Big 19750 renames

This commit is contained in:
MegaMech
2024-12-31 13:04:39 -07:00
parent 1101dcafb0
commit 3cdffe421b
63 changed files with 3402 additions and 5193 deletions
+1 -1
View File
@@ -7,7 +7,7 @@
#include "memory.h"
#include "waypoints.h"
#include "code_80005FD0.h"
#include "code_80091750.h"
#include "menu_items.h"
#include "collision.h"
#include "actors.h"
#include "actors_extended.h"
+2 -2
View File
@@ -11,7 +11,7 @@
#include "code_800029B0.h"
#include "code_80057C60.h"
#include "update_objects.h"
#include "code_80091750.h"
#include "menu_items.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "audio/external.h"
@@ -853,7 +853,7 @@ void func_8028FCBC(void) {
s32 i;
u32 phi_v0_4;
if (D_8018EE08) {
if (gDemoUseController) {
func_8028FC34();
}
switch (D_800DC510) {
+2 -2
View File
@@ -11,7 +11,7 @@
#include <assets/common_data.h>
#include "render_player.h"
#include "code_80057C60.h"
#include "code_80091750.h"
#include "menu_items.h"
#include "actors.h"
#include "render_courses.h"
#include "math_util.h"
@@ -131,7 +131,7 @@ void func_802A38B4(void) {
gGamestate = 255;
gIsInQuitToMenuTransition = 0;
gQuitToMenuTransitionCounter = 0;
D_800E86A4 = 1;
gFadeModeSelection = 1;
switch (gGotoMode) {
case START_MENU_FROM_QUIT: