Impl hm ship actors

This commit is contained in:
MegaMech
2025-02-09 16:35:28 -07:00
parent 0f0f295a39
commit 46f69d3ef9
17 changed files with 10609 additions and 42 deletions
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#include "Starship.h"
#include <libultra/gbi.h>
extern "C" {
#include "common_structs.h"
#include "math_util.h"
#include "main.h"
#include "courses/hm64/starship_model.h"
}
AStarship::AStarship(FVector pos) {
Pos = pos;
}
void AStarship::Tick() {
static float angle = 0.0f; // Keeps track of the ship's rotation around the circle
float radius = 150.0f; // The radius of the circular path
float speed = 0.01f; // Speed of rotation
angle += speed; // Increment the angle to move in a circle
// Update the position based on a circular path
Pos.x = radius * cosf(angle);
Pos.z = radius * sinf(angle);
// Rotate to face forward along the circle
Rot.yaw = angle * (180.0f / M_PI) + 90.0f; // Add 90° offset
}
void AStarship::Draw(Camera *camera) {
Mat4 shipMtx;
Vec3f hullPos = {Pos.x, Pos.y, Pos.z};
Vec3s hullRot = {Rot.pitch, Rot.yaw, Rot.roll};
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
mtxf_pos_rotation_xyz(shipMtx, hullPos, hullRot);
mtxf_scale(shipMtx, 0.4);
if (render_set_position(shipMtx, 0) != 0) {
gSPDisplayList(gDisplayListHead++, starship_Cube_mesh);
}
}
bool AStarship::IsMod() { return true; }