Impl new intro (#193)

* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f7.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
This commit is contained in:
MegaMech
2025-05-14 18:30:32 -06:00
committed by GitHub
parent 70f049cb6c
commit 32632cacdb
374 changed files with 43640 additions and 11666 deletions
+20 -29
View File
@@ -5,7 +5,7 @@
#include "RainbowRoad.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/actors/Finishline.h"
#include "engine/objects/ChainChomp.h"
#include "engine/objects/BombKart.h"
#include "assets/rainbow_road_data.h"
@@ -30,6 +30,7 @@ extern "C" {
#include "actors.h"
#include "collision.h"
#include "memory.h"
#include "course.h"
extern const char *rainbow_road_dls[];
}
@@ -48,16 +49,24 @@ RainbowRoad::RainbowRoad() {
this->gfx = d_course_rainbow_road_packed_dls;
this->gfxSize = 5670;
Props.textures = rainbow_road_textures;
Props.MinimapTexture = gTextureCourseOutlineRainbowRoad;
Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture));
Props.Minimap.Texture = gTextureCourseOutlineRainbowRoad;
Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
Props.Minimap.Pos[0].X = 261;
Props.Minimap.Pos[0].Y = 166;
Props.Minimap.PlayerX = 39;
Props.Minimap.PlayerY = 55;
Props.Minimap.PlayerScaleFactor = 0.0103f;
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 0;
Props.SetText(Props.Name, "rainbow road", sizeof(Props.Name));
Props.SetText(Props.DebugName, "rainbow", sizeof(Props.DebugName));
Props.SetText(Props.CourseLength, "2000m", sizeof(Props.CourseLength));
Props.Name = "rainbow road";
Props.DebugName = "rainbow";
Props.CourseLength = "2000m";
Props.AIBehaviour = D_0D0092C8;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.4f;
Props.SomePtr = D_800DCAF4;
Props.AISteeringSensitivity = 38;
Props.NearPersp = 2.0f;
@@ -97,8 +106,6 @@ RainbowRoad::RainbowRoad() {
Props.Clouds = gToadsTurnpikeRainbowRoadStars;
Props.CloudList = gToadsTurnpikeRainbowRoadStars;
Props.MinimapFinishlineX = 0;
Props.MinimapFinishlineY = 0;
Props.Skybox.TopRight = {0, 0, 0};
Props.Skybox.BottomRight = {0, 0, 0};
@@ -109,15 +116,16 @@ RainbowRoad::RainbowRoad() {
Props.Skybox.FloorBottomLeft = {0, 0, 0};
Props.Skybox.FloorTopLeft = {0, 0, 0};
Props.Sequence = MusicSeq::MUSIC_SEQ_RAINBOW_ROAD;
Props.WaterLevel = 0.0f;
}
void RainbowRoad::Load() {
Course::Load();
D_800DC5C8 = 1;
parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_rainbow_road_addr));
parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_rainbow_road_addr));
func_80295C6C();
D_8015F8E4 = 0.0f;
// d_course_rainbow_road_packed_dl_2068
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07002068), -0x6A, 255, 255, 255);
// d_course_rainbow_road_packed_dl_1E18
@@ -147,7 +155,7 @@ void RainbowRoad::BeginPlay() {
}
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
FVector pos = { 0, 0, 0 };
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f));
@@ -167,15 +175,6 @@ void RainbowRoad::UpdateClouds(s32 sp1C, Camera* camera) {
update_stars(sp1C, camera, this->Props.CloudList);
}
// Likely sets minimap boundaries
void RainbowRoad::MinimapSettings() {
D_8018D2A0 = 0.0103f;
D_8018D2C0[0] = 261;
D_8018D2D8[0] = 166;
D_8018D2E0 = 39;
D_8018D2E8 = 55;
}
void RainbowRoad::InitCourseObjects() {
if (gGamestate != CREDITS_SEQUENCE) {
size_t i;
@@ -206,12 +205,6 @@ void RainbowRoad::WhatDoesThisDo(Player* player, int8_t playerId) {}
void RainbowRoad::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
// Positions the finishline on the minimap
void RainbowRoad::MinimapFinishlinePosition() {
//! todo: Place hard-coded values here.
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
}
void RainbowRoad::Render(struct UnkStruct_800DC5EC* arg0) {
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
@@ -224,8 +217,6 @@ void RainbowRoad::RenderCredits() {
gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_rainbow_road_dl_16220));
}
void RainbowRoad::Collision() {}
void RainbowRoad::Waypoints(Player* player, int8_t playerId) {
player->nearestWaypointId = gCopyNearestWaypointByPlayerId[playerId];
}