mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-09 06:54:01 -04:00
Impl new intro (#193)
* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f7.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
This commit is contained in:
+32
-8
@@ -18,10 +18,12 @@
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#include "resource/importers/ActorSpawnDataFactory.h"
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#include "resource/importers/UnkActorSpawnDataFactory.h"
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#include "resource/importers/ArrayFactory.h"
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#include "resource/importers/MinimapFactory.h"
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#include <Fast3D/Fast3dWindow.h>
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#include <Fonts.h>
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#include "window/gui/resource/Font.h"
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#include "window/gui/resource/FontFactory.h"
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#include "SpaghettiGui.h"
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#include <Fast3D/gfx_pc.h>
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#include <Fast3D/gfx_rendering_api.h>
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@@ -50,14 +52,17 @@ float gInterpolationStep = 0.0f;
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GameEngine* GameEngine::Instance;
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GameEngine::GameEngine() {
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const std::string main_path = Ship::Context::GetPathRelativeToAppDirectory("mk64.o2r");
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const std::string assets_path = Ship::Context::LocateFileAcrossAppDirs("spaghetti.o2r");
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std::vector<std::string> archiveFiles;
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#ifdef __SWITCH__
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Ship::Switch::Init(Ship::PreInitPhase);
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Ship::Switch::Init(Ship::PostInitPhase);
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#endif
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std::vector<std::string> archiveFiles;
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const std::string main_path = Ship::Context::GetPathRelativeToAppDirectory("spaghetti.o2r");
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const std::string assets_path = Ship::Context::GetPathRelativeToAppDirectory("ship.o2r");
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#ifdef _WIN32
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AllocConsole();
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@@ -87,7 +92,7 @@ GameEngine::GameEngine() {
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if (std::filesystem::is_directory(patches_path)) {
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for (const auto& p : std::filesystem::recursive_directory_iterator(patches_path)) {
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auto ext = p.path().extension().string();
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if (StringHelper::IEquals(ext, ".otr") || StringHelper::IEquals(ext, ".o2r")) {
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if (StringHelper::IEquals(ext, ".zip") || StringHelper::IEquals(ext, ".o2r")) {
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archiveFiles.push_back(p.path().generic_string());
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}
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}
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@@ -105,7 +110,10 @@ GameEngine::GameEngine() {
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this->context->InitResourceManager(archiveFiles, {}, 3); // without this line InitWindow fails in Gui::Init()
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this->context->InitConsole(); // without this line the GuiWindow constructor fails in ConsoleWindow::InitElement()
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auto wnd = std::make_shared<Fast::Fast3dWindow>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
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auto gui = std::make_shared<Ship::SpaghettiGui>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
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auto wnd = std::make_shared<Fast::Fast3dWindow>(gui);
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//auto wnd = std::make_shared<Fast::Fast3dWindow>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
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//auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
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this->context->Init(archiveFiles, {}, 3, { 26800, 512, 1100 }, wnd, controlDeck);
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@@ -163,15 +171,24 @@ GameEngine::GameEngine() {
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(),
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RESOURCE_FORMAT_BINARY, "TrackSections",
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static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryXMLTrackSectionsV0>(),
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RESOURCE_FORMAT_XML, "TrackSections",
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static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(),
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RESOURCE_FORMAT_BINARY, "Waypoints",
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static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryXMLTrackWaypointsV0>(),
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RESOURCE_FORMAT_XML, "Paths",
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static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(),
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RESOURCE_FORMAT_BINARY, "SpawnData",
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static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(),
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RESOURCE_FORMAT_BINARY, "UnkSpawnData",
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static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryMinimapV0>(),
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RESOURCE_FORMAT_BINARY, "Minimap",
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static_cast<uint32_t>(MK64::ResourceType::Minimap), 0);
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fontMono = CreateFontWithSize(16.0f, "fonts/Inconsolata-Regular.ttf");
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fontMonoLarger = CreateFontWithSize(20.0f, "fonts/Inconsolata-Regular.ttf");
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@@ -280,11 +297,10 @@ void GameEngine::StartFrame() const {
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void GameEngine::RunCommands(Gfx* Commands) {
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auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
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if (wnd == nullptr) {
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if (nullptr == wnd) {
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return;
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}
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// Process window events for resize, mouse, keyboard events
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wnd->HandleEvents();
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wnd->DrawAndRunGraphicsCommands(Commands, {});
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@@ -298,12 +314,12 @@ void GameEngine::RunCommands(Gfx* Commands) {
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}
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void GameEngine::ProcessGfxCommands(Gfx* commands) {
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RunCommands(commands);
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auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
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if (wnd != nullptr) {
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wnd->SetTargetFps(CVarGetInteger("gInterpolationFPS", 30));
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wnd->SetMaximumFrameLatency(1);
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}
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RunCommands(commands);
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}
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// Audio
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@@ -640,3 +656,11 @@ extern "C" uint32_t OTRGetGameRenderWidth() {
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extern "C" uint32_t OTRGetGameRenderHeight() {
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return gfx_current_dimensions.height;
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}
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extern "C" uint32_t OTRGetGameViewportWidth() {
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return gfx_current_game_window_viewport.width;
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}
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extern "C" uint32_t OTRGetGameViewportHeight() {
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return gfx_current_game_window_viewport.height;
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}
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