diff --git a/BansheeBoardwalk_8h_source.html b/BansheeBoardwalk_8h_source.html
index cfcf1917c..ebac02d01 100644
--- a/BansheeBoardwalk_8h_source.html
+++ b/BansheeBoardwalk_8h_source.html
@@ -157,22 +157,22 @@ $(function(){initNavTree('BansheeBoardwalk_8h_source.html',''); initResizable(tr
-virtual void ScrollingTextures() override
Definition BansheeBoardwalk.cpp:311
-virtual void SomeSounds() override
Definition BansheeBoardwalk.cpp:215
-virtual void Destroy() override
Definition BansheeBoardwalk.cpp:350
-virtual void TickTrackObjects() override
Definition BansheeBoardwalk.cpp:198
-virtual void DrawCredits() override
Definition BansheeBoardwalk.cpp:307
-virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:233
-virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:218
-virtual void CreditsSpawnActors() override
Definition BansheeBoardwalk.cpp:346
-virtual void Waypoints(Player *, int8_t) override
Definition BansheeBoardwalk.cpp:320
-virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition BansheeBoardwalk.cpp:332
-virtual void InitTrackObjects() override
Definition BansheeBoardwalk.cpp:191
+virtual void ScrollingTextures() override
Definition BansheeBoardwalk.cpp:310
+virtual void SomeSounds() override
Definition BansheeBoardwalk.cpp:214
+virtual void Destroy() override
Definition BansheeBoardwalk.cpp:349
+virtual void TickTrackObjects() override
Definition BansheeBoardwalk.cpp:197
+virtual void DrawCredits() override
Definition BansheeBoardwalk.cpp:306
+virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:232
+virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:217
+virtual void CreditsSpawnActors() override
Definition BansheeBoardwalk.cpp:345
+virtual void Waypoints(Player *, int8_t) override
Definition BansheeBoardwalk.cpp:319
+virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition BansheeBoardwalk.cpp:331
+virtual void InitTrackObjects() override
Definition BansheeBoardwalk.cpp:190
BansheeBoardwalk()
Definition BansheeBoardwalk.cpp:45
-virtual void BeginPlay() override
Definition BansheeBoardwalk.cpp:155
-virtual void DrawTrackObjects(s32 cameraId) override
Definition BansheeBoardwalk.cpp:208
-virtual void Load() override
Definition BansheeBoardwalk.cpp:120
-virtual void Draw(ScreenContext *) override
Definition BansheeBoardwalk.cpp:248
+virtual void BeginPlay() override
Definition BansheeBoardwalk.cpp:154
+virtual void DrawTrackObjects(s32 cameraId) override
Definition BansheeBoardwalk.cpp:207
+virtual void Load() override
Definition BansheeBoardwalk.cpp:119
+virtual void Draw(ScreenContext *) override
Definition BansheeBoardwalk.cpp:247
diff --git a/BigDonut_8h_source.html b/BigDonut_8h_source.html
index 647d09b59..f4d5b990c 100644
--- a/BigDonut_8h_source.html
+++ b/BigDonut_8h_source.html
@@ -144,13 +144,13 @@ $(function(){initNavTree('BigDonut_8h_source.html',''); initResizable(true); });
-virtual void Waypoints(Player *player, int8_t playerId) override
Definition BigDonut.cpp:168
-virtual void Draw(ScreenContext *) override
Definition BigDonut.cpp:142
-virtual void Load() override
Definition BigDonut.cpp:105
+virtual void Waypoints(Player *player, int8_t playerId) override
Definition BigDonut.cpp:169
+virtual void Draw(ScreenContext *) override
Definition BigDonut.cpp:143
+virtual void Load() override
Definition BigDonut.cpp:106
BigDonut()
Definition BigDonut.cpp:35
-virtual void DrawCredits() override
Definition BigDonut.cpp:165
-virtual void Destroy() override
Definition BigDonut.cpp:172
-virtual void BeginPlay() override
Definition BigDonut.cpp:128
+virtual void DrawCredits() override
Definition BigDonut.cpp:166
+virtual void Destroy() override
Definition BigDonut.cpp:173
+virtual void BeginPlay() override
Definition BigDonut.cpp:129
diff --git a/BlockFort_8h_source.html b/BlockFort_8h_source.html
index 0c8857caf..36dfb3b40 100644
--- a/BlockFort_8h_source.html
+++ b/BlockFort_8h_source.html
@@ -145,11 +145,11 @@ $(function(){initNavTree('BlockFort_8h_source.html',''); initResizable(true); })
-virtual void Waypoints(Player *, int8_t) override
Definition BlockFort.cpp:142
+virtual void Waypoints(Player *, int8_t) override
Definition BlockFort.cpp:143
BlockFort()
Definition BlockFort.cpp:37
-virtual void BeginPlay() override
Definition BlockFort.cpp:119
-virtual void Draw(ScreenContext *) override
Definition BlockFort.cpp:133
-virtual void Load() override
Definition BlockFort.cpp:108
+virtual void BeginPlay() override
Definition BlockFort.cpp:120
+virtual void Draw(ScreenContext *) override
Definition BlockFort.cpp:134
+virtual void Load() override
Definition BlockFort.cpp:109
diff --git a/BowsersCastle_8h_source.html b/BowsersCastle_8h_source.html
index 6bab38008..d3e686468 100644
--- a/BowsersCastle_8h_source.html
+++ b/BowsersCastle_8h_source.html
@@ -158,23 +158,23 @@ $(function(){initNavTree('BowsersCastle_8h_source.html',''); initResizable(true)
-virtual void InitTrackObjects() override
Definition BowsersCastle.cpp:190
-virtual void CreditsSpawnActors() override
Definition BowsersCastle.cpp:330
-virtual void DrawTrackObjects(s32 cameraId) override
Definition BowsersCastle.cpp:221
+virtual void InitTrackObjects() override
Definition BowsersCastle.cpp:189
+virtual void CreditsSpawnActors() override
Definition BowsersCastle.cpp:329
+virtual void DrawTrackObjects(s32 cameraId) override
Definition BowsersCastle.cpp:220
BowsersCastle()
Definition BowsersCastle.cpp:40
-virtual void Load() override
Definition BowsersCastle.cpp:116
-virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition BowsersCastle.cpp:229
-virtual void DrawCredits() override
Definition BowsersCastle.cpp:286
-virtual void Destroy() override
Definition BowsersCastle.cpp:334
-virtual void Waypoints(Player *, int8_t) override
Definition BowsersCastle.cpp:294
-virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition BowsersCastle.cpp:290
-virtual void BeginPlay() override
Definition BowsersCastle.cpp:134
-virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition BowsersCastle.cpp:244
-virtual void TickTrackObjects() override
Definition BowsersCastle.cpp:217
-virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition BowsersCastle.cpp:308
-virtual void Draw(ScreenContext *) override
Definition BowsersCastle.cpp:259
-virtual void SomeSounds() override
Definition BowsersCastle.cpp:226
+virtual void Load() override
Definition BowsersCastle.cpp:115
+virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition BowsersCastle.cpp:228
+virtual void DrawCredits() override
Definition BowsersCastle.cpp:285
+virtual void Destroy() override
Definition BowsersCastle.cpp:333
+virtual void Waypoints(Player *, int8_t) override
Definition BowsersCastle.cpp:293
+virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition BowsersCastle.cpp:289
+virtual void BeginPlay() override
Definition BowsersCastle.cpp:133
+virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition BowsersCastle.cpp:243
+virtual void TickTrackObjects() override
Definition BowsersCastle.cpp:216
+virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition BowsersCastle.cpp:307
+virtual void Draw(ScreenContext *) override
Definition BowsersCastle.cpp:258
+virtual void SomeSounds() override
Definition BowsersCastle.cpp:225
f32 Vec3f[3]
Definition common_structs.h:10
diff --git a/DKJungle_8h_source.html b/DKJungle_8h_source.html
index 67242896c..a05ffbbe4 100644
--- a/DKJungle_8h_source.html
+++ b/DKJungle_8h_source.html
@@ -157,24 +157,24 @@ $(function(){initNavTree('DKJungle_8h_source.html',''); initResizable(true); });
const course_texture dks_jungle_parkway_textures[]
-virtual void InitTrackObjects() override
Definition DKJungle.cpp:192
-virtual void Draw(ScreenContext *) override
Definition DKJungle.cpp:260
-virtual void DrawCredits() override
Definition DKJungle.cpp:283
-virtual void CreditsSpawnActors() override
Definition DKJungle.cpp:478
-virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition DKJungle.cpp:327
-virtual void Waypoints(Player *player, int8_t playerId) override
Definition DKJungle.cpp:291
-virtual void Destroy() override
Definition DKJungle.cpp:483
-virtual f32 GetWaterLevel(FVector pos, Collision *collision) override
Definition DKJungle.cpp:136
+virtual void InitTrackObjects() override
Definition DKJungle.cpp:193
+virtual void Draw(ScreenContext *) override
Definition DKJungle.cpp:261
+virtual void DrawCredits() override
Definition DKJungle.cpp:284
+virtual void CreditsSpawnActors() override
Definition DKJungle.cpp:479
+virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition DKJungle.cpp:328
+virtual void Waypoints(Player *player, int8_t playerId) override
Definition DKJungle.cpp:292
+virtual void Destroy() override
Definition DKJungle.cpp:484
+virtual f32 GetWaterLevel(FVector pos, Collision *collision) override
Definition DKJungle.cpp:137
DKJungle()
Definition DKJungle.cpp:43
-virtual void DrawTrackObjects(s32 cameraId) override
Definition DKJungle.cpp:204
-virtual void TickTrackObjects() override
Definition DKJungle.cpp:200
-virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition DKJungle.cpp:245
-virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition DKJungle.cpp:287
-virtual void SomeSounds() override
Definition DKJungle.cpp:210
-virtual void Load() override
Definition DKJungle.cpp:116
-virtual void ScrollingTextures() override
Definition DKJungle.cpp:303
-virtual void BeginPlay() override
Definition DKJungle.cpp:167
-virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition DKJungle.cpp:215
+virtual void DrawTrackObjects(s32 cameraId) override
Definition DKJungle.cpp:205
+virtual void TickTrackObjects() override
Definition DKJungle.cpp:201
+virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition DKJungle.cpp:246
+virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition DKJungle.cpp:288
+virtual void SomeSounds() override
Definition DKJungle.cpp:211
+virtual void Load() override
Definition DKJungle.cpp:117
+virtual void ScrollingTextures() override
Definition DKJungle.cpp:304
+virtual void BeginPlay() override
Definition DKJungle.cpp:168
+virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition DKJungle.cpp:216
f32 Vec3f[3]
Definition common_structs.h:10
diff --git a/DoubleDeck_8h_source.html b/DoubleDeck_8h_source.html
index 03380def5..fd2f7960a 100644
--- a/DoubleDeck_8h_source.html
+++ b/DoubleDeck_8h_source.html
@@ -149,16 +149,16 @@ $(function(){initNavTree('DoubleDeck_8h_source.html',''); initResizable(true); }
const course_texture double_deck_textures[]
-virtual void Destroy() override
Definition DoubleDeck.cpp:157
-virtual void InitTrackObjects() override
Definition DoubleDeck.cpp:132
-virtual void BeginPlay() override
Definition DoubleDeck.cpp:118
-virtual void Load() override
Definition DoubleDeck.cpp:108
-virtual void SomeSounds() override
Definition DoubleDeck.cpp:134
-virtual void Waypoints(Player *player, int8_t playerId) override
Definition DoubleDeck.cpp:153
-virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition DoubleDeck.cpp:136
-virtual void Draw(ScreenContext *) override
Definition DoubleDeck.cpp:140
-virtual void DrawCredits() override
Definition DoubleDeck.cpp:151
-virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition DoubleDeck.cpp:138
+virtual void Destroy() override
Definition DoubleDeck.cpp:158
+virtual void InitTrackObjects() override
Definition DoubleDeck.cpp:133
+virtual void BeginPlay() override
Definition DoubleDeck.cpp:119
+virtual void Load() override
Definition DoubleDeck.cpp:109
+virtual void SomeSounds() override
Definition DoubleDeck.cpp:135
+virtual void Waypoints(Player *player, int8_t playerId) override
Definition DoubleDeck.cpp:154
+virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition DoubleDeck.cpp:137
+virtual void Draw(ScreenContext *) override
Definition DoubleDeck.cpp:141
+virtual void DrawCredits() override
Definition DoubleDeck.cpp:152
+virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition DoubleDeck.cpp:139
DoubleDeck()
Definition DoubleDeck.cpp:36
diff --git a/FrappeSnowland_8h_source.html b/FrappeSnowland_8h_source.html
index 43b8cf86b..eb71587e3 100644
--- a/FrappeSnowland_8h_source.html
+++ b/FrappeSnowland_8h_source.html
@@ -145,16 +145,16 @@ $(function(){initNavTree('FrappeSnowland_8h_source.html',''); initResizable(true
const course_texture frappe_snowland_textures[]
-virtual void Load() override
Definition FrappeSnowland.cpp:116
-virtual void InitTrackObjects() override
Definition FrappeSnowland.cpp:187
+virtual void Load() override
Definition FrappeSnowland.cpp:117
+virtual void InitTrackObjects() override
Definition FrappeSnowland.cpp:188
FrappeSnowland()
Definition FrappeSnowland.cpp:42
-virtual void Waypoints(Player *player, int8_t playerId) override
Definition FrappeSnowland.cpp:220
-virtual void TickTrackObjects() override
Definition FrappeSnowland.cpp:195
-virtual void Draw(ScreenContext *) override
Definition FrappeSnowland.cpp:199
-virtual void DrawCredits() override
Definition FrappeSnowland.cpp:216
-virtual void BeginPlay() override
Definition FrappeSnowland.cpp:130
-virtual void TickClouds(s32 sp1C, Camera *camera) override
Definition FrappeSnowland.cpp:183
-virtual void InitClouds() override
Definition FrappeSnowland.cpp:167
+virtual void Waypoints(Player *player, int8_t playerId) override
Definition FrappeSnowland.cpp:221
+virtual void TickTrackObjects() override
Definition FrappeSnowland.cpp:196
+virtual void Draw(ScreenContext *) override
Definition FrappeSnowland.cpp:200
+virtual void DrawCredits() override
Definition FrappeSnowland.cpp:217
+virtual void BeginPlay() override
Definition FrappeSnowland.cpp:131
+virtual void TickClouds(s32 sp1C, Camera *camera) override
Definition FrappeSnowland.cpp:184
+virtual void InitClouds() override
Definition FrappeSnowland.cpp:168
diff --git a/GameAPI_8h_source.html b/GameAPI_8h_source.html
index e7051aa6e..61520b37c 100644
--- a/GameAPI_8h_source.html
+++ b/GameAPI_8h_source.html
@@ -114,7 +114,7 @@ $(function(){initNavTree('GameAPI_8h_source.html',''); initResizable(true); });
-void * GetTrack(void)
Definition Game.cpp:694
+void * GetTrack(void)
Definition Game.cpp:700
diff --git a/Game_8cpp.html b/Game_8cpp.html
index 951247add..2a86fe0b7 100644
--- a/Game_8cpp.html
+++ b/Game_8cpp.html
@@ -2621,7 +2621,7 @@ Here is the caller graph for this function:
-
- Todo
- Move gGfxPool out of main.h
+
- Todo
- Move gGfxPool out of main.h
diff --git a/Game_8h.html b/Game_8h.html
index 1368d034e..dd98400ca 100644
--- a/Game_8h.html
+++ b/Game_8h.html
@@ -2518,7 +2518,7 @@ Here is the caller graph for this function:
diff --git a/Game_8h_source.html b/Game_8h_source.html
index cdab71846..453e59466 100644
--- a/Game_8h_source.html
+++ b/Game_8h_source.html
@@ -350,140 +350,140 @@ $(function(){initNavTree('Game_8h_source.html',''); initResizable(true); });
TrackEditor::Editor gEditor
Definition Game.cpp:72
Registry< ActorInfo, const SpawnParams & > gActorRegistry
Definition Game.cpp:77
World * GetWorld()
Definition Game.cpp:81
-void CM_InitClouds()
Definition Game.cpp:536
-void CM_SomeSounds()
Definition Game.cpp:582
+void CM_InitClouds()
Definition Game.cpp:542
+void CM_SomeSounds()
Definition Game.cpp:588
u32 GetCupIndex(void)
Definition Game.cpp:193
-size_t CM_GetActorSize()
Definition Game.cpp:782
-bool IsBlockFort()
Definition Game.cpp:815
-void * GetTrack(void)
Definition Game.cpp:694
-void CM_TickClouds(s32 arg0, Camera *camera)
Definition Game.cpp:542
-void CM_CleanWorld(void)
Definition Game.cpp:735
-void SelectDkJungle()
Definition Game.cpp:840
-void SelectSkyscraper()
Definition Game.cpp:838
-void SelectChocoMountain()
Definition Game.cpp:824
-bool IsWarioStadium()
Definition Game.cpp:814
+size_t CM_GetActorSize()
Definition Game.cpp:788
+bool IsBlockFort()
Definition Game.cpp:821
+void * GetTrack(void)
Definition Game.cpp:700
+void CM_TickClouds(s32 arg0, Camera *camera)
Definition Game.cpp:548
+void CM_CleanWorld(void)
Definition Game.cpp:741
+void SelectDkJungle()
Definition Game.cpp:846
+void SelectSkyscraper()
Definition Game.cpp:844
+void SelectChocoMountain()
Definition Game.cpp:830
+bool IsWarioStadium()
Definition Game.cpp:820
void CM_AICrossingBehaviour(s32 playerId)
Definition Game.cpp:260
-void CM_ActorGenerateCollision(struct Actor *actor)
Definition Game.cpp:755
-Camera * CM_AddTourCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:405
-void SelectToadsTurnpike()
Definition Game.cpp:832
-void CM_DrawActors(Camera *camera)
Definition Game.cpp:319
+void CM_ActorGenerateCollision(struct Actor *actor)
Definition Game.cpp:761
+Camera * CM_AddTourCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:411
+void SelectToadsTurnpike()
Definition Game.cpp:838
+void CM_DrawActors(Camera *camera)
Definition Game.cpp:325
void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)
Definition Game.cpp:227
-void SelectBlockFort()
Definition Game.cpp:837
-void CM_SetStaffGhost()
Definition Game.cpp:606
-bool IsLuigiRaceway()
Definition Game.cpp:801
-void CM_AttachCamera(Camera *camera, s32 playerIdx)
Definition Game.cpp:458
-Properties * CM_GetProps()
Definition Game.cpp:617
-void CM_DrawParticles(s32 cameraId)
Definition Game.cpp:530
-void CM_DrawStaticMeshActors()
Definition Game.cpp:336
-void CM_ActivateTourCamera(Camera *camera)
Definition Game.cpp:488
+void SelectBlockFort()
Definition Game.cpp:843
+void CM_SetStaffGhost()
Definition Game.cpp:612
+bool IsLuigiRaceway()
Definition Game.cpp:807
+void CM_AttachCamera(Camera *camera, s32 playerIdx)
Definition Game.cpp:464
+Properties * CM_GetProps()
Definition Game.cpp:623
+void CM_DrawParticles(s32 cameraId)
Definition Game.cpp:536
+void CM_DrawStaticMeshActors()
Definition Game.cpp:342
+void CM_ActivateTourCamera(Camera *camera)
Definition Game.cpp:494
void HM_DrawIntro(void)
Definition Game.cpp:165
-bool IsBansheeBoardwalk()
Definition Game.cpp:804
-void SelectMooMooFarm()
Definition Game.cpp:831
-void SelectWarioStadium()
Definition Game.cpp:836
-struct Actor * CM_AddBaseActor()
Definition Game.cpp:747
-uintptr_t CM_GetTrack()
Definition Game.cpp:613
-bool IsSherbetLand()
Definition Game.cpp:812
-bool IsDkJungle()
Definition Game.cpp:818
-bool IsDoubleDeck()
Definition Game.cpp:817
-bool IsMarioRaceway()
Definition Game.cpp:800
-bool IsRainbowRoad()
Definition Game.cpp:813
+bool IsBansheeBoardwalk()
Definition Game.cpp:810
+void SelectMooMooFarm()
Definition Game.cpp:837
+void SelectWarioStadium()
Definition Game.cpp:842
+struct Actor * CM_AddBaseActor()
Definition Game.cpp:753
+uintptr_t CM_GetTrack()
Definition Game.cpp:619
+bool IsSherbetLand()
Definition Game.cpp:818
+bool IsDkJungle()
Definition Game.cpp:824
+bool IsDoubleDeck()
Definition Game.cpp:823
+bool IsMarioRaceway()
Definition Game.cpp:806
+bool IsRainbowRoad()
Definition Game.cpp:819
void CM_ClearVehicles(void)
Definition Game.cpp:248
-void CM_Waypoints(Player *player, int8_t playerId)
Definition Game.cpp:548
-void CM_TickCameras()
Definition Game.cpp:383
-void CM_SetViewProjection(Camera *camera)
Definition Game.cpp:375
+void CM_Waypoints(Player *player, int8_t playerId)
Definition Game.cpp:554
+void CM_TickCameras()
Definition Game.cpp:389
+void CM_SetViewProjection(Camera *camera)
Definition Game.cpp:381
void HM_InitIntro(void)
Definition Game.cpp:157
-void CM_DrawObjects(s32 cameraId)
Definition Game.cpp:510
-void CM_RunGarbageCollector(void)
Definition Game.cpp:866
-struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:698
-void SelectYoshiValley()
Definition Game.cpp:827
-void CM_ResetAudio(void)
Definition Game.cpp:870
-void Editor_CleanWorld()
Definition Game.cpp:775
-void CM_TickEditor()
Definition Game.cpp:516
+void CM_DrawObjects(s32 cameraId)
Definition Game.cpp:516
+void CM_RunGarbageCollector(void)
Definition Game.cpp:872
+struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:704
+void SelectYoshiValley()
Definition Game.cpp:833
+void CM_ResetAudio(void)
Definition Game.cpp:876
+void Editor_CleanWorld()
Definition Game.cpp:781
+void CM_TickEditor()
Definition Game.cpp:522
void CM_DrawTrack(ScreenContext *arg0)
Definition Game.cpp:283
-void * GetSpecialCup(void)
Definition Game.cpp:857
-void * GetBattleCup(void)
Definition Game.cpp:861
-void CM_TickObjects()
Definition Game.cpp:496
-Camera * CM_AddCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:387
-bool CM_IsTourEnabled()
Definition Game.cpp:437
+void * GetSpecialCup(void)
Definition Game.cpp:863
+void * GetBattleCup(void)
Definition Game.cpp:867
+void CM_TickObjects()
Definition Game.cpp:502
+Camera * CM_AddCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:393
+bool CM_IsTourEnabled()
Definition Game.cpp:443
void CM_DrawBombKarts(s32 cameraId)
-void CM_ActivateFinalLapLakitu(s32 playerId)
Definition Game.cpp:667
-void CM_TickParticles(void)
Definition Game.cpp:524
-bool IsToadsTurnpike()
Definition Game.cpp:810
+void CM_ActivateFinalLapLakitu(s32 playerId)
Definition Game.cpp:673
+void CM_TickParticles(void)
Definition Game.cpp:530
+bool IsToadsTurnpike()
Definition Game.cpp:816
void CM_SetCupIndex(size_t index)
Definition Game.cpp:197
-f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:794
-void CM_InitTrackObjects()
Definition Game.cpp:561
-void CM_BeginPlay()
Definition Game.cpp:340
-void CM_WhatDoesThisDo(Player *player, int8_t playerId)
Definition Game.cpp:594
-bool IsMooMooFarm()
Definition Game.cpp:809
-void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)
Definition Game.cpp:554
-void SelectRainbowRoad()
Definition Game.cpp:835
-bool IsBowsersCastle()
Definition Game.cpp:803
-void * GetMushroomCup(void)
Definition Game.cpp:845
-void Editor_ClearMatrix()
Definition Game.cpp:771
-size_t CM_FindActorIndex(struct Actor *actor)
Definition Game.cpp:708
-void CM_ActivateFinishLakitu(s32 playerId)
Definition Game.cpp:653
-void SelectBowsersCastle()
Definition Game.cpp:825
-void SelectPodiumCeremony()
Definition Game.cpp:842
-void SelectRoyalRaceway()
Definition Game.cpp:830
-void * GetStarCup(void)
Definition Game.cpp:853
-void SelectFrappeSnowland()
Definition Game.cpp:828
-Camera * CM_AddLookBehindCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:449
-bool IsChocoMountain()
Definition Game.cpp:802
-void CM_ActivateReverseLakitu(s32 playerId)
Definition Game.cpp:674
-bool IsSkyscraper()
Definition Game.cpp:816
+f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:800
+void CM_InitTrackObjects()
Definition Game.cpp:567
+void CM_BeginPlay()
Definition Game.cpp:346
+void CM_WhatDoesThisDo(Player *player, int8_t playerId)
Definition Game.cpp:600
+bool IsMooMooFarm()
Definition Game.cpp:815
+void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)
Definition Game.cpp:560
+void SelectRainbowRoad()
Definition Game.cpp:841
+bool IsBowsersCastle()
Definition Game.cpp:809
+void * GetMushroomCup(void)
Definition Game.cpp:851
+void Editor_ClearMatrix()
Definition Game.cpp:777
+size_t CM_FindActorIndex(struct Actor *actor)
Definition Game.cpp:714
+void CM_ActivateFinishLakitu(s32 playerId)
Definition Game.cpp:659
+void SelectBowsersCastle()
Definition Game.cpp:831
+void SelectPodiumCeremony()
Definition Game.cpp:848
+void SelectRoyalRaceway()
Definition Game.cpp:836
+void * GetStarCup(void)
Definition Game.cpp:859
+void SelectFrappeSnowland()
Definition Game.cpp:834
+Camera * CM_AddLookBehindCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:455
+bool IsChocoMountain()
Definition Game.cpp:808
+void CM_ActivateReverseLakitu(s32 playerId)
Definition Game.cpp:680
+bool IsSkyscraper()
Definition Game.cpp:822
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:268
-bool IsKoopaTroopaBeach()
Definition Game.cpp:807
-void CM_TickTrackObjects()
Definition Game.cpp:567
+bool IsKoopaTroopaBeach()
Definition Game.cpp:813
+void CM_TickTrackObjects()
Definition Game.cpp:573
u32 WorldPreviousCup(void)
Definition Game.cpp:181
void * GetCup()
Definition Game.cpp:189
void CM_DrawBattleBombKarts(s32 cameraId)
Definition Game.cpp:242
-void SelectMarioRaceway()
Definition Game.cpp:822
-bool IsPodiumCeremony()
Definition Game.cpp:820
+void SelectMarioRaceway()
Definition Game.cpp:828
+bool IsPodiumCeremony()
Definition Game.cpp:826
-void SelectDoubleDeck()
Definition Game.cpp:839
-void CM_CreditsSpawnActors()
Definition Game.cpp:588
-bool IsYoshiValley()
Definition Game.cpp:805
-void SelectKoopaTroopaBeach()
Definition Game.cpp:829
-void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)
Definition Game.cpp:600
-void * GetFlowerCup(void)
Definition Game.cpp:849
-void CM_TickObjects60fps()
Definition Game.cpp:504
+void SelectDoubleDeck()
Definition Game.cpp:845
+void CM_CreditsSpawnActors()
Definition Game.cpp:594
+bool IsYoshiValley()
Definition Game.cpp:811
+void SelectKoopaTroopaBeach()
Definition Game.cpp:835
+void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)
Definition Game.cpp:606
+void * GetFlowerCup(void)
Definition Game.cpp:855
+void CM_TickObjects60fps()
Definition Game.cpp:510
void CM_VehicleCollision(s32 playerId, Player *player)
Definition Game.cpp:209
u32 WorldNextCup(void)
Definition Game.cpp:177
-void CM_DrawTrackObjects(s32 cameraId)
Definition Game.cpp:574
-bool IsBigDonut()
Definition Game.cpp:819
-void CM_CleanCameras(void)
Definition Game.cpp:739
-void CM_SpawnStarterLakitu()
Definition Game.cpp:640
+void CM_DrawTrackObjects(s32 cameraId)
Definition Game.cpp:580
+bool IsBigDonut()
Definition Game.cpp:825
+void CM_CleanCameras(void)
Definition Game.cpp:745
+void CM_SpawnStarterLakitu()
Definition Game.cpp:646
void HM_TickIntro(void)
Definition Game.cpp:161
-void CM_CameraSetActive(size_t idx, bool state)
Definition Game.cpp:462
-void SelectBigDonut()
Definition Game.cpp:841
-void CM_ActivateSecondLapLakitu(s32 playerId)
Definition Game.cpp:660
-void CM_ActorBeginPlay(struct Actor *actor)
Definition Game.cpp:751
-void CM_DrawEditor()
Definition Game.cpp:520
-void CM_DeleteActor(size_t index)
Definition Game.cpp:725
-bool IsKalimariDesert()
Definition Game.cpp:811
-Camera * CM_GetPlayerCamera(s32 playerIndex)
Definition Game.cpp:362
+void CM_CameraSetActive(size_t idx, bool state)
Definition Game.cpp:468
+void SelectBigDonut()
Definition Game.cpp:847
+void CM_ActivateSecondLapLakitu(s32 playerId)
Definition Game.cpp:666
+void CM_ActorBeginPlay(struct Actor *actor)
Definition Game.cpp:757
+void CM_DrawEditor()
Definition Game.cpp:526
+void CM_DeleteActor(size_t index)
Definition Game.cpp:731
+bool IsKalimariDesert()
Definition Game.cpp:817
+Camera * CM_GetPlayerCamera(s32 playerIndex)
Definition Game.cpp:368
void CM_BombKartsWaypoint(s32 cameraId)
Definition Game.cpp:217
-void CM_ScrollingTextures()
Definition Game.cpp:624
-void CM_DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition Game.cpp:630
-void SelectLuigiRaceway()
Definition Game.cpp:823
-void CM_SetFreeCamera(bool state)
Definition Game.cpp:468
-void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:786
-void SelectBansheeBoardwalk()
Definition Game.cpp:826
+void CM_ScrollingTextures()
Definition Game.cpp:630
+void CM_DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition Game.cpp:636
+void SelectLuigiRaceway()
Definition Game.cpp:829
+void CM_SetFreeCamera(bool state)
Definition Game.cpp:474
+void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:792
+void SelectBansheeBoardwalk()
Definition Game.cpp:832
void CM_SetCup(void *)
Definition Game.cpp:185
-size_t GetCupCursorPosition()
Definition Game.cpp:681
-void CM_TickActors()
Definition Game.cpp:313
-void SetCupCursorPosition(size_t position)
Definition Game.cpp:685
+size_t GetCupCursorPosition()
Definition Game.cpp:687
+void CM_TickActors()
Definition Game.cpp:319
+void SetCupCursorPosition(size_t position)
Definition Game.cpp:691
void CM_CrossingTrigger()
Definition Game.cpp:252
-void Editor_AddLight(s8 *direction)
Definition Game.cpp:765
-size_t GetCupSize()
Definition Game.cpp:690
-Camera * CM_AddFreeCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:396
+void Editor_AddLight(s8 *direction)
Definition Game.cpp:771
+size_t GetCupSize()
Definition Game.cpp:696
+Camera * CM_AddFreeCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:402
void SetMarioRaceway(void)
Definition Game.cpp:170
const char * GetCupName(void)
Definition Game.cpp:201
-void SelectKalimariDesert()
Definition Game.cpp:833
-bool IsFrappeSnowland()
Definition Game.cpp:806
-void SelectSherbetLand()
Definition Game.cpp:834
+void SelectKalimariDesert()
Definition Game.cpp:839
+bool IsFrappeSnowland()
Definition Game.cpp:812
+void SelectSherbetLand()
Definition Game.cpp:840
void LoadTrack()
Definition Game.cpp:205
-bool IsRoyalRaceway()
Definition Game.cpp:808
+bool IsRoyalRaceway()
Definition Game.cpp:814
diff --git a/KalimariDesert_8h_source.html b/KalimariDesert_8h_source.html
index e36270cb6..7ca279c54 100644
--- a/KalimariDesert_8h_source.html
+++ b/KalimariDesert_8h_source.html
@@ -159,19 +159,19 @@ $(function(){initNavTree('KalimariDesert_8h_source.html',''); initResizable(true
TenderStatus
Definition Train.h:29
@ HAS_TENDER
Definition Train.h:31
-virtual void SomeSounds() override
Definition KalimariDesert.cpp:233
+virtual void SomeSounds() override
Definition KalimariDesert.cpp:234
size_t _numTrains
Definition KalimariDesert.h:39
size_t _numCarriages
Definition KalimariDesert.h:40
-virtual void DrawCredits() override
Definition KalimariDesert.cpp:272
-virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition KalimariDesert.cpp:235
+virtual void DrawCredits() override
Definition KalimariDesert.cpp:273
+virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition KalimariDesert.cpp:236
KalimariDesert()
Definition KalimariDesert.cpp:39
-virtual void InitTrackObjects() override
Definition KalimariDesert.cpp:216
+virtual void InitTrackObjects() override
Definition KalimariDesert.cpp:217
ATrain::TenderStatus _tender
Definition KalimariDesert.h:41
-virtual void Destroy() override
Definition KalimariDesert.cpp:276
-virtual void Load() override
Definition KalimariDesert.cpp:111
-virtual void BeginPlay() override
Definition KalimariDesert.cpp:132
-virtual void Draw(ScreenContext *) override
Definition KalimariDesert.cpp:239
-virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition KalimariDesert.cpp:237
+virtual void Destroy() override
Definition KalimariDesert.cpp:277
+virtual void Load() override
Definition KalimariDesert.cpp:112
+virtual void BeginPlay() override
Definition KalimariDesert.cpp:133
+virtual void Draw(ScreenContext *) override
Definition KalimariDesert.cpp:240
+virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition KalimariDesert.cpp:238
diff --git a/Menu_8h_source.html b/Menu_8h_source.html
index fe0f620d5..5650d9792 100644
--- a/Menu_8h_source.html
+++ b/Menu_8h_source.html
@@ -232,7 +232,7 @@ $(function(){initNavTree('Menu_8h_source.html',''); initResizable(true); });
-void CM_ResetAudio(void)
Definition Game.cpp:870
+void CM_ResetAudio(void)
Definition Game.cpp:876
TrackEditor::Editor gEditor
Definition Game.cpp:72
void SetMarioRaceway(void)
Definition Game.cpp:170
diff --git a/MooMooFarm_8h_source.html b/MooMooFarm_8h_source.html
index 301e4469c..176b26f8c 100644
--- a/MooMooFarm_8h_source.html
+++ b/MooMooFarm_8h_source.html
@@ -151,15 +151,15 @@ $(function(){initNavTree('MooMooFarm_8h_source.html',''); initResizable(true); }
const course_texture moo_moo_farm_textures[]
-virtual void CreditsSpawnActors() override
Definition MooMooFarm.cpp:335
+virtual void CreditsSpawnActors() override
Definition MooMooFarm.cpp:336
MooMooFarm()
Definition MooMooFarm.cpp:41
-virtual void Load() override
Definition MooMooFarm.cpp:113
-virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition MooMooFarm.cpp:228
-virtual void Destroy() override
Definition MooMooFarm.cpp:339
-virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition MooMooFarm.cpp:243
-virtual void DrawCredits() override
Definition MooMooFarm.cpp:331
-virtual void BeginPlay() override
Definition MooMooFarm.cpp:131
-virtual void Draw(ScreenContext *) override
Definition MooMooFarm.cpp:258
+virtual void Load() override
Definition MooMooFarm.cpp:114
+virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition MooMooFarm.cpp:229
+virtual void Destroy() override
Definition MooMooFarm.cpp:340
+virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition MooMooFarm.cpp:244
+virtual void DrawCredits() override
Definition MooMooFarm.cpp:332
+virtual void BeginPlay() override
Definition MooMooFarm.cpp:132
+virtual void Draw(ScreenContext *) override
Definition MooMooFarm.cpp:259
diff --git a/RainbowRoad_8h_source.html b/RainbowRoad_8h_source.html
index 1f948a53d..71d0f5609 100644
--- a/RainbowRoad_8h_source.html
+++ b/RainbowRoad_8h_source.html
@@ -155,23 +155,23 @@ $(function(){initNavTree('RainbowRoad_8h_source.html',''); initResizable(true);
const course_texture rainbow_road_textures[]
-virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition RainbowRoad.cpp:206
-virtual void Draw(ScreenContext *) override
Definition RainbowRoad.cpp:190
-virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition RainbowRoad.cpp:188
+virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition RainbowRoad.cpp:207
+virtual void Draw(ScreenContext *) override
Definition RainbowRoad.cpp:191
+virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition RainbowRoad.cpp:189
RainbowRoad()
Definition RainbowRoad.cpp:37
-virtual void Waypoints(Player *player, int8_t playerId) override
Definition RainbowRoad.cpp:202
-virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition RainbowRoad.cpp:186
-virtual void SomeSounds() override
Definition RainbowRoad.cpp:183
-virtual void InitTrackObjects() override
Definition RainbowRoad.cpp:160
-virtual void DrawTrackObjects(s32 cameraId) override
Definition RainbowRoad.cpp:176
-virtual void InitClouds() override
Definition RainbowRoad.cpp:152
-virtual void TickClouds(s32, Camera *) override
Definition RainbowRoad.cpp:156
-virtual void CreditsSpawnActors() override
Definition RainbowRoad.cpp:216
-virtual void BeginPlay() override
Definition RainbowRoad.cpp:132
-virtual void DrawCredits() override
Definition RainbowRoad.cpp:198
-virtual void TickTrackObjects() override
Definition RainbowRoad.cpp:169
-virtual void Load() override
Definition RainbowRoad.cpp:110
-virtual void Destroy() override
Definition RainbowRoad.cpp:225
+virtual void Waypoints(Player *player, int8_t playerId) override
Definition RainbowRoad.cpp:203
+virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition RainbowRoad.cpp:187
+virtual void SomeSounds() override
Definition RainbowRoad.cpp:184
+virtual void InitTrackObjects() override
Definition RainbowRoad.cpp:161
+virtual void DrawTrackObjects(s32 cameraId) override
Definition RainbowRoad.cpp:177
+virtual void InitClouds() override
Definition RainbowRoad.cpp:153
+virtual void TickClouds(s32, Camera *) override
Definition RainbowRoad.cpp:157
+virtual void CreditsSpawnActors() override
Definition RainbowRoad.cpp:217
+virtual void BeginPlay() override
Definition RainbowRoad.cpp:133
+virtual void DrawCredits() override
Definition RainbowRoad.cpp:199
+virtual void TickTrackObjects() override
Definition RainbowRoad.cpp:170
+virtual void Load() override
Definition RainbowRoad.cpp:111
+virtual void Destroy() override
Definition RainbowRoad.cpp:226
diff --git a/RoyalRaceway_8h_source.html b/RoyalRaceway_8h_source.html
index 4a6c40fb7..ffc92d7fe 100644
--- a/RoyalRaceway_8h_source.html
+++ b/RoyalRaceway_8h_source.html
@@ -149,17 +149,17 @@ $(function(){initNavTree('RoyalRaceway_8h_source.html',''); initResizable(true);
const course_texture royal_raceway_textures[]
-virtual void ScrollingTextures() override
Definition RoyalRaceway.cpp:243
-virtual void DrawCredits() override
Definition RoyalRaceway.cpp:227
-virtual void Waypoints(Player *player, int8_t playerId) override
Definition RoyalRaceway.cpp:231
-virtual void Draw(ScreenContext *) override
Definition RoyalRaceway.cpp:198
-virtual void BeginPlay() override
Definition RoyalRaceway.cpp:127
-virtual void Load() override
Definition RoyalRaceway.cpp:112
-virtual void SetStaffGhost() override
Definition RoyalRaceway.cpp:185
-virtual void InitTrackObjects() override
Definition RoyalRaceway.cpp:146
-virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition RoyalRaceway.cpp:170
+virtual void ScrollingTextures() override
Definition RoyalRaceway.cpp:244
+virtual void DrawCredits() override
Definition RoyalRaceway.cpp:228
+virtual void Waypoints(Player *player, int8_t playerId) override
Definition RoyalRaceway.cpp:232
+virtual void Draw(ScreenContext *) override
Definition RoyalRaceway.cpp:199
+virtual void BeginPlay() override
Definition RoyalRaceway.cpp:128
+virtual void Load() override
Definition RoyalRaceway.cpp:113
+virtual void SetStaffGhost() override
Definition RoyalRaceway.cpp:186
+virtual void InitTrackObjects() override
Definition RoyalRaceway.cpp:147
+virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition RoyalRaceway.cpp:171
RoyalRaceway()
Definition RoyalRaceway.cpp:38
-virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition RoyalRaceway.cpp:155
+virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition RoyalRaceway.cpp:156
diff --git a/SherbetLand_8h_source.html b/SherbetLand_8h_source.html
index 5cb8c1937..5a56cb0a3 100644
--- a/SherbetLand_8h_source.html
+++ b/SherbetLand_8h_source.html
@@ -149,15 +149,15 @@ $(function(){initNavTree('SherbetLand_8h_source.html',''); initResizable(true);
SherbetLand()
Definition SherbetLand.cpp:39
-virtual f32 GetWaterLevel(FVector pos, Collision *collision) override
Definition SherbetLand.cpp:134
-virtual void CreditsSpawnActors() override
Definition SherbetLand.cpp:232
-virtual void Draw(ScreenContext *) override
Definition SherbetLand.cpp:198
-virtual void TickTrackObjects() override
Definition SherbetLand.cpp:186
-virtual void Load() override
Definition SherbetLand.cpp:116
-virtual void DrawTrackObjects(s32 cameraId) override
Definition SherbetLand.cpp:192
-virtual void BeginPlay() override
Definition SherbetLand.cpp:141
-virtual void DrawCredits() override
Definition SherbetLand.cpp:207
-virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition SherbetLand.cpp:211
+virtual f32 GetWaterLevel(FVector pos, Collision *collision) override
Definition SherbetLand.cpp:135
+virtual void CreditsSpawnActors() override
Definition SherbetLand.cpp:233
+virtual void Draw(ScreenContext *) override
Definition SherbetLand.cpp:199
+virtual void TickTrackObjects() override
Definition SherbetLand.cpp:187
+virtual void Load() override
Definition SherbetLand.cpp:117
+virtual void DrawTrackObjects(s32 cameraId) override
Definition SherbetLand.cpp:193
+virtual void BeginPlay() override
Definition SherbetLand.cpp:142
+virtual void DrawCredits() override
Definition SherbetLand.cpp:208
+virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition SherbetLand.cpp:212
diff --git a/Skyscraper_8h_source.html b/Skyscraper_8h_source.html
index a2661b53a..02c09faa2 100644
--- a/Skyscraper_8h_source.html
+++ b/Skyscraper_8h_source.html
@@ -150,17 +150,17 @@ $(function(){initNavTree('Skyscraper_8h_source.html',''); initResizable(true); }
const course_texture skyscraper_textures[]
-virtual void Load() override
Definition Skyscraper.cpp:108
-virtual void BeginPlay() override
Definition Skyscraper.cpp:126
-virtual void Draw(ScreenContext *) override
Definition Skyscraper.cpp:148
+virtual void Load() override
Definition Skyscraper.cpp:109
+virtual void BeginPlay() override
Definition Skyscraper.cpp:127
+virtual void Draw(ScreenContext *) override
Definition Skyscraper.cpp:149
Skyscraper()
Definition Skyscraper.cpp:35
-virtual void DrawCredits() override
Definition Skyscraper.cpp:171
-virtual void InitTrackObjects() override
Definition Skyscraper.cpp:140
-virtual void SomeSounds() override
Definition Skyscraper.cpp:142
-virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition Skyscraper.cpp:144
-virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition Skyscraper.cpp:146
-virtual void Waypoints(Player *player, int8_t playerId) override
Definition Skyscraper.cpp:173
-virtual void Destroy() override
Definition Skyscraper.cpp:177
+virtual void DrawCredits() override
Definition Skyscraper.cpp:172
+virtual void InitTrackObjects() override
Definition Skyscraper.cpp:141
+virtual void SomeSounds() override
Definition Skyscraper.cpp:143
+virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition Skyscraper.cpp:145
+virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition Skyscraper.cpp:147
+virtual void Waypoints(Player *player, int8_t playerId) override
Definition Skyscraper.cpp:174
+virtual void Destroy() override
Definition Skyscraper.cpp:178
diff --git a/TestTrack_8h_source.html b/TestTrack_8h_source.html
index 04c1422ec..e0b375cc5 100644
--- a/TestTrack_8h_source.html
+++ b/TestTrack_8h_source.html
@@ -143,13 +143,13 @@ $(function(){initNavTree('TestTrack_8h_source.html',''); initResizable(true); })
-virtual void BeginPlay() override
Definition TestTrack.cpp:149
-virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition TestTrack.cpp:243
-virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition TestTrack.cpp:228
-virtual void Load() override
Definition TestTrack.cpp:135
+virtual void BeginPlay() override
Definition TestTrack.cpp:148
+virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition TestTrack.cpp:242
+virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition TestTrack.cpp:227
+virtual void Load() override
Definition TestTrack.cpp:134
TestTrack()
Definition TestTrack.cpp:60
-virtual bool IsMod() override
Definition TestTrack.cpp:273
-virtual void Draw(ScreenContext *) override
Definition TestTrack.cpp:258
+virtual bool IsMod() override
Definition TestTrack.cpp:272
+virtual void Draw(ScreenContext *) override
Definition TestTrack.cpp:257
diff --git a/ToadsTurnpike_8h_source.html b/ToadsTurnpike_8h_source.html
index 79c1cedf7..ab3208487 100644
--- a/ToadsTurnpike_8h_source.html
+++ b/ToadsTurnpike_8h_source.html
@@ -154,20 +154,20 @@ $(function(){initNavTree('ToadsTurnpike_8h_source.html',''); initResizable(true)
const course_texture toads_turnpike_textures[]
-virtual void BeginPlay() override
Definition ToadsTurnpike.cpp:146
+virtual void BeginPlay() override
Definition ToadsTurnpike.cpp:147
ToadsTurnpike()
Definition ToadsTurnpike.cpp:45
-virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition ToadsTurnpike.cpp:225
-virtual void Destroy() override
Definition ToadsTurnpike.cpp:269
-virtual void DrawCredits() override
Definition ToadsTurnpike.cpp:265
-virtual void TickClouds(s32, Camera *) override
Definition ToadsTurnpike.cpp:205
-virtual void Draw(ScreenContext *) override
Definition ToadsTurnpike.cpp:239
+virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition ToadsTurnpike.cpp:226
+virtual void Destroy() override
Definition ToadsTurnpike.cpp:270
+virtual void DrawCredits() override
Definition ToadsTurnpike.cpp:266
+virtual void TickClouds(s32, Camera *) override
Definition ToadsTurnpike.cpp:206
+virtual void Draw(ScreenContext *) override
Definition ToadsTurnpike.cpp:240
size_t _numTrucks
Definition ToadsTurnpike.h:37
-virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition ToadsTurnpike.cpp:211
-virtual void Load() override
Definition ToadsTurnpike.cpp:123
-virtual void SomeSounds() override
Definition ToadsTurnpike.cpp:209
+virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition ToadsTurnpike.cpp:212
+virtual void Load() override
Definition ToadsTurnpike.cpp:124
+virtual void SomeSounds() override
Definition ToadsTurnpike.cpp:210
size_t _numCars
Definition ToadsTurnpike.h:40
size_t _numBuses
Definition ToadsTurnpike.h:38
-virtual void InitClouds() override
Definition ToadsTurnpike.cpp:201
+virtual void InitClouds() override
Definition ToadsTurnpike.cpp:202
size_t _numTankerTrucks
Definition ToadsTurnpike.h:39
diff --git a/TrackBrowser_8h_source.html b/TrackBrowser_8h_source.html
index 119729c5f..3c593cf86 100644
--- a/TrackBrowser_8h_source.html
+++ b/TrackBrowser_8h_source.html
@@ -290,19 +290,19 @@ $(function(){initNavTree('TrackBrowser_8h_source.html',''); initResizable(true);
Registry< TrackInfo > gTrackRegistry
Definition Game.cpp:76
-const char * TrackBrowser_GetTrackLengthByIdx(size_t trackIndex)
Definition TrackBrowser.cpp:119
-void TrackBrowser_PreviousTrack(void)
Definition TrackBrowser.cpp:86
-const char * TrackBrowser_GetTrackName(void)
Definition TrackBrowser.cpp:94
-void TrackBrowser_NextTrack(void)
Definition TrackBrowser.cpp:82
-void TrackBrowser_SetTrack(const char *name)
Definition TrackBrowser.cpp:74
-void TrackBrowser_SetTrackByIdx(size_t trackIndex)
Definition TrackBrowser.cpp:107
-const char * TrackBrowser_GetTrackLength(void)
Definition TrackBrowser.cpp:103
-const char * TrackBrowser_GetTrackNameByIdx(size_t trackIndex)
Definition TrackBrowser.cpp:111
-size_t TrackBrowser_GetTrackIndex(void)
Definition TrackBrowser.cpp:90
-const char * TrackBrowser_GetTrackDebugName(void)
Definition TrackBrowser.cpp:98
-const char * TrackBrowser_GetMinimapTextureByIdx(size_t trackIndex)
Definition TrackBrowser.cpp:123
-const char * TrackBrowser_GetTrackDebugNameByIdx(size_t trackIndex)
Definition TrackBrowser.cpp:115
-void TrackBrowser_SetTrackFromCup(void)
Definition TrackBrowser.cpp:78
+const char * TrackBrowser_GetTrackLengthByIdx(size_t trackIndex)
Definition TrackBrowser.cpp:123
+void TrackBrowser_PreviousTrack(void)
Definition TrackBrowser.cpp:90
+const char * TrackBrowser_GetTrackName(void)
Definition TrackBrowser.cpp:98
+void TrackBrowser_NextTrack(void)
Definition TrackBrowser.cpp:86
+void TrackBrowser_SetTrack(const char *name)
Definition TrackBrowser.cpp:78
+void TrackBrowser_SetTrackByIdx(size_t trackIndex)
Definition TrackBrowser.cpp:111
+const char * TrackBrowser_GetTrackLength(void)
Definition TrackBrowser.cpp:107
+const char * TrackBrowser_GetTrackNameByIdx(size_t trackIndex)
Definition TrackBrowser.cpp:115
+size_t TrackBrowser_GetTrackIndex(void)
Definition TrackBrowser.cpp:94
+const char * TrackBrowser_GetTrackDebugName(void)
Definition TrackBrowser.cpp:102
+const char * TrackBrowser_GetMinimapTextureByIdx(size_t trackIndex)
Definition TrackBrowser.cpp:127
+const char * TrackBrowser_GetTrackDebugNameByIdx(size_t trackIndex)
Definition TrackBrowser.cpp:119
+void TrackBrowser_SetTrackFromCup(void)
Definition TrackBrowser.cpp:82
std::vector< const TInfo * > GetAllInfo() const
Definition Registry.h:91
#define NULL
Definition miniaudio.h:3851
diff --git a/WarioStadium_8h_source.html b/WarioStadium_8h_source.html
index df0c4b255..a9d17254f 100644
--- a/WarioStadium_8h_source.html
+++ b/WarioStadium_8h_source.html
@@ -158,22 +158,22 @@ $(function(){initNavTree('WarioStadium_8h_source.html',''); initResizable(true);
const course_texture wario_stadium_textures[]
-virtual void TickClouds(s32, Camera *) override
Definition WarioStadium.cpp:174
-virtual void BeginPlay() override
Definition WarioStadium.cpp:152
-virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition WarioStadium.cpp:303
-void CopyJumbotron(s32 ulx, s32 uly, s16 portionToDraw, u16 *source)
Definition WarioStadium.cpp:198
-virtual void Load() override
Definition WarioStadium.cpp:118
-virtual void DrawCredits() override
Definition WarioStadium.cpp:294
-virtual void CreditsSpawnActors() override
Definition WarioStadium.cpp:327
-virtual void Destroy() override
Definition WarioStadium.cpp:356
-virtual void SomeSounds() override
Definition WarioStadium.cpp:181
-virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition WarioStadium.cpp:195
-virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition WarioStadium.cpp:192
-virtual void InitTrackObjects() override
Definition WarioStadium.cpp:178
-virtual void Draw(ScreenContext *) override
Definition WarioStadium.cpp:235
+virtual void TickClouds(s32, Camera *) override
Definition WarioStadium.cpp:175
+virtual void BeginPlay() override
Definition WarioStadium.cpp:153
+virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition WarioStadium.cpp:304
+void CopyJumbotron(s32 ulx, s32 uly, s16 portionToDraw, u16 *source)
Definition WarioStadium.cpp:199
+virtual void Load() override
Definition WarioStadium.cpp:119
+virtual void DrawCredits() override
Definition WarioStadium.cpp:295
+virtual void CreditsSpawnActors() override
Definition WarioStadium.cpp:328
+virtual void Destroy() override
Definition WarioStadium.cpp:357
+virtual void SomeSounds() override
Definition WarioStadium.cpp:182
+virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition WarioStadium.cpp:196
+virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition WarioStadium.cpp:193
+virtual void InitTrackObjects() override
Definition WarioStadium.cpp:179
+virtual void Draw(ScreenContext *) override
Definition WarioStadium.cpp:236
WarioStadium()
Definition WarioStadium.cpp:40
-virtual void InitClouds() override
Definition WarioStadium.cpp:170
-virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition WarioStadium.cpp:298
+virtual void InitClouds() override
Definition WarioStadium.cpp:171
+virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition WarioStadium.cpp:299
f32 Vec3f[3]
Definition common_structs.h:10
diff --git a/YoshiValley_8h_source.html b/YoshiValley_8h_source.html
index b1d53f181..1403c8def 100644
--- a/YoshiValley_8h_source.html
+++ b/YoshiValley_8h_source.html
@@ -154,21 +154,21 @@ $(function(){initNavTree('YoshiValley_8h_source.html',''); initResizable(true);
const course_texture yoshi_valley_textures[]
-virtual void DrawCredits() override
Definition YoshiValley.cpp:200
-virtual void TickTrackObjects() override
Definition YoshiValley.cpp:178
+virtual void DrawCredits() override
Definition YoshiValley.cpp:201
+virtual void TickTrackObjects() override
Definition YoshiValley.cpp:179
YoshiValley()
Definition YoshiValley.cpp:39
-virtual void Load() override
Definition YoshiValley.cpp:109
-virtual void ScrollingTextures() override
Definition YoshiValley.cpp:208
-virtual void Draw(ScreenContext *) override
Definition YoshiValley.cpp:191
-virtual void DrawTrackObjects(s32 cameraId) override
Definition YoshiValley.cpp:181
-virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition YoshiValley.cpp:189
-virtual void SomeSounds() override
Definition YoshiValley.cpp:184
-virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition YoshiValley.cpp:187
-virtual void InitTrackObjects() override
Definition YoshiValley.cpp:175
-virtual void CreditsSpawnActors() override
Definition YoshiValley.cpp:210
-virtual void Waypoints(Player *player, int8_t playerId) override
Definition YoshiValley.cpp:204
-virtual void Destroy() override
Definition YoshiValley.cpp:220
-virtual void BeginPlay() override
Definition YoshiValley.cpp:125
+virtual void Load() override
Definition YoshiValley.cpp:110
+virtual void ScrollingTextures() override
Definition YoshiValley.cpp:209
+virtual void Draw(ScreenContext *) override
Definition YoshiValley.cpp:192
+virtual void DrawTrackObjects(s32 cameraId) override
Definition YoshiValley.cpp:182
+virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition YoshiValley.cpp:190
+virtual void SomeSounds() override
Definition YoshiValley.cpp:185
+virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition YoshiValley.cpp:188
+virtual void InitTrackObjects() override
Definition YoshiValley.cpp:176
+virtual void CreditsSpawnActors() override
Definition YoshiValley.cpp:211
+virtual void Waypoints(Player *player, int8_t playerId) override
Definition YoshiValley.cpp:205
+virtual void Destroy() override
Definition YoshiValley.cpp:221
+virtual void BeginPlay() override
Definition YoshiValley.cpp:126
diff --git a/actor__types_8h.html b/actor__types_8h.html
index 01f7b8e32..5a8362392 100644
--- a/actor__types_8h.html
+++ b/actor__types_8h.html
@@ -357,7 +357,7 @@ Variables
Value:
-
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:698
+
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:704
diff --git a/actor__types_8h_source.html b/actor__types_8h_source.html
index 55fc40a50..9240f673f 100644
--- a/actor__types_8h_source.html
+++ b/actor__types_8h_source.html
@@ -581,7 +581,7 @@ $(function(){initNavTree('actor__types_8h_source.html',''); initResizable(true);
@ ACTOR_BOX_TRUCK
Definition actor_types.h:76
@ ACTOR_TREE_MARIO_RACEWAY
Definition actor_types.h:41
@ ACTOR_ITEM_BOX
Definition actor_types.h:51
-struct Actor * CM_GetActor(size_t)
Definition Game.cpp:698
+struct Actor * CM_GetActor(size_t)
Definition Game.cpp:704
ShellState
Definition actor_types.h:96
@ DESTROYED_SHELL
Definition actor_types.h:104
@ MOVING_SHELL
Definition actor_types.h:99
@@ -600,7 +600,7 @@ $(function(){initNavTree('actor__types_8h_source.html',''); initResizable(true);
@ HELD_BANANA
Definition actor_types.h:111
@ BANANA_BUNCH_BANANA
Definition actor_types.h:114
@ FIRST_BANANA_BUNCH_BANANA
Definition actor_types.h:113
-size_t CM_GetActorSize(void)
Definition Game.cpp:782
+size_t CM_GetActorSize(void)
Definition Game.cpp:788
struct Actor gActorList[100]
Definition code_800029B0.c:158
s16 Vec4s[4]
Definition common_structs.h:17
diff --git a/blue__and__red__shells_2update_8inc_8c_source.html b/blue__and__red__shells_2update_8inc_8c_source.html
index f08d22652..e3328d97a 100644
--- a/blue__and__red__shells_2update_8inc_8c_source.html
+++ b/blue__and__red__shells_2update_8inc_8c_source.html
@@ -600,7 +600,7 @@ $(function(){initNavTree('blue__and__red__shells_2update_8inc_8c_source.html',''
-size_t CM_FindActorIndex(Actor *actor)
Definition Game.cpp:708
+size_t CM_FindActorIndex(Actor *actor)
Definition Game.cpp:714
@ ACTOR_BLUE_SPINY_SHELL
Definition actor_types.h:81
@ ACTOR_RED_SHELL
Definition actor_types.h:47
diff --git a/ceremony__and__credits_8c.html b/ceremony__and__credits_8c.html
index 41f27d00c..b46fb4675 100644
--- a/ceremony__and__credits_8c.html
+++ b/ceremony__and__credits_8c.html
@@ -2099,7 +2099,7 @@ Here is the call graph for this function:
-
- Todo
- What does this even do?
+
- Todo
- What does this even do?
diff --git a/ceremony__and__credits_8h.html b/ceremony__and__credits_8h.html
index da805a4f8..188e0f864 100644
--- a/ceremony__and__credits_8h.html
+++ b/ceremony__and__credits_8h.html
@@ -2037,7 +2037,7 @@ Here is the call graph for this function:
-
- Todo
- What does this even do?
+
- Todo
- What does this even do?
diff --git a/classOSnowman.html b/classOSnowman.html
index 4aba140d8..518f2d71f 100644
--- a/classOSnowman.html
+++ b/classOSnowman.html
@@ -351,7 +351,7 @@ Here is the call graph for this function:
-
- Todo
- quick hack to add the snow particles on hit. Need to separate into its own class
+
- Todo
- quick hack to add the snow particles on hit. Need to separate into its own class
@@ -782,7 +782,7 @@ Here is the call graph for this function:
-
- Todo
- quick hack to add the snow particles on hit. Need to separate into its own class
+
- Todo
- quick hack to add the snow particles on hit. Need to separate into its own class
Reimplemented from OObject.
-
- Todo
- These sizes need to be sizeof() for shiftability if possible
+
- Todo
- These sizes need to be sizeof() for shiftability if possible
@@ -9134,7 +9134,7 @@ Here is the caller graph for this function:
-
- Todo
- Move gGfxPool out of main.h
+
- Todo
- Move gGfxPool out of main.h
diff --git a/menu__items_8h.html b/menu__items_8h.html
index b0b7ce006..931ab8cfe 100644
--- a/menu__items_8h.html
+++ b/menu__items_8h.html
@@ -2738,7 +2738,7 @@ Here is the caller graph for this function:
-
- Todo
- These sizes need to be sizeof() for shiftability if possible
+
- Todo
- These sizes need to be sizeof() for shiftability if possible
diff --git a/navtreedata.js b/navtreedata.js
index 248a6aca8..70d05ed4d 100644
--- a/navtreedata.js
+++ b/navtreedata.js
@@ -73,7 +73,7 @@ var NAVTREE =
[ "Courses", "coursesmenu.html", "coursesmenu" ],
[ "Custom Audio", "md_docs_2custom-audio.html", [
[ "Example:", "md_docs_2custom-audio.html#example", null ],
- [ "Future plans", "md_docs_2custom-audio.html#future-plans", null ]
+ [ "Future plans", "md_docs_2custom-audio.html#future-plans-1", null ]
] ],
[ "Custom characters", "md_docs_2custom-characters.html", [
[ "Examples for all characters:", "md_docs_2custom-characters.html#examples-for-all-characters", null ],
@@ -82,7 +82,7 @@ var NAVTREE =
[ "Change Viewport Render Settings", "md_docs_2custom-characters.html#change-viewport-render-settings", null ]
] ],
[ "Tools To Help", "md_docs_2custom-characters.html#tools-to-help", null ],
- [ "Future plans", "md_docs_2custom-characters.html#future-plans-1", null ]
+ [ "Future plans", "md_docs_2custom-characters.html#future-plans", null ]
] ]
] ],
[ "Custom Tracks", "md_docs_2custom-track.html", [
diff --git a/navtreeindex41.js b/navtreeindex41.js
index 71a0e6223..32004eec9 100644
--- a/navtreeindex41.js
+++ b/navtreeindex41.js
@@ -160,12 +160,12 @@ var NAVTREEINDEX41 =
"md_docs_2BUILDING.html#windows-1":[2,0],
"md_docs_2custom-audio.html":[4],
"md_docs_2custom-audio.html#example":[4,0],
-"md_docs_2custom-audio.html#future-plans":[4,1],
+"md_docs_2custom-audio.html#future-plans-1":[4,1],
"md_docs_2custom-characters.html":[5],
"md_docs_2custom-characters.html#additional-files":[5,1],
"md_docs_2custom-characters.html#change-viewport-render-settings":[5,1,0,0],
"md_docs_2custom-characters.html#examples-for-all-characters":[5,0],
-"md_docs_2custom-characters.html#future-plans-1":[5,1,2],
+"md_docs_2custom-characters.html#future-plans":[5,1,2],
"md_docs_2custom-characters.html#tips":[5,1,0],
"md_docs_2custom-characters.html#tools-to-help":[5,1,1],
"md_docs_2custom-track.html":[6],
diff --git a/osContInit_8c.html b/osContInit_8c.html
index 6e0474c77..ac0cdff0d 100644
--- a/osContInit_8c.html
+++ b/osContInit_8c.html
@@ -219,7 +219,7 @@ Here is the caller graph for this function:
-
- Todo
- figure out what it means
+
- Todo
- figure out what it means
diff --git a/osCreatePiManager_8c.html b/osCreatePiManager_8c.html
index 24e284b2a..7d3babdf7 100644
--- a/osCreatePiManager_8c.html
+++ b/osCreatePiManager_8c.html
@@ -236,7 +236,7 @@ Here is the caller graph for this function:
-
- Todo
- In libreultra this is in an include
+
- Todo
- In libreultra this is in an include
diff --git a/osEPiRawStartDma_8c.html b/osEPiRawStartDma_8c.html
index b37ecd646..ff68b5565 100644
--- a/osEPiRawStartDma_8c.html
+++ b/osEPiRawStartDma_8c.html
@@ -155,7 +155,7 @@ Functions
Value:(*(vu32*) PHYS_TO_K1(addr) = (u32) (data))
-
- Todo
- These defines are from PR/rcp.h, but including that causes problems...
+
- Todo
- These defines are from PR/rcp.h, but including that causes problems...
@@ -170,7 +170,7 @@ Functions
-
- Todo
- This define is from os.h, but including that causes problems...
+
- Todo
- This define is from os.h, but including that causes problems...
@@ -194,7 +194,7 @@ Functions
Value: if (cHandle->var != pihandle->var) \
IO_WRITE(reg, pihandle->var);
-
- Todo
- This define is from piint.h, but including that causes problems...
+
- Todo
- This define is from piint.h, but including that causes problems...
diff --git a/osPiGetCmdQueue_8c.html b/osPiGetCmdQueue_8c.html
index 7bfc888c5..522091403 100644
--- a/osPiGetCmdQueue_8c.html
+++ b/osPiGetCmdQueue_8c.html
@@ -171,7 +171,7 @@ Here is the caller graph for this function:
-
- Todo
- In libreultra this is in an include
+
- Todo
- In libreultra this is in an include
diff --git a/osPiStartDma_8c.html b/osPiStartDma_8c.html
index 7f999582c..cded70a07 100644
--- a/osPiStartDma_8c.html
+++ b/osPiStartDma_8c.html
@@ -206,7 +206,7 @@ Here is the caller graph for this function:
-
- Todo
- In libreultra this is in an include
+
- Todo
- In libreultra this is in an include
diff --git a/piint_8h.html b/piint_8h.html
index df0e0e184..7acf5181f 100644
--- a/piint_8h.html
+++ b/piint_8h.html
@@ -1767,7 +1767,7 @@ Here is the caller graph for this function:
-
- Todo
- In libreultra this is in an include
+
- Todo
- In libreultra this is in an include
diff --git a/piranha__plant_2render_8inc_8c_source.html b/piranha__plant_2render_8inc_8c_source.html
index d574a06ec..ebc9eb28f 100644
--- a/piranha__plant_2render_8inc_8c_source.html
+++ b/piranha__plant_2render_8inc_8c_source.html
@@ -244,7 +244,7 @@ $(function(){initNavTree('piranha__plant_2render_8inc_8c_source.html',''); initR
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:12
-bool IsMarioRaceway()
Definition Game.cpp:800
+bool IsMarioRaceway()
Definition Game.cpp:806
Camera * camera1
Definition camera.c:30
f32 Mat4[4][4]
Definition common_structs.h:20
diff --git a/podium__ceremony__actors_8c.html b/podium__ceremony__actors_8c.html
index de4dfa221..d676e5675 100644
--- a/podium__ceremony__actors_8c.html
+++ b/podium__ceremony__actors_8c.html
@@ -629,7 +629,7 @@ Here is the caller graph for this function:
- Bug
- No null check.
- Bug
-
- Todo
- More indepth error checking/return value
+
- Todo
- More indepth error checking/return value
diff --git a/podium__ceremony__actors_8h.html b/podium__ceremony__actors_8h.html
index ef4558477..55495e6ea 100644
--- a/podium__ceremony__actors_8h.html
+++ b/podium__ceremony__actors_8h.html
@@ -585,7 +585,7 @@ Here is the caller graph for this function:
- Bug
- No null check.
- Bug
-
- Todo
- More indepth error checking/return value
+
- Todo
- More indepth error checking/return value
diff --git a/search/all_13.js b/search/all_13.js
index 4bbeb79da..2612cd99a 100644
--- a/search/all_13.js
+++ b/search/all_13.js
@@ -226,7 +226,7 @@ var searchData=
['pixelcountpresets_223',['pixelCountPresets',['../namespaceGameUI.html#a3ec999dd45c253f4028a9799c2097bf3',1,'GameUI']]],
['pjobs_224',['pJobs',['../structma__job__queue.html#aa451ed367f2b32c7290478552e6bed72',1,'ma_job_queue']]],
['place_225',['PLACE',['../defines_8h.html#a553ccae20425334722a8255176db6b58',1,'defines.h']]],
- ['plans_226',['plans',['../md_docs_2custom-audio.html#future-plans',1,'Future plans'],['../md_docs_2custom-characters.html#future-plans-1',1,'Future plans'],['../md_docs_2textures-pack.html#future-plans-2',1,'Future plans']]],
+ ['plans_226',['plans',['../md_docs_2custom-characters.html#future-plans',1,'Future plans'],['../md_docs_2custom-audio.html#future-plans-1',1,'Future plans'],['../md_docs_2textures-pack.html#future-plans-2',1,'Future plans']]],
['platform_227',['platform',['../classpfd_1_1internal_1_1platform.html',1,'pfd::internal']]],
['play_5fcpu_5fsound_5feffect_228',['play_cpu_sound_effect',['../code__80005FD0_8c.html#adb9b8cd30f2be4e125706fa55ea2272d',1,'play_cpu_sound_effect(s32 arg0, Player *player): code_80005FD0.c'],['../code__80005FD0_8h.html#a7fd9348353fad2f9e3c09149b4ac6848',1,'play_cpu_sound_effect(s32, Player *): code_80005FD0.c']]],
['play_5fcutscene_229',['play_cutscene',['../ceremony__and__credits_8c.html#a4a6457529772eb72fe5e0fd85793e4ca',1,'play_cutscene(CinematicCamera *camera): ceremony_and_credits.c'],['../ceremony__and__credits_8h.html#a5b5ed72310520791870bbf9bd3fe930e',1,'play_cutscene(CinematicCamera *): ceremony_and_credits.c']]],
diff --git a/search/all_16.js b/search/all_16.js
index 4992a0fa6..580b772e3 100644
--- a/search/all_16.js
+++ b/search/all_16.js
@@ -132,7 +132,7 @@ var searchData=
['sectionfunc_129',['SectionFunc',['../namespaceUIWidgets.html#ae6baa537b60cf1d33e03e5e0c440c962',1,'UIWidgets']]],
['sectionid_130',['sectionId',['../structTrackSections.html#a53d5aca8370d2850514a4507044dcbd3',1,'TrackSections']]],
['sectionname_131',['sectionName',['../structWidgetPath.html#ab953da1f493fd3c8841a1f852772c58c',1,'WidgetPath']]],
- ['see_20also_132',['See Also',['../md_docs_2mods-toml.html#see-also-1',1,'See Also'],['../md_docs_2migrations.html#see-also',1,'See Also']]],
+ ['see_20also_132',['See Also',['../md_docs_2migrations.html#see-also',1,'See Also'],['../md_docs_2mods-toml.html#see-also-1',1,'See Also']]],
['see_20how_20courses_20are_20adapted_20in_20the_20future_20including_20references_20too_133',['Specifically Used to help find music and to see how courses are adapted in the future including references too.',['../md_docs_2track__returns.html#specifically-used-to-help-find-music-and-to-see-how-courses-are-adapted-in-the-future-including-references-too',1,'']]],
['seed_134',['seed',['../structma__noise__config.html#ac0ef7cd156ee4eb07587823e2f1b8384',1,'ma_noise_config']]],
['seekdatastream_135',['seekDataStream',['../structma__job.html#a170fa6cddb463cc92e741fe02e9122b9',1,'ma_job']]],
diff --git a/search/all_4.js b/search/all_4.js
index 15ebfcb53..48d11caaf 100644
--- a/search/all_4.js
+++ b/search/all_4.js
@@ -317,7 +317,7 @@ var searchData=
['alseqdata_314',['ALSeqData',['../structALSeqData.html',1,'']]],
['alseqfile_315',['ALSeqFile',['../structALSeqFile.html',1,'']]],
['alseqfilenew_316',['alSeqFileNew',['../alBnkfNew_8c.html#ab275be6c7d58d2836dbd28d7c119e1d6',1,'alSeqFileNew(ALSeqFile *f, u8 *base): alBnkfNew.c'],['../libaudio_8h.html#ab275be6c7d58d2836dbd28d7c119e1d6',1,'alSeqFileNew(ALSeqFile *f, u8 *base): alBnkfNew.c']]],
- ['also_317',['Also',['../md_docs_2mods-toml.html#see-also-1',1,'See Also'],['../md_docs_2migrations.html#see-also',1,'See Also']]],
+ ['also_317',['Also',['../md_docs_2migrations.html#see-also',1,'See Also'],['../md_docs_2mods-toml.html#see-also-1',1,'See Also']]],
['also_5finclude_5fgroup_5f0_5f1_318',['ALSO_INCLUDE_GROUP_0_1',['../kart__dma_8c.html#aa6d64f476546ae0f229e6b02987f14d5',1,'kart_dma.c']]],
['also_5finclude_5fgroup_5f2_319',['ALSO_INCLUDE_GROUP_2',['../kart__dma_8c.html#ab94265b8f89aea5bd4cf0794a6688b2a',1,'kart_dma.c']]],
['also_5finclude_5fgroup_5f3_5f4_5f5_320',['ALSO_INCLUDE_GROUP_3_4_5',['../kart__dma_8c.html#aa0d5cdbe8c1802efe2cbd770f452e1de',1,'kart_dma.c']]],
diff --git a/search/all_5.js b/search/all_5.js
index f824598cd..dcf895cdc 100644
--- a/search/all_5.js
+++ b/search/all_5.js
@@ -71,7 +71,7 @@ var searchData=
['bat_2ecpp_68',['Bat.cpp',['../Bat_8cpp.html',1,'']]],
['bat_2eh_69',['Bat.h',['../Bat_8h.html',1,'']]],
['battle_70',['BATTLE',['../defines_8h.html#a3f48cce4d2125604131fc7878460f44a',1,'defines.h']]],
- ['battle_20courses_71',['Battle Courses',['../md_docs_2track__returns.html#battle-courses-1',1,'Battle Courses'],['../md_docs_2sequences-information.html#battle-courses',1,'Battle Courses']]],
+ ['battle_20courses_71',['Battle Courses',['../md_docs_2sequences-information.html#battle-courses',1,'Battle Courses'],['../md_docs_2track__returns.html#battle-courses-1',1,'Battle Courses']]],
['battle_5fcup_72',['BATTLE_CUP',['../defines_8h.html#ae701751e4c86a447b2b7d96715151241ac92cb0afca1b2eb39ace61e1fa9cd730',1,'defines.h']]],
['battleprobabilitycurve_73',['battleProbabilityCurve',['../update__objects_8c.html#ad2b9deb416ecea685a4dcddd5b5ccce4',1,'update_objects.c']]],
['bcleanworld_74',['bCleanWorld',['../Game_8cpp.html#a01d714b2b723ef06b42b05588c43b5c5',1,'Game.cpp']]],
diff --git a/search/all_6.js b/search/all_6.js
index 8d9545a1e..b6d6f22d6 100644
--- a/search/all_6.js
+++ b/search/all_6.js
@@ -566,7 +566,7 @@ var searchData=
['courserecords_563',['courseRecords',['../structCupTimeTrialRecords.html#acf18ab0e69f90a2eefe248ef7090bd1c',1,'CupTimeTrialRecords']]],
['courserecordsmenuselectiontypes_564',['CourseRecordsMenuSelectionTypes',['../menus_8h.html#a692cee32dee79047b93531b8284fdf2e',1,'menus.h']]],
['courserecordssubmenuselectiontypes_565',['CourseRecordsSubMenuSelectionTypes',['../menus_8h.html#aa8db4705a38fb4254f7ec67212635423',1,'menus.h']]],
- ['courses_566',['Courses',['../md_docs_2track__returns.html#battle-courses-1',1,'Battle Courses'],['../md_docs_2sequences-information.html#battle-courses',1,'Battle Courses'],['../courses.html',1,'Courses'],['../coursesmenu.html',1,'Courses'],['../courses.html#courses',1,'Courses']]],
+ ['courses_566',['Courses',['../md_docs_2sequences-information.html#battle-courses',1,'Battle Courses'],['../md_docs_2track__returns.html#battle-courses-1',1,'Battle Courses'],['../courses.html',1,'Courses'],['../coursesmenu.html',1,'Courses'],['../courses.html#courses',1,'Courses']]],
['courses_20are_20adapted_20in_20the_20future_20including_20references_20too_567',['Specifically Used to help find music and to see how courses are adapted in the future including references too.',['../md_docs_2track__returns.html#specifically-used-to-help-find-music-and-to-see-how-courses-are-adapted-in-the-future-including-references-too',1,'']]],
['courses_2emd_568',['courses.md',['../courses_8md.html',1,'']]],
['coursesmenu_2emd_569',['coursesmenu.md',['../coursesmenu_8md.html',1,'']]],
diff --git a/search/all_9.js b/search/all_9.js
index 872404d28..f202a77a4 100644
--- a/search/all_9.js
+++ b/search/all_9.js
@@ -2110,7 +2110,7 @@ var searchData=
['func_5funnamed8_2107',['func_unnamed8',['../effects_8c.html#ad8f7d27adb8877a47658ec4474db7f1f',1,'func_unnamed8(void): effects.c'],['../effects_8h.html#a2394277f48ef51cbe4dd87b526f82406',1,'func_unnamed8(void): effects.c']]],
['func_5funnamed9_2108',['func_unnamed9',['../effects_8c.html#acb2ee8c76fb39d941370a9d14b0ab554',1,'func_unnamed9(void): effects.c'],['../effects_8h.html#a7c83e2daa08d326bebecbd60d5220f08',1,'func_unnamed9(void): effects.c']]],
['future_20including_20references_20too_2109',['Specifically Used to help find music and to see how courses are adapted in the future including references too.',['../md_docs_2track__returns.html#specifically-used-to-help-find-music-and-to-see-how-courses-are-adapted-in-the-future-including-references-too',1,'']]],
- ['future_20plans_2110',['Future plans',['../md_docs_2custom-audio.html#future-plans',1,'Future plans'],['../md_docs_2custom-characters.html#future-plans-1',1,'Future plans'],['../md_docs_2textures-pack.html#future-plans-2',1,'Future plans']]],
+ ['future_20plans_2110',['Future plans',['../md_docs_2custom-characters.html#future-plans',1,'Future plans'],['../md_docs_2custom-audio.html#future-plans-1',1,'Future plans'],['../md_docs_2textures-pack.html#future-plans-2',1,'Future plans']]],
['fvec2_2111',['FVec2',['../structSpawnParams.html#af15253498aacf7cd0beeb0f5f99fbe60',1,'SpawnParams']]],
['fvector_2112',['FVector',['../structFVector.html',1,'']]],
['fvector2d_2113',['FVector2D',['../structFVector2D.html',1,'']]],
diff --git a/todo.html b/todo.html
index 7b380db89..8487835d9 100644
--- a/todo.html
+++ b/todo.html
@@ -118,7 +118,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global __osPfsRWInode (OSPfs *pfs, __OSInode *inode, u8 flag, u8 bank)
don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something
Global __osPiDevMgr
-
In libreultra this is in an include
+
In libreultra this is in an include
Global __osRepairPackId (OSPfs *pfs, __OSPackId *badid, __OSPackId *newid)
fix magic number
remove magic constant
@@ -138,8 +138,8 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global debug_switch_character_ceremony_cutscene (void)
confirm this.
Union du
-
is it possible to remove them somehow?
-is it possible to remove them somehow?
+is it possible to remove them somehow?
+is it possible to remove them somehow?
Global fill [2]
file boundary?
@@ -158,23 +158,23 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global func_800745C8 (s32 objectIndex, const char **lakituTexturePtr)
arg1 should likely be a u8 *
Global func_80091FA4 (void)
-
These sizes need to be sizeof() for shiftability if possible
+
These sizes need to be sizeof() for shiftability if possible
Global func_800CBC24 (void)
clenanup, something's weird with the variables. D_800EA4A4 is probably EuAudioCmd bc of the + 0x100
Global func_8028336C (UNUSED CinematicCamera *arg0, UNUSED Camera *camera)
Does this match as a return of s8?
Global func_802846E4 (CinematicCamera *)
-
What does this even do?
+
What does this even do?
Global func_8028F970 (void)
increasing players past four would require increase this loop iterator.
Global GetCupName (void)
-
Move gGfxPool out of main.h
+
Move gGfxPool out of main.h
Global gPlayerWinningIndex
gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
Global gTorchSpawns []
fix this extern
Global IO_WRITE (addr, data)
-
These defines are from PR/rcp.h, but including that causes problems...
+
These defines are from PR/rcp.h, but including that causes problems...
Global LEO_CMD_TYPE_0
name
Global LEO_CMD_TYPE_1
@@ -190,19 +190,19 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global MTX_SHADOW_POOL_SIZE
Verify with proper documentation
Global new_actor (ActorInitParams *)
-
More indepth error checking/return value
+
More indepth error checking/return value
Global Note::priority
use macros or something instead.
Global OBombKart::Unk_3C
Turn WheelPos into a struct
Global osContInit (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)
-
figure out what it means
+
figure out what it means
Class OSeagull
unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
Global OSnowman::DrawBody (s32)
-
quick hack to add the snow particles on hit. Need to separate into its own class
+
quick hack to add the snow particles on hit. Need to separate into its own class
Global OSnowman::Tick () override
-
quick hack to add the snow particles on hit. Need to separate into its own class
+
quick hack to add the snow particles on hit. Need to separate into its own class
Global osPfsDeleteFile (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)
magic constant
Global osPiStartDma (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)
@@ -214,12 +214,12 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global osViSwapBuffer (void *vaddr)
figure out what this flag means
Class OThwomp
-
Make shadow size bigger if thwomp is scaled up
+Make shadow size bigger if thwomp is scaled up
make adjustable properties for squishSize and boundingBoxSize
Global PI_DOMAIN1
-
This define is from os.h, but including that causes problems...
+
This define is from os.h, but including that causes problems...
Global render_collision (void)
decide to use colours or textures and fix displaylists because they are buggy
Global render_texture_rectangle (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)
@@ -235,7 +235,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
Global TrainSmokeTick (void)
: This should be an Object class one day
Global UPDATE_REG (reg, var)
-
This define is from piint.h, but including that causes problems...
+
This define is from piint.h, but including that causes problems...
Global US_FLOAT (x)
US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too
diff --git a/uniondu.html b/uniondu.html
index e8016f8d8..dcd8bd14d 100644
--- a/uniondu.html
+++ b/uniondu.html
@@ -138,8 +138,8 @@ Data Fields
| |
-
- Todo
- is it possible to remove them somehow?
-
- Todo
- is it possible to remove them somehow?
+
- Todo
- is it possible to remove them somehow?
+
- Todo
- is it possible to remove them somehow?