Impl new intro (#193)

* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f7.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
This commit is contained in:
MegaMech
2025-05-14 18:30:32 -06:00
committed by GitHub
parent 70f049cb6c
commit 32632cacdb
374 changed files with 43640 additions and 11666 deletions
-118
View File
@@ -1305,124 +1305,6 @@ void func_800748F4(s32 objectIndex, const char** lakituTexturePtr) {
func_80074704(objectIndex, lakituTexturePtr);
}
void func_80074924(s32 objectIndex) {
s32 sp2C = 0;
s32 sp28;
s32 sp24;
s32 sp20 = 0;
s32 temp_a0;
Object* object;
object = &gObjectList[objectIndex];
object->sizeScaling = 0.15f;
if (GetCourse() == GetMarioRaceway()) {
sp2C = random_int(0x00C8U);
sp28 = random_int(D_80165748);
sp24 = random_int(0x0096U);
sp20 = random_int(0x2000U);
object->origin_pos[0] = (f32) ((((f64) D_80165718 + 100.0) - (f64) sp2C) * (f64) xOrientation);
object->origin_pos[1] = (f32) (D_80165720 + sp28);
object->origin_pos[2] = (f32) (((f64) D_80165728 + 200.0) - (f64) sp24);
} else if (GetCourse() == GetRoyalRaceway()) {
sp2C = random_int(0x0168U);
sp28 = random_int(D_80165748);
sp24 = random_int(0x00B4U);
sp20 = random_int(0x2000U);
object->origin_pos[0] = (f32) ((((f64) D_80165718 + 180.0) - (f64) sp2C) * (f64) xOrientation);
object->origin_pos[1] = (f32) (D_80165720 + sp28);
object->origin_pos[2] = (f32) (((f64) D_80165728 + 200.0) - (f64) sp24);
} else if (GetCourse() == GetLuigiRaceway()) {
sp2C = random_int(0x012CU);
sp28 = random_int(D_80165748);
sp24 = random_int(0x0096U);
sp20 = random_int(0x2000U);
object->origin_pos[0] = (f32) ((((f64) D_80165718 + 150.0) - (f64) sp2C) * (f64) xOrientation);
object->origin_pos[1] = (f32) (D_80165720 + sp28);
object->origin_pos[2] = (f32) (((f64) D_80165728 + 200.0) - (f64) sp24);
}
set_obj_origin_offset(objectIndex, 0, 0, 0);
if (gPlayerCount == 1) {
object->velocity[1] = (f32) (((f64) (f32) (sp2C % 4) * 0.25) + 0.8);
} else {
object->velocity[1] = (f32) (((f64) (f32) (sp2C % 3) * 0.2) + 0.4);
}
temp_a0 = sp2C % 8;
object->unk_084[0] = D_800E6F30[temp_a0][0];
object->unk_084[1] = D_800E6F30[temp_a0][1];
object->unk_084[2] = D_800E6F30[temp_a0][2];
object->unk_084[3] = D_800E6F48[temp_a0][0];
object->unk_084[4] = D_800E6F48[temp_a0][1];
object->unk_084[5] = D_800E6F48[temp_a0][2];
object->unk_084[6] = sp20 - 0x1000;
if (sp2C & 1) {
object->unk_084[7] = (sp20 / 32) + 0x100;
} else {
object->unk_084[7] = -0x100 - (sp20 / 32);
}
object->primAlpha = 0x00E6;
object_next_state(objectIndex);
}
void func_80074D94(s32 objectIndex) {
if (gObjectList[objectIndex].unk_0AE == 1) {
if ((D_80165740 <= gObjectList[objectIndex].offset[1]) &&
(s16_step_down_towards(&gObjectList[objectIndex].primAlpha, 0, 8) != 0)) {
func_80086F60(objectIndex);
}
object_add_velocity_offset_y(objectIndex);
}
object_calculate_new_pos_offset(objectIndex);
}
void func_80074E28(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 1:
func_80074924(objectIndex);
break;
case 2:
if (set_and_run_timer_object(objectIndex, 1) != false) {
func_80086E70(objectIndex);
break;
}
case 0:
break;
case 3:
func_80041480(&gObjectList[objectIndex].unk_084[6], -0x1000, 0x1000, &gObjectList[objectIndex].unk_084[7]);
if (gObjectList[objectIndex].unk_0AE == 0) {
func_80072428(objectIndex);
}
break;
}
}
void func_80074EE8(void) {
s32 someIndex;
s32 objectIndex;
s32 someCount;
Object* object;
someCount = 0;
for (someIndex = 0; someIndex < D_80165738; someIndex++) {
objectIndex = gObjectParticle3[someIndex];
if (objectIndex != DELETED_OBJECT_ID) {
object = &gObjectList[objectIndex];
if (object->state != 0) {
func_80074E28(objectIndex);
func_80074D94(objectIndex);
if (object->state == 0) {
delete_object_wrapper(&gObjectParticle3[someIndex]);
}
someCount += 1;
}
}
}
if (someCount == 0) {
D_80165730 = 0;
}
}
void func_800750D8(s32 objectIndex, s32 arg1, Vec3f arg2, s32 arg3, s32 arg4) {
s32 sp24;
s32 temp_v0;