Impl new intro (#193)

* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f7.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
This commit is contained in:
MegaMech
2025-05-14 18:30:32 -06:00
committed by GitHub
parent 70f049cb6c
commit 32632cacdb
374 changed files with 43640 additions and 11666 deletions
+32 -79
View File
@@ -2063,7 +2063,7 @@ void render_texture_tile_rgba32_block(s16 x, s16 y, u8* texture, u32 width, u32
gSPDisplayList(gDisplayListHead++, D_0D007EF8);
gDPSetRenderMode(gDisplayListHead++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, 0, width - 1,
gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, 0, width - 1,
height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(gDisplayListHead++, currX * 4, currY * 4, ((x + width) << 2), ((y + height) << 2),
@@ -2695,21 +2695,28 @@ void func_8004EB38(s32 playerId) {
}
void func_8004ED40(s32 arg0) {
func_8004A2F4(playerHUD[arg0].speedometerX, playerHUD[arg0].speedometerY, 0U, 1.0f, D_8018D300, D_8018D308,
D_8018D310, 0xFF, LOAD_ASSET(common_texture_speedometer), LOAD_ASSET(D_0D0064B0), 64, 96, 64, 48);
func_8004A2F4(playerHUD[arg0].speedometerX, playerHUD[arg0].speedometerY, 0U, 1.0f,
// RGBA
CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b, 0xFF,
LOAD_ASSET(common_texture_speedometer), LOAD_ASSET(D_0D0064B0), 64, 96, 64, 48);
func_8004A258(D_8018CFEC, D_8018CFF4, D_8016579E, 1.0f, common_texture_speedometer_needle, D_0D005FF0, 0x40, 0x20,
0x40, 0x20);
}
void func_8004EE54(s32 arg0) {
// player is only 0 or 1
void func_8004EE54(s32 playerId) {
if (gIsMirrorMode != 0) {
func_8004D4E8(D_8018D2C0[arg0], D_8018D2D8[arg0], (u8*) D_8018D240, (s32) D_8018D300, (s32) D_8018D308,
(s32) D_8018D310, 0x000000FF, (s32) gMinimapWidth, (s32) gMinimapHeight, (s32) gMinimapWidth,
(s32) gMinimapHeight);
func_8004D4E8(CM_GetProps()->Minimap.Pos[playerId].X, CM_GetProps()->Minimap.Pos[playerId].Y, (u8*) D_8018D240,
// RGBA
CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b, 0xFF,
CM_GetProps()->Minimap.Width, CM_GetProps()->Minimap.Height, CM_GetProps()->Minimap.Width,
CM_GetProps()->Minimap.Height);
} else {
func_8004D37C(D_8018D2C0[arg0], D_8018D2D8[arg0], (u8*) D_8018D240, (s32) D_8018D300, (s32) D_8018D308,
(s32) D_8018D310, 0x000000FF, (s32) gMinimapWidth, (s32) gMinimapHeight, (s32) gMinimapWidth,
(s32) gMinimapHeight);
func_8004D37C(CM_GetProps()->Minimap.Pos[playerId].X, CM_GetProps()->Minimap.Pos[playerId].Y, (u8*) D_8018D240,
// RGBA
CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b, 0xFF,
CM_GetProps()->Minimap.Width, CM_GetProps()->Minimap.Height, CM_GetProps()->Minimap.Width,
CM_GetProps()->Minimap.Height);
}
}
@@ -2717,13 +2724,13 @@ void func_8004EF9C(s32 arg0) {
s16 temp_t0;
s16 temp_v0;
temp_v0 = CM_GetProps()->MinimapDimensions.X;
temp_t0 = CM_GetProps()->MinimapDimensions.Z;
func_8004D37C(0x00000104, 0x0000003C, CM_GetProps()->MinimapTexture, 0x000000FF, 0x000000FF, 0x000000FF,
temp_v0 = CM_GetProps()->Minimap.Width;
temp_t0 = CM_GetProps()->Minimap.Height;
func_8004D37C(0x00000104, 0x0000003C, CM_GetProps()->Minimap.Texture, 0x000000FF, 0x000000FF, 0x000000FF,
0x000000FF, temp_v0, temp_t0, temp_v0, temp_t0);
}
void set_minimap_finishline_position(s32 arg0) {
void set_minimap_finishline_position(s32 playerId) {
f32 var_f0;
f32 var_f2;
s32 center = 0;
@@ -2734,22 +2741,16 @@ void set_minimap_finishline_position(s32 arg0) {
center = ((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) +
((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
} else {
center = D_8018D2C0[arg0];
center = CM_GetProps()->Minimap.Pos[playerId].X;
}
// minimap center pos - minimap left edge + offset
var_f2 = (center - (gMinimapWidth / 2)) + D_8018D2E0;
var_f0 = (D_8018D2D8[arg0] - (gMinimapHeight / 2)) + D_8018D2E8;
if (GetCourse() == GetMarioRaceway()) {
var_f0 = var_f0 - 2.0;
} else if (GetCourse() == GetChocoMountain()) {
var_f0 = var_f0 - 16.0;
} else if (GetCourse() == GetKalimariDesert()) {
var_f0 = var_f0 + 4.0;
}
var_f2 = (center - (CM_GetProps()->Minimap.Width / 2)) + CM_GetProps()->Minimap.PlayerX; // (center - (gMinimapWidth / 2)) + gMinimapPlayerX;
var_f0 = (CM_GetProps()->Minimap.Pos[playerId].Y - (CM_GetProps()->Minimap.Height / 2)) + CM_GetProps()->Minimap.PlayerY; // (gMinimapY[arg0] - (gMinimapHeight / 2)) + gMinimapPlayerY
var_f2 += CM_GetProps()->Minimap.FinishlineX;
var_f0 += CM_GetProps()->Minimap.FinishlineY;
//! @todo Get course minimap props from course.
CM_MinimapFinishlinePosition();
draw_hud_2d_texture_8x8(var_f2, var_f0, (u8*) common_texture_minimap_finish_line);
}
@@ -2768,18 +2769,18 @@ void func_8004F168(s32 arg0, s32 playerId, s32 characterId) {
Player* player = &gPlayerOne[playerId];
if (player->type & (1 << 15)) {
thing0 = player->pos[0] * D_8018D2A0;
thing1 = player->pos[2] * D_8018D2A0;
thing0 = player->pos[0] * CM_GetProps()->Minimap.PlayerScaleFactor; // gMinimapPlayerScale;
thing1 = player->pos[2] * CM_GetProps()->Minimap.PlayerScaleFactor; // gMinimapPlayerScale;
if (gPlayerCount == 3) {
center = ((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) +
((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
} else {
center = D_8018D2C0[arg0];
center = CM_GetProps()->Minimap.Pos[arg0].X;
}
temp_a0 = (center - (gMinimapWidth / 2)) + D_8018D2E0 + (s16) (thing0);
temp_a1 = (D_8018D2D8[arg0] - (gMinimapHeight / 2)) + D_8018D2E8 + (s16) (thing1);
temp_a0 = (center - (CM_GetProps()->Minimap.Width / 2)) + CM_GetProps()->Minimap.PlayerX + (s16) (thing0);
temp_a1 = (CM_GetProps()->Minimap.Pos[arg0].Y - (CM_GetProps()->Minimap.Height / 2)) + CM_GetProps()->Minimap.PlayerY + (s16) (thing1);
if (characterId != 8) {
if ((gGPCurrentRaceRankByPlayerId[playerId] == 0) && (gModeSelection != 3) && (gModeSelection != 1)) {
#if EXPLICIT_AND == 1
@@ -3685,54 +3686,6 @@ void func_80052E30(UNUSED s32 arg0) {
}
}
void func_80053D74(s32 objectIndex, UNUSED s32 arg1, s32 vertexIndex) {
Object* object;
Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_hedgehog);
if (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX) {
object = &gObjectList[objectIndex];
D_80183E80[2] = (s16) (object->unk_084[6] + 0x8000);
rsp_set_matrix_transformation(object->pos, (u16*) D_80183E80, object->sizeScaling);
set_color_render((s32) object->unk_084[0], (s32) object->unk_084[1], (s32) object->unk_084[2],
(s32) object->unk_084[3], (s32) object->unk_084[4], (s32) object->unk_084[5],
(s32) object->primAlpha);
gSPVertex(gDisplayListHead++, &vtx[vertexIndex], 4, 0);
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
}
}
void render_balloons_grand_prix(s32 arg0) {
s32 var_s1;
s32 objectIndex;
gSPDisplayList(gDisplayListHead++, D_0D007E98);
gDPLoadTLUT_pal256(gDisplayListHead++, gTLUTOnomatopoeia);
func_8004B614(0, 0, 0, 0, 0, 0, 0);
gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
gDPSetRenderMode(gDisplayListHead++,
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
D_80183E80[0] = 0;
D_80183E80[1] = 0x8000;
rsp_load_texture(gTextureBalloon1, 64, 32);
for (var_s1 = 0; var_s1 < D_80165738; var_s1++) {
objectIndex = gObjectParticle3[var_s1];
if ((objectIndex != NULL_OBJECT_ID) && (gObjectList[objectIndex].state >= 2)) {
func_80053D74(objectIndex, arg0, 0);
}
}
rsp_load_texture(gTextureBalloon2, 64, 32);
for (var_s1 = 0; var_s1 < D_80165738; var_s1++) {
objectIndex = gObjectParticle3[var_s1];
if ((objectIndex != NULL_OBJECT_ID) && (gObjectList[objectIndex].state >= 2)) {
func_80053D74(objectIndex, arg0, 4);
}
}
}
void render_object_train_smoke_particle(s32 objectIndex, s32 cameraId) {
Camera* camera;