actor init

This commit is contained in:
MegaMech
2025-03-02 19:35:02 -07:00
parent b5a7b69a42
commit 3d8367068e
13 changed files with 58 additions and 108 deletions
+1 -1
View File
@@ -90,6 +90,6 @@ void Editor::AddObject(FVector* pos, Gfx* model, float scale, CollisionType coll
eGameObjects.push_back({pos, model, {}, collision, boundingBoxSize});
GenerateCollisionMesh(eGameObjects.back(), model, scale);
} else { // to bounding box or sphere collision
eGameObjects.push_back({pos, model, {}, CollisionType::BOUNDING_BOX, 2.0f});
eGameObjects.push_back({pos, model, {}, CollisionType::BOUNDING_BOX, 22.0f});
}
}