fix texture with three point filter

This commit is contained in:
coco875 2025-01-06 22:04:32 +01:00
parent 9ad95be03b
commit 46ef6a4054
3 changed files with 97 additions and 336 deletions

View File

@ -138,7 +138,8 @@ void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset);
void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0);
void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
#define TEXTURE_SHIFT 2
#define TEXTURE_LOAD_FIX 2
#define TEXTURE_SIZE_FIX 1
// Dumb hack to fix load tile size on higher than native resolutions
#define gMKLoadTextureTile(pkt, timg, fmt, siz, width, height, uls, ult, lrs, lrt, pal, cms, cmt, masks, maskt, \
@ -149,12 +150,12 @@ void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
maskt, shiftt, cms, masks, shifts); \
gDPLoadSync(pkt); \
gDPLoadTile(pkt, G_TX_LOADTILE, (uls) << G_TEXTURE_IMAGE_FRAC, (ult) << G_TEXTURE_IMAGE_FRAC, \
(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt + TEXTURE_SHIFT) << G_TEXTURE_IMAGE_FRAC); \
(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt + TEXTURE_LOAD_FIX) << G_TEXTURE_IMAGE_FRAC); \
gDPPipeSync(pkt); \
gDPSetTile(pkt, fmt, siz, (((((lrs) - (uls) + 1) * siz##_LINE_BYTES) + 7) >> 3), 0, G_TX_RENDERTILE, pal, cmt, \
maskt, shiftt, cms, masks, shifts); \
gDPSetTileSize(pkt, G_TX_RENDERTILE, (uls) << G_TEXTURE_IMAGE_FRAC, (ult) << G_TEXTURE_IMAGE_FRAC, \
(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt) << G_TEXTURE_IMAGE_FRAC); \
(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt - TEXTURE_SIZE_FIX) << G_TEXTURE_IMAGE_FRAC); \
})
#define gMKLoadTextureTile_4b(pkt, timg, fmt, width, height, uls, ult, lrs, lrt, pal, cms, cmt, masks, maskt, shifts, \
@ -165,12 +166,12 @@ void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
shiftt, cms, masks, shifts); \
gDPLoadSync(pkt); \
gDPLoadTile(pkt, G_TX_LOADTILE, (uls) << (G_TEXTURE_IMAGE_FRAC - 1), (ult) << (G_TEXTURE_IMAGE_FRAC), \
(lrs) << (G_TEXTURE_IMAGE_FRAC - 1), (lrt + TEXTURE_SHIFT) << (G_TEXTURE_IMAGE_FRAC)); \
(lrs) << (G_TEXTURE_IMAGE_FRAC - 1), (lrt + TEXTURE_LOAD_FIX) << (G_TEXTURE_IMAGE_FRAC)); \
gDPPipeSync(pkt); \
gDPSetTile(pkt, fmt, G_IM_SIZ_4b, (((((lrs) - (uls) + 1) >> 1) + 7) >> 3), 0, G_TX_RENDERTILE, pal, cmt, \
maskt, shiftt, cms, masks, shifts); \
gDPSetTileSize(pkt, G_TX_RENDERTILE, (uls) << G_TEXTURE_IMAGE_FRAC, (ult) << G_TEXTURE_IMAGE_FRAC, \
(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt) << G_TEXTURE_IMAGE_FRAC); \
(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt - TEXTURE_SIZE_FIX) << G_TEXTURE_IMAGE_FRAC); \
})
#ifdef __cplusplus

View File

@ -2694,194 +2694,31 @@ func_80095BD0_label2:
}
// Player select menu character border
Gfx* func_80095E10(Gfx* displayListHead, s8 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8,
s32 arg9, u8* argA, u32 argB, u32 argC) {
u32 var_a1_2 = arg4;
u32 var_s3 = arg5;
s32 sp7C;
u32 var_s2;
u32 var_s4;
s32 var_t0 = 1;
s32 temp_lo;
s32 sp68 = 0;
s32 sp64 = 0;
s32 var_v0_2;
while ((u32) var_t0 < argB) {
var_t0 *= 2;
}
temp_lo = 0x400 / var_t0;
while ((u32) (temp_lo / 2) > argC) {
temp_lo /= 2;
}
var_v0_2 = var_t0;
while (var_v0_2 > 1) {
var_v0_2 /= 2;
sp68 += 1;
}
var_v0_2 = temp_lo;
while (var_v0_2 > 1) {
var_v0_2 /= 2;
sp64 += 1;
}
if (arg8 < 0) {
arg4 -= arg8;
arg8 = 0;
} else if (((arg6 - arg4) + arg8) > SCREEN_WIDTH) {
arg6 = (arg4 - arg8) + SCREEN_WIDTH;
}
if (arg9 < 0) {
arg5 -= arg9;
arg9 = 0;
} else if (((arg7 - arg5) + arg9) > SCREEN_HEIGHT) {
arg7 = (arg5 - arg9) + SCREEN_HEIGHT;
}
if (arg6 < arg4) {
return displayListHead;
}
if (arg7 < arg5) {
return displayListHead;
}
sp7C = arg8;
for (var_s3 = arg5; var_s3 < arg7; var_s3 += temp_lo) {
if (arg7 < temp_lo + var_s3) {
var_s4 = arg7 - var_s3;
if (!var_s4) {
break;
}
} else {
var_s4 = temp_lo;
}
for (var_a1_2 = arg4; var_a1_2 < (u32) arg6; var_a1_2 += var_t0) {
if ((u32) arg6 < var_t0 + var_a1_2) {
var_s2 = arg6 - var_a1_2;
if (!var_s2) {
break;
}
} else {
var_s2 = var_t0;
}
gMKLoadTextureTile(displayListHead++, argA, arg1, G_IM_SIZ_16b, argB, 0, var_a1_2, var_s3,
var_a1_2 + var_s2, var_s3 + var_s4, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, sp68, sp64, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(displayListHead++, arg8 * 4, arg9 * 4, (arg8 + var_s2) * 4, (arg9 + var_s4) * 4, 0,
(var_a1_2 * 32) & 0xFFFF, (var_s3 * 32) & 0xFFFF, arg2, arg3);
arg8 += var_t0;
}
arg8 = sp7C;
arg9 += temp_lo;
}
Gfx* func_80095E10(Gfx* displayListHead, s8 textureFormat, s32 texScaleS, s32 texScaleT, s32 srcX, s32 srcY,
s32 srcWidth, s32 srcHeight, s32 screenX, s32 screenY, u8* textureData, u32 texWidth,
u32 texHeight) {
s32 textureWidth = srcWidth;
s32 textureHeight = srcHeight;
gMKLoadTextureTile(displayListHead++, textureData, textureFormat, G_IM_SIZ_16b, texWidth, 0, srcX, srcY,
srcX + textureWidth, srcY + textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, 0, 0, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(displayListHead++, screenX << 2, screenY << 2, (screenX + textureWidth) << 2,
(screenY + textureHeight) << 2, G_TX_RENDERTILE, 0, 0, texScaleS, texScaleT);
return displayListHead;
}
Gfx* func_800963F0(Gfx* displayListHead, s8 arg1, s32 arg2, s32 arg3, f32 arg4, f32 arg5, s32 arg6, s32 arg7, s32 arg8,
s32 arg9, s32 argA, s32 argB, u8* argC, u32 argD, u32 argE) {
u32 var_a1_2 = arg6;
u32 var_s3 = arg7;
s32 sp7C;
u32 var_s2;
u32 var_s4;
u32 a;
u32 b;
s32 var_t0 = 1;
s32 temp_lo;
s32 sp68 = 0;
s32 sp64 = 0;
s32 var_v0_2;
while ((u32) var_t0 < argD) {
var_t0 *= 2;
}
temp_lo = 0x400 / var_t0;
while ((u32) (temp_lo / 2) > argE) {
temp_lo /= 2;
}
var_v0_2 = var_t0;
while (var_v0_2 > 1) {
var_v0_2 /= 2;
sp68 += 1;
}
var_v0_2 = temp_lo;
while (var_v0_2 > 1) {
var_v0_2 /= 2;
sp64 += 1;
}
if (argA < 0) {
arg6 -= argA;
argA = 0;
} else if ((argA + (arg8 - arg6) * arg4) > SCREEN_WIDTH) {
arg8 -= argA + (arg8 - arg6) * arg4 - SCREEN_WIDTH;
}
if (argB < 0) {
arg7 -= argB;
argB = 0;
} else if ((argB + (arg9 - arg7) * arg5) > SCREEN_HEIGHT) {
arg9 -= argB + (arg9 - arg7) * arg5 - SCREEN_HEIGHT;
}
if (arg8 < arg6) {
return displayListHead;
}
if (arg9 < arg7) {
return displayListHead;
}
arg2 /= arg4;
arg3 /= arg5;
sp7C = argA;
for (var_s3 = arg7; var_s3 < (u32) arg9; var_s3 += temp_lo) {
if ((u32) arg9 < temp_lo + var_s3) {
var_s4 = arg9 - var_s3;
if (!var_s4) {
break;
}
} else {
var_s4 = temp_lo;
}
b = var_s4 * arg5;
for (var_a1_2 = arg6; var_a1_2 < (u32) arg8; var_a1_2 += var_t0) {
if ((u32) arg8 < var_t0 + var_a1_2) {
var_s2 = arg8 - var_a1_2;
if (!var_s2) {
break;
}
} else {
var_s2 = var_t0;
}
a = var_s2 * arg4;
gMKLoadTextureTile(displayListHead++, argC, arg1, G_IM_SIZ_16b, argD, argE, var_a1_2, var_s3,
var_a1_2 + var_s2, var_s3 + var_s4, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, sp68, sp64, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(displayListHead++, argA * 4, argB * 4, (argA + a) * 4, (argB + b) * 4, 0,
(var_a1_2 * 32) & 0xFFFF, (var_s3 * 32) & 0xFFFF, arg2, arg3);
argA += var_t0 * arg4;
}
argA = sp7C;
argB += temp_lo * arg5;
}
Gfx* func_800963F0(Gfx* displayListHead, s8 textureFormat, s32 texScaleS, s32 texScaleT, f32 scaleX, f32 scaleY,
s32 srcX, s32 srcY, s32 srcHeight, s32 srcWidth, s32 screenX, s32 screenY, u8* textureData,
u32 height, u32 width) {
gMKLoadTextureTile(displayListHead++, textureData, textureFormat, G_IM_SIZ_16b, height, width, srcX, srcY,
srcX + srcHeight, srcY + srcWidth, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 0, 0,
G_TX_NOLOD, G_TX_NOLOD);
f32 percentScaleX = 1.0f / ((f32) texScaleS / 1024.0f);
f32 percentScaleY = 1.0f / ((f32) texScaleT / 1024.0f);
gSPWideTextureRectangle(displayListHead++, screenX << 2, screenY << 2,
(screenX + (s32) ((f32) height * scaleX)) << 2,
(screenY + (s32) ((f32) width * scaleY)) << 2, 0, 0, 0,
(1.0f / (scaleX * percentScaleX) * 1024.0f), (1.0f / (scaleY * percentScaleY) * 1024.0f));
return displayListHead;
}
@ -3116,88 +2953,28 @@ Gfx* func_80097A14(Gfx* displayListHead, s8 arg1, s32 arg2, s32 arg3, s32 arg4,
return displayListHead;
}
Gfx* func_80097AE4(Gfx* displayListHead, s8 fmt, s32 arg2, s32 arg3, u8* arg4, s32 width) {
s32 i;
s32 temp;
s32 arg2Copy;
s32 dsdx;
if (width >= 32) {
return displayListHead;
}
arg2Copy = arg2;
for (i = 0; i < 64; i += 32) {
temp = 0;
dsdx = 0x8000 / (32 - width);
gMKLoadTextureTile(displayListHead++, arg4, fmt, G_IM_SIZ_16b, 64, 64, temp, i, temp + 32, i + 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(displayListHead++, (arg2 + width) << 2, arg3 << 2, (arg2 + 32) << 2, (arg3 + 32) << 2, 0, 0,
0, dsdx, 1024);
arg2 += 32;
gMKLoadTextureTile(displayListHead++, arg4, fmt, G_IM_SIZ_16b, 64, 64, temp + 32, i, temp + 64, i + 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(displayListHead++, arg2 << 2, arg3 << 2, ((arg2 - width) + 32) << 2, (arg3 + 32) << 2, 0, 0,
0, dsdx, 1024);
arg2 = arg2Copy;
arg3 += 32;
}
Gfx* func_80097AE4(Gfx* displayListHead, s8 textureFormat, s32 destX, s32 destY, u8* textureData, s32 sourceWidth) {
gMKLoadTextureTile(displayListHead++, textureData, textureFormat, G_IM_SIZ_16b, 64, 64, 0, 0, sourceWidth, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(displayListHead++, destX << 2, destY << 2, (destX + sourceWidth) << 2, (destY + 64) << 2, 0,
0, 0, 1024, 1024);
return displayListHead;
}
// Render player characters at player select menu
Gfx* func_80097E58(Gfx* displayListHead, s8 fmt, u32 arg2, u32 arg3, u32 arg4, u32 arg5, s32 arg6, s32 arg7,
u8* someTexture, u32 arg9, u32 argA, s32 width) {
u32 ult;
u32 temp;
s32 arg6Copy;
s32 temp_v1;
s32 var_s2;
s32 lrs;
s32 spDC;
s32 temp2 = 32;
Gfx* func_80097E58(Gfx* displayListHead, s8 textureFormat, u32 uls, u32 ult, u32 lrs, u32 lrt, s32 screenX, s32 screenY,
u8* textureData, u32 textureWidth, u32 textureHeight, s32 width) {
if (width >= 32) {
return displayListHead;
}
arg6Copy = arg6;
lrs = arg9 / 2;
spDC = arg9 - lrs;
for (ult = arg3; ult < arg5; ult += 32) {
temp = 0;
if ((ult + temp2) > arg5) {
var_s2 = arg5 - ult;
if (!var_s2) {
break;
}
} else {
var_s2 = temp2;
}
temp_v1 = ((32 * lrs) << 10) / (lrs * (32 - width));
// Renders the left side
gMKLoadTextureTile(displayListHead++, someTexture, fmt, G_IM_SIZ_16b, arg9, argA, temp, ult, temp + lrs,
ult + var_s2, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(displayListHead++, (arg6 + lrs * (width) / 32) << 2, arg7 << 2, (((arg6) + lrs) << 2),
(((arg7) + var_s2) << 2), 0, 0, (ult << 5) & 0xFFFF, temp_v1, 1024);
arg6 += lrs;
temp_v1 = ((32 * spDC) << 10) / (spDC * (32 - width));
// Renders the right side
gMKLoadTextureTile(displayListHead++, someTexture, fmt, G_IM_SIZ_16b, arg9, argA, temp + lrs, ult, temp + arg9,
ult + var_s2, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(displayListHead++, arg6 << 2, arg7 << 2, ((arg6 + spDC * (32 - (width)) / 32) << 2),
(((arg7) + var_s2) << 2), 0, (1 + lrs << 5) & 0xFFFF, (ult << 5) & 0xFFFF, temp_v1, 1024);
arg6 = arg6Copy;
arg7 += temp2;
}
f32 percent = (f32) (32 - width) / 32.0f;
gMKLoadTextureTile(displayListHead++, textureData, textureFormat, G_IM_SIZ_16b, textureWidth, textureHeight, uls,
ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD,
G_TX_NOLOD);
screenX += (s32) ((f32) (textureWidth / 2) * (1.0f - percent));
gSPWideTextureRectangle(displayListHead++, (screenX) << 2, screenY << 2,
(screenX + (s32) ((f32) textureWidth * percent)) << 2, (screenY + textureHeight) << 2, 0, 0,
(ult << 5) & 0xFFFF, (s32) (1.0f / percent * 1024.0f), 1024);
return displayListHead;
}
@ -3261,12 +3038,12 @@ Gfx* func_800987D0(Gfx* displayListHead, u32 arg1, u32 arg2, u32 width, u32 heig
/**
* Draw a box filled with a solid color
*
*
* Renders
*
*
* Menus: Black box behind textures such as: "1P Game, 2P Game, Mario GP, 50CC, OK, etc."
*
*
*
*
*/
Gfx* draw_box_fill(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry, s32 red, s32 green, s32 blue, s32 alpha) {
red &= 0xFF;
@ -3309,13 +3086,13 @@ Gfx* draw_box_fill(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry, s32
/**
* Draw a box filled with a solid color
*
*
* Renders
*
*
* All game modes:
* Cinematic borders
*
*
*
*
*/
Gfx* draw_box_fill_wide(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry, s32 red, s32 green, s32 blue,
s32 alpha) {
@ -3359,9 +3136,9 @@ Gfx* draw_box_fill_wide(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry
/**
* Draw a box with a solid outline
*
*
* Menus best lap time at start menu
*
*
*/
Gfx* draw_box(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry, u32 red, u32 green, u32 blue, u32 alpha) {
red &= 0xFF;
@ -3401,12 +3178,12 @@ Gfx* draw_box(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry, u32 red,
/**
* Renders
*
*
* Menus: Menu transition swipes, course label highlight
*
*
* All game modes: Background cover at pause screen
*
*
*
*
*/
Gfx* draw_box_wide(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry, u32 red, u32 green, u32 blue, u32 alpha) {
red &= 0xFF;
@ -3446,7 +3223,8 @@ Gfx* draw_box_wide(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry, u32
}
// Renders pause background
Gfx* draw_box_wide_pause_background(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry, u32 red, u32 green, u32 blue, u32 alpha) {
Gfx* draw_box_wide_pause_background(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry, u32 red, u32 green,
u32 blue, u32 alpha) {
red &= 0xFF;
green &= 0xFF;
blue &= 0xFF;
@ -3479,8 +3257,7 @@ Gfx* draw_box_wide_pause_background(Gfx* displayListHead, s32 ulx, s32 uly, s32
// }
gSPDisplayList(displayListHead++, D_02008008);
gDPSetPrimColor(displayListHead++, 0, 0, red, green, blue, alpha);
gDPFillWideRectangle(displayListHead++, ulx, uly,
lrx, lry);
gDPFillWideRectangle(displayListHead++, ulx, uly, lrx, lry);
gDPPipeSync(displayListHead++);
return displayListHead;
}
@ -7857,37 +7634,38 @@ void render_pause_menu_versus(MenuItem* arg0) {
temp_t3 = temp_v0->screenWidth / 2;
temp_t4 = temp_v0->screenHeight / 2;
switch(gScreenModeSelection) {
switch (gScreenModeSelection) {
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
leftEdge = OTRGetDimensionFromLeftEdge(0);
rightEdge = OTRGetDimensionFromRightEdge(SCREEN_WIDTH);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4, rightEdge,
temp_t0 + temp_t4, 0, 0, 0, 140);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4,
rightEdge, temp_t0 + temp_t4, 0, 0, 0, 140);
break;
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
leftEdge = OTRGetDimensionFromLeftEdge(0);
rightEdge = OTRGetDimensionFromRightEdge(SCREEN_WIDTH);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4, leftEdge + rightEdge,
temp_t0 + temp_t4, 0, 0, 0, 140);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4,
leftEdge + rightEdge, temp_t0 + temp_t4, 0, 0, 0, 140);
break;
case SCREEN_MODE_3P_4P_SPLITSCREEN:
// Left side players
if ((temp_v0->player == gPlayerOne) || (temp_v0->player == gPlayerThree)) {
leftEdge = OTRGetDimensionFromLeftEdge(0);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - temp_t3, temp_t0 - temp_t4, temp_v1 + temp_t3,
temp_t0 + temp_t4, 0, 0, 0, 140);
gDisplayListHead =
draw_box_wide_pause_background(gDisplayListHead, leftEdge - temp_t3, temp_t0 - temp_t4,
temp_v1 + temp_t3, temp_t0 + temp_t4, 0, 0, 0, 140);
// Right side players
// Right side players
} else if ((temp_v0->player == gPlayerTwo) || (temp_v0->player == gPlayerFour)) {
rightEdge = OTRGetDimensionFromRightEdge(SCREEN_WIDTH);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, temp_v1 - temp_t3, temp_t0 - temp_t4, temp_v1 + rightEdge,
temp_t0 + temp_t4, 0, 0, 0, 140);
gDisplayListHead =
draw_box_wide_pause_background(gDisplayListHead, temp_v1 - temp_t3, temp_t0 - temp_t4,
temp_v1 + rightEdge, temp_t0 + temp_t4, 0, 0, 0, 140);
}
break;
default:
gDisplayListHead = draw_box(gDisplayListHead, temp_v1 - temp_t3, temp_t0 - temp_t4, temp_v1 + temp_t3,
temp_t0 + temp_t4, 0, 0, 0, 140);
temp_t0 + temp_t4, 0, 0, 0, 140);
break;
}
@ -7921,21 +7699,21 @@ void render_pause_grand_prix(MenuItem* arg0) {
temp_t3 = temp_v0->screenWidth / 2;
temp_t4 = temp_v0->screenHeight / 2;
switch(gScreenModeSelection) {
switch (gScreenModeSelection) {
case SCREEN_MODE_1P:
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
gDisplayListHead = draw_box_wide(gDisplayListHead, temp_v1 - temp_t3, temp_t0 - temp_t4, temp_v1 + temp_t3,
temp_t0 + temp_t4, 0, 0, 0, 140);
temp_t0 + temp_t4, 0, 0, 0, 140);
break;
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
s32 leftEdge = OTRGetDimensionFromLeftEdge(0);
s32 rightEdge = OTRGetDimensionFromRightEdge(SCREEN_WIDTH);
gDisplayListHead = draw_box_wide(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4, leftEdge + rightEdge,
temp_t0 + temp_t4, 0, 0, 0, 140);
break;
gDisplayListHead = draw_box_wide(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4,
leftEdge + rightEdge, temp_t0 + temp_t4, 0, 0, 0, 140);
break;
default:
gDisplayListHead = draw_box(gDisplayListHead, temp_v1 - temp_t3, temp_t0 - temp_t4, temp_v1 + temp_t3,
temp_t0 + temp_t4, 0, 0, 0, 140);
temp_t0 + temp_t4, 0, 0, 0, 140);
break;
}
@ -7972,37 +7750,38 @@ void render_pause_battle(MenuItem* arg0) {
temp_t3 = temp_v0->screenWidth / 2;
temp_t4 = temp_v0->screenHeight / 2;
switch(gScreenModeSelection) {
switch (gScreenModeSelection) {
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
leftEdge = OTRGetDimensionFromLeftEdge(0);
rightEdge = OTRGetDimensionFromRightEdge(SCREEN_WIDTH);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4, rightEdge,
temp_t0 + temp_t4, 0, 0, 0, 140);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4,
rightEdge, temp_t0 + temp_t4, 0, 0, 0, 140);
break;
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
leftEdge = OTRGetDimensionFromLeftEdge(0);
rightEdge = OTRGetDimensionFromRightEdge(SCREEN_WIDTH);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4, rightEdge,
temp_t0 + temp_t4, 0, 0, 0, 140);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - rightEdge, temp_t0 - temp_t4,
rightEdge, temp_t0 + temp_t4, 0, 0, 0, 140);
break;
case SCREEN_MODE_3P_4P_SPLITSCREEN:
// Left side players
if ((temp_v0->player == gPlayerOne) || (temp_v0->player == gPlayerThree)) {
leftEdge = OTRGetDimensionFromLeftEdge(0);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, leftEdge - temp_t3, temp_t0 - temp_t4, temp_v1 + temp_t3,
temp_t0 + temp_t4, 0, 0, 0, 140);
gDisplayListHead =
draw_box_wide_pause_background(gDisplayListHead, leftEdge - temp_t3, temp_t0 - temp_t4,
temp_v1 + temp_t3, temp_t0 + temp_t4, 0, 0, 0, 140);
// Right side players
// Right side players
} else if ((temp_v0->player == gPlayerTwo) || (temp_v0->player == gPlayerFour)) {
rightEdge = OTRGetDimensionFromRightEdge(SCREEN_WIDTH);
gDisplayListHead = draw_box_wide_pause_background(gDisplayListHead, temp_v1 - temp_t3, temp_t0 - temp_t4, temp_v1 + rightEdge,
temp_t0 + temp_t4, 0, 0, 0, 140);
gDisplayListHead =
draw_box_wide_pause_background(gDisplayListHead, temp_v1 - temp_t3, temp_t0 - temp_t4,
temp_v1 + rightEdge, temp_t0 + temp_t4, 0, 0, 0, 140);
}
break;
default:
gDisplayListHead = draw_box(gDisplayListHead, temp_v1 - temp_t3, temp_t0 - temp_t4, temp_v1 + temp_t3,
temp_t0 + temp_t4, 0, 0, 0, 140);
temp_t0 + temp_t4, 0, 0, 0, 140);
break;
}

View File

@ -1983,30 +1983,11 @@ void render_texture_tile_rgba32_block(s16 x, s16 y, u8* texture, u32 width, u32
gSPDisplayList(gDisplayListHead++, D_0D007EF8);
gDPSetRenderMode(gDisplayListHead++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
size = width * height * 4;
numTiles = size / 4096;
if (size % 4096) {
numTiles++;
}
tileHeight = height / numTiles;
numTilesDup = numTiles;
for (size_t i = 0; i < numTilesDup; i++) {
load_texture_tile_rgba32_nomirror(texture, width, tileHeight);
render_texture_rectangle_wrap(currX, currY, width, tileHeight, 1);
texture += (width * tileHeight * 4);
remainingSize = size - (width * tileHeight * 4);
if (remainingSize < 0) {
tileHeight = size / width;
} else {
size -= (width * tileHeight * 4);
}
// Weird fakematch that is a HUGE improvement
currX += currY * 0;
currY += tileHeight;
}
gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, 0, width - 1,
height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(gDisplayListHead++, currX * 4, currY * 4, ((x + width) << 2), ((y + height) << 2),
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
gSPDisplayList(gDisplayListHead++, D_0D007EB8);
}