From 46abc4f6fccfe8fd4c6c9c9b67e8ddcf0385f988 Mon Sep 17 00:00:00 2001 From: sitton76 <58642183+sitton76@users.noreply.github.com> Date: Tue, 20 May 2025 17:03:04 -0500 Subject: [PATCH] Tagged player rank placement in HUD --- src/render_objects.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/render_objects.c b/src/render_objects.c index e3a5d869d..ec452f1e0 100644 --- a/src/render_objects.c +++ b/src/render_objects.c @@ -2629,6 +2629,8 @@ void draw_simplified_lap_count(s32 playerId) { } void func_8004E800(s32 playerId) { + // @port: Tag the transform. + FrameInterpolation_RecordOpenChild("Player place HUD", playerId << 8); if (playerHUD[playerId].unk_81 != 0) { if (playerHUD[playerId].lapCount != 3) { func_8004A384(playerHUD[playerId].rankX + playerHUD[playerId].slideRankX, @@ -2644,6 +2646,8 @@ void func_8004E800(s32 playerId) { 0x00000040, 0x00000080, 0x00000040); } } + // @port Pop the transform id. + FrameInterpolation_RecordCloseChild(); } void func_8004E998(s32 playerId) {