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Fix overflow with tyreSpeed (#170)
* Fix tyreSpeed overflow and avoid ub
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@@ -2027,7 +2027,7 @@ void func_8002D028(Player* player, s8 arg1) {
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player->unk_08C = 0;
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player->unk_094 = 0;
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player->unk_104 = 0;
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player->unk_240 = 0;
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player->tyreSpeed = 0;
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player->unk_07C = 0;
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player->velocity[0] = 0;
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player->velocity[1] = 0;
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