diff --git a/docs/custom-track.md b/docs/custom-track.md index 4149a7a43..896ca66f5 100644 --- a/docs/custom-track.md +++ b/docs/custom-track.md @@ -61,6 +61,7 @@ Note that this doc is a work-in-progress and has been hastily written to provide **The Laws of SpaghettiKart** * Track geography must be a plane, not a box + * A flat course with a basic plane (square), needs to be turned into triangules and/or subdivided a few times, otherwise the collision generation will 'wig out', placing the racers incorrectly * The starting line must face north * In Blender: Positive Green Y Axis * In game: Negative Z axis