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https://github.com/HarbourMasters/SpaghettiKart
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gizmo work
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@@ -1,7 +1,7 @@
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#include "Collision.h"
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void GenerateCollisionMesh(GameObject& object, Gfx* model) {
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void GenerateCollisionMesh(GameObject& object, Gfx* model, float scale) {
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int8_t opcode;
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uintptr_t lo;
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uintptr_t hi;
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@@ -18,7 +18,7 @@ void GenerateCollisionMesh(GameObject& object, Gfx* model) {
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switch(opcode) {
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case G_DL:
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GenerateCollisionMesh(object, (Gfx*)hi);
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GenerateCollisionMesh(object, (Gfx*)hi, scale);
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break;
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case G_VTX:
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vtx = (Vtx*)ptr->words.w1;
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