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https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-10 15:14:33 -04:00
gizmo work
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@@ -36,13 +36,23 @@ void Gizmo::Load() {
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BlueCollision.Pos = &Pos;
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BlueCollision.Model = handle_Cylinder_mesh;
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GenerateCollisionMesh(RedCollision, RedCollision.Model);
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GenerateCollisionMesh(GreenCollision, GreenCollision.Model);
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GenerateCollisionMesh(BlueCollision, BlueCollision.Model);
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GenerateCollisionMesh(RedCollision, RedCollision.Model, 0.05f);
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GenerateCollisionMesh(GreenCollision, GreenCollision.Model, 0.05f);
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GenerateCollisionMesh(BlueCollision, BlueCollision.Model, 0.05f);
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}
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void Gizmo::Tick() {
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switch(SelectedHandle) {
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case GizmoHandle::X_Axis:
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Gizmo::Translate();
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break;
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case GizmoHandle::Y_Axis:
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Gizmo::Translate();
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break;
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case GizmoHandle::Z_Axis:
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Gizmo::Translate();
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break;
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}
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}
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std::pair<FVector, FVector> Gizmo::GetBoundingBox(GizmoHandle handle) {
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@@ -64,7 +74,6 @@ void Gizmo::StartManipulation(GizmoHandle handle) {
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case GizmoHandle::X_Axis:
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break;
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case GizmoHandle::Y_Axis:
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Gizmo::Translate();
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break;
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case GizmoHandle::Z_Axis:
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break;
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@@ -102,18 +111,31 @@ void Gizmo::Enable(GameObject* object, Ray ray) {
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void Gizmo::Translate() {
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static float length = 180.0f; // Default value
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// Prevent nullptr exceptions
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if (_selected == NULL || _selected->Pos == NULL) {
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return;
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}
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if (Enabled) {
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//FVector ray = ScreenRayTrace();
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length = sqrt(
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pow(_selected->Pos->x - cameras[0].pos[0], 2) +
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pow(_selected->Pos->y - cameras[0].pos[1], 2) +
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pow(_selected->Pos->z - cameras[0].pos[2], 2)
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);
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//_selected->Pos[0] = cameras[0].pos[0] + ray.x * length;
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_selected->Pos->x = cameras[0].pos[1] + _ray.y * length;
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//_selected->Pos[2] = cameras[0].pos[2] + ray.z * length;
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switch(SelectedHandle) {
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case GizmoHandle::X_Axis:
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_selected->Pos->x = cameras[0].pos[0] + _ray.x * length;
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break;
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case GizmoHandle::Y_Axis:
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_selected->Pos->y = cameras[0].pos[1] + _ray.y * length;
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break;
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case GizmoHandle::Z_Axis:
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_selected->Pos->z = cameras[0].pos[2] + _ray.z * length;
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break;
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}
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Pos = FVector(
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_selected->Pos->x,
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_selected->Pos->y,
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