mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-05-31 17:33:14 -04:00
Impl new intro (#193)
* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f7.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
This commit is contained in:
@@ -6,7 +6,7 @@
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#include "TestCourse.h"
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#include "World.h"
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#include "engine/actors/AFinishline.h"
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#include "engine/actors/Finishline.h"
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#include "engine/actors/BowserStatue.h"
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#include "engine/actors/Ship.h"
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#include "engine/actors/SpaghettiShip.h"
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@@ -16,8 +16,8 @@
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#include "assets/mario_raceway_data.h"
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#include "assets/bowsers_castle_data.h"
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#include "assets/bowsers_castle_displaylists.h"
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#include "engine/actors/ATree.h"
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#include "engine/actors/ACloud.h"
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#include "engine/actors/Tree.h"
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#include "engine/actors/Cloud.h"
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#include "engine/vehicles/Train.h"
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#include "engine/objects/Trophy.h"
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#include "engine/objects/CheepCheep.h"
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@@ -28,6 +28,7 @@
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#include "engine/objects/HotAirBalloon.h"
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#include "engine/objects/Crab.h"
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#include "engine/objects/Boos.h"
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#include "engine/objects/GrandPrixBalloons.h"
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extern "C" {
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#include "main.h"
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@@ -49,12 +50,7 @@ extern "C" {
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#include "actors.h"
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#include "collision.h"
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#include "memory.h"
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typedef struct {
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Gfx* addr;
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u8 surfaceType;
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u8 sectionId;
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u16 flags;
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} TrackSections;
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#include "course.h"
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extern Gfx test_course_dls[];
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extern Vtx mario_Plane_001_mesh_vtx_1[];
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extern Gfx mario_Plane_001_mesh[];
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@@ -65,18 +61,27 @@ extern "C" {
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TestCourse::TestCourse() {
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this->gfxSize = 100;
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this->textures = NULL;
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Props.MinimapTexture = gTextureCourseOutlineMarioRaceway;
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Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture));
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Props.Minimap.Texture = gTextureCourseOutlineMarioRaceway;
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Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
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Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
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Props.Minimap.Pos[0].X = 260;
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Props.Minimap.Pos[0].Y = 170;
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Props.Minimap.PlayerX = 6;
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Props.Minimap.PlayerY = 28;
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Props.Minimap.PlayerScaleFactor = 0.022f;
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Props.Minimap.FinishlineX = 0;
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Props.Minimap.FinishlineY = 0;
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Props.Minimap.Colour = {255, 255, 255};
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Props.Id = "mk:test_course";
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Props.Name = "Test Course";
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Props.DebugName = "test track";
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Props.CourseLength = "100m";
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Id = "mk:test_course";
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Props.SetText(Props.Name, "Test Course", sizeof(Props.Name));
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Props.SetText(Props.DebugName, "test track", sizeof(Props.DebugName));
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Props.SetText(Props.CourseLength, "100m", sizeof(Props.CourseLength));
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Props.AIBehaviour = D_0D008F28;
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Props.AIMaximumSeparation = 50.0f;
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Props.AIMinimumSeparation = 0.3f;
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Props.SomePtr = D_800DCB34;
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Props.AISteeringSensitivity = 48;
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Props.NearPersp = 9.0f;
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@@ -114,10 +119,9 @@ TestCourse::TestCourse() {
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Props.PathTable2[2] = NULL;
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Props.PathTable2[3] = NULL;
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Props.CloudTexture = (u8*) LOAD_ASSET_RAW(gTextureExhaust5);
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Props.Clouds = gKalimariDesertClouds;
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Props.CloudList = gLuigiRacewayClouds;
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Props.MinimapFinishlineX = 0;
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Props.MinimapFinishlineY = 0;
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Props.Skybox.TopRight = {120, 140, 188};
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Props.Skybox.BottomRight = {216, 232, 248};
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@@ -135,9 +139,9 @@ void TestCourse::Load() {
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generate_collision_mesh_with_defaults(mario_Plane_001_mesh);
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parse_course_displaylists((TrackSectionsI*)test_course_addr);
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parse_course_displaylists((TrackSections*)test_course_addr);
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func_80295C6C();
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D_8015F8E4 = gCourseMinY - 10.0f;
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Props.WaterLevel = gCourseMinY - 10.0f;
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}
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void TestCourse::LoadTextures() {
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@@ -267,7 +271,7 @@ void TestCourse::BeginPlay() {
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// gWorldInstance.AddObject(new OCheepCheep(FVector(0, 40, 0), OCheepCheep::CheepType::RACE, IPathSpan(0, 10)));
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// gWorldInstance.AddObject(new OTrophy(FVector(0,0,0), OTrophy::TrophyType::GOLD, OTrophy::Behaviour::GO_FISH));
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//gWorldInstance.AddObject(new OSnowman(FVector(0, 0, 0)));
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//gWorldInstance.AddObject(new OTrashBin(FVector(0.0f, 0.0f, 0.0f), FRotation(0, 90, 0), 1.0f, OTrashBin::Behaviour::MUNCHING));
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//gWorldInstance.AddObject(new OTrashBin(FVector(0.0f, 0.0f, 0.0f), IRotator(0, 90, 0), 1.0f, OTrashBin::Behaviour::MUNCHING));
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//gWorldInstance.AddObject(new OHedgehog(FVector(0, 0, 0), FVector2D(0, -200), 9));
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//gWorldInstance.AddObject(new OFlagpole(FVector(0, 0, -200), 0x400));
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@@ -285,32 +289,16 @@ void TestCourse::BeginPlay() {
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//gWorldInstance.AddTrain(ATrain::TenderStatus::HAS_TENDER, 5, 2.5f, 0);
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//gWorldInstance.AddTrain(ATrain::TenderStatus::HAS_TENDER, 5, 2.5f, 8);
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Vec3f pos2 = {0, 0, 0};
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FVector pos2 = { 0, 0, 0 };
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gWorldInstance.AddObject(new OBombKart(pos2, &D_80164550[0][25], 25, 4, 0.8333333f));
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gWorldInstance.AddObject(new OBombKart(pos2, &D_80164550[0][45], 45, 4, 0.8333333f));
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gWorldInstance.AddActor(new AShip(FVector(0, 0, 0), AShip::Skin::SHIP3));
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gWorldInstance.AddObject(new OGrandPrixBalloons(FVector(0, 0, 0)));
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}
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// Likely sets minimap boundaries
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void TestCourse::MinimapSettings() {
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D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust5, 0x443, 0x1000));
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D_8018D2A0 = 0.022f;
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D_8018D2E0 = 6;
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D_8018D2E8 = 28;
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D_8018D2C0[0] = 260;
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D_8018D2D8[0] = 170;
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D_80165718 = 0;
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D_80165720 = 5;
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D_80165728 = -240;
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}
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void TestCourse::InitCourseObjects() {}
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void TestCourse::SomeSounds() {}
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void TestCourse::WhatDoesThisDo(Player* player, int8_t playerId) {
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if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) &&
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((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
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@@ -341,16 +329,10 @@ void TestCourse::WhatDoesThisDoAI(Player* player, int8_t playerId) {
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}
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}
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// Positions the finishline on the minimap
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void TestCourse::MinimapFinishlinePosition() {
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//! todo: Place hard-coded values here.
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draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
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}
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void TestCourse::Render(struct UnkStruct_800DC5EC* arg0) {
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
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set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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@@ -362,13 +344,6 @@ void TestCourse::Render(struct UnkStruct_800DC5EC* arg0) {
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gSPDisplayList(gDisplayListHead++, mario_Plane_001_mesh);
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}
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void TestCourse::RenderCredits() {
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}
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void TestCourse::Collision() {}
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void TestCourse::Destroy() { }
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bool TestCourse::IsMod() {
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return true;
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}
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