From 45e1e7a0205ad81a485246f7df7cd53b33e5fc21 Mon Sep 17 00:00:00 2001 From: coco875 <59367621+coco875@users.noreply.github.com> Date: Wed, 10 Jun 2026 21:46:25 +0000 Subject: [PATCH] =?UTF-8?q?Deploying=20to=20gh-pages=20from=20@=20HarbourM?= =?UTF-8?q?asters/SpaghettiKart@458613f2d94a969c9920dfc12ed57acfca7e5916?= =?UTF-8?q?=20=F0=9F=9A=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Engine_8h.html | 2 +- Engine_8h_source.html | 66 +++++++++++++++--------------- PortMenu_8h_source.html | 18 ++++---- align__asset__macro_8h.html | 2 +- align__asset__macro_8h_source.html | 2 +- bug.html | 6 +-- charactermenu.js | 8 ++-- characteroverview.html | 8 ++-- classATrain.html | 2 +- classOSnowman.html | 4 +- classOThwomp.html | 2 +- code__800029B0_8c.html | 2 +- code__800029B0_8h.html | 2 +- code__80005FD0_8c.html | 2 +- code__80005FD0_8h.html | 2 +- code__80086E70_8c.html | 2 +- code__80086E70_8h.html | 2 +- collision__viewer_8c.html | 2 +- collision__viewer_8h.html | 2 +- contpfs_8c.html | 10 ++--- controller_8h.html | 10 ++--- data_8h.html | 2 +- doxygen_crawl.html | 18 ++++---- freecam_8cpp.html | 2 +- freecam_8h.html | 2 +- heap_8c.html | 2 +- heap_8h.html | 6 +-- internal_8h.html | 2 +- load_8c.html | 4 +- load_8h.html | 4 +- md_docs_2custom-audio.html | 2 +- md_docs_2custom-characters.html | 8 ++-- menu__items_8c.html | 2 +- menu__items_8h.html | 2 +- menus_8c.html | 2 +- navtreedata.js | 10 ++--- navtreeindex42.js | 10 ++--- navtreeindex59.js | 8 ++-- navtreeindex9.js | 8 ++-- osContInit_8c.html | 2 +- osCreatePiManager_8c.html | 2 +- osPiGetCmdQueue_8c.html | 2 +- osPiStartDma_8c.html | 2 +- piint_8h.html | 2 +- render__objects_8c.html | 12 +++--- render__objects_8h.html | 2 +- search/all_13.js | 2 +- search/all_15.js | 2 +- search/all_16.js | 2 +- search/all_17.js | 6 +-- search/all_19.js | 2 +- search/all_4.js | 4 +- search/all_6.js | 4 +- search/all_8.js | 2 +- search/all_9.js | 6 +-- search/all_b.js | 2 +- src_2audio_2data_8c.html | 2 +- todo.html | 56 ++++++++++++------------- update__objects_8c.html | 4 +- 59 files changed, 184 insertions(+), 184 deletions(-) diff --git a/Engine_8h.html b/Engine_8h.html index 1db1920cd..ac13156ff 100644 --- a/Engine_8h.html +++ b/Engine_8h.html @@ -206,7 +206,7 @@ Variables
Value:
(path == NULL ? NULL \
: (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
-
bool GameEngine_OTRSigCheck(const char *data)
Definition Engine.cpp:710
+
bool GameEngine_OTRSigCheck(const char *data)
Definition Engine.cpp:709
#define NULL
Definition miniaudio.h:3851
diff --git a/Engine_8h_source.html b/Engine_8h_source.html index c182987de..1af4406ad 100644 --- a/Engine_8h_source.html +++ b/Engine_8h_source.html @@ -239,42 +239,42 @@ $(function(){initNavTree('Engine_8h_source.html',''); initResizable(true); });
127}
128#endif
129
-
OTRGetGameRenderWidth
uint32_t OTRGetGameRenderWidth()
Definition Engine.cpp:805
-
OTRGetAspectRatio
float OTRGetAspectRatio()
Definition Engine.cpp:762
-
OTRGetGameViewportWidth
uint32_t OTRGetGameViewportWidth()
Definition Engine.cpp:814
-
OTRGetDimensionFromRightEdge
float OTRGetDimensionFromRightEdge(float v)
Definition Engine.cpp:774
-
OTRCalculateCenterOfAreaFromRightEdge
uint32_t OTRCalculateCenterOfAreaFromRightEdge(int32_t center)
Definition Engine.cpp:796
+
OTRGetGameRenderWidth
uint32_t OTRGetGameRenderWidth()
Definition Engine.cpp:804
+
OTRGetAspectRatio
float OTRGetAspectRatio()
Definition Engine.cpp:761
+
OTRGetGameViewportWidth
uint32_t OTRGetGameViewportWidth()
Definition Engine.cpp:813
+
OTRGetDimensionFromRightEdge
float OTRGetDimensionFromRightEdge(float v)
Definition Engine.cpp:773
+
OTRCalculateCenterOfAreaFromRightEdge
uint32_t OTRCalculateCenterOfAreaFromRightEdge(int32_t center)
Definition Engine.cpp:795
GetInterpreter
Fast::Interpreter * GetInterpreter()
Definition Engine.cpp:59
-
OTRGetRectDimensionFromRightEdge
int16_t OTRGetRectDimensionFromRightEdge(float v)
Definition Engine.cpp:778
-
OTRGetGameRenderHeight
uint32_t OTRGetGameRenderHeight()
Definition Engine.cpp:810
-
OTRGetGameViewportHeight
uint32_t OTRGetGameViewportHeight()
Definition Engine.cpp:818
-
OTRCalculateCenterOfAreaFromLeftEdge
uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center)
Definition Engine.cpp:800
-
OTRGetRectDimensionFromLeftEdge
int16_t OTRGetRectDimensionFromLeftEdge(float v)
Definition Engine.cpp:770
-
OTRGetDimensionFromLeftEdge
float OTRGetDimensionFromLeftEdge(float v)
Definition Engine.cpp:766
-
GameEngine_UnloadSequence
void GameEngine_UnloadSequence(uint8_t seqId)
Definition Engine.cpp:694
-
OTRGetGameViewportWidth
uint32_t OTRGetGameViewportWidth()
Definition Engine.cpp:814
-
OTRGetDimensionFromRightEdge
float OTRGetDimensionFromRightEdge(float v)
Definition Engine.cpp:774
-
OTRCalculateCenterOfAreaFromRightEdge
uint32_t OTRCalculateCenterOfAreaFromRightEdge(int32_t center)
Definition Engine.cpp:796
-
GameEngine_GetSampleRate
uint32_t GameEngine_GetSampleRate()
Definition Engine.cpp:620
-
GameEngine_UnloadBank
void GameEngine_UnloadBank(uint8_t bankId)
Definition Engine.cpp:664
-
GameEngine_IsBankLoaded
uint8_t GameEngine_IsBankLoaded(uint8_t bankId)
Definition Engine.cpp:658
-
OTRGetGameRenderHeight
uint32_t OTRGetGameRenderHeight(void)
Definition Engine.cpp:810
+
OTRGetRectDimensionFromRightEdge
int16_t OTRGetRectDimensionFromRightEdge(float v)
Definition Engine.cpp:777
+
OTRGetGameRenderHeight
uint32_t OTRGetGameRenderHeight()
Definition Engine.cpp:809
+
OTRGetGameViewportHeight
uint32_t OTRGetGameViewportHeight()
Definition Engine.cpp:817
+
OTRCalculateCenterOfAreaFromLeftEdge
uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center)
Definition Engine.cpp:799
+
OTRGetRectDimensionFromLeftEdge
int16_t OTRGetRectDimensionFromLeftEdge(float v)
Definition Engine.cpp:769
+
OTRGetDimensionFromLeftEdge
float OTRGetDimensionFromLeftEdge(float v)
Definition Engine.cpp:765
+
GameEngine_UnloadSequence
void GameEngine_UnloadSequence(uint8_t seqId)
Definition Engine.cpp:693
+
OTRGetGameViewportWidth
uint32_t OTRGetGameViewportWidth()
Definition Engine.cpp:813
+
OTRGetDimensionFromRightEdge
float OTRGetDimensionFromRightEdge(float v)
Definition Engine.cpp:773
+
OTRCalculateCenterOfAreaFromRightEdge
uint32_t OTRCalculateCenterOfAreaFromRightEdge(int32_t center)
Definition Engine.cpp:795
+
GameEngine_GetSampleRate
uint32_t GameEngine_GetSampleRate()
Definition Engine.cpp:619
+
GameEngine_UnloadBank
void GameEngine_UnloadBank(uint8_t bankId)
Definition Engine.cpp:663
+
GameEngine_IsBankLoaded
uint8_t GameEngine_IsBankLoaded(uint8_t bankId)
Definition Engine.cpp:657
+
OTRGetGameRenderHeight
uint32_t OTRGetGameRenderHeight(void)
Definition Engine.cpp:809
GameEngine_ProcessGfxCommands
void GameEngine_ProcessGfxCommands(Gfx *commands)
-
GameEngine_GetSequenceCount
uint32_t GameEngine_GetSequenceCount()
Definition Engine.cpp:685
-
OTRGetRectDimensionFromRightEdge
int16_t OTRGetRectDimensionFromRightEdge(float v)
Definition Engine.cpp:778
-
GameEngine_LoadBank
struct CtlEntry * GameEngine_LoadBank(uint8_t bankId)
Definition Engine.cpp:637
-
GameEngine_ResourceGetTexTypeByName
int32_t GameEngine_ResourceGetTexTypeByName(const char *name)
Definition Engine.cpp:714
-
GameEngine_IsSequenceLoaded
uint8_t GameEngine_IsSequenceLoaded(uint8_t seqId)
Definition Engine.cpp:690
-
GameEngine_GetSamplesPerFrame
uint32_t GameEngine_GetSamplesPerFrame()
Definition Engine.cpp:633
-
OTRGetAspectRatio
float OTRGetAspectRatio(void)
Definition Engine.cpp:762
-
GameEngine_GetAspectRatio
float GameEngine_GetAspectRatio()
Definition Engine.cpp:699
-
GameEngine_LoadSequence
struct AudioSequenceData * GameEngine_LoadSequence(uint8_t seqId)
Definition Engine.cpp:669
-
OTRGetGameViewportHeight
uint32_t OTRGetGameViewportHeight()
Definition Engine.cpp:818
-
OTRCalculateCenterOfAreaFromLeftEdge
uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center)
Definition Engine.cpp:800
-
OTRGetGameRenderWidth
uint32_t OTRGetGameRenderWidth(void)
Definition Engine.cpp:805
+
GameEngine_GetSequenceCount
uint32_t GameEngine_GetSequenceCount()
Definition Engine.cpp:684
+
OTRGetRectDimensionFromRightEdge
int16_t OTRGetRectDimensionFromRightEdge(float v)
Definition Engine.cpp:777
+
GameEngine_LoadBank
struct CtlEntry * GameEngine_LoadBank(uint8_t bankId)
Definition Engine.cpp:636
+
GameEngine_ResourceGetTexTypeByName
int32_t GameEngine_ResourceGetTexTypeByName(const char *name)
Definition Engine.cpp:713
+
GameEngine_IsSequenceLoaded
uint8_t GameEngine_IsSequenceLoaded(uint8_t seqId)
Definition Engine.cpp:689
+
GameEngine_GetSamplesPerFrame
uint32_t GameEngine_GetSamplesPerFrame()
Definition Engine.cpp:632
+
OTRGetAspectRatio
float OTRGetAspectRatio(void)
Definition Engine.cpp:761
+
GameEngine_GetAspectRatio
float GameEngine_GetAspectRatio()
Definition Engine.cpp:698
+
GameEngine_LoadSequence
struct AudioSequenceData * GameEngine_LoadSequence(uint8_t seqId)
Definition Engine.cpp:668
+
OTRGetGameViewportHeight
uint32_t OTRGetGameViewportHeight()
Definition Engine.cpp:817
+
OTRCalculateCenterOfAreaFromLeftEdge
uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center)
Definition Engine.cpp:799
+
OTRGetGameRenderWidth
uint32_t OTRGetGameRenderWidth(void)
Definition Engine.cpp:804
engine_asset_file
static const char engine_asset_file[]
Definition Engine.h:6
-
OTRGetRectDimensionFromLeftEdge
int16_t OTRGetRectDimensionFromLeftEdge(float v)
Definition Engine.cpp:770
-
OTRGetDimensionFromLeftEdge
float OTRGetDimensionFromLeftEdge(float v)
Definition Engine.cpp:766
+
OTRGetRectDimensionFromLeftEdge
int16_t OTRGetRectDimensionFromLeftEdge(float v)
Definition Engine.cpp:769
+
OTRGetDimensionFromLeftEdge
float OTRGetDimensionFromLeftEdge(float v)
Definition Engine.cpp:765
game_asset_file
static const char game_asset_file[]
Definition Engine.h:5
HMAS.h
AudioBankSample
Definition internal.h:134
diff --git a/PortMenu_8h_source.html b/PortMenu_8h_source.html index 0d21fb048..a605528b2 100644 --- a/PortMenu_8h_source.html +++ b/PortMenu_8h_source.html @@ -216,19 +216,19 @@ $(function(){initNavTree('PortMenu_8h_source.html',''); initResizable(true); });
DEBUG_LOG_CRITICAL
@ DEBUG_LOG_CRITICAL
Definition MenuTypes.h:72
Menu.h
UIWidgets.h
-
GameUI::PortMenu::PortMenu
PortMenu(const std::string &consoleVariable, const std::string &name)
Definition PortMenu.cpp:616
+
GameUI::PortMenu::PortMenu
PortMenu(const std::string &consoleVariable, const std::string &name)
Definition PortMenu.cpp:620
GameUI::PortMenu::AddSidebarEntry
void AddSidebarEntry(std::string sectionName, std::string sidbarName, uint32_t columnCount)
Definition PortMenu.cpp:33
GameUI::PortMenu::AddWidget
WidgetInfo & AddWidget(WidgetPath &pathInfo, std::string widgetName, WidgetType widgetType)
Definition PortMenu.cpp:40
GameUI::PortMenu::~PortMenu
~PortMenu()
Definition PortMenu.h:64
-
GameUI::PortMenu::InitElement
void InitElement() override
Definition PortMenu.cpp:620
-
GameUI::PortMenu::DrawElement
void DrawElement() override
Definition PortMenu.cpp:695
-
GameUI::PortMenu::AddSceneVisibility
void AddSceneVisibility()
Definition PortMenu.cpp:563
-
GameUI::PortMenu::UpdateElement
void UpdateElement() override
Definition PortMenu.cpp:687
-
GameUI::PortMenu::AddRulesets
void AddRulesets()
Definition PortMenu.cpp:432
-
GameUI::PortMenu::AddEnhancements
void AddEnhancements()
Definition PortMenu.cpp:356
+
GameUI::PortMenu::InitElement
void InitElement() override
Definition PortMenu.cpp:624
+
GameUI::PortMenu::DrawElement
void DrawElement() override
Definition PortMenu.cpp:699
+
GameUI::PortMenu::AddSceneVisibility
void AddSceneVisibility()
Definition PortMenu.cpp:567
+
GameUI::PortMenu::UpdateElement
void UpdateElement() override
Definition PortMenu.cpp:691
+
GameUI::PortMenu::AddRulesets
void AddRulesets()
Definition PortMenu.cpp:436
+
GameUI::PortMenu::AddEnhancements
void AddEnhancements()
Definition PortMenu.cpp:360
GameUI::PortMenu::AddSettings
void AddSettings()
Definition PortMenu.cpp:92
-
GameUI::PortMenu::Draw
void Draw() override
Definition PortMenu.cpp:691
-
GameUI::PortMenu::AddDevTools
void AddDevTools()
Definition PortMenu.cpp:499
+
GameUI::PortMenu::Draw
void Draw() override
Definition PortMenu.cpp:695
+
GameUI::PortMenu::AddDevTools
void AddDevTools()
Definition PortMenu.cpp:503
Ship::Menu
Definition Menu.h:21
GameUI
Definition FreecamWindow.cpp:38
GameUI::MAX_FPS
constexpr size_t MAX_FPS
Definition PortMenu.h:12
diff --git a/align__asset__macro_8h.html b/align__asset__macro_8h.html index 4384a4b9b..e6c95f1aa 100644 --- a/align__asset__macro_8h.html +++ b/align__asset__macro_8h.html @@ -163,7 +163,7 @@ Functions
Value:
(path == NULL ? NULL \
: (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
-
bool GameEngine_OTRSigCheck(const char *data)
Definition Engine.cpp:710
+
bool GameEngine_OTRSigCheck(const char *data)
Definition Engine.cpp:709
#define NULL
Definition miniaudio.h:3851
diff --git a/align__asset__macro_8h_source.html b/align__asset__macro_8h_source.html index 997915625..0a45ce7b6 100644 --- a/align__asset__macro_8h_source.html +++ b/align__asset__macro_8h_source.html @@ -124,7 +124,7 @@ $(function(){initNavTree('align__asset__macro_8h_source.html',''); initResizable
13 : (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
14#define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path)
-
GameEngine_OTRSigCheck
bool GameEngine_OTRSigCheck(const char *imgData)
Definition Engine.cpp:710
+
GameEngine_OTRSigCheck
bool GameEngine_OTRSigCheck(const char *imgData)
Definition Engine.cpp:709
diff --git a/bug.html b/bug.html index 697bf572e..3d093ce1b 100644 --- a/bug.html +++ b/bug.html @@ -116,9 +116,9 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
Global func_8001969C (UNUSED s32 playerId, UNUSED f32 arg1, s32 cameraId, UNUSED s16 pathIndex)
Adding an (f32) cast changes asm, why?
Global func_800B9BE4 (f32, f32, u16 *)
-
they probably meant to store the value to tmp[i] and tmp[8 + i]
+
they probably meant to store the value to tmp[i] and tmp[8 + i]
Global func_800BB388 (s32 bankId, s32 instId, s32 arg2)
-
missing return
+
missing return
Global init_sequence_players (void)
Size of wrong array. Zeroes out second half of gSequenceChannels[0], all of gSequenceChannels[1..31], and part of gSequenceLayers[0]. However, this is only called at startup, so it's harmless.
Global new_actor (ActorInitParams *)
@@ -128,7 +128,7 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
Global note_set_vel_pan_reverb (struct Note *note, f32 velocity, u8 pan, u8 reverbVol)
for the change to UQ0.7, the if statement should also have been changed accordingly
Global preload_sequence (u32, u8)
-
should be IS_SEQ_LOAD_COMPLETE
+
should be IS_SEQ_LOAD_COMPLETE
Global render_menu_item_data_course_image (MenuItem *)
todo: This function will not work in custom courses.
Global setup_podium_ceremony (void)
diff --git a/charactermenu.js b/charactermenu.js index f773115ad..652fcca7a 100644 --- a/charactermenu.js +++ b/charactermenu.js @@ -4,11 +4,11 @@ var charactermenu = [ "Custom characters", "characteroverview.html#custom-characters", null ], [ "Examples for all characters:", "characteroverview.html#examples-for-all-characters", null ], [ "Additional Files", "characteroverview.html#additional-files", [ - [ "Tips", "characteroverview.html#tips-1", [ - [ "Change Viewport Render Settings", "characteroverview.html#change-viewport-render-settings-1", null ] + [ "Tips", "characteroverview.html#tips", [ + [ "Change Viewport Render Settings", "characteroverview.html#change-viewport-render-settings", null ] ] ], - [ "Tools To Help", "characteroverview.html#tools-to-help-1", null ], - [ "Future plans", "characteroverview.html#future-plans-2", null ] + [ "Tools To Help", "characteroverview.html#tools-to-help", null ], + [ "Future plans", "characteroverview.html#future-plans", null ] ] ] ] ] ]; \ No newline at end of file diff --git a/characteroverview.html b/characteroverview.html index 2ac78e2b2..5ccabe5ef 100644 --- a/characteroverview.html +++ b/characteroverview.html @@ -135,21 +135,21 @@ Additional Files

placement icon = common_data/common_texture_portrait_toad.png Original frame is 32x32

player selection frames = player_selection/toad_face_00.png ~ toad_face_16.png Original frames is 64x64 (note that Donkeykong uses donkey_kong here instead)

player select nameplate = texture_tkmk00/gTextureNameToad.png Original frame is 64x12 (note that Donkeykong uses DK here instead)

-

+

Tips

-

+

Change Viewport Render Settings

Assuming your using the overkart setup kart.

In object mode, select View -> Cameras -> Active Camera

Set your render resolution and path as shown in the image below

Then render your animation by selecting View -> Viewport Render Animation

Viewport Render Settings

-

+

Tools To Help

-

+

Future plans