;
Props.MinimapFinishlineY = 0;
Props.Skybox.TopRight = {238, 144, 255};
Props.Skybox.BottomRight = {255, 224, 240};
@@ -147,14 +156,15 @@ PodiumCeremony::PodiumCeremony() {
Props.Skybox.FloorBottomLeft = {0, 0, 0};
Props.Skybox.FloorTopLeft = {255, 224, 240};
Props.Sequence = MusicSeq::MUSIC_SEQ_UNKNOWN;
Props.WaterLevel = -60.0f;
}
void PodiumCeremony::Load() {
Course::Load();
parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_royal_raceway_addr));
parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_royal_raceway_addr));
func_80295C6C();
D_8015F8E4 = -60.0f;
}
void PodiumCeremony::LoadTextures() {
@@ -189,7 +199,7 @@ void PodiumCeremony::BeginPlay() {
OTrophy* trophy = reinterpret_cast<OTrophy*>(gWorldInstance.AddObject(new OTrophy(pos, type, OTrophy::Behaviour::PODIUM_CEREMONY)));
Vec3f kart = {0, 0, 0};
FVector kart = { 0, 0, 0 };
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][3], 3, 5, 1.25f));
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][40], 40, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][60], 60, 0, 1.0f));
@@ -197,18 +207,10 @@ void PodiumCeremony::BeginPlay() {
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][100], 100, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][120], 120, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][140], 140, 0, 1.0f));
}
// Likely sets minimap boundaries
void PodiumCeremony::MinimapSettings() {
D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust4, 0x3F8, 0x1000));
D_8018D2C0[0] = 262;
D_8018D2A0 = 0.014f;
D_8018D2E0 = 37;
D_8018D2E8 = 50;
D_80165718 = -64;
D_80165720 = 5;
D_80165728 = -330;
if (gGamestate != CREDITS_SEQUENCE) {
gWorldInstance.AddObject(new OGrandPrixBalloons(FVector(-64, 5, -330)));
}
}
void PodiumCeremony::InitCourseObjects() {
@@ -217,10 +219,6 @@ void PodiumCeremony::InitCourseObjects() {
if (gModeSelection == GRAND_PRIX) {
func_80070714();
}
for (i = 0; i < D_80165738; i++) {
find_unused_obj_index(&gObjectParticle3[i]);
init_object(gObjectParticle3[i], 0);
}
}
}
@@ -257,12 +255,6 @@ void PodiumCeremony::WhatDoesThisDoAI(Player* player, int8_t playerId) {
}
}
// Positions the finishline on the minimap
void PodiumCeremony::MinimapFinishlinePosition() {
//! todo: Place hard-coded values here.
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
}
void PodiumCeremony::Render(struct UnkStruct_800DC5EC* arg0) {
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
@@ -296,6 +288,4 @@ void PodiumCeremony::RenderCredits() {
gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_royal_raceway_dl_D8E8));
}
void PodiumCeremony::Collision() {}
void PodiumCeremony::Destroy() { }