mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-29 01:22:04 -04:00
Impl new intro (#193)
* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f7.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
This commit is contained in:
+44
-32
@@ -91,6 +91,14 @@ void PortMenu::AddSettings() {
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// General Settings
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AddSidebarEntry("Settings", "General", 3);
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WidgetPath path = { "Settings", "General", SECTION_COLUMN_1 };
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static bool isFullscreen = false;
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AddWidget(path, "Toggle Fullscreen", WIDGET_CHECKBOX)
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.ValuePointer(&isFullscreen)
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.PreFunc([](WidgetInfo& info) { isFullscreen = Ship::Context::GetInstance()->GetWindow()->IsFullscreen(); })
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.Callback([](WidgetInfo& info) { Ship::Context::GetInstance()->GetWindow()->ToggleFullscreen(); })
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.Options(CheckboxOptions().Tooltip("Toggles Fullscreen On/Off."));
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AddWidget(path, "Menu Theme", WIDGET_CVAR_COMBOBOX)
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.CVar("gSettings.Menu.Theme")
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.Options(ComboboxOptions()
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@@ -179,7 +187,6 @@ void PortMenu::AddSettings() {
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// Graphics Settings
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static int32_t maxFps;
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static bool isFullscreen = false;
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const char* tooltip = "";
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if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
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maxFps = 360;
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@@ -193,11 +200,8 @@ void PortMenu::AddSettings() {
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}
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path.sidebarName = "Graphics";
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AddSidebarEntry("Settings", "Graphics", 3);
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AddWidget(path, "Toggle Fullscreen", WIDGET_CHECKBOX)
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.ValuePointer(&isFullscreen)
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.PreFunc([](WidgetInfo& info) { isFullscreen = Ship::Context::GetInstance()->GetWindow()->IsFullscreen(); })
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.Callback([](WidgetInfo& info) { Ship::Context::GetInstance()->GetWindow()->ToggleFullscreen(); })
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.Options(CheckboxOptions().Tooltip("Toggles Fullscreen On/Off."));
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AddWidget(path, "Renderer API (Needs reload)", WIDGET_VIDEO_BACKEND);
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#ifndef __APPLE__
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AddWidget(path, "Internal Resolution: %.0f%%", WIDGET_CVAR_SLIDER_FLOAT)
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.CVar(CVAR_INTERNAL_RESOLUTION)
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@@ -240,21 +244,21 @@ void PortMenu::AddSettings() {
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.DefaultValue(1));
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#endif
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AddWidget(path, "Current FPS: %d", WIDGET_CVAR_SLIDER_INT)
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.CVar("gInterpolationFPS")
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.Callback([](WidgetInfo& info) {
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int32_t defaultValue = std::static_pointer_cast<IntSliderOptions>(info.options)->defaultValue;
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if (CVarGetInteger(info.cVar, defaultValue) == defaultValue) {
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info.name = "Current FPS: Original (%d)";
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} else {
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info.name = "Current FPS: %d";
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}
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})
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.PreFunc([](WidgetInfo& info) {
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if (mPortMenu->disabledMap.at(DISABLE_FOR_MATCH_REFRESH_RATE_ON).active)
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info.activeDisables.push_back(DISABLE_FOR_MATCH_REFRESH_RATE_ON);
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})
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.Options(IntSliderOptions().Tooltip(tooltip).Min(20).Max(maxFps).DefaultValue(20));
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// AddWidget(path, "Current FPS: %d", WIDGET_CVAR_SLIDER_INT)
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// .CVar("gInterpolationFPS")
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// .Callback([](WidgetInfo& info) {
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// int32_t defaultValue = std::static_pointer_cast<IntSliderOptions>(info.options)->defaultValue;
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// if (CVarGetInteger(info.cVar, defaultValue) == defaultValue) {
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// info.name = "Current FPS: Original (%d)";
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// } else {
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// info.name = "Current FPS: %d";
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// }
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// })
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// .PreFunc([](WidgetInfo& info) {
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// if (mPortMenu->disabledMap.at(DISABLE_FOR_MATCH_REFRESH_RATE_ON).active)
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// info.activeDisables.push_back(DISABLE_FOR_MATCH_REFRESH_RATE_ON);
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// })
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// .Options(IntSliderOptions().Tooltip(tooltip).Min(20).Max(maxFps).DefaultValue(20));
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AddWidget(path, "Match Refresh Rate", WIDGET_BUTTON)
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.Callback([](WidgetInfo& info) {
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int hz = Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
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@@ -280,7 +284,6 @@ void PortMenu::AddSettings() {
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.Min(0)
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.Max(360)
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.DefaultValue(80));
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AddWidget(path, "Renderer API (Needs reload)", WIDGET_VIDEO_BACKEND);
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AddWidget(path, "Enable Vsync", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_VSYNC_ENABLED)
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.PreFunc([](WidgetInfo& info) { info.isHidden = mPortMenu->disabledMap.at(DISABLE_FOR_NO_VSYNC).active; })
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@@ -364,6 +367,19 @@ void PortMenu::AddEnhancements() {
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.CVar("gMinHeight")
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.Options(FloatSliderOptions().Min(-50.0f).Max(50.0f).DefaultValue(0.0f)
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.Tooltip("When Disable Wall Collision are enable what is the minimal height you can get."));
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path = { "Enhancements", "HM64 Lab", SECTION_COLUMN_1 };
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AddSidebarEntry("Enhancements", "HM64 Lab", 4);
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AddWidget(path, "Enable HM64 Labs", WIDGET_CVAR_CHECKBOX)
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.CVar("gEditorEnabled")
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.Callback([](WidgetInfo& info) {
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Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Tools")->ToggleVisibility();
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Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Scene Explorer")->ToggleVisibility();
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Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Content Browser")->ToggleVisibility();
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Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Track Properties")->ToggleVisibility();
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Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Properties")->ToggleVisibility();
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})
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.Options(UIWidgets::CheckboxOptions({{ .tooltip = "Edit the universe!"}}));
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}
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#ifdef __SWITCH__
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@@ -409,14 +425,6 @@ void PortMenu::AddDevTools() {
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"Enables the Gfx Debugger window, allowing you to input commands. Type help for some examples"))
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.WindowName("GfxDebuggerWindow");
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path = { "Developer", "Game Info", SECTION_COLUMN_1 };
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AddSidebarEntry("Developer", "Game Info", 1);
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AddWidget(path, "Popout Game Info", WIDGET_WINDOW_BUTTON)
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.CVar("gGameInfoEnabled")
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.Options(ButtonOptions().Tooltip(
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"Shows the game info window, contains player and actor information"))
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.WindowName("GameInfo");
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path = { "Developer", "Stats", SECTION_COLUMN_1 };
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AddSidebarEntry("Developer", "Stats", 1);
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AddWidget(path, "Popout Stats", WIDGET_WINDOW_BUTTON)
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@@ -457,9 +465,13 @@ void PortMenu::InitElement() {
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disabledMap = {
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{ DISABLE_FOR_FREE_CAM_ON,
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{ [](disabledInfo& info) -> bool { return CVarGetInteger("gFreecam", 0); }, "Free Cam is Enabled" } },
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{ [](disabledInfo& info) -> bool { return CVarGetInteger("gFreecam", 0); }, "Freecam is Enabled" } },
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{ DISABLE_FOR_FREE_CAM_OFF,
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{ [](disabledInfo& info) -> bool { return !CVarGetInteger("gFreecam", 0); }, "Free Cam is Disabled" } },
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{ [](disabledInfo& info) -> bool { return !CVarGetInteger("gFreecam", 0); }, "Freecam is Disabled" } },
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{ DISABLE_FOR_EDITOR_ON,
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{ [](disabledInfo& info) -> bool { return CVarGetInteger("gEditorEnabled", 0); }, "Editor is Enabled" } },
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{ DISABLE_FOR_EDITOR_OFF,
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{ [](disabledInfo& info) -> bool { return !CVarGetInteger("gEditorEnabled", 0); }, "Editor is Disabled" } },
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{ DISABLE_FOR_DEBUG_MODE_OFF,
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{ [](disabledInfo& info) -> bool { return !CVarGetInteger("gEnableDebugMode", 0); },
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"Debug Mode is Disabled" } },
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