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+63
-63
@@ -126,45 +126,45 @@ $(function(){initNavTree('GameObject_8h_source.html',''); initResizable(true); }
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<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> </div>
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<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="keyword">struct </span><a class="code hl_struct" href="structTriangle.html">Triangle</a>;</div>
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<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> </div>
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<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespaceEditor.html">Editor</a> {</div>
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<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespaceTrackEditor.html">TrackEditor</a> {</div>
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<div class="foldopen" id="foldopen00020" data-start="{" data-end="};">
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<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html"> 20</a></span> <span class="keyword">class </span><a class="code hl_function" href="classEditor_1_1GameObject.html#a7bd97313f247fb993bcca7e913d0db6a">GameObject</a> {</div>
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<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html"> 20</a></span> <span class="keyword">class </span><a class="code hl_function" href="classTrackEditor_1_1GameObject.html#a09c2b50cc9b941e3816772a139c64892">GameObject</a> {</div>
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<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="keyword">public</span>:</div>
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<div class="foldopen" id="foldopen00022" data-start="{" data-end="};">
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<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3c"> 22</a></span> <span class="keyword">enum class</span> <a class="code hl_enumeration" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a> {</div>
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<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca5f54b414f17e612f14bf67064e668964"> 23</a></span> <a class="code hl_enumvalue" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca5f54b414f17e612f14bf67064e668964">VTX_INTERSECT</a>,</div>
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<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3cafb2ea1ec7b3bc42e65a0c3969dfe74f2"> 24</a></span> <a class="code hl_enumvalue" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3cafb2ea1ec7b3bc42e65a0c3969dfe74f2">BOUNDING_BOX</a>,</div>
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<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca3dff0e3fa411cc9a30f7377d0b56f85e"> 25</a></span> <a class="code hl_enumvalue" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca3dff0e3fa411cc9a30f7377d0b56f85e">BOUNDING_SPHERE</a></div>
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<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#afb4234940a6f12576196401c5ffb9972"> 22</a></span> <span class="keyword">enum class</span> <a class="code hl_enumeration" href="classTrackEditor_1_1GameObject.html#afb4234940a6f12576196401c5ffb9972">CollisionType</a> {</div>
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<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#afb4234940a6f12576196401c5ffb9972a5f54b414f17e612f14bf67064e668964"> 23</a></span> <a class="code hl_enumvalue" href="classTrackEditor_1_1GameObject.html#afb4234940a6f12576196401c5ffb9972a5f54b414f17e612f14bf67064e668964">VTX_INTERSECT</a>,</div>
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<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#afb4234940a6f12576196401c5ffb9972afb2ea1ec7b3bc42e65a0c3969dfe74f2"> 24</a></span> <a class="code hl_enumvalue" href="classTrackEditor_1_1GameObject.html#afb4234940a6f12576196401c5ffb9972afb2ea1ec7b3bc42e65a0c3969dfe74f2">BOUNDING_BOX</a>,</div>
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<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#afb4234940a6f12576196401c5ffb9972a3dff0e3fa411cc9a30f7377d0b56f85e"> 25</a></span> <a class="code hl_enumvalue" href="classTrackEditor_1_1GameObject.html#afb4234940a6f12576196401c5ffb9972a3dff0e3fa411cc9a30f7377d0b56f85e">BOUNDING_SPHERE</a></div>
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<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> };</div>
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</div>
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<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> </div>
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<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a18e2a0d9dbaf53636986118b4c6833d1">GameObject</a>(<a class="code hl_struct" href="structFVector.html">FVector</a> pos, <a class="code hl_struct" href="structIRotator.html">IRotator</a> rot, <a class="code hl_struct" href="structFVector.html">FVector</a> scale, <span class="keyword">const</span> <span class="keywordtype">char</span>* model, std::vector<Triangle> triangles, CollisionType collision, <span class="keywordtype">float</span> boundingBoxSize);</div>
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<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a18e2a0d9dbaf53636986118b4c6833d1">GameObject</a>();</div>
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<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a4260d13572c935dec326a50f1e33852c">Tick</a>();</div>
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<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a1cefaefecf051c76b66a05a5dd936de8">Draw</a>();</div>
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<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a05466e8431f0a3fd45c11e75f5d199e3"> 32</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a05466e8431f0a3fd45c11e75f5d199e3">Load</a>() {};</div>
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<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_function" href="classEditor_1_1GameObject.html#ab2d943682e1c2298274b4e625422d61e">GetLocation</a>() <span class="keyword">const</span>;</div>
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<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> <a class="code hl_struct" href="structIRotator.html">IRotator</a> <a class="code hl_function" href="classEditor_1_1GameObject.html#a5cc496f82cea4fdf52c599f77aa82f97">GetRotation</a>() <span class="keyword">const</span>;</div>
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<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_function" href="classEditor_1_1GameObject.html#abdb4a5de417efc82d609f89965160498">GetScale</a>() <span class="keyword">const</span>;</div>
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<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a601c6655d916de90eece2b2867b380e6">Translate</a>(<a class="code hl_struct" href="structFVector.html">FVector</a> pos);</div>
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<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a2155f55b1e0e57abe139d481d6d45f61">Rotate</a>(<a class="code hl_struct" href="structIRotator.html">IRotator</a> rot);</div>
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<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#a0d4e4d10d348d0d5b14ff114d5b9bfaf">SetScale</a>(<a class="code hl_struct" href="structFVector.html">FVector</a> scale);</div>
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<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#aadd45d8e7b21c8d37a8904817d3f718c"> 39</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#aadd45d8e7b21c8d37a8904817d3f718c">Destroy</a>() {};</div>
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<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> <a class="code hl_function" href="classTrackEditor_1_1GameObject.html#a680cfadd1c7a4abb1caed358405a56e1">GameObject</a>(<a class="code hl_struct" href="structFVector.html">FVector</a> pos, <a class="code hl_struct" href="structIRotator.html">IRotator</a> rot, <a class="code hl_struct" href="structFVector.html">FVector</a> scale, <span class="keyword">const</span> <span class="keywordtype">char</span>* model, std::vector<Triangle> triangles, CollisionType collision, <span class="keywordtype">float</span> boundingBoxSize);</div>
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<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> <a class="code hl_function" href="classTrackEditor_1_1GameObject.html#a680cfadd1c7a4abb1caed358405a56e1">GameObject</a>();</div>
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<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classTrackEditor_1_1GameObject.html#a8a2387dc09e52651da539499c33a9dd5">Tick</a>();</div>
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<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classTrackEditor_1_1GameObject.html#a9b2c636f91098b8057269ee65f46fff9">Draw</a>();</div>
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<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#a6cfb4c60f75914be0edf8e91192c3d36"> 32</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classTrackEditor_1_1GameObject.html#a6cfb4c60f75914be0edf8e91192c3d36">Load</a>() {};</div>
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||||
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_function" href="classTrackEditor_1_1GameObject.html#a29f45eda72be1bffb8f7dd078cdf7655">GetLocation</a>() <span class="keyword">const</span>;</div>
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<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> <a class="code hl_struct" href="structIRotator.html">IRotator</a> <a class="code hl_function" href="classTrackEditor_1_1GameObject.html#a87c695fb680032f95140bfcc7f1c3e3f">GetRotation</a>() <span class="keyword">const</span>;</div>
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<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_function" href="classTrackEditor_1_1GameObject.html#a6d6630d001b7fe3c8185f3a937379f0e">GetScale</a>() <span class="keyword">const</span>;</div>
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<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classTrackEditor_1_1GameObject.html#ae39152999ad0b03bc761aecf35e9f6c8">Translate</a>(<a class="code hl_struct" href="structFVector.html">FVector</a> pos);</div>
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||||
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classTrackEditor_1_1GameObject.html#aee57b815c2d40087405af57726a813f5">Rotate</a>(<a class="code hl_struct" href="structIRotator.html">IRotator</a> rot);</div>
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||||
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classTrackEditor_1_1GameObject.html#ae8860757ec2969a663026b893c9cb71b">SetScale</a>(<a class="code hl_struct" href="structFVector.html">FVector</a> scale);</div>
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<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#acd9b0f219e5c6dd7cd502941270f5f91"> 39</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classTrackEditor_1_1GameObject.html#acd9b0f219e5c6dd7cd502941270f5f91">Destroy</a>() {};</div>
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<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> </div>
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<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a1f6ff58804dc958b32dadb9ea0149375"> 41</a></span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_variable" href="classEditor_1_1GameObject.html#a1f6ff58804dc958b32dadb9ea0149375">Name</a>;</div>
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||||
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a34b5d52966e785c4f611bed27998c050"> 42</a></span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_variable" href="classEditor_1_1GameObject.html#a34b5d52966e785c4f611bed27998c050">ResourceName</a>;</div>
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<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#aadb641226b06a8c679ef65e9b80f8b50"> 43</a></span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_variable" href="classEditor_1_1GameObject.html#aadb641226b06a8c679ef65e9b80f8b50">SpawnPos</a> = {0.0f, 0.0f, 0.0f};</div>
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<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#afe6671626bc074491bb3ac38430e4d66"> 44</a></span> <a class="code hl_struct" href="structIRotator.html">IRotator</a> <a class="code hl_variable" href="classEditor_1_1GameObject.html#afe6671626bc074491bb3ac38430e4d66">SpawnRot</a> = {0, 0, 0};</div>
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<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a3fc228e63fec4c7e289fb79ce4906433"> 45</a></span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_variable" href="classEditor_1_1GameObject.html#a3fc228e63fec4c7e289fb79ce4906433">SpawnScale</a> = {1.0f, 1.0f, 1.0f};</div>
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<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a95a4dc3fcbe3cf66c4c7ba2f6b0b49ab"> 46</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="classEditor_1_1GameObject.html#a95a4dc3fcbe3cf66c4c7ba2f6b0b49ab">Speed</a>;</div>
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<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#af0b6e894488a069f54d44b6b97378678"> 47</a></span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_variable" href="classEditor_1_1GameObject.html#af0b6e894488a069f54d44b6b97378678">Pos</a>;</div>
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<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a87a0606919d9e45debde9c99b8b1840c"> 48</a></span> <a class="code hl_struct" href="structIRotator.html">IRotator</a> <a class="code hl_variable" href="classEditor_1_1GameObject.html#a87a0606919d9e45debde9c99b8b1840c">Rot</a>;</div>
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||||
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#ac0ee758fbade58bb8f6bc2174c8eec20"> 49</a></span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_variable" href="classEditor_1_1GameObject.html#ac0ee758fbade58bb8f6bc2174c8eec20">Scale</a>;</div>
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||||
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a77ce7d98ca78362378c33acfdcafd848"> 50</a></span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_variable" href="classEditor_1_1GameObject.html#a77ce7d98ca78362378c33acfdcafd848">Model</a> = <span class="stringliteral">""</span>;</div>
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<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a7e8aaa2cdf490594ce7ec3984173025c"> 51</a></span> std::vector<Triangle> <a class="code hl_variable" href="classEditor_1_1GameObject.html#a7e8aaa2cdf490594ce7ec3984173025c">Triangles</a>;</div>
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<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#a3cae5f8c3bce8649f6b3427611c33608"> 52</a></span> <a class="code hl_enumeration" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a> <a class="code hl_variable" href="classEditor_1_1GameObject.html#a3cae5f8c3bce8649f6b3427611c33608">Collision</a>;</div>
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||||
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#af44347d7e645d45b074445a9d12af619"> 53</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="classEditor_1_1GameObject.html#af44347d7e645d45b074445a9d12af619">BoundingBoxSize</a>;</div>
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<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"><a class="line" href="classEditor_1_1GameObject.html#af3b74762807aa685406319dcbe982857"> 54</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classEditor_1_1GameObject.html#af3b74762807aa685406319dcbe982857">DrawEditorProperties</a>() { <a class="code hl_function" href="DefaultProperties_8cpp.html#af96b16ec88a97f79d5b29694035fb39e">DrawDefaultEditorProperties</a>(); };</div>
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||||
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#ad19ddc014bc075e375553ed00f501270"> 41</a></span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_variable" href="classTrackEditor_1_1GameObject.html#ad19ddc014bc075e375553ed00f501270">Name</a>;</div>
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||||
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#a85064fe72b118ad28a70828a82234e8d"> 42</a></span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_variable" href="classTrackEditor_1_1GameObject.html#a85064fe72b118ad28a70828a82234e8d">ResourceName</a>;</div>
|
||||
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#ae0d28c57cd388ecb0ed0c23c0ba5c734"> 43</a></span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_variable" href="classTrackEditor_1_1GameObject.html#ae0d28c57cd388ecb0ed0c23c0ba5c734">SpawnPos</a> = {0.0f, 0.0f, 0.0f};</div>
|
||||
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#acfd5bf8752a3f77dfebbc9cc0c4b7774"> 44</a></span> <a class="code hl_struct" href="structIRotator.html">IRotator</a> <a class="code hl_variable" href="classTrackEditor_1_1GameObject.html#acfd5bf8752a3f77dfebbc9cc0c4b7774">SpawnRot</a> = {0, 0, 0};</div>
|
||||
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#a2647362ef7068df5d2f0dc14eb1f70e7"> 45</a></span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_variable" href="classTrackEditor_1_1GameObject.html#a2647362ef7068df5d2f0dc14eb1f70e7">SpawnScale</a> = {1.0f, 1.0f, 1.0f};</div>
|
||||
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#a2a8c80f8d3ac4f7a95e205b5025f0948"> 46</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="classTrackEditor_1_1GameObject.html#a2a8c80f8d3ac4f7a95e205b5025f0948">Speed</a>;</div>
|
||||
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#a24ba0e24ac6d1344a71b72d8aa4e3413"> 47</a></span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_variable" href="classTrackEditor_1_1GameObject.html#a24ba0e24ac6d1344a71b72d8aa4e3413">Pos</a>;</div>
|
||||
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#a719f9024c4f44b59dede2adfd8c248e2"> 48</a></span> <a class="code hl_struct" href="structIRotator.html">IRotator</a> <a class="code hl_variable" href="classTrackEditor_1_1GameObject.html#a719f9024c4f44b59dede2adfd8c248e2">Rot</a>;</div>
|
||||
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#a4590cc7d5844b8c645b817e77bc11165"> 49</a></span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_variable" href="classTrackEditor_1_1GameObject.html#a4590cc7d5844b8c645b817e77bc11165">Scale</a>;</div>
|
||||
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#abc8d35c5d1b32e7df04e2c9d463dd6ae"> 50</a></span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_variable" href="classTrackEditor_1_1GameObject.html#abc8d35c5d1b32e7df04e2c9d463dd6ae">Model</a> = <span class="stringliteral">""</span>;</div>
|
||||
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#aeb9216449fa9c77faffe481140f5a6b1"> 51</a></span> std::vector<Triangle> <a class="code hl_variable" href="classTrackEditor_1_1GameObject.html#aeb9216449fa9c77faffe481140f5a6b1">Triangles</a>;</div>
|
||||
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#ac9cce0b45eaf6c8b9834b2080775711a"> 52</a></span> <a class="code hl_enumeration" href="classTrackEditor_1_1GameObject.html#afb4234940a6f12576196401c5ffb9972">CollisionType</a> <a class="code hl_variable" href="classTrackEditor_1_1GameObject.html#ac9cce0b45eaf6c8b9834b2080775711a">Collision</a>;</div>
|
||||
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#a4aa4517c35b8a974f29988d661e62af8"> 53</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="classTrackEditor_1_1GameObject.html#a4aa4517c35b8a974f29988d661e62af8">BoundingBoxSize</a>;</div>
|
||||
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"><a class="line" href="classTrackEditor_1_1GameObject.html#a2a2aed870b2c16af0df59acd4bf4c2b0"> 54</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classTrackEditor_1_1GameObject.html#a2a2aed870b2c16af0df59acd4bf4c2b0">DrawEditorProperties</a>() { <a class="code hl_function" href="DefaultProperties_8cpp.html#af96b16ec88a97f79d5b29694035fb39e">DrawDefaultEditorProperties</a>(); };</div>
|
||||
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> };</div>
|
||||
</div>
|
||||
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span>}</div>
|
||||
@@ -173,38 +173,38 @@ $(function(){initNavTree('GameObject_8h_source.html',''); initResizable(true); }
|
||||
<div class="ttc" id="aDefaultProperties_8h_html"><div class="ttname"><a href="DefaultProperties_8h.html">DefaultProperties.h</a></div></div>
|
||||
<div class="ttc" id="aEditorMath_8h_html"><div class="ttname"><a href="EditorMath_8h.html">EditorMath.h</a></div></div>
|
||||
<div class="ttc" id="aSpawnParams_8h_html"><div class="ttname"><a href="SpawnParams_8h.html">SpawnParams.h</a></div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_a05466e8431f0a3fd45c11e75f5d199e3"><div class="ttname"><a href="classEditor_1_1GameObject.html#a05466e8431f0a3fd45c11e75f5d199e3">Editor::GameObject::Load</a></div><div class="ttdeci">virtual void Load()</div><div class="ttdef"><b>Definition</b> GameObject.h:32</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_a0d4e4d10d348d0d5b14ff114d5b9bfaf"><div class="ttname"><a href="classEditor_1_1GameObject.html#a0d4e4d10d348d0d5b14ff114d5b9bfaf">Editor::GameObject::SetScale</a></div><div class="ttdeci">void SetScale(FVector scale)</div><div class="ttdef"><b>Definition</b> GameObject.cpp:37</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_a18e2a0d9dbaf53636986118b4c6833d1"><div class="ttname"><a href="classEditor_1_1GameObject.html#a18e2a0d9dbaf53636986118b4c6833d1">Editor::GameObject::GameObject</a></div><div class="ttdeci">GameObject()</div><div class="ttdef"><b>Definition</b> GameObject.cpp:16</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_a1cefaefecf051c76b66a05a5dd936de8"><div class="ttname"><a href="classEditor_1_1GameObject.html#a1cefaefecf051c76b66a05a5dd936de8">Editor::GameObject::Draw</a></div><div class="ttdeci">virtual void Draw()</div><div class="ttdef"><b>Definition</b> GameObject.cpp:18</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_a1f6ff58804dc958b32dadb9ea0149375"><div class="ttname"><a href="classEditor_1_1GameObject.html#a1f6ff58804dc958b32dadb9ea0149375">Editor::GameObject::Name</a></div><div class="ttdeci">const char * Name</div><div class="ttdef"><b>Definition</b> GameObject.h:41</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_a2155f55b1e0e57abe139d481d6d45f61"><div class="ttname"><a href="classEditor_1_1GameObject.html#a2155f55b1e0e57abe139d481d6d45f61">Editor::GameObject::Rotate</a></div><div class="ttdeci">void Rotate(IRotator rot)</div><div class="ttdef"><b>Definition</b> GameObject.cpp:34</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_a34b5d52966e785c4f611bed27998c050"><div class="ttname"><a href="classEditor_1_1GameObject.html#a34b5d52966e785c4f611bed27998c050">Editor::GameObject::ResourceName</a></div><div class="ttdeci">const char * ResourceName</div><div class="ttdef"><b>Definition</b> GameObject.h:42</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_a3cae5f8c3bce8649f6b3427611c33608"><div class="ttname"><a href="classEditor_1_1GameObject.html#a3cae5f8c3bce8649f6b3427611c33608">Editor::GameObject::Collision</a></div><div class="ttdeci">CollisionType Collision</div><div class="ttdef"><b>Definition</b> GameObject.h:52</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_a3fc228e63fec4c7e289fb79ce4906433"><div class="ttname"><a href="classEditor_1_1GameObject.html#a3fc228e63fec4c7e289fb79ce4906433">Editor::GameObject::SpawnScale</a></div><div class="ttdeci">FVector SpawnScale</div><div class="ttdef"><b>Definition</b> GameObject.h:45</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_a4260d13572c935dec326a50f1e33852c"><div class="ttname"><a href="classEditor_1_1GameObject.html#a4260d13572c935dec326a50f1e33852c">Editor::GameObject::Tick</a></div><div class="ttdeci">virtual void Tick()</div><div class="ttdef"><b>Definition</b> GameObject.cpp:20</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_a5cc496f82cea4fdf52c599f77aa82f97"><div class="ttname"><a href="classEditor_1_1GameObject.html#a5cc496f82cea4fdf52c599f77aa82f97">Editor::GameObject::GetRotation</a></div><div class="ttdeci">IRotator GetRotation() const</div><div class="ttdef"><b>Definition</b> GameObject.cpp:25</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_a601c6655d916de90eece2b2867b380e6"><div class="ttname"><a href="classEditor_1_1GameObject.html#a601c6655d916de90eece2b2867b380e6">Editor::GameObject::Translate</a></div><div class="ttdeci">void Translate(FVector pos)</div><div class="ttdef"><b>Definition</b> GameObject.cpp:31</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_a77ce7d98ca78362378c33acfdcafd848"><div class="ttname"><a href="classEditor_1_1GameObject.html#a77ce7d98ca78362378c33acfdcafd848">Editor::GameObject::Model</a></div><div class="ttdeci">const char * Model</div><div class="ttdef"><b>Definition</b> GameObject.h:50</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_a7bd97313f247fb993bcca7e913d0db6a"><div class="ttname"><a href="classEditor_1_1GameObject.html#a7bd97313f247fb993bcca7e913d0db6a">Editor::GameObject::GameObject</a></div><div class="ttdeci">GameObject(FVector pos, IRotator rot, FVector scale, const char *model, std::vector< Triangle > triangles, CollisionType collision, float boundingBoxSize)</div><div class="ttdef"><b>Definition</b> GameObject.cpp:6</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_a7e8aaa2cdf490594ce7ec3984173025c"><div class="ttname"><a href="classEditor_1_1GameObject.html#a7e8aaa2cdf490594ce7ec3984173025c">Editor::GameObject::Triangles</a></div><div class="ttdeci">std::vector< Triangle > Triangles</div><div class="ttdef"><b>Definition</b> GameObject.h:51</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_a87a0606919d9e45debde9c99b8b1840c"><div class="ttname"><a href="classEditor_1_1GameObject.html#a87a0606919d9e45debde9c99b8b1840c">Editor::GameObject::Rot</a></div><div class="ttdeci">IRotator Rot</div><div class="ttdef"><b>Definition</b> GameObject.h:48</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_a95a4dc3fcbe3cf66c4c7ba2f6b0b49ab"><div class="ttname"><a href="classEditor_1_1GameObject.html#a95a4dc3fcbe3cf66c4c7ba2f6b0b49ab">Editor::GameObject::Speed</a></div><div class="ttdeci">float Speed</div><div class="ttdef"><b>Definition</b> GameObject.h:46</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_aadb641226b06a8c679ef65e9b80f8b50"><div class="ttname"><a href="classEditor_1_1GameObject.html#aadb641226b06a8c679ef65e9b80f8b50">Editor::GameObject::SpawnPos</a></div><div class="ttdeci">FVector SpawnPos</div><div class="ttdef"><b>Definition</b> GameObject.h:43</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_aadd45d8e7b21c8d37a8904817d3f718c"><div class="ttname"><a href="classEditor_1_1GameObject.html#aadd45d8e7b21c8d37a8904817d3f718c">Editor::GameObject::Destroy</a></div><div class="ttdeci">void Destroy()</div><div class="ttdef"><b>Definition</b> GameObject.h:39</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_ab2d943682e1c2298274b4e625422d61e"><div class="ttname"><a href="classEditor_1_1GameObject.html#ab2d943682e1c2298274b4e625422d61e">Editor::GameObject::GetLocation</a></div><div class="ttdeci">FVector GetLocation() const</div><div class="ttdef"><b>Definition</b> GameObject.cpp:22</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_abdb4a5de417efc82d609f89965160498"><div class="ttname"><a href="classEditor_1_1GameObject.html#abdb4a5de417efc82d609f89965160498">Editor::GameObject::GetScale</a></div><div class="ttdeci">FVector GetScale() const</div><div class="ttdef"><b>Definition</b> GameObject.cpp:28</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_ac0ee758fbade58bb8f6bc2174c8eec20"><div class="ttname"><a href="classEditor_1_1GameObject.html#ac0ee758fbade58bb8f6bc2174c8eec20">Editor::GameObject::Scale</a></div><div class="ttdeci">FVector Scale</div><div class="ttdef"><b>Definition</b> GameObject.h:49</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_ac70f7d17c6c49208d513814ad5e30a3c"><div class="ttname"><a href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3c">Editor::GameObject::CollisionType</a></div><div class="ttdeci">CollisionType</div><div class="ttdef"><b>Definition</b> GameObject.h:22</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_ac70f7d17c6c49208d513814ad5e30a3ca3dff0e3fa411cc9a30f7377d0b56f85e"><div class="ttname"><a href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca3dff0e3fa411cc9a30f7377d0b56f85e">Editor::GameObject::CollisionType::BOUNDING_SPHERE</a></div><div class="ttdeci">@ BOUNDING_SPHERE</div><div class="ttdef"><b>Definition</b> GameObject.h:25</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_ac70f7d17c6c49208d513814ad5e30a3ca5f54b414f17e612f14bf67064e668964"><div class="ttname"><a href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3ca5f54b414f17e612f14bf67064e668964">Editor::GameObject::CollisionType::VTX_INTERSECT</a></div><div class="ttdeci">@ VTX_INTERSECT</div><div class="ttdef"><b>Definition</b> GameObject.h:23</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_ac70f7d17c6c49208d513814ad5e30a3cafb2ea1ec7b3bc42e65a0c3969dfe74f2"><div class="ttname"><a href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3cafb2ea1ec7b3bc42e65a0c3969dfe74f2">Editor::GameObject::CollisionType::BOUNDING_BOX</a></div><div class="ttdeci">@ BOUNDING_BOX</div><div class="ttdef"><b>Definition</b> GameObject.h:24</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_af0b6e894488a069f54d44b6b97378678"><div class="ttname"><a href="classEditor_1_1GameObject.html#af0b6e894488a069f54d44b6b97378678">Editor::GameObject::Pos</a></div><div class="ttdeci">FVector Pos</div><div class="ttdef"><b>Definition</b> GameObject.h:47</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_af3b74762807aa685406319dcbe982857"><div class="ttname"><a href="classEditor_1_1GameObject.html#af3b74762807aa685406319dcbe982857">Editor::GameObject::DrawEditorProperties</a></div><div class="ttdeci">virtual void DrawEditorProperties()</div><div class="ttdef"><b>Definition</b> GameObject.h:54</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_af44347d7e645d45b074445a9d12af619"><div class="ttname"><a href="classEditor_1_1GameObject.html#af44347d7e645d45b074445a9d12af619">Editor::GameObject::BoundingBoxSize</a></div><div class="ttdeci">float BoundingBoxSize</div><div class="ttdef"><b>Definition</b> GameObject.h:53</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1GameObject_html_afe6671626bc074491bb3ac38430e4d66"><div class="ttname"><a href="classEditor_1_1GameObject.html#afe6671626bc074491bb3ac38430e4d66">Editor::GameObject::SpawnRot</a></div><div class="ttdeci">IRotator SpawnRot</div><div class="ttdef"><b>Definition</b> GameObject.h:44</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_a09c2b50cc9b941e3816772a139c64892"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#a09c2b50cc9b941e3816772a139c64892">TrackEditor::GameObject::GameObject</a></div><div class="ttdeci">GameObject(FVector pos, IRotator rot, FVector scale, const char *model, std::vector< Triangle > triangles, CollisionType collision, float boundingBoxSize)</div><div class="ttdef"><b>Definition</b> GameObject.cpp:6</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_a24ba0e24ac6d1344a71b72d8aa4e3413"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#a24ba0e24ac6d1344a71b72d8aa4e3413">TrackEditor::GameObject::Pos</a></div><div class="ttdeci">FVector Pos</div><div class="ttdef"><b>Definition</b> GameObject.h:47</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_a2647362ef7068df5d2f0dc14eb1f70e7"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#a2647362ef7068df5d2f0dc14eb1f70e7">TrackEditor::GameObject::SpawnScale</a></div><div class="ttdeci">FVector SpawnScale</div><div class="ttdef"><b>Definition</b> GameObject.h:45</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_a29f45eda72be1bffb8f7dd078cdf7655"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#a29f45eda72be1bffb8f7dd078cdf7655">TrackEditor::GameObject::GetLocation</a></div><div class="ttdeci">FVector GetLocation() const</div><div class="ttdef"><b>Definition</b> GameObject.cpp:22</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_a2a2aed870b2c16af0df59acd4bf4c2b0"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#a2a2aed870b2c16af0df59acd4bf4c2b0">TrackEditor::GameObject::DrawEditorProperties</a></div><div class="ttdeci">virtual void DrawEditorProperties()</div><div class="ttdef"><b>Definition</b> GameObject.h:54</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_a2a8c80f8d3ac4f7a95e205b5025f0948"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#a2a8c80f8d3ac4f7a95e205b5025f0948">TrackEditor::GameObject::Speed</a></div><div class="ttdeci">float Speed</div><div class="ttdef"><b>Definition</b> GameObject.h:46</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_a4590cc7d5844b8c645b817e77bc11165"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#a4590cc7d5844b8c645b817e77bc11165">TrackEditor::GameObject::Scale</a></div><div class="ttdeci">FVector Scale</div><div class="ttdef"><b>Definition</b> GameObject.h:49</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_a4aa4517c35b8a974f29988d661e62af8"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#a4aa4517c35b8a974f29988d661e62af8">TrackEditor::GameObject::BoundingBoxSize</a></div><div class="ttdeci">float BoundingBoxSize</div><div class="ttdef"><b>Definition</b> GameObject.h:53</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_a680cfadd1c7a4abb1caed358405a56e1"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#a680cfadd1c7a4abb1caed358405a56e1">TrackEditor::GameObject::GameObject</a></div><div class="ttdeci">GameObject()</div><div class="ttdef"><b>Definition</b> GameObject.cpp:16</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_a6cfb4c60f75914be0edf8e91192c3d36"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#a6cfb4c60f75914be0edf8e91192c3d36">TrackEditor::GameObject::Load</a></div><div class="ttdeci">virtual void Load()</div><div class="ttdef"><b>Definition</b> GameObject.h:32</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_a6d6630d001b7fe3c8185f3a937379f0e"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#a6d6630d001b7fe3c8185f3a937379f0e">TrackEditor::GameObject::GetScale</a></div><div class="ttdeci">FVector GetScale() const</div><div class="ttdef"><b>Definition</b> GameObject.cpp:28</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_a719f9024c4f44b59dede2adfd8c248e2"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#a719f9024c4f44b59dede2adfd8c248e2">TrackEditor::GameObject::Rot</a></div><div class="ttdeci">IRotator Rot</div><div class="ttdef"><b>Definition</b> GameObject.h:48</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_a85064fe72b118ad28a70828a82234e8d"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#a85064fe72b118ad28a70828a82234e8d">TrackEditor::GameObject::ResourceName</a></div><div class="ttdeci">const char * ResourceName</div><div class="ttdef"><b>Definition</b> GameObject.h:42</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_a87c695fb680032f95140bfcc7f1c3e3f"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#a87c695fb680032f95140bfcc7f1c3e3f">TrackEditor::GameObject::GetRotation</a></div><div class="ttdeci">IRotator GetRotation() const</div><div class="ttdef"><b>Definition</b> GameObject.cpp:25</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_a8a2387dc09e52651da539499c33a9dd5"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#a8a2387dc09e52651da539499c33a9dd5">TrackEditor::GameObject::Tick</a></div><div class="ttdeci">virtual void Tick()</div><div class="ttdef"><b>Definition</b> GameObject.cpp:20</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_a9b2c636f91098b8057269ee65f46fff9"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#a9b2c636f91098b8057269ee65f46fff9">TrackEditor::GameObject::Draw</a></div><div class="ttdeci">virtual void Draw()</div><div class="ttdef"><b>Definition</b> GameObject.cpp:18</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_abc8d35c5d1b32e7df04e2c9d463dd6ae"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#abc8d35c5d1b32e7df04e2c9d463dd6ae">TrackEditor::GameObject::Model</a></div><div class="ttdeci">const char * Model</div><div class="ttdef"><b>Definition</b> GameObject.h:50</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_ac9cce0b45eaf6c8b9834b2080775711a"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#ac9cce0b45eaf6c8b9834b2080775711a">TrackEditor::GameObject::Collision</a></div><div class="ttdeci">CollisionType Collision</div><div class="ttdef"><b>Definition</b> GameObject.h:52</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_acd9b0f219e5c6dd7cd502941270f5f91"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#acd9b0f219e5c6dd7cd502941270f5f91">TrackEditor::GameObject::Destroy</a></div><div class="ttdeci">void Destroy()</div><div class="ttdef"><b>Definition</b> GameObject.h:39</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_acfd5bf8752a3f77dfebbc9cc0c4b7774"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#acfd5bf8752a3f77dfebbc9cc0c4b7774">TrackEditor::GameObject::SpawnRot</a></div><div class="ttdeci">IRotator SpawnRot</div><div class="ttdef"><b>Definition</b> GameObject.h:44</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_ad19ddc014bc075e375553ed00f501270"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#ad19ddc014bc075e375553ed00f501270">TrackEditor::GameObject::Name</a></div><div class="ttdeci">const char * Name</div><div class="ttdef"><b>Definition</b> GameObject.h:41</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_ae0d28c57cd388ecb0ed0c23c0ba5c734"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#ae0d28c57cd388ecb0ed0c23c0ba5c734">TrackEditor::GameObject::SpawnPos</a></div><div class="ttdeci">FVector SpawnPos</div><div class="ttdef"><b>Definition</b> GameObject.h:43</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_ae39152999ad0b03bc761aecf35e9f6c8"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#ae39152999ad0b03bc761aecf35e9f6c8">TrackEditor::GameObject::Translate</a></div><div class="ttdeci">void Translate(FVector pos)</div><div class="ttdef"><b>Definition</b> GameObject.cpp:31</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_ae8860757ec2969a663026b893c9cb71b"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#ae8860757ec2969a663026b893c9cb71b">TrackEditor::GameObject::SetScale</a></div><div class="ttdeci">void SetScale(FVector scale)</div><div class="ttdef"><b>Definition</b> GameObject.cpp:37</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_aeb9216449fa9c77faffe481140f5a6b1"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#aeb9216449fa9c77faffe481140f5a6b1">TrackEditor::GameObject::Triangles</a></div><div class="ttdeci">std::vector< Triangle > Triangles</div><div class="ttdef"><b>Definition</b> GameObject.h:51</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_aee57b815c2d40087405af57726a813f5"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#aee57b815c2d40087405af57726a813f5">TrackEditor::GameObject::Rotate</a></div><div class="ttdeci">void Rotate(IRotator rot)</div><div class="ttdef"><b>Definition</b> GameObject.cpp:34</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_afb4234940a6f12576196401c5ffb9972"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#afb4234940a6f12576196401c5ffb9972">TrackEditor::GameObject::CollisionType</a></div><div class="ttdeci">CollisionType</div><div class="ttdef"><b>Definition</b> GameObject.h:22</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_afb4234940a6f12576196401c5ffb9972a3dff0e3fa411cc9a30f7377d0b56f85e"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#afb4234940a6f12576196401c5ffb9972a3dff0e3fa411cc9a30f7377d0b56f85e">TrackEditor::GameObject::CollisionType::BOUNDING_SPHERE</a></div><div class="ttdeci">@ BOUNDING_SPHERE</div><div class="ttdef"><b>Definition</b> GameObject.h:25</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_afb4234940a6f12576196401c5ffb9972a5f54b414f17e612f14bf67064e668964"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#afb4234940a6f12576196401c5ffb9972a5f54b414f17e612f14bf67064e668964">TrackEditor::GameObject::CollisionType::VTX_INTERSECT</a></div><div class="ttdeci">@ VTX_INTERSECT</div><div class="ttdef"><b>Definition</b> GameObject.h:23</div></div>
|
||||
<div class="ttc" id="aclassTrackEditor_1_1GameObject_html_afb4234940a6f12576196401c5ffb9972afb2ea1ec7b3bc42e65a0c3969dfe74f2"><div class="ttname"><a href="classTrackEditor_1_1GameObject.html#afb4234940a6f12576196401c5ffb9972afb2ea1ec7b3bc42e65a0c3969dfe74f2">TrackEditor::GameObject::CollisionType::BOUNDING_BOX</a></div><div class="ttdeci">@ BOUNDING_BOX</div><div class="ttdef"><b>Definition</b> GameObject.h:24</div></div>
|
||||
<div class="ttc" id="acommon__structs_8h_html"><div class="ttname"><a href="common__structs_8h.html">common_structs.h</a></div></div>
|
||||
<div class="ttc" id="anamespaceEditor_html"><div class="ttname"><a href="namespaceEditor.html">Editor</a></div><div class="ttdef"><b>Definition</b> Collision.cpp:17</div></div>
|
||||
<div class="ttc" id="anamespaceTrackEditor_html"><div class="ttname"><a href="namespaceTrackEditor.html">TrackEditor</a></div><div class="ttdef"><b>Definition</b> Collision.cpp:17</div></div>
|
||||
<div class="ttc" id="astructFVector_html"><div class="ttname"><a href="structFVector.html">FVector</a></div><div class="ttdef"><b>Definition</b> CoreMath.h:30</div></div>
|
||||
<div class="ttc" id="astructIRotator_html"><div class="ttname"><a href="structIRotator.html">IRotator</a></div><div class="ttdef"><b>Definition</b> CoreMath.h:137</div></div>
|
||||
<div class="ttc" id="astructTriangle_html"><div class="ttname"><a href="structTriangle.html">Triangle</a></div><div class="ttdef"><b>Definition</b> EditorMath.h:23</div></div>
|
||||
|
||||
Reference in New Issue
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