mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-01 04:20:13 -04:00
Impl new intro (#193)
* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f7.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
This commit is contained in:
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#include "Tools.h"
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#include "port/ui/PortMenu.h"
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#include "UIWidgets.h"
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#include "libultraship/src/Context.h"
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#include <imgui.h>
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#include <map>
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#include <libultraship/libultraship.h>
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#include <spdlog/fmt/fmt.h>
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#include "spdlog/formatter.h"
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#include <common_structs.h>
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#include <defines.h>
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#include "port/Game.h"
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#include "engine/editor/SceneManager.h"
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extern "C" {
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#include "code_800029B0.h"
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#include "code_80057C60.h"
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}
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namespace Editor {
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ToolsWindow::~ToolsWindow() {
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SPDLOG_TRACE("destruct tools window");
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}
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void ToolsWindow::InitElement() {
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}
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void ToolsWindow::DrawElement() {
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static bool toggleGroundSnap = CVarGetInteger("gEditorSnapToGround", 0);
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static bool toggleBoundary = CVarGetInteger("gEditorBoundary", 0);
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static int selectedTool = 0; // 0: Move, 1: Rotate, 2: Scale
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// Save button
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if (ImGui::Button(ICON_FA_FLOPPY_O, ImVec2(50, 25))) {
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SaveLevel();
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}
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ImGui::SameLine();
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ImVec4 defaultColor = ImGui::GetStyle().Colors[ImGuiCol_Button];
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// Function to check and highlight the selected button
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auto ToolButton = [&](const char* label, int id) {
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bool isSelected = (selectedTool == id);
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ImGui::PushStyleColor(ImGuiCol_Button, isSelected ? ImVec4(0.4f, 0.7f, 0.9f, 1.0f) : defaultColor);
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if (ImGui::Button(label, ImVec2(50, 25))) {
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selectedTool = id; // Set the selected tool
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CVarSetInteger("eGizmoMode", id);
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}
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ImGui::PopStyleColor();
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};
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// Draw buttons
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ToolButton(ICON_FA_ARROWS, 0);
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("Translate");
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ImGui::EndTooltip();
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}
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ImGui::SameLine();
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ToolButton(ICON_FA_REPEAT, 1);
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("Rotate");
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ImGui::EndTooltip();
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}
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ImGui::SameLine();
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ToolButton(ICON_FA_EXPAND, 2);
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("Scale");
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ImGui::EndTooltip();
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}
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ImGui::SameLine();
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// Snap to ground
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ImGui::PushStyleColor(ImGuiCol_Button, toggleGroundSnap ? ImVec4(0.4f, 0.7f, 0.9f, 1.0f) : defaultColor);
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if (ImGui::Button(ICON_FA_LINK, ImVec2(50, 25))) {
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toggleGroundSnap = !toggleGroundSnap;
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CVarSetInteger("gEditorSnapToGround", toggleGroundSnap);
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}
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ImGui::PopStyleColor();
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("Snap object to surface");
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ImGui::EndTooltip();
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}
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ImGui::SameLine();
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// Boundary
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ImGui::PushStyleColor(ImGuiCol_Button, toggleBoundary ? ImVec4(0.4f, 0.7f, 0.9f, 1.0f) : defaultColor);
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if (ImGui::Button(toggleBoundary ? "Map Boundaries" : "Map Boundaries", ImVec2(125, 25))) {
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toggleBoundary = !toggleBoundary;
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CVarSetInteger("gEditorBoundary", toggleBoundary);
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}
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ImGui::PopStyleColor();
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("Stops translated objects from leaving the track area.");
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ImGui::Text("This helps prevent moving objects really far away off the level.");
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ImGui::EndTooltip();
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}
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ImGui::SameLine();
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// Toggle player human/ai
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bool playerToggle = (gPlayerOne->type & PLAYER_KART_AI);
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ImGui::PushStyleColor(ImGuiCol_Button, defaultColor);
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if (ImGui::Button(playerToggle ? ICON_FA_DESKTOP : ICON_FA_GAMEPAD, ImVec2(50, 25))) {
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if (playerToggle) {
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gPlayerOne->type &= ~PLAYER_KART_AI;
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} else {
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gPlayerOne->type |= PLAYER_KART_AI;
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}
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}
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ImGui::PopStyleColor();
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("Toggle player 1's AI or human player state.");
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ImGui::EndTooltip();
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}
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ImGui::SameLine();
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// Play/pause button
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ImGui::PushStyleColor(ImGuiCol_Button, defaultColor);
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if (ImGui::Button(gIsEditorPaused ? ICON_FA_PLAY : ICON_FA_PAUSE, ImVec2(50, 25))) {
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gIsEditorPaused = !gIsEditorPaused;
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}
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ImGui::PopStyleColor();
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ImGui::SameLine();
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// Toggle hud
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ImGui::PushStyleColor(ImGuiCol_Button, gIsHUDVisible ? ImVec4(0.4f, 0.7f, 0.9f, 1.0f) : defaultColor);
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if (ImGui::Button("Toggle HUD", ImVec2(150, 25))) {
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gIsHUDVisible = !gIsHUDVisible;
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}
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ImGui::PopStyleColor();
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ImGui::SameLine();
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// Delete
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if (ImGui::Button(ICON_FA_TRASH_O, ImVec2(50, 25))) {
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gEditor.DeleteObject();
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}
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}
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}
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