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@@ -130,20 +130,20 @@ Include dependency graph for Collision.cpp:</div>
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</div><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="namespaces" name="namespaces"></a>
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Namespaces</h2></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">namespace  </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceEditor.html">Editor</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">namespace  </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceTrackEditor.html">TrackEditor</a></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
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Functions</h2></td></tr>
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<tr class="memitem:a4a3d2d2707031137e00979b658f71cf2" id="r_a4a3d2d2707031137e00979b658f71cf2"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceEditor.html#a4a3d2d2707031137e00979b658f71cf2">Editor::GenerateCollisionMesh</a> (std::variant< <a class="el" href="classAActor.html">AActor</a> *, <a class="el" href="classOObject.html">OObject</a> *, <a class="el" href="classEditor_1_1GameObject.html">GameObject</a> * > object, Gfx *model, float scale)</td></tr>
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<tr class="separator:a4a3d2d2707031137e00979b658f71cf2"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a7790a67d355b592a32ebcc62ecbda661" id="r_a7790a67d355b592a32ebcc62ecbda661"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceEditor.html#a7790a67d355b592a32ebcc62ecbda661">Editor::DebugCollision</a> (<a class="el" href="classEditor_1_1GameObject.html">GameObject</a> *obj, <a class="el" href="structFVector.html">FVector</a> pos, <a class="el" href="structIRotator.html">IRotator</a> rot, <a class="el" href="structFVector.html">FVector</a> scale, const std::vector< <a class="el" href="structTriangle.html">Triangle</a> > &triangles)</td></tr>
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<tr class="separator:a7790a67d355b592a32ebcc62ecbda661"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a79d25f3b85758b1d930e2eb429655ead" id="r_a79d25f3b85758b1d930e2eb429655ead"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceTrackEditor.html#a79d25f3b85758b1d930e2eb429655ead">TrackEditor::GenerateCollisionMesh</a> (std::variant< <a class="el" href="classAActor.html">AActor</a> *, <a class="el" href="classOObject.html">OObject</a> *, <a class="el" href="classTrackEditor_1_1GameObject.html">GameObject</a> * > object, Gfx *model, float scale)</td></tr>
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<tr class="separator:a79d25f3b85758b1d930e2eb429655ead"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a3c32bf38d445b20d55a7092da6b673a5" id="r_a3c32bf38d445b20d55a7092da6b673a5"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceTrackEditor.html#a3c32bf38d445b20d55a7092da6b673a5">TrackEditor::DebugCollision</a> (<a class="el" href="classTrackEditor_1_1GameObject.html">GameObject</a> *obj, <a class="el" href="structFVector.html">FVector</a> pos, <a class="el" href="structIRotator.html">IRotator</a> rot, <a class="el" href="structFVector.html">FVector</a> scale, const std::vector< <a class="el" href="structTriangle.html">Triangle</a> > &triangles)</td></tr>
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<tr class="separator:a3c32bf38d445b20d55a7092da6b673a5"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="var-members" name="var-members"></a>
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Variables</h2></td></tr>
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<tr class="memitem:ad0af837ae4f447f9aade5d6b00c9a05b" id="r_ad0af837ae4f447f9aade5d6b00c9a05b"><td class="memItemLeft" align="right" valign="top">std::unordered_map< <a class="el" href="classEditor_1_1GameObject.html">GameObject</a> *, std::vector< Vtx > > </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceEditor.html#ad0af837ae4f447f9aade5d6b00c9a05b">Editor::gDebugObjVtxCache</a></td></tr>
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<tr class="separator:ad0af837ae4f447f9aade5d6b00c9a05b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:af9cb38c91614bbdc53c23db729c0b2d9" id="r_af9cb38c91614bbdc53c23db729c0b2d9"><td class="memItemLeft" align="right" valign="top">std::unordered_map< <a class="el" href="classTrackEditor_1_1GameObject.html">GameObject</a> *, std::vector< Vtx > > </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceTrackEditor.html#af9cb38c91614bbdc53c23db729c0b2d9">TrackEditor::gDebugObjVtxCache</a></td></tr>
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<tr class="separator:af9cb38c91614bbdc53c23db729c0b2d9"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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</div><!-- contents -->
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</div><!-- doc-content -->
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