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add dks_jungle_parkway (#50)
* add dks_jungle_parkway * correct value --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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@@ -74,6 +74,7 @@ GameEngine::GameEngine() {
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(), RESOURCE_FORMAT_BINARY, "TrackSections", static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(), RESOURCE_FORMAT_BINARY, "Waypoints", static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(), RESOURCE_FORMAT_BINARY, "SpawnData", static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
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loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(), RESOURCE_FORMAT_BINARY, "UnkSpawnData", static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
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}
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