mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-13 14:07:14 -04:00
Impl new intro (#193)
* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f7.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
This commit is contained in:
+32
-79
@@ -2063,7 +2063,7 @@ void render_texture_tile_rgba32_block(s16 x, s16 y, u8* texture, u32 width, u32
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gSPDisplayList(gDisplayListHead++, D_0D007EF8);
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gDPSetRenderMode(gDisplayListHead++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
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gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, 0, width - 1,
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gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, 0, width - 1,
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height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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gSPWideTextureRectangle(gDisplayListHead++, currX * 4, currY * 4, ((x + width) << 2), ((y + height) << 2),
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@@ -2695,21 +2695,28 @@ void func_8004EB38(s32 playerId) {
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}
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void func_8004ED40(s32 arg0) {
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func_8004A2F4(playerHUD[arg0].speedometerX, playerHUD[arg0].speedometerY, 0U, 1.0f, D_8018D300, D_8018D308,
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D_8018D310, 0xFF, LOAD_ASSET(common_texture_speedometer), LOAD_ASSET(D_0D0064B0), 64, 96, 64, 48);
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func_8004A2F4(playerHUD[arg0].speedometerX, playerHUD[arg0].speedometerY, 0U, 1.0f,
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// RGBA
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CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b, 0xFF,
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LOAD_ASSET(common_texture_speedometer), LOAD_ASSET(D_0D0064B0), 64, 96, 64, 48);
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func_8004A258(D_8018CFEC, D_8018CFF4, D_8016579E, 1.0f, common_texture_speedometer_needle, D_0D005FF0, 0x40, 0x20,
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0x40, 0x20);
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}
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void func_8004EE54(s32 arg0) {
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// player is only 0 or 1
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void func_8004EE54(s32 playerId) {
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if (gIsMirrorMode != 0) {
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func_8004D4E8(D_8018D2C0[arg0], D_8018D2D8[arg0], (u8*) D_8018D240, (s32) D_8018D300, (s32) D_8018D308,
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(s32) D_8018D310, 0x000000FF, (s32) gMinimapWidth, (s32) gMinimapHeight, (s32) gMinimapWidth,
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(s32) gMinimapHeight);
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func_8004D4E8(CM_GetProps()->Minimap.Pos[playerId].X, CM_GetProps()->Minimap.Pos[playerId].Y, (u8*) D_8018D240,
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// RGBA
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CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b, 0xFF,
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CM_GetProps()->Minimap.Width, CM_GetProps()->Minimap.Height, CM_GetProps()->Minimap.Width,
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CM_GetProps()->Minimap.Height);
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} else {
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func_8004D37C(D_8018D2C0[arg0], D_8018D2D8[arg0], (u8*) D_8018D240, (s32) D_8018D300, (s32) D_8018D308,
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(s32) D_8018D310, 0x000000FF, (s32) gMinimapWidth, (s32) gMinimapHeight, (s32) gMinimapWidth,
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(s32) gMinimapHeight);
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func_8004D37C(CM_GetProps()->Minimap.Pos[playerId].X, CM_GetProps()->Minimap.Pos[playerId].Y, (u8*) D_8018D240,
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// RGBA
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CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b, 0xFF,
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CM_GetProps()->Minimap.Width, CM_GetProps()->Minimap.Height, CM_GetProps()->Minimap.Width,
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CM_GetProps()->Minimap.Height);
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}
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}
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@@ -2717,13 +2724,13 @@ void func_8004EF9C(s32 arg0) {
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s16 temp_t0;
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s16 temp_v0;
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temp_v0 = CM_GetProps()->MinimapDimensions.X;
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temp_t0 = CM_GetProps()->MinimapDimensions.Z;
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func_8004D37C(0x00000104, 0x0000003C, CM_GetProps()->MinimapTexture, 0x000000FF, 0x000000FF, 0x000000FF,
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temp_v0 = CM_GetProps()->Minimap.Width;
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temp_t0 = CM_GetProps()->Minimap.Height;
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func_8004D37C(0x00000104, 0x0000003C, CM_GetProps()->Minimap.Texture, 0x000000FF, 0x000000FF, 0x000000FF,
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0x000000FF, temp_v0, temp_t0, temp_v0, temp_t0);
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}
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void set_minimap_finishline_position(s32 arg0) {
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void set_minimap_finishline_position(s32 playerId) {
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f32 var_f0;
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f32 var_f2;
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s32 center = 0;
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@@ -2734,22 +2741,16 @@ void set_minimap_finishline_position(s32 arg0) {
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center = ((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) +
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((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
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} else {
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center = D_8018D2C0[arg0];
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center = CM_GetProps()->Minimap.Pos[playerId].X;
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}
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// minimap center pos - minimap left edge + offset
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var_f2 = (center - (gMinimapWidth / 2)) + D_8018D2E0;
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var_f0 = (D_8018D2D8[arg0] - (gMinimapHeight / 2)) + D_8018D2E8;
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if (GetCourse() == GetMarioRaceway()) {
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var_f0 = var_f0 - 2.0;
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} else if (GetCourse() == GetChocoMountain()) {
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var_f0 = var_f0 - 16.0;
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} else if (GetCourse() == GetKalimariDesert()) {
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var_f0 = var_f0 + 4.0;
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}
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var_f2 = (center - (CM_GetProps()->Minimap.Width / 2)) + CM_GetProps()->Minimap.PlayerX; // (center - (gMinimapWidth / 2)) + gMinimapPlayerX;
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var_f0 = (CM_GetProps()->Minimap.Pos[playerId].Y - (CM_GetProps()->Minimap.Height / 2)) + CM_GetProps()->Minimap.PlayerY; // (gMinimapY[arg0] - (gMinimapHeight / 2)) + gMinimapPlayerY
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var_f2 += CM_GetProps()->Minimap.FinishlineX;
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var_f0 += CM_GetProps()->Minimap.FinishlineY;
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//! @todo Get course minimap props from course.
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CM_MinimapFinishlinePosition();
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draw_hud_2d_texture_8x8(var_f2, var_f0, (u8*) common_texture_minimap_finish_line);
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}
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@@ -2768,18 +2769,18 @@ void func_8004F168(s32 arg0, s32 playerId, s32 characterId) {
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Player* player = &gPlayerOne[playerId];
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if (player->type & (1 << 15)) {
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thing0 = player->pos[0] * D_8018D2A0;
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thing1 = player->pos[2] * D_8018D2A0;
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thing0 = player->pos[0] * CM_GetProps()->Minimap.PlayerScaleFactor; // gMinimapPlayerScale;
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thing1 = player->pos[2] * CM_GetProps()->Minimap.PlayerScaleFactor; // gMinimapPlayerScale;
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if (gPlayerCount == 3) {
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center = ((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) +
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((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
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} else {
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center = D_8018D2C0[arg0];
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center = CM_GetProps()->Minimap.Pos[arg0].X;
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}
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temp_a0 = (center - (gMinimapWidth / 2)) + D_8018D2E0 + (s16) (thing0);
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temp_a1 = (D_8018D2D8[arg0] - (gMinimapHeight / 2)) + D_8018D2E8 + (s16) (thing1);
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temp_a0 = (center - (CM_GetProps()->Minimap.Width / 2)) + CM_GetProps()->Minimap.PlayerX + (s16) (thing0);
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temp_a1 = (CM_GetProps()->Minimap.Pos[arg0].Y - (CM_GetProps()->Minimap.Height / 2)) + CM_GetProps()->Minimap.PlayerY + (s16) (thing1);
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if (characterId != 8) {
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if ((gGPCurrentRaceRankByPlayerId[playerId] == 0) && (gModeSelection != 3) && (gModeSelection != 1)) {
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#if EXPLICIT_AND == 1
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@@ -3685,54 +3686,6 @@ void func_80052E30(UNUSED s32 arg0) {
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}
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}
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void func_80053D74(s32 objectIndex, UNUSED s32 arg1, s32 vertexIndex) {
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Object* object;
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Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_hedgehog);
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if (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX) {
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object = &gObjectList[objectIndex];
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D_80183E80[2] = (s16) (object->unk_084[6] + 0x8000);
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rsp_set_matrix_transformation(object->pos, (u16*) D_80183E80, object->sizeScaling);
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set_color_render((s32) object->unk_084[0], (s32) object->unk_084[1], (s32) object->unk_084[2],
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(s32) object->unk_084[3], (s32) object->unk_084[4], (s32) object->unk_084[5],
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(s32) object->primAlpha);
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gSPVertex(gDisplayListHead++, &vtx[vertexIndex], 4, 0);
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gSPDisplayList(gDisplayListHead++, common_rectangle_display);
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}
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}
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void render_balloons_grand_prix(s32 arg0) {
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s32 var_s1;
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s32 objectIndex;
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gSPDisplayList(gDisplayListHead++, D_0D007E98);
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gDPLoadTLUT_pal256(gDisplayListHead++, gTLUTOnomatopoeia);
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func_8004B614(0, 0, 0, 0, 0, 0, 0);
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gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
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gDPSetRenderMode(gDisplayListHead++,
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AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL |
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GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
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AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL |
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GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
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D_80183E80[0] = 0;
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D_80183E80[1] = 0x8000;
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rsp_load_texture(gTextureBalloon1, 64, 32);
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for (var_s1 = 0; var_s1 < D_80165738; var_s1++) {
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objectIndex = gObjectParticle3[var_s1];
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if ((objectIndex != NULL_OBJECT_ID) && (gObjectList[objectIndex].state >= 2)) {
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func_80053D74(objectIndex, arg0, 0);
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}
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}
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rsp_load_texture(gTextureBalloon2, 64, 32);
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for (var_s1 = 0; var_s1 < D_80165738; var_s1++) {
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objectIndex = gObjectParticle3[var_s1];
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if ((objectIndex != NULL_OBJECT_ID) && (gObjectList[objectIndex].state >= 2)) {
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func_80053D74(objectIndex, arg0, 4);
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}
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}
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}
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void render_object_train_smoke_particle(s32 objectIndex, s32 cameraId) {
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Camera* camera;
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